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Hello everyone and welcome to another video.

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In the last video, we modeled

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the first floor of our modern house.

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In this video, we're going to be

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focused on the second floor.

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To get started, we first need to add in a new tube and

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place it right on the top of our first floor.

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To do this, let's switch over to the cursor tool,

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or you can press shift and then

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right-click to snap the cursor right on top.

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Then we can press Shift a and add in a new cube.

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Let's go into front view and make sure

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this is lined up properly.

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So what I'll do is I'll press 1 on the number pad.

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I'll zoom in and press Z and go

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into wireframe so we can see what we're doing.

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Scale the cube down just like this and then line it

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up with the blueprints

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right about there looks pretty good.

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You can see it's lined up.

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Then what we need to do is scale it so it

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matches this frame of the modern house.

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So I'm going to press S, then x N,

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scale it out pretty far.

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I'll move it over here just like that.

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And then we'll go into edit mode,

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select the left side,

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and then press G and X and move it over here.

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We can see here that it is a

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little bit higher than the reference.

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So what I'll do is I'll just box select

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the top half G and Z and drag it down.

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Just like that. Then what we'll

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do is we'll select the left side,

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press E to extrude and extruded outwards.

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You want to make sure that the width of

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this extrusion is the same

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as the height, which it looks like it is.

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So that's good to go.

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Then we can extrude it up.

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I'm going to select that height right there.

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And we wanna make sure that

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the height is exactly the same height as this one,

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which is 2.74 meters.

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So what we need to do is press E to extrude,

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then type 2.74 and Enter.

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And that's going to line up exactly where we need.

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Then what we can do is press E to

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extrude and extruded upwards.

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Select the left or select

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the right side of this extrusion.

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And then we're just going to extrude it

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all the way across here.

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Another thing that we can do is we can align of

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both of these edges perfectly with each other.

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To do this, you can select both

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of them just by dragging across.

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Then you can press S, X and type 0.

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And that's going to make sure that they are

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perfectly flat up against each other.

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And that's looks really good.

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Next up, we want to make sure

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that it is the width that we need.

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You can see here it's really skinny.

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So what I'll do is I'll go into

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side view by pressing the three on the number pad.

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And then if we zoom in here,

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we need to align it up with the reference image.

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I'm going to press S and

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scale it out this way, just like this.

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And then just see what we're doing.

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Let's go back into wireframe.

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I'll press the G and then y and then move it over

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SY scale it outwards just like this,

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and then line it up with the blueprint.

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And there we go.

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We can see here that it is now

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perfectly in line and we're good to go.

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Now let's add entity windows on top here.

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And to do this, let's select

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the Windows that we've created down here.

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We'll select the frame, the bounding box,

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and the empty all go into front view by pressing 1.

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And then let's press Shift D to

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duplicate it and place it up top.

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We can see here that there's

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an extra window on the right side.

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So to add that in,

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Let's select our frame.

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We'll press N to go into the Properties panel and then

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add in another window along the horizontal count.

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So we'll switch that up to four.

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And then we can see it added it right there.

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Let's go into wire-frame and select

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the empty and move this into place.

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We can see here that is currently floating,

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so I'll press G and Z and drag it

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down so the frame is slightly inside the cube.

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Then let's line it up with the right side.

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So over here I'm going to press G,

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Then x and line it up.

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So it's right in line with

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the frame that we've created just like that.

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And that should be good to go.

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You also want to make sure that

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the frame is not underneath.

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You can see it's slightly inside, which is perfect.

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You want to make sure that it's not like below like that.

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So make sure the height of the frame is a

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little bit inside the frame that we just created.

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Now we also want to make sure that this

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is lined up on the side view.

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So let's press three on

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my number pad and we'll go into wire-frame.

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And we can see that it's slightly to the right.

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So we'll select the empty price of G and Y and

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drag it over until it lines up

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with the reference, just like that.

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And there we go.

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Let's duplicate this window

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and place it on the other side.

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So with the empty selected,

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let's select the frame and the bounding box.

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We'll go into top view shifty and place it over here.

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And then remember we need to rotate this,

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so select the frame.

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And then underneath the rotation,

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Let's go to 70 and Enter.

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Currently it's way too long.

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So we're going to switch the horizontal count

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back down to three, just like that.

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And then we can select the empty and move it into place.

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I'm going to move it along the y-axis.

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I'm going to press G and Y and drag it out this way.

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And then G and X and drag it out this way

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until it's lined up properly, just like that.

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And I think it looks good leaving

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a corner bit right there.

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We'll go on the backside and you can see it's

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not perfectly in line.

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So what we can do is select the frame and then we'll

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just add in a couple of segments over here.

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So I'll bring that up to like 45.

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And then we'll select the empty and then move it back.

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You can see it went this way a little bit,

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so I'll press G and Y, drag it back.

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And then you can see it's a little bit more

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in line and I think that's pretty good.

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Now finally, before this video ends,

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let's add in that railing that we can see over here.

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To do this, Let's shift

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right-click to place our cursor right there.

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And then I'll press Shift a and add in a plane object.

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Let's rotate this 90 degrees along the x axis,

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so it's a standing up.

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Then we'll go into front view

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and places in the right spot.

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We'll drag it up, S and Z,

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scale it down and place it right there.

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Then we'll scale it along the x-axis.

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So press S and then Ax and line it up

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with the blueprint. Right about there.

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Looks good.

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And then we'll go into side view in line this up as well.

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You can see it's already in line.

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Maybe drag it back slightly just like that.

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And another thing that we need to do

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is add some thickness to this.

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Currently it's a plane, so it's paper-thin.

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That's not going to look good for the final render.

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So over in the Modifier tab,

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Let's click add a modifier and then select, solidify.

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Bring the thickness up until you're happy

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with it probably around there is good.

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Then let's duplicate this and place it on the other side.

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I'm going to press Alt D to

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duplicate it and then move it over here.

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The reason I pressed all d instead of

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shifty is it links these two objects together.

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For example, if I go into edit mode and

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select like the part over there and move it around.

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You can see it's going to do that exact same thing

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over on this one as well.

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This will just make it easier

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if we're trying to edit one,

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it will just duplicate that action and

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place it on the other one as well,

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which will just make everything a little bit easier.

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And finally, we'll press G and Y and

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drag it back so it lines up right there.

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Looks good.

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And finally, the, before this video ends,

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Let's go on the backside of

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our house and add in a wall behind

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this window because at the moment

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it's just see-through and we need a wall there.

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So let's go ahead and add that in.

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Let's select the frame,

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go into edit mode,

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and then let's add in a couple of luke cuts.

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The first loop cut that will add is down the middle.

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So press Control or Command R to add an a loop cut,

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left-click, and then we're going to drag it

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over until it lines up with the frame.

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Right about there, looks good.

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Then we need to add in two more loop cuts.

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One down the middle on the top.

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So press Control R, left-click

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will drag it over this way.

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Then on the bottom control

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our left-click and we'll drag it over this way.

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We wanna make sure that these two cuts

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are perfectly in line with each other.

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So we'll go into vertices select mode,

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our vertex select mode,

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press Z and go into wire-frame.

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Let's select all of them by Bach selecting s,

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x and 0 and

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enter so they're perfectly in line with each other.

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And then we will also want to make

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sure they're in line with the window.

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So I'm going to drag it over along the x,

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so it's lined up right there.

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At this point, we can select this face and this face.

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And then to merge them together,

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we can press Control or Command E

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and then select that bridge edge loops right here.

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And now we'll add an a face

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along that wall as you can see.

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And there we go.

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We now have a wall on the backside.

