Hello everyone and welcome to another video.
In the last video, we modeled
the first floor of our modern house.
In this video, we're going to be
focused on the second floor.
To get started, we first need to add in a new tube and
place it right on the top of our first floor.
To do this, let's switch over to the cursor tool,
or you can press shift and then
right-click to snap the cursor right on top.
Then we can press Shift a and add in a new cube.
Let's go into front view and make sure
this is lined up properly.
So what I'll do is I'll press 1 on the number pad.
I'll zoom in and press Z and go
into wireframe so we can see what we're doing.
Scale the cube down just like this and then line it
up with the blueprints
right about there looks pretty good.
You can see it's lined up.
Then what we need to do is scale it so it
matches this frame of the modern house.
So I'm going to press S, then x N,
scale it out pretty far.
I'll move it over here just like that.
And then we'll go into edit mode,
select the left side,
and then press G and X and move it over here.
We can see here that it is a
little bit higher than the reference.
So what I'll do is I'll just box select
the top half G and Z and drag it down.
Just like that. Then what we'll
do is we'll select the left side,
press E to extrude and extruded outwards.
You want to make sure that the width of
this extrusion is the same
as the height, which it looks like it is.
So that's good to go.
Then we can extrude it up.
I'm going to select that height right there.
And we wanna make sure that
the height is exactly the same height as this one,
which is 2.74 meters.
So what we need to do is press E to extrude,
then type 2.74 and Enter.
And that's going to line up exactly where we need.
Then what we can do is press E to
extrude and extruded upwards.
Select the left or select
the right side of this extrusion.
And then we're just going to extrude it
all the way across here.
Another thing that we can do is we can align of
both of these edges perfectly with each other.
To do this, you can select both
of them just by dragging across.
Then you can press S, X and type 0.
And that's going to make sure that they are
perfectly flat up against each other.
And that's looks really good.
Next up, we want to make sure
that it is the width that we need.
You can see here it's really skinny.
So what I'll do is I'll go into
side view by pressing the three on the number pad.
And then if we zoom in here,
we need to align it up with the reference image.
I'm going to press S and
scale it out this way, just like this.
And then just see what we're doing.
Let's go back into wireframe.
I'll press the G and then y and then move it over
SY scale it outwards just like this,
and then line it up with the blueprint.
And there we go.
We can see here that it is now
perfectly in line and we're good to go.
Now let's add entity windows on top here.
And to do this, let's select
the Windows that we've created down here.
We'll select the frame, the bounding box,
and the empty all go into front view by pressing 1.
And then let's press Shift D to
duplicate it and place it up top.
We can see here that there's
an extra window on the right side.
So to add that in,
Let's select our frame.
We'll press N to go into the Properties panel and then
add in another window along the horizontal count.
So we'll switch that up to four.
And then we can see it added it right there.
Let's go into wire-frame and select
the empty and move this into place.
We can see here that is currently floating,
so I'll press G and Z and drag it
down so the frame is slightly inside the cube.
Then let's line it up with the right side.
So over here I'm going to press G,
Then x and line it up.
So it's right in line with
the frame that we've created just like that.
And that should be good to go.
You also want to make sure that
the frame is not underneath.
You can see it's slightly inside, which is perfect.
You want to make sure that it's not like below like that.
So make sure the height of the frame is a
little bit inside the frame that we just created.
Now we also want to make sure that this
is lined up on the side view.
So let's press three on
my number pad and we'll go into wire-frame.
And we can see that it's slightly to the right.
So we'll select the empty price of G and Y and
drag it over until it lines up
with the reference, just like that.
And there we go.
Let's duplicate this window
and place it on the other side.
So with the empty selected,
let's select the frame and the bounding box.
We'll go into top view shifty and place it over here.
And then remember we need to rotate this,
so select the frame.
And then underneath the rotation,
Let's go to 70 and Enter.
Currently it's way too long.
So we're going to switch the horizontal count
back down to three, just like that.
And then we can select the empty and move it into place.
I'm going to move it along the y-axis.
I'm going to press G and Y and drag it out this way.
And then G and X and drag it out this way
until it's lined up properly, just like that.
And I think it looks good leaving
a corner bit right there.
We'll go on the backside and you can see it's
not perfectly in line.
So what we can do is select the frame and then we'll
just add in a couple of segments over here.
So I'll bring that up to like 45.
And then we'll select the empty and then move it back.
You can see it went this way a little bit,
so I'll press G and Y, drag it back.
And then you can see it's a little bit more
in line and I think that's pretty good.
Now finally, before this video ends,
let's add in that railing that we can see over here.
To do this, Let's shift
right-click to place our cursor right there.
And then I'll press Shift a and add in a plane object.
Let's rotate this 90 degrees along the x axis,
so it's a standing up.
Then we'll go into front view
and places in the right spot.
We'll drag it up, S and Z,
scale it down and place it right there.
Then we'll scale it along the x-axis.
So press S and then Ax and line it up
with the blueprint. Right about there.
Looks good.
And then we'll go into side view in line this up as well.
You can see it's already in line.
Maybe drag it back slightly just like that.
And another thing that we need to do
is add some thickness to this.
Currently it's a plane, so it's paper-thin.
That's not going to look good for the final render.
So over in the Modifier tab,
Let's click add a modifier and then select, solidify.
Bring the thickness up until you're happy
with it probably around there is good.
Then let's duplicate this and place it on the other side.
I'm going to press Alt D to
duplicate it and then move it over here.
The reason I pressed all d instead of
shifty is it links these two objects together.
For example, if I go into edit mode and
select like the part over there and move it around.
You can see it's going to do that exact same thing
over on this one as well.
This will just make it easier
if we're trying to edit one,
it will just duplicate that action and
place it on the other one as well,
which will just make everything a little bit easier.
And finally, we'll press G and Y and
drag it back so it lines up right there.
Looks good.
And finally, the, before this video ends,
Let's go on the backside of
our house and add in a wall behind
this window because at the moment
it's just see-through and we need a wall there.
So let's go ahead and add that in.
Let's select the frame,
go into edit mode,
and then let's add in a couple of luke cuts.
The first loop cut that will add is down the middle.
So press Control or Command R to add an a loop cut,
left-click, and then we're going to drag it
over until it lines up with the frame.
Right about there, looks good.
Then we need to add in two more loop cuts.
One down the middle on the top.
So press Control R, left-click
will drag it over this way.
Then on the bottom control
our left-click and we'll drag it over this way.
We wanna make sure that these two cuts
are perfectly in line with each other.
So we'll go into vertices select mode,
our vertex select mode,
press Z and go into wire-frame.
Let's select all of them by Bach selecting s,
x and 0 and
enter so they're perfectly in line with each other.
And then we will also want to make
sure they're in line with the window.
So I'm going to drag it over along the x,
so it's lined up right there.
At this point, we can select this face and this face.
And then to merge them together,
we can press Control or Command E
and then select that bridge edge loops right here.
And now we'll add an a face
along that wall as you can see.
And there we go.
We now have a wall on the backside.