WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

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In the last video, we created the ground

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and all of the walkways and the pool.

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In this video, let's add in a little bit of

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detail over to the backside of the house.

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Firstly, we don't really

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need the reference images anymore.

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So over in the outliner,

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select both of the empties,

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the empty right here and empty 000 001,

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and then just press X to delete that.

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Now we have a little bit more room in our view ports.

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We can actually see the house a little bit more clearly.

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So next up, let's add an ID back wall over here.

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If we were to render out our image like this,

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if we place the camera right

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here and render out our image,

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we're going to see the HDR in

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the background and it just is

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not going to really look that great.

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So whenever you're modeling

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a house or doing any sort of seen,

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you want to hide the background of little bit.

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So for this scene,

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we're going to be adding in a back wall,

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a backup brick wall over here.

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And this is very simple to model.

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Let's place our cursor right there by

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holding Shift and then right-clicking.

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I'm going to press Shift a and then add in a new cube.

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Let's drag this cube up

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so it's sitting right on the ground.

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Then press S to scale.

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We'll scale the entire thing

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down and place it right about there.

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We'll go into edit mode and

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we need to add an another loop cut.

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Let's add an Luca right down

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the middle, left-click and right-click.

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Switching over to face select mode.

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I'm going to select a deed back face and just

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extruded upwards, just like that.

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So we have a little bit of a wall.

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Let's select all of these faces,

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press G and then x and

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drag it out this way so it lines up,

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will go on the other side and do the same thing.

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So it goes past the view of

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how so we can't see it from the camera view.

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Then to give the whole thing some more detail,

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Let's selected the top face,

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press E to extrude, and then right-click.

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I'm going to press S to scale.

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And you can see we scaled it outwards.

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And you'll notice though that the

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right side where the house is,

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it's not as thick as the side right here.

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And that's because it's a rectangle

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and it's scaling proportionally.

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So to fix that, we need to press S,

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then y and scale it out manually

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until it's the width that we need right about there,

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as you can see, maybe a little bit less.

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Then we can press E to extrude

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and extrude it up just slightly.

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And there you can see we've added in some detail.

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The other detail that we're going to add is right here.

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Let's go into edit mode.

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Select this face I to inset

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and will instead it just slightly then extrude it down.

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This is also going to be where a garden is.

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We're going to have some trees that are upright

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here and some lights appointed on them,

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just like over here.

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And I think it's going to add some cool effects

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to the overall scene.

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So with that done,

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we're ready to move on.
