In the last video, we created the ground
and all of the walkways and the pool.
In this video, let's add in a little bit of
detail over to the backside of the house.
Firstly, we don't really
need the reference images anymore.
So over in the outliner,
select both of the empties,
the empty right here and empty 000 001,
and then just press X to delete that.
Now we have a little bit more room in our view ports.
We can actually see the house a little bit more clearly.
So next up, let's add an ID back wall over here.
If we were to render out our image like this,
if we place the camera right
here and render out our image,
we're going to see the HDR in
the background and it just is
not going to really look that great.
So whenever you're modeling
a house or doing any sort of seen,
you want to hide the background of little bit.
So for this scene,
we're going to be adding in a back wall,
a backup brick wall over here.
And this is very simple to model.
Let's place our cursor right there by
holding Shift and then right-clicking.
I'm going to press Shift a and then add in a new cube.
Let's drag this cube up
so it's sitting right on the ground.
Then press S to scale.
We'll scale the entire thing
down and place it right about there.
We'll go into edit mode and
we need to add an another loop cut.
Let's add an Luca right down
the middle, left-click and right-click.
Switching over to face select mode.
I'm going to select a deed back face and just
extruded upwards, just like that.
So we have a little bit of a wall.
Let's select all of these faces,
press G and then x and
drag it out this way so it lines up,
will go on the other side and do the same thing.
So it goes past the view of
how so we can't see it from the camera view.
Then to give the whole thing some more detail,
Let's selected the top face,
press E to extrude, and then right-click.
I'm going to press S to scale.
And you can see we scaled it outwards.
And you'll notice though that the
right side where the house is,
it's not as thick as the side right here.
And that's because it's a rectangle
and it's scaling proportionally.
So to fix that, we need to press S,
then y and scale it out manually
until it's the width that we need right about there,
as you can see, maybe a little bit less.
Then we can press E to extrude
and extrude it up just slightly.
And there you can see we've added in some detail.
The other detail that we're going to add is right here.
Let's go into edit mode.
Select this face I to inset
and will instead it just slightly then extrude it down.
This is also going to be where a garden is.
We're going to have some trees that are upright
here and some lights appointed on them,
just like over here.
And I think it's going to add some cool effects
to the overall scene.
So with that done,
we're ready to move on.