Hello everyone and welcome to another video.
In this video we're going to be adding in
a little bit of detail to our modern house.
At the moment, everything is very sharp.
If we look up this corner,
you can see it's a perfectly 90 degree angle
and it's very sharp.
This does not exist in the real world.
Everything has a slight amount of bevel to it.
So we're going to fix that by adding in a Bevel modifier.
Before we add that in, I wanted to talk
about scaling and the bevel.
If we select our object and press
N and go over to the item tab,
we're going to take a look at these scale numbers.
You're going to see the scale of the x is 3.4.
Now, this is important to know because if you add
an a bevel modifier or
a lot of other modifiers in general,
it's not going to apply correctly.
What I mean by this is it's going to take
that scale factor and apply it to the modifier.
If I go into edit mode and I'm
just going to show this for demonstration purposes.
You don't have to follow along.
If I select this edge and press
Control B to add in a Bevel manually,
you're going to notice that it's scaling
along the x-axis away more than it's scaling down.
And that's because of the scale numbers
here you can see that the Z is
0.183 and the x is much, much bigger.
So it's taking that scale number
and applying it to this bevel.
So you can see here it's not a plane correctly.
What we need to do is apply
the scale, so everything resets.
To do this with your objects selected in object mode,
you need to press Control or Command
a and then click on Scale,
and that's going to reset the scale,
everything back to one.
Now what happens is if we go into
edit mode and press Control V to bevel,
It's going to bevel the object
correctly as you can see here.
Now, we're not going to be beveling these
manually because that's pretty destructive.
If we do this, we're not going to
be able to go back and we're just going to
have way more geometry and it's just the paint.
So instead we're going to be adding in a Bevel modifier.
Over in the Modifier Tab,
I'm going to click Add Modifier and select bevel.
You can see here that it added in
a bevel to all the edges on our cube.
Now if for some reason at the bevel is not working,
you might have some doubles in your mesh.
So detects that you can go into edit mode,
select everything, and press M,
and then click on by distance.
Or if that doesn't work,
well you can do is open up
the geometry and then turn off clamp overlay.
And I will also fix the bevel issue.
But if it's working correctly,
you don't need to do any of that.
Over on the right side we have an amount and this is
the amount of bevel that will be applied currently,
it's way too much.
So let's bring it down.
Let's go with a value of 0.02 and enter.
And we can see here that
actually still might be a bit too much.
So let's go even lower.
Let's go 0.01.
Enter.
Now the segments that's going to add some resolution.
So if I zoom in and I turn the segments up to a value of,
let's say three, it's going to smooth
out that corner and that looks much better.
So with a segment of three and
an amount of zero-point one, that is good to go.
Let's do that same thing on
every single one of these objects.
Let's select them first though and apply the scale.
So it actually does the bevel correctly.
So I'm going to select the back face, the ground,
this object, the first floor, the sidewall.
And we don't really need to
do the grass because we're not
applying a bevel modifier to it.
So just these objects,
press Control a and apply the scale.
Now we can apply the modifier to them.
Now, there is a way to copy
modifiers from one object to another one,
but that's going to mess up the Boolean modifiers here.
So instead we just need to apply it manually.
So with this object selected,
I'm gonna click Add Modifier Bevel,
set the amount 2.01,
enter, and then add in a couple of segments.
We'll do the same thing down here.
Add a bevel modifier, 0.013 segments.
And for the sidewall,
we're going to click Add Modifier and select bevel.
If the bevel is not working,
That's because you need to make sure it's
above the Boolean modifier,
but below the solidify modifier
or the window will not work properly.
Make sure you apply this scale
as well if you haven't done that already.
And then for the amount,
let's go 0.01 and segments up to 3.
We don't really need to apply a bevel modifier
to the first floor because we
can't see the corners of the ceiling.
So I think I'm just going to leave it off.
And finally, the other object is this object right here.
One thing though is if we press
Control a and apply the scale,
you're going to notice we can't apply it.
And that's because we have a duplicate one over here.
So we're gonna go ahead and delete that one.
Select this object, control a, apply the scale.
And then we'll just do it one more time.
So we'll go to the back of the house,
Alt D, Y, and
drag it backwards and then apply the modifier.
So we'll click Add Modifier level,
set the amount 2.03 Enter and the segments of 23 as well.
And then finally, just do that one more time on this one,
set the amount 2.01 and the segments up to three.
And there we go.
We now have bevel along
every single corner of
our modern house and this looks much better.
It's important to do this because it's going to
add some realism to your renders.
If you don't do this,
you're going to notice that your renders look
kind of fake because the corners just don't
really line up properly and they don't
shine the lighting or reflections.
Very good.
So with the bevel modifier active,
this is going to make our renders look much better.