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Hello everyone and welcome to another video.

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In this video we're going to be adding in

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a little bit of detail to our modern house.

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At the moment, everything is very sharp.

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If we look up this corner,

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you can see it's a perfectly 90 degree angle

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and it's very sharp.

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This does not exist in the real world.

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Everything has a slight amount of bevel to it.

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So we're going to fix that by adding in a Bevel modifier.

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Before we add that in, I wanted to talk

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about scaling and the bevel.

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If we select our object and press

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N and go over to the item tab,

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we're going to take a look at these scale numbers.

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You're going to see the scale of the x is 3.4.

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Now, this is important to know because if you add

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an a bevel modifier or

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a lot of other modifiers in general,

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it's not going to apply correctly.

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What I mean by this is it's going to take

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that scale factor and apply it to the modifier.

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If I go into edit mode and I'm

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just going to show this for demonstration purposes.

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You don't have to follow along.

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If I select this edge and press

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Control B to add in a Bevel manually,

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you're going to notice that it's scaling

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along the x-axis away more than it's scaling down.

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And that's because of the scale numbers

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here you can see that the Z is

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0.183 and the x is much, much bigger.

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So it's taking that scale number

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and applying it to this bevel.

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So you can see here it's not a plane correctly.

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What we need to do is apply

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the scale, so everything resets.

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To do this with your objects selected in object mode,

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you need to press Control or Command

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a and then click on Scale,

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and that's going to reset the scale,

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everything back to one.

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Now what happens is if we go into

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edit mode and press Control V to bevel,

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It's going to bevel the object

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correctly as you can see here.

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Now, we're not going to be beveling these

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manually because that's pretty destructive.

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If we do this, we're not going to

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be able to go back and we're just going to

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have way more geometry and it's just the paint.

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So instead we're going to be adding in a Bevel modifier.

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Over in the Modifier Tab,

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I'm going to click Add Modifier and select bevel.

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You can see here that it added in

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a bevel to all the edges on our cube.

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Now if for some reason at the bevel is not working,

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you might have some doubles in your mesh.

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So detects that you can go into edit mode,

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select everything, and press M,

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and then click on by distance.

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Or if that doesn't work,

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well you can do is open up

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the geometry and then turn off clamp overlay.

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And I will also fix the bevel issue.

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But if it's working correctly,

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you don't need to do any of that.

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Over on the right side we have an amount and this is

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the amount of bevel that will be applied currently,

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it's way too much.

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So let's bring it down.

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Let's go with a value of 0.02 and enter.

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And we can see here that

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actually still might be a bit too much.

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So let's go even lower.

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Let's go 0.01.

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Enter.

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Now the segments that's going to add some resolution.

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So if I zoom in and I turn the segments up to a value of,

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let's say three, it's going to smooth

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out that corner and that looks much better.

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So with a segment of three and

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an amount of zero-point one, that is good to go.

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Let's do that same thing on

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every single one of these objects.

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Let's select them first though and apply the scale.

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So it actually does the bevel correctly.

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So I'm going to select the back face, the ground,

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this object, the first floor, the sidewall.

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And we don't really need to

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do the grass because we're not

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applying a bevel modifier to it.

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So just these objects,

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press Control a and apply the scale.

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Now we can apply the modifier to them.

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Now, there is a way to copy

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modifiers from one object to another one,

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but that's going to mess up the Boolean modifiers here.

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So instead we just need to apply it manually.

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So with this object selected,

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I'm gonna click Add Modifier Bevel,

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set the amount 2.01,

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enter, and then add in a couple of segments.

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We'll do the same thing down here.

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Add a bevel modifier, 0.013 segments.

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And for the sidewall,

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we're going to click Add Modifier and select bevel.

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If the bevel is not working,

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That's because you need to make sure it's

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above the Boolean modifier,

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but below the solidify modifier

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or the window will not work properly.

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Make sure you apply this scale

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as well if you haven't done that already.

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And then for the amount,

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let's go 0.01 and segments up to 3.

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We don't really need to apply a bevel modifier

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to the first floor because we

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can't see the corners of the ceiling.

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So I think I'm just going to leave it off.

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And finally, the other object is this object right here.

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One thing though is if we press

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Control a and apply the scale,

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you're going to notice we can't apply it.

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And that's because we have a duplicate one over here.

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So we're gonna go ahead and delete that one.

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Select this object, control a, apply the scale.

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And then we'll just do it one more time.

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So we'll go to the back of the house,

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Alt D, Y, and

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drag it backwards and then apply the modifier.

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So we'll click Add Modifier level,

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set the amount 2.03 Enter and the segments of 23 as well.

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And then finally, just do that one more time on this one,

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set the amount 2.01 and the segments up to three.

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And there we go.

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We now have bevel along

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every single corner of

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our modern house and this looks much better.

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It's important to do this because it's going to

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add some realism to your renders.

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If you don't do this,

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you're going to notice that your renders look

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kind of fake because the corners just don't

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really line up properly and they don't

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shine the lighting or reflections.

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Very good.

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So with the bevel modifier active,

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this is going to make our renders look much better.

