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Hello everyone and welcome to another video.

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In this one we're going to be creating a

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for other materials for arsine.

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One is going to be the pool water right here.

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We're also going to be creating a Tile Texture,

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a concrete texture, and a brick wall texture in the back.

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Let's go ahead and focus on the brick wall texture first,

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let's go ahead and select it.

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And of course we need to UV unwrap this.

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So to do that, go into edit mode.

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Let's press a to select everything you and

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then click on Smart UV project and then hit, Okay.

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What we can do is just select that,

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that concrete texture, the clean concrete texture,

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and then duplicate it by hitting that

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plus sign right there or that three,

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that will create its own texture.

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From there, we can change all of these textures so we

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don't have to keep adding the nodes over and over again.

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So for the clean concrete texture,

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we're going to hit that folder icon and

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switch it over to a brick texture.

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It's this folder right here,

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selected the brick texture and open image.

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We'll do the same thing down here.

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We'll select that folder,

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select the specular map,

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this one right here, this black looking

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texture, open that up.

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And then finally the normal map,

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we'll do the exact same thing.

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Select the brick texture,

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the normal map and open image.

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Make sure both the specular and the normal map or using

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the non-color data color space

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so it doesn't mess anything up.

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And there we go.

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At the moment you can see it's a way to glossy.

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So let's bring this over

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across and then we'll drag the white a little bit closer.

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And then we can also select

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that black handle and switch it

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over to a lighter color and

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that will dole out the reflections as well.

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How glossiness works is black values are going to be way

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more glossy and white

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values are going to be a lot more rough.

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So you can think of it as that.

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So if I want a more glossiness,

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I can drag this down.

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If I want less, I can just drag it up

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somewhere around there as probably good like that.

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And you might notice that we have one problem and

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that is that the bricks are rotated the wrong way.

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So how do we fix that? Well, it's very easy.

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All we have to do is switch over to the YUV image editor.

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Go into edit mode,

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make sure you're in face select mode.

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Let's select this face and this face.

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Press a to select everything,

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and then we'll rotate it like this.

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One thing though is we need to

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zoom in and you'll notice that

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these shadows are in the wrong position there on top.

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So what we need to do is actually rotate

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this all the way around like that.

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Now the shadows are underneath the bricks,

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so that's important, or your bricks are

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going to look a little strange.

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The other thing that we can do is we can

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select this face and this face.

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And we can line them up.

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So there are actually lined

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up with the bricks next to each other.

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So what I'll do is I'll just select this part right here,

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G to move and place it right next to the other one.

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Just like that, right about there.

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And then you can see the bricks are lined up.

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Let's do the same thing underneath.

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So we'll select this face,

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this face, and this face.

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And we can see here it is right here.

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We'll select it G to

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move and then place it right next to it,

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right there, looks good.

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And there we go. That is looking much better.

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To give this a little bit more detail,

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Let's select the top half and change it

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to a nice white concrete material.

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So to do that, we'll go into edit mode,

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alt a to D select,

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and then we'll switch over to the vertices select mode,

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go into wireframe and just box,

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select that top half,

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create a new material,

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and then select the clean

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concrete right there and hit Assign.

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Now if we go back into material preview,

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we can see we have a different material

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on top and I think that looks pretty good.

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While we're at it, we need to change

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the name from this clean concrete 0,

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0, 1, we'll call it bricks, just like that.

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And finally, the last material that will create for

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this brick wall is

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a dirt texture that will place right here.

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We'll go into edit mode and select that face,

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give it a new material,

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and then select the dirt texture

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that we just created, which is this one.

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We're also going to name this,

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we'll call this dirt just like that, then hit Assign.

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At the moment you can see the texture is too big,

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so press a to select everything and scale it up.

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And there we go, That looks pretty good.

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It looks like the back is also messed up.

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So select both of those,

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press a and then we'll rotate them just like that.

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And that looks pretty good.

