Hello everyone and welcome to another video.
In this one we're going to be creating a
for other materials for arsine.
One is going to be the pool water right here.
We're also going to be creating a Tile Texture,
a concrete texture, and a brick wall texture in the back.
Let's go ahead and focus on the brick wall texture first,
let's go ahead and select it.
And of course we need to UV unwrap this.
So to do that, go into edit mode.
Let's press a to select everything you and
then click on Smart UV project and then hit, Okay.
What we can do is just select that,
that concrete texture, the clean concrete texture,
and then duplicate it by hitting that
plus sign right there or that three,
that will create its own texture.
From there, we can change all of these textures so we
don't have to keep adding the nodes over and over again.
So for the clean concrete texture,
we're going to hit that folder icon and
switch it over to a brick texture.
It's this folder right here,
selected the brick texture and open image.
We'll do the same thing down here.
We'll select that folder,
select the specular map,
this one right here, this black looking
texture, open that up.
And then finally the normal map,
we'll do the exact same thing.
Select the brick texture,
the normal map and open image.
Make sure both the specular and the normal map or using
the non-color data color space
so it doesn't mess anything up.
And there we go.
At the moment you can see it's a way to glossy.
So let's bring this over
across and then we'll drag the white a little bit closer.
And then we can also select
that black handle and switch it
over to a lighter color and
that will dole out the reflections as well.
How glossiness works is black values are going to be way
more glossy and white
values are going to be a lot more rough.
So you can think of it as that.
So if I want a more glossiness,
I can drag this down.
If I want less, I can just drag it up
somewhere around there as probably good like that.
And you might notice that we have one problem and
that is that the bricks are rotated the wrong way.
So how do we fix that? Well, it's very easy.
All we have to do is switch over to the YUV image editor.
Go into edit mode,
make sure you're in face select mode.
Let's select this face and this face.
Press a to select everything,
and then we'll rotate it like this.
One thing though is we need to
zoom in and you'll notice that
these shadows are in the wrong position there on top.
So what we need to do is actually rotate
this all the way around like that.
Now the shadows are underneath the bricks,
so that's important, or your bricks are
going to look a little strange.
The other thing that we can do is we can
select this face and this face.
And we can line them up.
So there are actually lined
up with the bricks next to each other.
So what I'll do is I'll just select this part right here,
G to move and place it right next to the other one.
Just like that, right about there.
And then you can see the bricks are lined up.
Let's do the same thing underneath.
So we'll select this face,
this face, and this face.
And we can see here it is right here.
We'll select it G to
move and then place it right next to it,
right there, looks good.
And there we go. That is looking much better.
To give this a little bit more detail,
Let's select the top half and change it
to a nice white concrete material.
So to do that, we'll go into edit mode,
alt a to D select,
and then we'll switch over to the vertices select mode,
go into wireframe and just box,
select that top half,
create a new material,
and then select the clean
concrete right there and hit Assign.
Now if we go back into material preview,
we can see we have a different material
on top and I think that looks pretty good.
While we're at it, we need to change
the name from this clean concrete 0,
0, 1, we'll call it bricks, just like that.
And finally, the last material that will create for
this brick wall is
a dirt texture that will place right here.
We'll go into edit mode and select that face,
give it a new material,
and then select the dirt texture
that we just created, which is this one.
We're also going to name this,
we'll call this dirt just like that, then hit Assign.
At the moment you can see the texture is too big,
so press a to select everything and scale it up.
And there we go, That looks pretty good.
It looks like the back is also messed up.
So select both of those,
press a and then we'll rotate them just like that.
And that looks pretty good.