WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

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Hello everyone and welcome to a new section.

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This section is going to be a very fun because it is

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focused on the lighting, our interior scene.

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We're going to be adding in an HDR to our environments,

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adding some lights everywhere,

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some pool lights, exterior and interior lights,

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and it will be covering all that in this video.

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One thing I wanted to quickly mention is

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that for this video in particular,

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we're going to be using an HDR.

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If you want to use this same HDR that I am using,

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I got it from Pali haven.com.

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This website is fantastic and they have

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so many high-quality HDR is

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textures and models, all for free.

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I highly recommend checking this website out,

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supporting them if you can't.

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Another thing I wanted to say is that this course is

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just a guide for you to create your own 3D house.

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So go explore and find an HDR that you like.

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If you want it to use the same one that I'm using,

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it is in the resources or

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in the article previous to this video.

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So go ahead and grab that link or

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explore this website and pick one of your own.

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Once you have downloaded and HDR that you like,

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we're going to go ahead and get started to add this in.

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We need to go over to the world settings.

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And then over in the color right here,

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we're going to click that little yellow dot

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and then select the environment texture.

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We're not going to be using an image texture.

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We're going to be using environment.

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Environment means it's going to add

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a 360 degree image all around the environment.

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So let's go ahead and select it and then click on Open.

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The HDR that we're gonna be using is this one right here.

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And I do recommend testing out

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some different HDR is because they

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can give you some really interesting results

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depending on which one you pick.

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So once you've found it, select it,

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and then click on Open Image

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to actually see what this HDR looks like.

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Let's press Z and go into a rendered view.

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This might take a minute to calculate, but once it does,

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you can see this is our HDR and we can move

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around the scene and see everywhere just like that.

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And that is looking pretty cool.

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Let's position this HDR the way that we want.

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Because at the moment,

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when we place our camera right about this position,

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I don't want there to be a tree

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and a field in the background.

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I want there to be sky.

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So we're going to rotate the HDR to do this,

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come up to the top corner and then split this window.

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Once again.

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We're going to switch this to

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the shader editor just like that.

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And then before you do anything else,

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click on the object and switch it over to the world.

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Nodes. Here is all

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of the nodes that we're going to be changing

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for our world rather than an actual material.

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So first off with the Node Wrangler add-on enabled,

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we can select the environment texture,

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and press Control T to add an,

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a mapping and a texture coordinate note,

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make sure you are using

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the generated texture and plugging it into the mapping.

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And then if we take the Z rotation,

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we can move the environment around.

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So you can see if I rotate it up,

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it's going to move it around.

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So let's find a position where we

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want our HDR to line up.

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Now before we actually find

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a position that Let's set where we want our camera to be.

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So what I'm gonna do is place

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my viewport right about this angle.

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And now what we can do is a shortcut that allows

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the camera to snap exactly to where we are looking.

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So I'm going to place my view right about here or so.

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And the shortcut is Control Alt and

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numpad 0 to snap the camera to view.

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If you don't want to press that way you can do

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is come down to view over 2,

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Align View and then click right

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there aligned camera to active view.

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You can also see the shortcut is Control Alt numpad 0.

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Once you've done that, you're going to need to select

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the camera by clicking in the bounding box,

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you can press the G key on your keyboard,

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middle mouse button, and drag

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it back until you find the right spot.

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So at this point you can play

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around with the position of your camera.

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You can also double-tap are and move

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the camera up like this to get more of an angle,

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you can drag it down,

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do whatever you want.

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You can rotate it along the z.

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So if you hit R and Z,

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you can rotate it like this.

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So I'm probably going to go somewhere

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around here and bring it

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back because I want to see a bigger view of the house.

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Rotate it this way,

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just slightly, something like that.

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And if you want a wider view,

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you can also go over to the camera settings and

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blender and you can see the focal length

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is currently set to 100, 50.

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If you go down further,

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it's going to zoom out the camera.

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So I think I'm actually going to go

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down just a little bit probably,

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let's go with a value of 40.

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I think that's a pretty good focal length.

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And then we'll zoom in slightly more,

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something like that and place the camera there.

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I want to be able to see the brick wall and I also

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want to be able to see this side of the house.

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So I think I'm happy with that result.

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This gives us a nice view of

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the grass and everywhere else.

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Alright, now that we have our camera in place,

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we can actually change the rotation

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until we're happy with the result.

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So we'll drag this back out and you can rotate the HDR.

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So if you want more clouds or

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less clouds, you can move it around.

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I'm probably gonna go with somewhere around here.

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I think I like that reflection along that wall.

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So I think I might do something like that.

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And probably around there is pretty good.

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We've got some nice clouds in

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the background and the lighting is pretty good.

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Next, I'm also going to change the strength of

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this HDR because at the moment the strength is too high.

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What I want is for our scene

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to have the look of the blue hour.

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The blue hour is a time of day where the sun is going

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down and the sky is a really vibrant blue.

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So if we turn the strength down of our background,

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let's try a value of about 0.1 or so.

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It is going to be pretty dark.

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But don't worry, once we add in some exterior lines,

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interior lights, it's going to look really cool.

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You can also, if you want to add more blue to your scene,

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you can press Shift a at

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an eight color and a hue saturation node.

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You can place this here.

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And if you bring up the saturation,

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you're gonna see it gives us a more blue look,

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which I actually like.

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So I might drag it up just slightly.

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That might be a bit too much.

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Somewhere around there.

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I like a value of 1.2.

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I think that's pretty good.

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I'm going to press Z and click on

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Toggle overlays to get rid of any outlines.

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And here is what our result looks like.

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I think that looks pretty neat with all

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of the clouds in the background and the,

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and it's pretty dark.

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So there you go.

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We've now added an HDR,

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and in the next video,

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let's add in some pool lights.
