Our modern house is looking really good so far,
the lining is really starting to
make the scene pop a bit more.
The HDR is great,
the materials are really looking good.
Now we're going to work on the interior lights.
Before we do that though, let's organize our scene.
You can see here if I come over to the outliner,
we have so many objects
and it just kind of a mess right now.
So what we're gonna do is we're going to move all of
the lights into their own separate collection.
So what I'll do is I'll move up here and then I'll
minimize that collection by hitting that little arrow.
And then we're going to right-click and
create a new collection.
We're going to double-tap this
to name it and we'll call it
lights will also double-tap
the first collection and we'll call it house,
just so we know, like that's the main house with
all of the floors and everything.
So we're going to leave that one as house,
the next one as a lights.
We will also create a collection for
models and grass and all that later.
But for now what we're gonna do is come
over to this menu and we're going
to turn off the visibility of all of the mesh objects.
And I'm also going to go into solid view.
You can see everything disappeared and now it's going to
be easy for us to select all of the lights.
So I'm going to select all the lines just
by holding Shift and selecting them all.
You can also hold Shift and then
box select them just like that.
And then we'll select the rest of
them and make sure that you don't
select the camera or any of the empty objects.
Those are for the window.
So only select the lamps.
Once you've done that, we can press
the M key to move them to a new collection,
and then we're going to select that d lights collection.
So now we have two different collections
with objects in them.
Let's bring back our house by hitting this menu
and select it in the mesh to bring everything back.
To move between the different collections.
You can press 1 on your keyboard at the top row,
not the number pad at the one on the top row.
In that, we'll move to this collection.
And then if you hit two,
it's going to move over to the second collection.
So that's a shortcut that is very useful
when working with large scale scenes.
So now what we'll do is we'll hold shift and then bring
back the next collection, a collection 2.
We're going to add in at the lights inside the house now.
So make sure that you have
the second collection selected.
So it actually adds the lights into that collection.
If you have the house one
selected and you add an another object,
it's going to move it into that collection.
So we're going to select a collection to.
And then what we'll do is we'll press
Shift a and add in a new mesh
and it's going to be a cylinder.
So adding a new cylinder.
And we're going to use this as
a light inside of our house.
We're going to scale it down and then place it in.
We'll go into front view by
hitting one on the number pad.
I'll hit Z and go into
wire-frame and then position it right here.
We'll scale it down even more.
S and Z scale it down this way,
and then place it right in the ceiling.
Something like that is going to look pretty good.
Next, what we'll do is we'll go inside
the house and then go into edit mode.
We'll select the bottom face, and then we'll do this.
Do the same thing that we did for these exterior lights.
Inset them just like that,
and then press E to extrude to give
it a little bit of an indent.
Just like that, we're also
going to right-click and shade it smooth.
And since we shaded at smooth,
it's going to add in some weird bevel.
So we'll go over to the object of
data panel and then turn on the auto smooth right here.
And that'll fix that issue.
So now the corners are nice and sharp.
Next, let's press Shift S and go cursor to
selected to place our cursor right at that location.
I'll press Shift a and add in a new land.
So go over to light and then add an 8 land.
And then for the radius,
we need to make sure it's inside.
So we'll drag the radius down just like that.
And then we'll press G and then z and drag it so
it's underneath. There we go.
As for the strength of this,
we're going to try a value of
four just to see how that looks.
And then for the color,
we're gonna go with a nice yellow color
somewhere around there.
So now we'll zoom out a little bit and we'll hit
Z and go into rendered view to see what it looks like.
That's looking pretty good,
but that might be a bit too strong.
So I might go down to a value of three
just in case that's a bit too strong.
And then we'll go out rendered view back into solid view.
We're going to play around with these
strengthened just a second,
but let's add in the rest of the lamps.
We'll go into top view and place this in the right spot.
So we'll press seven, then Z and
go into wireframe so we can see what we're doing.
We're going to select both the mesh that we
just added and the lamp itself.
And then we'll place it right about
here are so like right in the middle and
then Alt D Y and drag it over until it's inline.
Summer around there is pretty good.
Then we'll select both of them Alt D than x,
and drag it over this way
until it's over on the right side.
Something like that is pretty good.
Also just double-check that
they're not like floating or anything,
that they're actually inside.
There you go.
You can see there inside
the house just a little bit, which is good.
Then we'll do the same thing on the top half.
So we'll go back into wire-frame.
We'll press Alt D and drag it up into
the second floor, will go into top view.
And then I also want these to rotate.
So instead of having them a vertical like this,
I want them horizontal.
So I'm going to press R and rotate them like that.
And then place them probably
around here are so looks good.
And then we'll also duplicate it one more time.
So press Alt D and these are for the patio lights.
So we're going to move him over here,
rotate them so this time there are
vertical and then place
them right in the middle, just like that.
And then make sure that they're not floating or
floating like this or too much inside the house.
Make sure they're right there.
And that looks pretty good.
Go back into top view and then
place them right in the middle,
which would be right about here, I think is good.
You can also line them up with
the first floor if you wanted to.
I think that looks pretty good.
Let's go into camera view and check
out the interior lights that we just added.
So I'm going to hit 0 on my number pad, Z rendered view.
And then to get rid of all the wires,
we're going to press Z and then toggle overlays.
And there we go.
That is looking really nice.
We can now actually see
the wood floor texture inside the house.
If you want to, you can add in some lights
over on the right side, which I might do.
And to do that, what we'll do is we'll just
select the lights over here.
We'll go toggle overlays so we can see what we're doing.
Selected both of these will select this object and
the lamp will de-select
the window and then duplicate
them and place them over there.
I'm going to go back into top view Alt D
and then place it over in this location,
probably something like that.
To see what that looks like,
Let's go back into camera view by hitting 0.
And then we'll press Control B to
add in a render region will draw
a box Z and then go back into
rendered view. That looks pretty good.
We can now see the interior
and I'm liking how that looks.
I might want to move them a little bit more
this way so we can actually see that light.
So I'll hit G and then y and drag it over this way.
So we can actually see both the lights in the window.
And I think that looks pretty good.
Now to get rid of the render region,
we're going to press Control B and draw
a box outside the camera view.
And there we go. We've now added the lights inside
the house and it is starting to look really good.
In the next video, we're going to make our house
come to life by adding in some models
into the interior and
the exterior and making it look actually lived in.