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Our modern house is looking really good so far,

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the lining is really starting to

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make the scene pop a bit more.

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The HDR is great,

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the materials are really looking good.

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Now we're going to work on the interior lights.

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Before we do that though, let's organize our scene.

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You can see here if I come over to the outliner,

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we have so many objects

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and it just kind of a mess right now.

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So what we're gonna do is we're going to move all of

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the lights into their own separate collection.

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So what I'll do is I'll move up here and then I'll

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minimize that collection by hitting that little arrow.

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And then we're going to right-click and

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create a new collection.

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We're going to double-tap this

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to name it and we'll call it

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lights will also double-tap

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the first collection and we'll call it house,

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just so we know, like that's the main house with

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all of the floors and everything.

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So we're going to leave that one as house,

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the next one as a lights.

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We will also create a collection for

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models and grass and all that later.

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But for now what we're gonna do is come

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over to this menu and we're going

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to turn off the visibility of all of the mesh objects.

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And I'm also going to go into solid view.

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You can see everything disappeared and now it's going to

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be easy for us to select all of the lights.

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So I'm going to select all the lines just

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by holding Shift and selecting them all.

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You can also hold Shift and then

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box select them just like that.

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And then we'll select the rest of

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them and make sure that you don't

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select the camera or any of the empty objects.

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Those are for the window.

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So only select the lamps.

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Once you've done that, we can press

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the M key to move them to a new collection,

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and then we're going to select that d lights collection.

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So now we have two different collections

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with objects in them.

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Let's bring back our house by hitting this menu

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and select it in the mesh to bring everything back.

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To move between the different collections.

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You can press 1 on your keyboard at the top row,

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not the number pad at the one on the top row.

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In that, we'll move to this collection.

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And then if you hit two,

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it's going to move over to the second collection.

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So that's a shortcut that is very useful

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when working with large scale scenes.

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So now what we'll do is we'll hold shift and then bring

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back the next collection, a collection 2.

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We're going to add in at the lights inside the house now.

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So make sure that you have

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the second collection selected.

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So it actually adds the lights into that collection.

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If you have the house one

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selected and you add an another object,

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it's going to move it into that collection.

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So we're going to select a collection to.

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And then what we'll do is we'll press

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Shift a and add in a new mesh

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and it's going to be a cylinder.

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So adding a new cylinder.

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And we're going to use this as

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a light inside of our house.

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We're going to scale it down and then place it in.

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We'll go into front view by

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hitting one on the number pad.

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I'll hit Z and go into

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wire-frame and then position it right here.

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We'll scale it down even more.

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S and Z scale it down this way,

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and then place it right in the ceiling.

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Something like that is going to look pretty good.

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Next, what we'll do is we'll go inside

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the house and then go into edit mode.

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We'll select the bottom face, and then we'll do this.

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Do the same thing that we did for these exterior lights.

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Inset them just like that,

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and then press E to extrude to give

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it a little bit of an indent.

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Just like that, we're also

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going to right-click and shade it smooth.

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And since we shaded at smooth,

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it's going to add in some weird bevel.

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So we'll go over to the object of

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data panel and then turn on the auto smooth right here.

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And that'll fix that issue.

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So now the corners are nice and sharp.

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Next, let's press Shift S and go cursor to

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selected to place our cursor right at that location.

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I'll press Shift a and add in a new land.

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So go over to light and then add an 8 land.

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And then for the radius,

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we need to make sure it's inside.

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So we'll drag the radius down just like that.

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And then we'll press G and then z and drag it so

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it's underneath. There we go.

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As for the strength of this,

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we're going to try a value of

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four just to see how that looks.

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And then for the color,

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we're gonna go with a nice yellow color

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somewhere around there.

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So now we'll zoom out a little bit and we'll hit

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Z and go into rendered view to see what it looks like.

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That's looking pretty good,

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but that might be a bit too strong.

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So I might go down to a value of three

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just in case that's a bit too strong.

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And then we'll go out rendered view back into solid view.

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We're going to play around with these

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strengthened just a second,

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but let's add in the rest of the lamps.

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We'll go into top view and place this in the right spot.

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So we'll press seven, then Z and

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go into wireframe so we can see what we're doing.

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We're going to select both the mesh that we

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just added and the lamp itself.

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And then we'll place it right about

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here are so like right in the middle and

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then Alt D Y and drag it over until it's inline.

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Summer around there is pretty good.

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Then we'll select both of them Alt D than x,

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and drag it over this way

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until it's over on the right side.

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Something like that is pretty good.

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Also just double-check that

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they're not like floating or anything,

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that they're actually inside.

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There you go.

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You can see there inside

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the house just a little bit, which is good.

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Then we'll do the same thing on the top half.

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So we'll go back into wire-frame.

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We'll press Alt D and drag it up into

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the second floor, will go into top view.

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And then I also want these to rotate.

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So instead of having them a vertical like this,

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I want them horizontal.

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So I'm going to press R and rotate them like that.

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And then place them probably

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around here are so looks good.

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And then we'll also duplicate it one more time.

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So press Alt D and these are for the patio lights.

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So we're going to move him over here,

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rotate them so this time there are

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vertical and then place

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them right in the middle, just like that.

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And then make sure that they're not floating or

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floating like this or too much inside the house.

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Make sure they're right there.

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And that looks pretty good.

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Go back into top view and then

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place them right in the middle,

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which would be right about here, I think is good.

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You can also line them up with

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the first floor if you wanted to.

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I think that looks pretty good.

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Let's go into camera view and check

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out the interior lights that we just added.

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So I'm going to hit 0 on my number pad, Z rendered view.

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And then to get rid of all the wires,

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we're going to press Z and then toggle overlays.

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And there we go.

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That is looking really nice.

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We can now actually see

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the wood floor texture inside the house.

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If you want to, you can add in some lights

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over on the right side, which I might do.

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And to do that, what we'll do is we'll just

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select the lights over here.

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We'll go toggle overlays so we can see what we're doing.

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Selected both of these will select this object and

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the lamp will de-select

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the window and then duplicate

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them and place them over there.

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I'm going to go back into top view Alt D

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and then place it over in this location,

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probably something like that.

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To see what that looks like,

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Let's go back into camera view by hitting 0.

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And then we'll press Control B to

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add in a render region will draw

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a box Z and then go back into

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rendered view. That looks pretty good.

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We can now see the interior

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and I'm liking how that looks.

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I might want to move them a little bit more

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this way so we can actually see that light.

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So I'll hit G and then y and drag it over this way.

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So we can actually see both the lights in the window.

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And I think that looks pretty good.

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Now to get rid of the render region,

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we're going to press Control B and draw

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a box outside the camera view.

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And there we go. We've now added the lights inside

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the house and it is starting to look really good.

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In the next video, we're going to make our house

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come to life by adding in some models

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into the interior and

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the exterior and making it look actually lived in.

