Hello everyone and welcome to a new section.
This section is very fun because
we get to start to add in
our 3D models into
our scene and make her house look lived in.
This section is great because we really get to see
what our final render is going to look like.
Before we start adding in the models,
I wanted to talk a little bit
about adding models into your 3D scenes.
A lot of people might think that it's cheating
to add in 3D models or just lazy,
but it's really not that at all.
Professionals in this field are always
adding models into a 3D scenes.
The reason they do this is because it saves time.
If you're going to create
every single model in your scenes,
every single time, That's just too much work.
You're not going to meet the deadlines because you
have to think about creating the house,
adding lighting and all of that.
And on top of that, creating models,
that's just not going to work.
There's too many things to add.
So that is why professionals in this field
are always adding models into their 3D scenes.
One thing to note though,
is that if you've never modeled a couch before,
it might be a really good learning experience
to model the catch yourself.
I do think it's important to know how to do this,
but if you already know how to model a 3D couch,
you're not going to need to do
it again because you're not
learning anything from making another couch.
You're just taking up time,
which you could use that time to
do something else in the scene.
So I do think it's important to know how to
model these things before you add them in.
So if you want to learn how to model a 3D couch,
there is a tutorial on how to
model the cash that we added into this scene.
So if you want to create that couch yourself,
go to that section and then come back to this video.
So with that out of the way,
let's jump into this section and
learned how to add in the rest of our models.
What we're gonna do first is we're going to
right-click and create a new collection.
This collection we're going to call models.
We're also going to right-click and
create a another collection.
We're going to begin and drag this
into the models collection.
And we're going to call this 1 first floor models.
Then we'll create another one,
and this is going to be for the second four.
We'll drag it, so it's just like
that and we'll call it second floor.
We're gonna go ahead and select the first floor.
And what we'll do is we'll add that model
n to add in a model, it's very easy.
All you have to do is come over to
file and click on a pent.
There is also link and what link does is it's going to
link that blend file to the one that has the model in it.
You won't be able to edit
the model at all or change anything.
It's linked to that model.
So you're not going to be able to edit it.
Appending will allow you to bring it into
this scene and you will be able to go into edit mode,
change the material and all of that.
So for this scene, we're going to click Append
just in case we want to edit that couch.
Again, the models and textures that
we've used in this course are in other resources.
So make sure you go grab them.
We're going to click on the models folder.
And the first one that we're going to
add is the modern couch.
Sofa.
Select that blend file and then click on the collection,
and then select the modern couch collection
and open into Blender.
You can see it, opened it right there.
And to actually move this object,
you need to select the empty that is located over here.
If you tried to select a part of the object and move it,
it's only going to move that thing.
It's only going to move that object.
So make sure you select the
empty and that will move the entire thing.
So what we're gonna do is we're gonna go
into top view by hitting seven
and then place this over here on
the left side of the first floor.
We're going to zoom in a little bit and
then press Z to go into
solid view and drag it up until
the little stands are on the floor.
So right about there looks good.
At this point, you can move it over,
you can also mirror it.
So if you wanted this couch over
here to be on this sign, you can mirror it.
You can press Control M and then
click on the axis that you want to mirror it.
In this case it's the x-axis.
So now that is on this side rather than the other side.
But for now I think I'm just going to leave it as it is.
I'm going to Control Z that.
And I think that is looking good.
We'll place it right about there.
Next up, let's add in a couple of other models.
The next one that we'll add is
a table that's going to be in the middle of our scene.
So we're going to go up to File and then click on append.
And we'll go back a couple of times
until we get to the blend files.
And it is this one right here,
this modern at Table selected,
click on collection and then click on
modern table and then append into library.
You can see it's right there. We're going
to select the empty once
again and then move it over to this side.
We'll zoom in so we can see what we're doing.
And drag it up and place it right there.
So it's right on the floor.
And I think that looks pretty good, something like that.
And they should already be textured correctly.
If we go into rendered view,
they should already have all the textures
as you can see there,
which is looking really nice.
And next up we're going to
place our cursor right over here.
We're going to hold Shift and then
right-click to place our cursor there.
And we're going to add an, a lamp.
So we'll go over to File down to append,
will go back a couple of times.
And this time we're going to add in
the black a glossy lamp,
selected collection,
black glossy lamp and append into library.
You can see it's right here.
And to actually move it to that location,
we're going to go into wire-frame and select
the empty Shift S and go selection tool cursor.
And it's going to move it right to
that position. And there we go.
Let's go ahead and take a look at the strength
of this lamp and see how it looks.
You can see it's adding in some length to
our scene and I'm liking how that looks.
Next up, we're going to select all the objects on
this collection and move
it to the other side of the house.
So we'll just press B for box select and draw
a box around all of the objects.
De-select anything that you've selected just like that.
So we only have the lamp will
go into top view by hitting seven.
And we'll zoom out and then I'll
place it on the other side.
So I'm going to press Alt D and
then place it somewhere around there.
I don't want it to be right in the middle of the window,
so I'm going to move it back over here.
Just like that I think is going to look cool.
We'll go into camera view and
double-check that we can see it,
which we can, we can see a little bit.
I think leaving it right there is probably good,
so we can just see the corner of it.
And then finally, we will add
one more model into the scene.
And it's going to be a little tree plant that we
can put next to the couch.
So we're going to go up to File append and then
go back a couple of times
until we get back to the blend files,
select the Busch Light collection,
the potted plant, and then
append into our scene. And there we go.
We can see it right in our St.
Select the empty and then move
it into the place that you want.
I'm going to have it right next to the lamp.
Somewhere around there I think is probably good.
Just like that.
If you want to duplicate this and place
it on another spot, you can.
But I think for now I'm just going to leave it as it is.
Let's go back into camera view and press Z and
go into a rendered view and see what it looks like.
As you can see, we now have some models
inside our house and it is looking really cool.
And finally, we will add in
one more model to the first floor.
We're going to go up to File,
down to append and then go back a couple of times.
And we're going to add the Earth glare
canvas selected collection at,
in the collection right here and append into the scene.
There we go.
We can see it in our first floor.
Let's go ahead and drag it
up and drag it over to the middle.
And then we'll go to the back of the house,
G and Y, and drag it until it's right next to the wall.
And we can see there it pops out.
So I'm going to go back just a little bit,
right there is perfect.
Let's go into front view and go into
wire-frame to see if it's in the right spot.
I'm going to move it right into the middle of the couch.
That looks pretty good to me.
Let's go into camera bean and
check out what this looks like.
I'm going to zoom in a little bit and press Control B
and box select these first floor.
Then I'll go into rendered view.
And there we go. That looks really nice.
So now in the next video,
we're going to focus on the second floor.