WEBVTT
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Hello everyone and welcome to a new section.

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This section is very fun because

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we get to start to add in

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our 3D models into

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our scene and make her house look lived in.

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This section is great because we really get to see

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what our final render is going to look like.

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Before we start adding in the models,

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I wanted to talk a little bit

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about adding models into your 3D scenes.

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A lot of people might think that it's cheating

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to add in 3D models or just lazy,

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but it's really not that at all.

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Professionals in this field are always

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adding models into a 3D scenes.

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The reason they do this is because it saves time.

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If you're going to create

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every single model in your scenes,

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every single time, That's just too much work.

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You're not going to meet the deadlines because you

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have to think about creating the house,

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adding lighting and all of that.

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And on top of that, creating models,

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that's just not going to work.

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There's too many things to add.

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So that is why professionals in this field

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are always adding models into their 3D scenes.

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One thing to note though,

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is that if you've never modeled a couch before,

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it might be a really good learning experience

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to model the catch yourself.

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I do think it's important to know how to do this,

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but if you already know how to model a 3D couch,

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you're not going to need to do

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it again because you're not

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learning anything from making another couch.

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You're just taking up time,

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which you could use that time to

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do something else in the scene.

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So I do think it's important to know how to

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model these things before you add them in.

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So if you want to learn how to model a 3D couch,

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there is a tutorial on how to

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model the cash that we added into this scene.

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So if you want to create that couch yourself,

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go to that section and then come back to this video.

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So with that out of the way,

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let's jump into this section and

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learned how to add in the rest of our models.

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What we're gonna do first is we're going to

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right-click and create a new collection.

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This collection we're going to call models.

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We're also going to right-click and

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create a another collection.

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We're going to begin and drag this

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into the models collection.

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And we're going to call this 1 first floor models.

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Then we'll create another one,

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and this is going to be for the second four.

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We'll drag it, so it's just like

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that and we'll call it second floor.

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We're gonna go ahead and select the first floor.

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And what we'll do is we'll add that model

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n to add in a model, it's very easy.

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All you have to do is come over to

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file and click on a pent.

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There is also link and what link does is it's going to

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link that blend file to the one that has the model in it.

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You won't be able to edit

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the model at all or change anything.

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It's linked to that model.

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So you're not going to be able to edit it.

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Appending will allow you to bring it into

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this scene and you will be able to go into edit mode,

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change the material and all of that.

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So for this scene, we're going to click Append

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just in case we want to edit that couch.

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Again, the models and textures that

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we've used in this course are in other resources.

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So make sure you go grab them.

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We're going to click on the models folder.

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And the first one that we're going to

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add is the modern couch.

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Sofa.

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Select that blend file and then click on the collection,

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and then select the modern couch collection

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and open into Blender.

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You can see it, opened it right there.

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And to actually move this object,

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you need to select the empty that is located over here.

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If you tried to select a part of the object and move it,

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it's only going to move that thing.

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It's only going to move that object.

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So make sure you select the

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empty and that will move the entire thing.

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So what we're gonna do is we're gonna go

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into top view by hitting seven

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and then place this over here on

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the left side of the first floor.

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We're going to zoom in a little bit and

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then press Z to go into

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solid view and drag it up until

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the little stands are on the floor.

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So right about there looks good.

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At this point, you can move it over,

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you can also mirror it.

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So if you wanted this couch over

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here to be on this sign, you can mirror it.

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You can press Control M and then

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click on the axis that you want to mirror it.

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In this case it's the x-axis.

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So now that is on this side rather than the other side.

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But for now I think I'm just going to leave it as it is.

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I'm going to Control Z that.

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And I think that is looking good.

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We'll place it right about there.

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Next up, let's add in a couple of other models.

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The next one that we'll add is

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a table that's going to be in the middle of our scene.

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So we're going to go up to File and then click on append.

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And we'll go back a couple of times

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until we get to the blend files.

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And it is this one right here,

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this modern at Table selected,

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click on collection and then click on

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modern table and then append into library.

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You can see it's right there. We're going

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to select the empty once

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again and then move it over to this side.

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We'll zoom in so we can see what we're doing.

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And drag it up and place it right there.

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So it's right on the floor.

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And I think that looks pretty good, something like that.

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And they should already be textured correctly.

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If we go into rendered view,

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they should already have all the textures

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as you can see there,

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which is looking really nice.

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And next up we're going to

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place our cursor right over here.

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We're going to hold Shift and then

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right-click to place our cursor there.

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And we're going to add an, a lamp.

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So we'll go over to File down to append,

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will go back a couple of times.

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And this time we're going to add in

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the black a glossy lamp,

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selected collection,

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black glossy lamp and append into library.

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You can see it's right here.

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And to actually move it to that location,

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we're going to go into wire-frame and select

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the empty Shift S and go selection tool cursor.

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And it's going to move it right to

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that position. And there we go.

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Let's go ahead and take a look at the strength

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of this lamp and see how it looks.

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You can see it's adding in some length to

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our scene and I'm liking how that looks.

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Next up, we're going to select all the objects on

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this collection and move

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it to the other side of the house.

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So we'll just press B for box select and draw

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a box around all of the objects.

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De-select anything that you've selected just like that.

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So we only have the lamp will

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go into top view by hitting seven.

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And we'll zoom out and then I'll

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place it on the other side.

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So I'm going to press Alt D and

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then place it somewhere around there.

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I don't want it to be right in the middle of the window,

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so I'm going to move it back over here.

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Just like that I think is going to look cool.

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We'll go into camera view and

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double-check that we can see it,

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which we can, we can see a little bit.

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I think leaving it right there is probably good,

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so we can just see the corner of it.

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And then finally, we will add

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one more model into the scene.

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And it's going to be a little tree plant that we

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can put next to the couch.

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So we're going to go up to File append and then

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go back a couple of times

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until we get back to the blend files,

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select the Busch Light collection,

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the potted plant, and then

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append into our scene. And there we go.

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We can see it right in our St.

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Select the empty and then move

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it into the place that you want.

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I'm going to have it right next to the lamp.

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Somewhere around there I think is probably good.

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Just like that.

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If you want to duplicate this and place

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it on another spot, you can.

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But I think for now I'm just going to leave it as it is.

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Let's go back into camera view and press Z and

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go into a rendered view and see what it looks like.

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As you can see, we now have some models

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inside our house and it is looking really cool.

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And finally, we will add in

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one more model to the first floor.

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We're going to go up to File,

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down to append and then go back a couple of times.

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And we're going to add the Earth glare

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canvas selected collection at,

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in the collection right here and append into the scene.

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There we go.

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We can see it in our first floor.

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Let's go ahead and drag it

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up and drag it over to the middle.

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And then we'll go to the back of the house,

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G and Y, and drag it until it's right next to the wall.

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And we can see there it pops out.

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So I'm going to go back just a little bit,

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right there is perfect.

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Let's go into front view and go into

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wire-frame to see if it's in the right spot.

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I'm going to move it right into the middle of the couch.

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That looks pretty good to me.

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Let's go into camera bean and

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check out what this looks like.

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I'm going to zoom in a little bit and press Control B

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and box select these first floor.

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Then I'll go into rendered view.

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And there we go. That looks really nice.

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So now in the next video,

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we're going to focus on the second floor.
