WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

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If I press Z and go into rendered view,

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you're going to notice that everything

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is looking pretty good,

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but there is a lot of noise in our scene.

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You can see it's

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a very grainy right where the lights are,

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where the pool is, and everywhere else.

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To help prevent some of that noise,

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we can go over to the Render Settings and

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then turn on at de-noise in the viewport.

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This is going to smooth everything

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out as you can see here.

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Now we can see all of the details a lot more clearly.

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We're going to work on the second floor models now.

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So go ahead and select

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the second floor collection in the models collection.

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And then we're going to add in a couple of models.

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The first one that we will add is the bed up on the top.

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So we're gonna go to File down to append.

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And then we'll go back a couple of

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times and we're going to select

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the modern bed collection and then append it in.

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To actually move it.

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Make sure you grab the EMT and drag it up and

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place it in the middle of our room up here.

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Let's go ahead and select the window and

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press H to hide it so we can

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see what we're doing a bit more.

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Then we can grab the empty once again, right there,

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drag it down, and then press G and Y

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and drag it backwards until it's up

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against the wall, something like that.

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And then maybe move it into the middle of the scene.

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Next, let's add two night stands on either side.

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We're going to go up to File down to append.

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Once again, we'll go back a couple of

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times and then select the nightstand,

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which is this one right here,

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the bedside table collection and append it in.

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We're going to drag the whole thing up and

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then drag it back and place it right next to the bed.

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So G and Z drag it down, g and x,

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move it over and place

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it right about there is pretty good.

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We're going to press Alt D and then

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x and drag it to the other side.

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And this doesn't really look good by itself.

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So let's add in a lambda go on top of the nightstand.

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We're gonna go to File append one more time.

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And this time we're going to add it at the bedside lamp,

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select it, collection and then appended in.

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You can see it's down there in our scene.

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Let's grab the MD and drag it up

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and place it right on top of the nightstand.

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To zoom in on this object,

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we're going to hit period on

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the number pad to zoom in on it,

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will drag it forward and drag it

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down until it's right on the bed.

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Just like that and maybe rotate it just slightly.

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We're going to duplicate all of

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those objects and place it on

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the other side as I'm going to

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select the modern bedside lamp.

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And then I will right-click,

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select all the objects and then Alt D,

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X and drag it over,

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and then r and z and move it all the way around.

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Something like that is going to look pretty good.

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And there we go, That looks really nice.

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Let's take a look at it from the camera view.

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We'll go into rendered view and see what that looks like.

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And there we can see the lamp and

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into the looking pretty nice.

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Next up, let's grab the canvas that's

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in our first floor and move it above the,

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above the bed and then we'll change out the texture.

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So we're going to grab that texture

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or that Canvas right there.

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We'll go into front view and press shift D this

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time we're not all deal with pressing

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Shift D and move it up there.

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We'll scale it down just

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slightly and place it in the middle of our scene.

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And I think it's currently yet we

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can see it's inside the wall,

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so press G and Y and bring it forward.

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And then we will switch out the

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textures to switch amount.

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You can go over to the Material tab

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and open up the color.

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We're going to click on that folder icon

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and switch it over to this image right here.

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Or you can use whatever image you want.

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You can use an old render or an image of yourself,

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do whatever you want for these canvases.

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There are no rules.

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I'm going to be using this image right here and

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I'm going to click on Open Image.

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If we press Z and go into rendered view,

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it should already be mapped correctly.

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As you can see.

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There we go. That is looking really nice.

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Next up we're going to add in a couple of chairs over

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here in the deck area or the patio area.

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So we'll go up to File, down to append,

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will go back a couple of times and we're going to select,

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is it at it is this one right here,

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the modern patio chair.

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Go over to the collection and append it in.

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We're going to drag it up and move it into

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this patio area in this chair is pretty nice.

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You can see there's a nice pillow.

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And this is actually created using a cloth simulation.

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And if you want to create this, hello yourself,

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there is a tutorial in a later section.

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We're going to grab that empty right there and rotate it.

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Just lightly, drag it down so

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it's on the floor like that.

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And move it somewhere right there I think is pretty good.

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We're going to duplicate all of those objects.

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So will, you will select,

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it looks like accidentally put it in

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the modern bedside table collection.

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I don't really want that, so I'm just going to click and

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drag and put it into the second floor.

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There we go.

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So it's by itself.

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Then we will right-click,

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select the objects Alt D and then move it over here.

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Rotate them and then place them how you want.

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I might grab this one, move it

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back this way a little bit.

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Something like that is going to look pretty nice.

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Let's go into camera view and check it out.

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I'm going to press Alt H to bring back

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the window and then press Z and go

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into rendered view. And there we go.

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Look at that.

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It looks really good.

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If you want to change the strength of

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the lamps inside and you can grab

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the lamps that are inside right here and

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you can give it a higher power, which I might do.

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I might drag that up to five actually,

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so it's a little bit stronger.

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And there we go, looking good.

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In the next video, we're going to focus on

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the exterior and adding in some plants over here,

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over on the brick wall and a couple

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of chairs and whatnot on the grass.
