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Now it is time to add in a couple of trees and

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plants over on the sides of

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the house to make it look a lot better.

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To do this, we're going to create a new collection.

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So I'm going to collapse the second floor,

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Right-click right here and create a new collection.

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We're going to call this collection exterior.

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Then to add these models in,

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we're going to go up to File,

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down to append a couple of times.

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And the first one that we will add

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is this bush dot blend.

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Select it and then select the collection.

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We're going to move this to the front area right here.

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So I'm going to press G, then Shift Z

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to move it along and place it right about there.

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That might be a bit too small.

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So let's scale the entire thing up

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slightly and then place it right about.

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There is good.

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We want to line it up with the spot lamps,

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so I think that is pretty good right there.

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Then what we can do is press Alt D

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than x and move it over.

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Now you don't want the same rotation and

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the same scale because that will look pretty repetitive.

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So let's rotate it to give it

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a different angle and then

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maybe scale it up just slightly.

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We'll press Alt D once again,

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rotate it around this way,

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scale it up even further.

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And then finally one more time,

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we'll rotate it around.

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And this time we'll scale it

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down to make it a bit smaller,

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just so they're slightly different.

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Let's go into camera view and take a look at

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that will Prezi and go into rendered view.

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And that looks pretty good.

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You're going to notice though that

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the lamps aren't really doing much anymore.

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So what we can do is select

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them and give them a higher strength.

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Let's try a strength of 75.

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Well, we can also do is select all of the MTS for

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the plants and then move them back just a little bit.

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So move them back like this.

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And so the light catches more of it.

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So now if we go into rendered view,

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that'll look a little bit better.

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All right, that looks pretty good.

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Let's go ahead and work on it.

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The brick wall over here.

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So what I'll do is I'll go up to File append

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and then add in the trees right here,

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which is the pine tree,

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select it, collection and then add in the pine tree.

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We're going to move it over there.

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So I'm going to press the G,

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Shift Z and move it over to this location, drag it up.

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And then to zoom in on it,

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you can press the period key.

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That'll zoom right in on it,

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will drag it backwards.

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Drag it down somewhere around there is probably good.

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Let's go into camera view to see what it looks like.

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And then I'll press Alt D,

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then acts and move it over.

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Then we'll do the exact same thing.

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So we're going to rotate it at a random rotation,

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maybe scale it down a little bit.

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I'll do one more time,

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move it over here, rotate it around,

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even more skill at up,

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something like that will look pretty good.

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Let's take a look at it by going into a rendered view.

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And that's not too bad.

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That looks pretty good to me.

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The next thing that we will add is

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a big tree in the background.

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This will help prevent us

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from seeing the clouds a little bit,

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but I think it's going to add in a really cool effect.

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So we're going to go up to reverse.

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We're going to select it, the collection

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so we don't add it to that one.

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Then we'll go up to File append.

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And this time we're going to select the big tree,

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which is this blend file right here,

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select it collection and then add in the big tree.

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Let's move it over to the background so we'll go out of

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the camera view G and Z and place it over here.

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At this point, you're going to want to go back into

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the camera view and find a good position for the street.

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So probably something like that will look pretty good.

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You can see it's right there.

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And I like how that looks.

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Let's duplicate it and place

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it on the other side as well.

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So I'll press Alt D,

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move it over here.

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We'll take a look at it,

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will rotate it around so it's at

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a different rotation and then place it right about.

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There is probably pretty good.

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Let's go back into the camera view and

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take a look at it by going into rendered view.

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And there we go, That looks much better.

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You can even add in a couple more trees if you wanted to.

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So if you want one like right here

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behind the patio, you can do that.

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Or you can move this one back

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a little bit, something like that.

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Scale it up even bigger. Do whatever you want.

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It is all up to you.

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Next up, let's add in a couple more models,

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like model right here in the front,

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we'll add in a table and a grill.

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Let's actually rename this collection.

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We'll call it plants.

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And then we'll add in another collection,

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will select the models at an, another collection.

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This time we're going to name it.

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Let's actually call this one exterior models.

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There we go.

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So instead of having this one called the exterior,

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this one is going to be the plants and then

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this one is going to be the exterior.

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To add, to add in these models,

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we're going to go up to File once again.

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We're gonna go back a couple of times.

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And let's see here,

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I think I want to add in this table right here.

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So we're going to select it

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collection and then add in the outside table.

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We're going to press G and then

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Shift Z and move it to the front over here.

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And then period to zoom in on it.

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We can select the big empty and move it

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around and place it how you want.

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So I might move it to the front right here.

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And it looks like this is actually

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a bit too big for this walkway.

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I think what I might do is I might

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select the walkway and extend it just

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slightly so we can select

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all of those faces by going into edit mode.

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And just grabbing all of those faces like that.

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And then we can press G and then x and

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drag it out just lightly so it's a little bit bigger.

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I think that's going to help make

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the whole scene a bit better.

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And then we can select it.

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The empty shift is z and then move it over right about.

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There is probably good.

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And then if you want to, what you can do is select it

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the MTS for the individual chairs and then

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maybe rotate them a bit

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and give them some random rotation so they're all

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not like completely straight

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and so they look a little bit more natural.

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I think that looks a lot better.

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You can also add an, a lamp or,

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or some plants on top of here,

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but for now I'm just going to leave it.

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Next up.

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Let's add in the grill and we'll

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place it in front of the table.

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So we're going to go back and grab the grill,

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collection, the grill and then append into library.

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We can see it's right there.

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We're going to press G and then

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Shift Z and move it over here.

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And that looks a bit too big, doesn't it?

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So let's scale the entire thing down.

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Right about there is probably good.

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And then we'll place it somewhere around here.

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Go back into camera view by hitting 0.

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And then you want to think about the perspective

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and where the models are and how it's going to look.

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So probably right there is good.

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You don't really want it like right here blocking it.

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Probably like there is probably fine,

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maybe scale it down just a tiny bit more.

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And then let's press Z and go into rendered view.

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That looks pretty good to me.

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Finally, the last model that we will add is

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a poolside chair that will place like

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right here or over here on the right side.

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So we're going to go up to File and then

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append will go back a couple of times.

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And the model that we will add is this model right here,

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the beach pool chair

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selected collection and then add this in.

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We can see it's right there.

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So what we're gonna do is move it around

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suppressor gene and then Shift Z,

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will drag it over here,

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rotate it around, and then

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place it somewhere around here.

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That'll probably be good. Maybe drag

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it up just a little bit.

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Let's go into the camera view.

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And if we can actually see it,

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which we can, It's right there.

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That looks pretty good.

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Then what we can do is press Alt D to duplicate it.

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And let's figure out where we want to place this one.

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This one, this might be a little bit too narrow.

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You can see it's like floating right there.

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We could rotate this around,

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but that might look a little bit strange.

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So what am I do is I'll just move it over

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here and then place it like right about there something.

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And I think that might look pretty good.

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So now that we have some chairs there,

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people can sit around and hang out at the pool.

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Let's go into render view and take

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a look at all of our models.

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And there we go, that is looking much better.

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We now have a bunch of models inside,

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Over on the first floor and the second floor.

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Over on the right side,

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there is a big empty area right here,

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but don't worry, we're gonna be working

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on that in a later video.

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We're going to add in some stairs right here,

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I'm going upwards and a couple of

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other things that we're going to add over

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there in a later video.

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But that is looking pretty good so far.

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And that's gonna do it for this section.

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We learned quite a bit about adding models to your scene

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and why it's important and also organizing your scene.

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In the next video, we're going to

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focus on adding some grass on

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the dirt floor because at the moment

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it's just dirt and it looks pretty bad.

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So in the next section,

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we're going to create a particle system

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and create the grass.

