Now it is time to add in a couple of trees and
plants over on the sides of
the house to make it look a lot better.
To do this, we're going to create a new collection.
So I'm going to collapse the second floor,
Right-click right here and create a new collection.
We're going to call this collection exterior.
Then to add these models in,
we're going to go up to File,
down to append a couple of times.
And the first one that we will add
is this bush dot blend.
Select it and then select the collection.
We're going to move this to the front area right here.
So I'm going to press G, then Shift Z
to move it along and place it right about there.
That might be a bit too small.
So let's scale the entire thing up
slightly and then place it right about.
There is good.
We want to line it up with the spot lamps,
so I think that is pretty good right there.
Then what we can do is press Alt D
than x and move it over.
Now you don't want the same rotation and
the same scale because that will look pretty repetitive.
So let's rotate it to give it
a different angle and then
maybe scale it up just slightly.
We'll press Alt D once again,
rotate it around this way,
scale it up even further.
And then finally one more time,
we'll rotate it around.
And this time we'll scale it
down to make it a bit smaller,
just so they're slightly different.
Let's go into camera view and take a look at
that will Prezi and go into rendered view.
And that looks pretty good.
You're going to notice though that
the lamps aren't really doing much anymore.
So what we can do is select
them and give them a higher strength.
Let's try a strength of 75.
Well, we can also do is select all of the MTS for
the plants and then move them back just a little bit.
So move them back like this.
And so the light catches more of it.
So now if we go into rendered view,
that'll look a little bit better.
All right, that looks pretty good.
Let's go ahead and work on it.
The brick wall over here.
So what I'll do is I'll go up to File append
and then add in the trees right here,
which is the pine tree,
select it, collection and then add in the pine tree.
We're going to move it over there.
So I'm going to press the G,
Shift Z and move it over to this location, drag it up.
And then to zoom in on it,
you can press the period key.
That'll zoom right in on it,
will drag it backwards.
Drag it down somewhere around there is probably good.
Let's go into camera view to see what it looks like.
And then I'll press Alt D,
then acts and move it over.
Then we'll do the exact same thing.
So we're going to rotate it at a random rotation,
maybe scale it down a little bit.
I'll do one more time,
move it over here, rotate it around,
even more skill at up,
something like that will look pretty good.
Let's take a look at it by going into a rendered view.
And that's not too bad.
That looks pretty good to me.
The next thing that we will add is
a big tree in the background.
This will help prevent us
from seeing the clouds a little bit,
but I think it's going to add in a really cool effect.
So we're going to go up to reverse.
We're going to select it, the collection
so we don't add it to that one.
Then we'll go up to File append.
And this time we're going to select the big tree,
which is this blend file right here,
select it collection and then add in the big tree.
Let's move it over to the background so we'll go out of
the camera view G and Z and place it over here.
At this point, you're going to want to go back into
the camera view and find a good position for the street.
So probably something like that will look pretty good.
You can see it's right there.
And I like how that looks.
Let's duplicate it and place
it on the other side as well.
So I'll press Alt D,
move it over here.
We'll take a look at it,
will rotate it around so it's at
a different rotation and then place it right about.
There is probably pretty good.
Let's go back into the camera view and
take a look at it by going into rendered view.
And there we go, That looks much better.
You can even add in a couple more trees if you wanted to.
So if you want one like right here
behind the patio, you can do that.
Or you can move this one back
a little bit, something like that.
Scale it up even bigger. Do whatever you want.
It is all up to you.
Next up, let's add in a couple more models,
like model right here in the front,
we'll add in a table and a grill.
Let's actually rename this collection.
We'll call it plants.
And then we'll add in another collection,
will select the models at an, another collection.
This time we're going to name it.
Let's actually call this one exterior models.
There we go.
So instead of having this one called the exterior,
this one is going to be the plants and then
this one is going to be the exterior.
To add, to add in these models,
we're going to go up to File once again.
We're gonna go back a couple of times.
And let's see here,
I think I want to add in this table right here.
So we're going to select it
collection and then add in the outside table.
We're going to press G and then
Shift Z and move it to the front over here.
And then period to zoom in on it.
We can select the big empty and move it
around and place it how you want.
So I might move it to the front right here.
And it looks like this is actually
a bit too big for this walkway.
I think what I might do is I might
select the walkway and extend it just
slightly so we can select
all of those faces by going into edit mode.
And just grabbing all of those faces like that.
And then we can press G and then x and
drag it out just lightly so it's a little bit bigger.
I think that's going to help make
the whole scene a bit better.
And then we can select it.
The empty shift is z and then move it over right about.
There is probably good.
And then if you want to, what you can do is select it
the MTS for the individual chairs and then
maybe rotate them a bit
and give them some random rotation so they're all
not like completely straight
and so they look a little bit more natural.
I think that looks a lot better.
You can also add an, a lamp or,
or some plants on top of here,
but for now I'm just going to leave it.
Next up.
Let's add in the grill and we'll
place it in front of the table.
So we're going to go back and grab the grill,
collection, the grill and then append into library.
We can see it's right there.
We're going to press G and then
Shift Z and move it over here.
And that looks a bit too big, doesn't it?
So let's scale the entire thing down.
Right about there is probably good.
And then we'll place it somewhere around here.
Go back into camera view by hitting 0.
And then you want to think about the perspective
and where the models are and how it's going to look.
So probably right there is good.
You don't really want it like right here blocking it.
Probably like there is probably fine,
maybe scale it down just a tiny bit more.
And then let's press Z and go into rendered view.
That looks pretty good to me.
Finally, the last model that we will add is
a poolside chair that will place like
right here or over here on the right side.
So we're going to go up to File and then
append will go back a couple of times.
And the model that we will add is this model right here,
the beach pool chair
selected collection and then add this in.
We can see it's right there.
So what we're gonna do is move it around
suppressor gene and then Shift Z,
will drag it over here,
rotate it around, and then
place it somewhere around here.
That'll probably be good. Maybe drag
it up just a little bit.
Let's go into the camera view.
And if we can actually see it,
which we can, It's right there.
That looks pretty good.
Then what we can do is press Alt D to duplicate it.
And let's figure out where we want to place this one.
This one, this might be a little bit too narrow.
You can see it's like floating right there.
We could rotate this around,
but that might look a little bit strange.
So what am I do is I'll just move it over
here and then place it like right about there something.
And I think that might look pretty good.
So now that we have some chairs there,
people can sit around and hang out at the pool.
Let's go into render view and take
a look at all of our models.
And there we go, that is looking much better.
We now have a bunch of models inside,
Over on the first floor and the second floor.
Over on the right side,
there is a big empty area right here,
but don't worry, we're gonna be working
on that in a later video.
We're going to add in some stairs right here,
I'm going upwards and a couple of
other things that we're going to add over
there in a later video.
But that is looking pretty good so far.
And that's gonna do it for this section.
We learned quite a bit about adding models to your scene
and why it's important and also organizing your scene.
In the next video, we're going to
focus on adding some grass on
the dirt floor because at the moment
it's just dirt and it looks pretty bad.
So in the next section,
we're going to create a particle system
and create the grass.