WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

00:00:00.000 --> 00:00:03.255
Now it is time to add in a couple of trees and

00:00:03.255 --> 00:00:04.740
plants over on the sides of

00:00:04.740 --> 00:00:06.540
the house to make it look a lot better.

00:00:06.540 --> 00:00:08.790
To do this, we're going to create a new collection.

00:00:08.790 --> 00:00:11.190
So I'm going to collapse the second floor,

00:00:11.190 --> 00:00:14.610
Right-click right here and create a new collection.

00:00:14.610 --> 00:00:17.490
We're going to call this collection exterior.

00:00:17.490 --> 00:00:19.470
Then to add these models in,

00:00:19.470 --> 00:00:20.700
we're going to go up to File,

00:00:20.700 --> 00:00:23.705
down to append a couple of times.

00:00:23.705 --> 00:00:25.370
And the first one that we will add

00:00:25.370 --> 00:00:27.110
is this bush dot blend.

00:00:27.110 --> 00:00:29.990
Select it and then select the collection.

00:00:29.990 --> 00:00:32.780
We're going to move this to the front area right here.

00:00:32.780 --> 00:00:35.120
So I'm going to press G, then Shift Z

00:00:35.120 --> 00:00:37.925
to move it along and place it right about there.

00:00:37.925 --> 00:00:39.350
That might be a bit too small.

00:00:39.350 --> 00:00:40.850
So let's scale the entire thing up

00:00:40.850 --> 00:00:43.445
slightly and then place it right about.

00:00:43.445 --> 00:00:44.660
There is good.

00:00:44.660 --> 00:00:46.820
We want to line it up with the spot lamps,

00:00:46.820 --> 00:00:48.695
so I think that is pretty good right there.

00:00:48.695 --> 00:00:51.005
Then what we can do is press Alt D

00:00:51.005 --> 00:00:52.805
than x and move it over.

00:00:52.805 --> 00:00:55.550
Now you don't want the same rotation and

00:00:55.550 --> 00:00:58.055
the same scale because that will look pretty repetitive.

00:00:58.055 --> 00:00:59.465
So let's rotate it to give it

00:00:59.465 --> 00:01:00.920
a different angle and then

00:01:00.920 --> 00:01:02.750
maybe scale it up just slightly.

00:01:02.750 --> 00:01:04.700
We'll press Alt D once again,

00:01:04.700 --> 00:01:07.145
rotate it around this way,

00:01:07.145 --> 00:01:09.290
scale it up even further.

00:01:09.290 --> 00:01:11.030
And then finally one more time,

00:01:11.030 --> 00:01:12.425
we'll rotate it around.

00:01:12.425 --> 00:01:13.715
And this time we'll scale it

00:01:13.715 --> 00:01:15.515
down to make it a bit smaller,

00:01:15.515 --> 00:01:17.450
just so they're slightly different.

00:01:17.450 --> 00:01:19.370
Let's go into camera view and take a look at

00:01:19.370 --> 00:01:22.310
that will Prezi and go into rendered view.

00:01:22.310 --> 00:01:24.650
And that looks pretty good.

00:01:24.650 --> 00:01:25.910
You're going to notice though that

00:01:25.910 --> 00:01:28.250
the lamps aren't really doing much anymore.

00:01:28.250 --> 00:01:29.390
So what we can do is select

00:01:29.390 --> 00:01:31.490
them and give them a higher strength.

00:01:31.490 --> 00:01:34.380
Let's try a strength of 75.

00:01:35.830 --> 00:01:39.410
Well, we can also do is select all of the MTS for

00:01:39.410 --> 00:01:42.050
the plants and then move them back just a little bit.

00:01:42.050 --> 00:01:43.760
So move them back like this.

00:01:43.760 --> 00:01:45.815
And so the light catches more of it.

00:01:45.815 --> 00:01:47.555
So now if we go into rendered view,

00:01:47.555 --> 00:01:50.400
that'll look a little bit better.

00:01:52.420 --> 00:01:54.560
All right, that looks pretty good.

00:01:54.560 --> 00:01:55.940
Let's go ahead and work on it.

00:01:55.940 --> 00:01:57.575
The brick wall over here.

00:01:57.575 --> 00:01:59.870
So what I'll do is I'll go up to File append

00:01:59.870 --> 00:02:02.180
and then add in the trees right here,

00:02:02.180 --> 00:02:03.620
which is the pine tree,

00:02:03.620 --> 00:02:07.370
select it, collection and then add in the pine tree.

00:02:07.370 --> 00:02:08.720
We're going to move it over there.

00:02:08.720 --> 00:02:09.845
So I'm going to press the G,

00:02:09.845 --> 00:02:13.895
Shift Z and move it over to this location, drag it up.

00:02:13.895 --> 00:02:15.230
And then to zoom in on it,

00:02:15.230 --> 00:02:16.940
you can press the period key.

00:02:16.940 --> 00:02:18.500
That'll zoom right in on it,

00:02:18.500 --> 00:02:20.000
will drag it backwards.

00:02:20.000 --> 00:02:24.060
Drag it down somewhere around there is probably good.

00:02:25.390 --> 00:02:29.345
Let's go into camera view to see what it looks like.

00:02:29.345 --> 00:02:31.010
And then I'll press Alt D,

00:02:31.010 --> 00:02:32.705
then acts and move it over.

00:02:32.705 --> 00:02:34.130
Then we'll do the exact same thing.

00:02:34.130 --> 00:02:36.334
So we're going to rotate it at a random rotation,

00:02:36.334 --> 00:02:38.075
maybe scale it down a little bit.

00:02:38.075 --> 00:02:39.380
I'll do one more time,

00:02:39.380 --> 00:02:41.600
move it over here, rotate it around,

00:02:41.600 --> 00:02:43.250
even more skill at up,

00:02:43.250 --> 00:02:45.710
something like that will look pretty good.

00:02:45.710 --> 00:02:49.190
Let's take a look at it by going into a rendered view.

00:02:49.190 --> 00:02:52.830
And that's not too bad.

00:02:54.040 --> 00:02:56.855
That looks pretty good to me.

00:02:56.855 --> 00:02:58.610
The next thing that we will add is

00:02:58.610 --> 00:03:00.290
a big tree in the background.

00:03:00.290 --> 00:03:01.850
This will help prevent us

00:03:01.850 --> 00:03:03.590
from seeing the clouds a little bit,

00:03:03.590 --> 00:03:06.275
but I think it's going to add in a really cool effect.

00:03:06.275 --> 00:03:08.630
So we're going to go up to reverse.

00:03:08.630 --> 00:03:10.010
We're going to select it, the collection

00:03:10.010 --> 00:03:11.750
so we don't add it to that one.

00:03:11.750 --> 00:03:14.510
Then we'll go up to File append.

00:03:14.510 --> 00:03:17.255
And this time we're going to select the big tree,

00:03:17.255 --> 00:03:18.980
which is this blend file right here,

00:03:18.980 --> 00:03:22.985
select it collection and then add in the big tree.

00:03:22.985 --> 00:03:25.850
Let's move it over to the background so we'll go out of

00:03:25.850 --> 00:03:29.135
the camera view G and Z and place it over here.

00:03:29.135 --> 00:03:31.370
At this point, you're going to want to go back into

00:03:31.370 --> 00:03:34.250
the camera view and find a good position for the street.

00:03:34.250 --> 00:03:37.400
So probably something like that will look pretty good.

00:03:37.400 --> 00:03:39.035
You can see it's right there.

00:03:39.035 --> 00:03:41.255
And I like how that looks.

00:03:41.255 --> 00:03:43.160
Let's duplicate it and place

00:03:43.160 --> 00:03:45.110
it on the other side as well.

00:03:45.110 --> 00:03:47.300
So I'll press Alt D,

00:03:47.300 --> 00:03:49.025
move it over here.

00:03:49.025 --> 00:03:50.795
We'll take a look at it,

00:03:50.795 --> 00:03:52.430
will rotate it around so it's at

00:03:52.430 --> 00:03:55.595
a different rotation and then place it right about.

00:03:55.595 --> 00:03:58.160
There is probably pretty good.

00:03:58.160 --> 00:04:00.080
Let's go back into the camera view and

00:04:00.080 --> 00:04:03.060
take a look at it by going into rendered view.

00:04:03.940 --> 00:04:06.665
And there we go, That looks much better.

00:04:06.665 --> 00:04:09.200
You can even add in a couple more trees if you wanted to.

00:04:09.200 --> 00:04:10.610
So if you want one like right here

00:04:10.610 --> 00:04:12.410
behind the patio, you can do that.

00:04:12.410 --> 00:04:14.090
Or you can move this one back

00:04:14.090 --> 00:04:15.860
a little bit, something like that.

00:04:15.860 --> 00:04:19.040
Scale it up even bigger. Do whatever you want.

00:04:19.040 --> 00:04:21.140
It is all up to you.

00:04:21.140 --> 00:04:23.900
Next up, let's add in a couple more models,

00:04:23.900 --> 00:04:25.940
like model right here in the front,

00:04:25.940 --> 00:04:27.815
we'll add in a table and a grill.

00:04:27.815 --> 00:04:29.720
Let's actually rename this collection.

00:04:29.720 --> 00:04:31.025
We'll call it plants.

00:04:31.025 --> 00:04:33.304
And then we'll add in another collection,

00:04:33.304 --> 00:04:36.455
will select the models at an, another collection.

00:04:36.455 --> 00:04:38.765
This time we're going to name it.

00:04:38.765 --> 00:04:43.085
Let's actually call this one exterior models.

00:04:43.085 --> 00:04:44.225
There we go.

00:04:44.225 --> 00:04:46.430
So instead of having this one called the exterior,

00:04:46.430 --> 00:04:47.990
this one is going to be the plants and then

00:04:47.990 --> 00:04:50.255
this one is going to be the exterior.

00:04:50.255 --> 00:04:52.160
To add, to add in these models,

00:04:52.160 --> 00:04:54.110
we're going to go up to File once again.

00:04:54.110 --> 00:04:56.045
We're gonna go back a couple of times.

00:04:56.045 --> 00:04:57.635
And let's see here,

00:04:57.635 --> 00:05:00.950
I think I want to add in this table right here.

00:05:00.950 --> 00:05:02.150
So we're going to select it

00:05:02.150 --> 00:05:05.585
collection and then add in the outside table.

00:05:05.585 --> 00:05:07.610
We're going to press G and then

00:05:07.610 --> 00:05:10.280
Shift Z and move it to the front over here.

00:05:10.280 --> 00:05:12.455
And then period to zoom in on it.

00:05:12.455 --> 00:05:15.050
We can select the big empty and move it

00:05:15.050 --> 00:05:17.330
around and place it how you want.

00:05:17.330 --> 00:05:19.670
So I might move it to the front right here.

00:05:19.670 --> 00:05:21.890
And it looks like this is actually

00:05:21.890 --> 00:05:24.154
a bit too big for this walkway.

00:05:24.154 --> 00:05:25.790
I think what I might do is I might

00:05:25.790 --> 00:05:27.920
select the walkway and extend it just

00:05:27.920 --> 00:05:29.870
slightly so we can select

00:05:29.870 --> 00:05:32.615
all of those faces by going into edit mode.

00:05:32.615 --> 00:05:35.585
And just grabbing all of those faces like that.

00:05:35.585 --> 00:05:38.390
And then we can press G and then x and

00:05:38.390 --> 00:05:41.735
drag it out just lightly so it's a little bit bigger.

00:05:41.735 --> 00:05:43.340
I think that's going to help make

00:05:43.340 --> 00:05:44.945
the whole scene a bit better.

00:05:44.945 --> 00:05:45.890
And then we can select it.

00:05:45.890 --> 00:05:50.330
The empty shift is z and then move it over right about.

00:05:50.330 --> 00:05:52.175
There is probably good.

00:05:52.175 --> 00:05:54.410
And then if you want to, what you can do is select it

00:05:54.410 --> 00:05:56.990
the MTS for the individual chairs and then

00:05:56.990 --> 00:05:58.565
maybe rotate them a bit

00:05:58.565 --> 00:06:01.010
and give them some random rotation so they're all

00:06:01.010 --> 00:06:03.320
not like completely straight

00:06:03.320 --> 00:06:05.960
and so they look a little bit more natural.

00:06:05.960 --> 00:06:07.775
I think that looks a lot better.

00:06:07.775 --> 00:06:09.410
You can also add an, a lamp or,

00:06:09.410 --> 00:06:10.820
or some plants on top of here,

00:06:10.820 --> 00:06:12.545
but for now I'm just going to leave it.

00:06:12.545 --> 00:06:13.340
Next up.

00:06:13.340 --> 00:06:14.540
Let's add in the grill and we'll

00:06:14.540 --> 00:06:15.965
place it in front of the table.

00:06:15.965 --> 00:06:18.305
So we're going to go back and grab the grill,

00:06:18.305 --> 00:06:23.060
collection, the grill and then append into library.

00:06:23.060 --> 00:06:24.680
We can see it's right there.

00:06:24.680 --> 00:06:25.850
We're going to press G and then

00:06:25.850 --> 00:06:28.490
Shift Z and move it over here.

00:06:28.490 --> 00:06:30.890
And that looks a bit too big, doesn't it?

00:06:30.890 --> 00:06:32.705
So let's scale the entire thing down.

00:06:32.705 --> 00:06:35.045
Right about there is probably good.

00:06:35.045 --> 00:06:37.865
And then we'll place it somewhere around here.

00:06:37.865 --> 00:06:40.520
Go back into camera view by hitting 0.

00:06:40.520 --> 00:06:43.025
And then you want to think about the perspective

00:06:43.025 --> 00:06:46.040
and where the models are and how it's going to look.

00:06:46.040 --> 00:06:47.720
So probably right there is good.

00:06:47.720 --> 00:06:50.090
You don't really want it like right here blocking it.

00:06:50.090 --> 00:06:52.310
Probably like there is probably fine,

00:06:52.310 --> 00:06:55.020
maybe scale it down just a tiny bit more.

00:06:55.390 --> 00:06:59.550
And then let's press Z and go into rendered view.

00:06:59.860 --> 00:07:02.390
That looks pretty good to me.

00:07:02.390 --> 00:07:04.670
Finally, the last model that we will add is

00:07:04.670 --> 00:07:06.530
a poolside chair that will place like

00:07:06.530 --> 00:07:09.005
right here or over here on the right side.

00:07:09.005 --> 00:07:10.790
So we're going to go up to File and then

00:07:10.790 --> 00:07:13.280
append will go back a couple of times.

00:07:13.280 --> 00:07:16.565
And the model that we will add is this model right here,

00:07:16.565 --> 00:07:18.020
the beach pool chair

00:07:18.020 --> 00:07:21.455
selected collection and then add this in.

00:07:21.455 --> 00:07:23.210
We can see it's right there.

00:07:23.210 --> 00:07:24.650
So what we're gonna do is move it around

00:07:24.650 --> 00:07:27.005
suppressor gene and then Shift Z,

00:07:27.005 --> 00:07:28.715
will drag it over here,

00:07:28.715 --> 00:07:30.710
rotate it around, and then

00:07:30.710 --> 00:07:33.155
place it somewhere around here.

00:07:33.155 --> 00:07:35.030
That'll probably be good. Maybe drag

00:07:35.030 --> 00:07:36.770
it up just a little bit.

00:07:36.770 --> 00:07:38.360
Let's go into the camera view.

00:07:38.360 --> 00:07:39.770
And if we can actually see it,

00:07:39.770 --> 00:07:41.105
which we can, It's right there.

00:07:41.105 --> 00:07:42.935
That looks pretty good.

00:07:42.935 --> 00:07:46.700
Then what we can do is press Alt D to duplicate it.

00:07:46.700 --> 00:07:48.965
And let's figure out where we want to place this one.

00:07:48.965 --> 00:07:51.620
This one, this might be a little bit too narrow.

00:07:51.620 --> 00:07:53.525
You can see it's like floating right there.

00:07:53.525 --> 00:07:55.100
We could rotate this around,

00:07:55.100 --> 00:07:57.020
but that might look a little bit strange.

00:07:57.020 --> 00:07:58.910
So what am I do is I'll just move it over

00:07:58.910 --> 00:08:02.660
here and then place it like right about there something.

00:08:02.660 --> 00:08:04.400
And I think that might look pretty good.

00:08:04.400 --> 00:08:05.885
So now that we have some chairs there,

00:08:05.885 --> 00:08:08.990
people can sit around and hang out at the pool.

00:08:08.990 --> 00:08:10.370
Let's go into render view and take

00:08:10.370 --> 00:08:13.019
a look at all of our models.

00:08:13.360 --> 00:08:16.850
And there we go, that is looking much better.

00:08:16.850 --> 00:08:19.340
We now have a bunch of models inside,

00:08:19.340 --> 00:08:21.680
Over on the first floor and the second floor.

00:08:21.680 --> 00:08:22.970
Over on the right side,

00:08:22.970 --> 00:08:25.190
there is a big empty area right here,

00:08:25.190 --> 00:08:26.600
but don't worry, we're gonna be working

00:08:26.600 --> 00:08:28.100
on that in a later video.

00:08:28.100 --> 00:08:30.200
We're going to add in some stairs right here,

00:08:30.200 --> 00:08:32.210
I'm going upwards and a couple of

00:08:32.210 --> 00:08:33.410
other things that we're going to add over

00:08:33.410 --> 00:08:35.495
there in a later video.

00:08:35.495 --> 00:08:38.450
But that is looking pretty good so far.

00:08:38.450 --> 00:08:40.865
And that's gonna do it for this section.

00:08:40.865 --> 00:08:43.490
We learned quite a bit about adding models to your scene

00:08:43.490 --> 00:08:46.475
and why it's important and also organizing your scene.

00:08:46.475 --> 00:08:47.780
In the next video, we're going to

00:08:47.780 --> 00:08:49.400
focus on adding some grass on

00:08:49.400 --> 00:08:51.050
the dirt floor because at the moment

00:08:51.050 --> 00:08:53.180
it's just dirt and it looks pretty bad.

00:08:53.180 --> 00:08:54.350
So in the next section,

00:08:54.350 --> 00:08:56.375
we're going to create a particle system

00:08:56.375 --> 00:08:58.920
and create the grass.
