In this video, we're going to change up
the house just very slightly.
I want to change up
the modelling of this part of the house.
And I also want to add in a wall or
a door leading into the bedroom and the second floor.
To do this, it's very simple.
We're going to select this sidewall
and then go into edit mode.
We're gonna go into top view by hitting seven.
And then I'm gonna do is go into
wireframe and then draw a box around it, these vertices.
What I want is I don't really want
this to be flush up against this.
I think that looks a little bit strange.
So instead, all I'm gonna do is press a G than
y and drag it this way just slightly.
So we have a little bit of a gap there.
And since we are
using the Boolean modifier for this window,
we don't need to even touch the windows at all.
If we go out of edit mode,
you can see it's working perfectly fine.
And I think that looks a bit better than might be a
bit too much on my drive it back just a little bit.
But I don't really want it to be flush up against it.
I want a little bit of a gap there.
And I think that looks a lot better.
Next we're gonna go into edit mode.
And I want to create a hole right here for a door,
for the bedroom up here.
So to do that, we're going to press
Control R to add in to loop cuts,
left-click and then right-click.
And then you can position this door wherever you want.
So I might drag it like this way just slightly.
Then we'll go into the face select mode.
We're going to select this face.
And also I'm going to add
another loop cut along the top here.
So hit Control R will add a loop cut here and
place it right about there
where you think a height of a door would be.
Then we'll go into face select mode.
Once again, select that face,
press E to extrude and egg just
extrude it backwards, something like that.
So now if we go back into camera view
and hit Z and go into rendered view,
you'll be able to see that we now have
a door leading into the bedroom or like a walkway,
and that looks much better.
I also notice if we press Z and go into
material preview and then go inside the house,
you can see we have the concrete material
here and this part is very stretched.
So what we're gonna do is actually add in another loop,
cut down the middle,
and then assign that interior,
that white glossy material.
So we're going to select the outside,
go into edit mode.
And we'll go into top view by
hitting seven Z and go into wire-frame.
Let's add an a Luca down the middle.
So hit Control R and an
Luca and then line it up with the window.
Then at this point we're going to zoom in
and then go inside the house like this.
And then go into
face select mode and then select all the faces inside.
So we'll select this face, this face, this one, this one,
this one, and all of these ones like this.
And then assign the white glossy material.
So select the white glossy and then click Assign.
So now if we go out of edit mode and
go back into material preview,
we should have everything,
the white glossy like that,
but the outside is still using that concrete texture.
And there we go. We've now fixed the issue.
The other thing that I wanna do is I want to add
some stuff underneath the stairs over here.
At the moment there's nothing there
and it just looks too boring.
So to add in a couple of things,
I'm first going to extrude a,
a hole over here like
another walkway is coming underneath the stairs.
To do this, you can select
your sidewall and go into edit mode.
We already have a base right here,
which is pretty useful,
but we need to add in another loop
cut right about this height.
So press Control R, add
an a loop cut and drag it upwards.
Then go into the face select mode.
You can select this face and then all
you have to do is extrude it out this way.
And I think that's going to add an,
a really nice effect in the rendered view.
Also, the model that I want to add
underneath the stairs is this nightstand over here.
You can't really see this in the rendered view,
so let's use it again over here underneath the stairs.
So what I'll do is I'll open up
the model collection right here,
the second floor, the bedside table,
we can right-click and then select all of those objects.
And we only need one of them.
So I'm just going to de-select that object.
I'll go into top view and
press Alt D and place it over here.
So aldi move it over
here and then you can select the empty,
rotate it like this,
and then drag it underneath the stairs and make sure
that it's not over here where the walkway is.
And I'll press period to zoom in on it.
And we can see it is a little bit over here,
so we're going to move it along the y,
so it's underneath the stairs,
drag it down, and then place it right
up against the wall right about there looks good.
Maybe even scale the entire thing up.
And that looks pretty good.
Let's take a look at it in the camera view.
So I'll hit 0 and then Z and
go into rendered view and take a look at it.
As you can see, just a little bit
of something over there really
helps sell the scene
that this house is actually lived in.
You can also add in like
a canvas over here on the right side if you wanted to,
or you can take this table
over on the outside, move it inside.
You can play around with the models
and where they are located in the scene.
It's all up to you.
In the next video, we're going to
focus on creating the blinds for
all of our windows on the top and the bottom floors.