WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

00:00:00.000 --> 00:00:01.740
In this video, we're going to change up

00:00:01.740 --> 00:00:03.405
the house just very slightly.

00:00:03.405 --> 00:00:04.530
I want to change up

00:00:04.530 --> 00:00:06.375
the modelling of this part of the house.

00:00:06.375 --> 00:00:08.490
And I also want to add in a wall or

00:00:08.490 --> 00:00:11.985
a door leading into the bedroom and the second floor.

00:00:11.985 --> 00:00:13.905
To do this, it's very simple.

00:00:13.905 --> 00:00:15.750
We're going to select this sidewall

00:00:15.750 --> 00:00:17.655
and then go into edit mode.

00:00:17.655 --> 00:00:20.355
We're gonna go into top view by hitting seven.

00:00:20.355 --> 00:00:21.990
And then I'm gonna do is go into

00:00:21.990 --> 00:00:26.659
wireframe and then draw a box around it, these vertices.

00:00:26.659 --> 00:00:28.880
What I want is I don't really want

00:00:28.880 --> 00:00:30.440
this to be flush up against this.

00:00:30.440 --> 00:00:32.330
I think that looks a little bit strange.

00:00:32.330 --> 00:00:35.300
So instead, all I'm gonna do is press a G than

00:00:35.300 --> 00:00:38.465
y and drag it this way just slightly.

00:00:38.465 --> 00:00:40.940
So we have a little bit of a gap there.

00:00:40.940 --> 00:00:42.890
And since we are

00:00:42.890 --> 00:00:45.410
using the Boolean modifier for this window,

00:00:45.410 --> 00:00:47.900
we don't need to even touch the windows at all.

00:00:47.900 --> 00:00:49.145
If we go out of edit mode,

00:00:49.145 --> 00:00:51.935
you can see it's working perfectly fine.

00:00:51.935 --> 00:00:54.680
And I think that looks a bit better than might be a

00:00:54.680 --> 00:00:57.200
bit too much on my drive it back just a little bit.

00:00:57.200 --> 00:00:59.690
But I don't really want it to be flush up against it.

00:00:59.690 --> 00:01:01.670
I want a little bit of a gap there.

00:01:01.670 --> 00:01:04.100
And I think that looks a lot better.

00:01:04.100 --> 00:01:06.695
Next we're gonna go into edit mode.

00:01:06.695 --> 00:01:10.250
And I want to create a hole right here for a door,

00:01:10.250 --> 00:01:11.960
for the bedroom up here.

00:01:11.960 --> 00:01:13.370
So to do that, we're going to press

00:01:13.370 --> 00:01:15.680
Control R to add in to loop cuts,

00:01:15.680 --> 00:01:17.915
left-click and then right-click.

00:01:17.915 --> 00:01:20.570
And then you can position this door wherever you want.

00:01:20.570 --> 00:01:24.125
So I might drag it like this way just slightly.

00:01:24.125 --> 00:01:27.530
Then we'll go into the face select mode.

00:01:27.530 --> 00:01:29.720
We're going to select this face.

00:01:29.720 --> 00:01:31.940
And also I'm going to add

00:01:31.940 --> 00:01:33.830
another loop cut along the top here.

00:01:33.830 --> 00:01:37.340
So hit Control R will add a loop cut here and

00:01:37.340 --> 00:01:39.035
place it right about there

00:01:39.035 --> 00:01:41.870
where you think a height of a door would be.

00:01:41.870 --> 00:01:43.880
Then we'll go into face select mode.

00:01:43.880 --> 00:01:46.325
Once again, select that face,

00:01:46.325 --> 00:01:48.440
press E to extrude and egg just

00:01:48.440 --> 00:01:51.110
extrude it backwards, something like that.

00:01:51.110 --> 00:01:53.690
So now if we go back into camera view

00:01:53.690 --> 00:01:56.180
and hit Z and go into rendered view,

00:01:56.180 --> 00:01:58.250
you'll be able to see that we now have

00:01:58.250 --> 00:02:01.040
a door leading into the bedroom or like a walkway,

00:02:01.040 --> 00:02:03.360
and that looks much better.

00:02:03.730 --> 00:02:07.220
I also notice if we press Z and go into

00:02:07.220 --> 00:02:09.905
material preview and then go inside the house,

00:02:09.905 --> 00:02:11.960
you can see we have the concrete material

00:02:11.960 --> 00:02:14.600
here and this part is very stretched.

00:02:14.600 --> 00:02:17.420
So what we're gonna do is actually add in another loop,

00:02:17.420 --> 00:02:18.665
cut down the middle,

00:02:18.665 --> 00:02:20.870
and then assign that interior,

00:02:20.870 --> 00:02:22.685
that white glossy material.

00:02:22.685 --> 00:02:24.305
So we're going to select the outside,

00:02:24.305 --> 00:02:25.610
go into edit mode.

00:02:25.610 --> 00:02:28.160
And we'll go into top view by

00:02:28.160 --> 00:02:31.160
hitting seven Z and go into wire-frame.

00:02:31.160 --> 00:02:32.780
Let's add an a Luca down the middle.

00:02:32.780 --> 00:02:34.280
So hit Control R and an

00:02:34.280 --> 00:02:36.890
Luca and then line it up with the window.

00:02:36.890 --> 00:02:38.975
Then at this point we're going to zoom in

00:02:38.975 --> 00:02:41.510
and then go inside the house like this.

00:02:41.510 --> 00:02:42.979
And then go into

00:02:42.979 --> 00:02:45.740
face select mode and then select all the faces inside.

00:02:45.740 --> 00:02:48.350
So we'll select this face, this face, this one, this one,

00:02:48.350 --> 00:02:51.410
this one, and all of these ones like this.

00:02:51.410 --> 00:02:54.035
And then assign the white glossy material.

00:02:54.035 --> 00:02:57.120
So select the white glossy and then click Assign.

00:02:57.120 --> 00:02:59.650
So now if we go out of edit mode and

00:02:59.650 --> 00:03:01.615
go back into material preview,

00:03:01.615 --> 00:03:03.010
we should have everything,

00:03:03.010 --> 00:03:04.450
the white glossy like that,

00:03:04.450 --> 00:03:07.585
but the outside is still using that concrete texture.

00:03:07.585 --> 00:03:10.510
And there we go. We've now fixed the issue.

00:03:10.510 --> 00:03:13.240
The other thing that I wanna do is I want to add

00:03:13.240 --> 00:03:15.325
some stuff underneath the stairs over here.

00:03:15.325 --> 00:03:16.720
At the moment there's nothing there

00:03:16.720 --> 00:03:18.355
and it just looks too boring.

00:03:18.355 --> 00:03:20.110
So to add in a couple of things,

00:03:20.110 --> 00:03:22.135
I'm first going to extrude a,

00:03:22.135 --> 00:03:23.350
a hole over here like

00:03:23.350 --> 00:03:26.140
another walkway is coming underneath the stairs.

00:03:26.140 --> 00:03:27.610
To do this, you can select

00:03:27.610 --> 00:03:29.515
your sidewall and go into edit mode.

00:03:29.515 --> 00:03:31.540
We already have a base right here,

00:03:31.540 --> 00:03:32.695
which is pretty useful,

00:03:32.695 --> 00:03:34.300
but we need to add in another loop

00:03:34.300 --> 00:03:35.890
cut right about this height.

00:03:35.890 --> 00:03:37.750
So press Control R, add

00:03:37.750 --> 00:03:40.035
an a loop cut and drag it upwards.

00:03:40.035 --> 00:03:42.200
Then go into the face select mode.

00:03:42.200 --> 00:03:44.180
You can select this face and then all

00:03:44.180 --> 00:03:46.550
you have to do is extrude it out this way.

00:03:46.550 --> 00:03:48.170
And I think that's going to add an,

00:03:48.170 --> 00:03:50.750
a really nice effect in the rendered view.

00:03:50.750 --> 00:03:53.285
Also, the model that I want to add

00:03:53.285 --> 00:03:56.375
underneath the stairs is this nightstand over here.

00:03:56.375 --> 00:03:58.370
You can't really see this in the rendered view,

00:03:58.370 --> 00:04:01.880
so let's use it again over here underneath the stairs.

00:04:01.880 --> 00:04:03.770
So what I'll do is I'll open up

00:04:03.770 --> 00:04:05.915
the model collection right here,

00:04:05.915 --> 00:04:08.870
the second floor, the bedside table,

00:04:08.870 --> 00:04:12.245
we can right-click and then select all of those objects.

00:04:12.245 --> 00:04:13.520
And we only need one of them.

00:04:13.520 --> 00:04:16.265
So I'm just going to de-select that object.

00:04:16.265 --> 00:04:18.410
I'll go into top view and

00:04:18.410 --> 00:04:20.660
press Alt D and place it over here.

00:04:20.660 --> 00:04:22.850
So aldi move it over

00:04:22.850 --> 00:04:25.175
here and then you can select the empty,

00:04:25.175 --> 00:04:27.455
rotate it like this,

00:04:27.455 --> 00:04:30.575
and then drag it underneath the stairs and make sure

00:04:30.575 --> 00:04:33.575
that it's not over here where the walkway is.

00:04:33.575 --> 00:04:36.980
And I'll press period to zoom in on it.

00:04:36.980 --> 00:04:39.200
And we can see it is a little bit over here,

00:04:39.200 --> 00:04:40.760
so we're going to move it along the y,

00:04:40.760 --> 00:04:42.545
so it's underneath the stairs,

00:04:42.545 --> 00:04:45.425
drag it down, and then place it right

00:04:45.425 --> 00:04:48.380
up against the wall right about there looks good.

00:04:48.380 --> 00:04:50.750
Maybe even scale the entire thing up.

00:04:50.750 --> 00:04:52.385
And that looks pretty good.

00:04:52.385 --> 00:04:54.320
Let's take a look at it in the camera view.

00:04:54.320 --> 00:04:56.600
So I'll hit 0 and then Z and

00:04:56.600 --> 00:04:59.555
go into rendered view and take a look at it.

00:04:59.555 --> 00:05:01.520
As you can see, just a little bit

00:05:01.520 --> 00:05:02.720
of something over there really

00:05:02.720 --> 00:05:04.010
helps sell the scene

00:05:04.010 --> 00:05:06.050
that this house is actually lived in.

00:05:06.050 --> 00:05:07.895
You can also add in like

00:05:07.895 --> 00:05:10.865
a canvas over here on the right side if you wanted to,

00:05:10.865 --> 00:05:13.430
or you can take this table

00:05:13.430 --> 00:05:15.919
over on the outside, move it inside.

00:05:15.919 --> 00:05:17.510
You can play around with the models

00:05:17.510 --> 00:05:19.160
and where they are located in the scene.

00:05:19.160 --> 00:05:20.945
It's all up to you.

00:05:20.945 --> 00:05:22.610
In the next video, we're going to

00:05:22.610 --> 00:05:24.590
focus on creating the blinds for

00:05:24.590 --> 00:05:28.860
all of our windows on the top and the bottom floors.
