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Arsine is basically done.

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All we have to do now is set up a couple of

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Render Settings and then render out an image.

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And then we can composite it in

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the blender composite or over on the top here.

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So the render settings

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that we're going to set up are a couple

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of settings over here in the sample count,

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because at the moment the max at

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samples is set to 4 thousand,

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that's just way too much.

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We don't need that many samples.

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So first off, in the render settings,

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the sample number, Let's bring it down to a value of 500.

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Next, we're going to open up

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the color management tab down here.

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And before we change this,

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I'm going to press Z and go into rendered view.

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The look right here is currently set to none.

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That means there's not going to be a lot of

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contrast in our render.

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So let's change that by setting the look from

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none to medium high contrast.

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That'll just give the scene

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a bit more pop and make it look a bit better.

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As for the gamma, if you want it to be a bit brighter,

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you can drag this up

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and that's going to brighten up the scene,

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which I might do just a tiny bit.

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I might go with a value of 1. Let's try five.

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Just so it's a tiny amount,

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maybe 1.1, just a tiny bit more brighter in the scene.

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I think that's going to help.

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We're going to open up the de-noise and then under

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the denoise or if you have an optics card,

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you can switch it orbit to optics.

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I found that objects just looks a little bit better,

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but the open image,

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the noise is going to look basically the same.

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But if you do have an optics card, which I do,

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I have a RTX 2060.

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This is going to work pretty nicely for

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my card and it will render a bit faster.

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Finally, let's select our camera

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and then go over to the camera settings.

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We're going to add in a little bit of depth of

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field and not a lot, but just a little bit.

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So we have some focal elements in our house right here.

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So at this point, what do you want to focus on?

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Do you want to focus on the bottom floor,

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the second floor, the pool area.

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Where do you want to focus?

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I think I want to focus right where the house

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is and not like behind over here or in front.

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I want to focus right at this spot.

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So what I'll do is I'll hold the Shift key and then

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right-click to place my cursor right at that location.

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Then we're going to press Shift a.

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And first off, let's decide where I want to add this.

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I want to add it to the regular house.

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So select the house collection,

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will press Shift a and add in a empty

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and then a plane axes.

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We're going to open up the house

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collection and then find this.

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We can see it's right here.

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We're going to call this by double-clicking on it.

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We'll call it focus.

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And then we will select

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the camera and then turn on depth of field.

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As for the focus object,

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let's type in the word focus and then

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select that object that we just created.

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We're going to leave the f-stop at 2.8.

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And if you want there to be

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a more shallow depth of field,

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you can drink, bring this down.

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So you can see here if I bring it down to one,

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this is a very shallow depth of field.

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The background is very blurred,

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but we can still focus at this location.

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Since I want most of the scene to be focused,

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I'm going to set this to 2.8 and Enter.

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And that's basically all we really need to do.

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Actually, instead of using 500,

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Let's bring that up to one hundred, ten hundred.

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And I think that will look just a little bit

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better and make the image a little bit more clear.

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So with that done, we're ready to render,

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save your project once again,

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just in case blender crashes and then come over to

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render and then click on Render Image.

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Once this render has finished,

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we'll jump into the compositor and then fix

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our image and really make it stand out.

