Arsine is basically done.
All we have to do now is set up a couple of
Render Settings and then render out an image.
And then we can composite it in
the blender composite or over on the top here.
So the render settings
that we're going to set up are a couple
of settings over here in the sample count,
because at the moment the max at
samples is set to 4 thousand,
that's just way too much.
We don't need that many samples.
So first off, in the render settings,
the sample number, Let's bring it down to a value of 500.
Next, we're going to open up
the color management tab down here.
And before we change this,
I'm going to press Z and go into rendered view.
The look right here is currently set to none.
That means there's not going to be a lot of
contrast in our render.
So let's change that by setting the look from
none to medium high contrast.
That'll just give the scene
a bit more pop and make it look a bit better.
As for the gamma, if you want it to be a bit brighter,
you can drag this up
and that's going to brighten up the scene,
which I might do just a tiny bit.
I might go with a value of 1. Let's try five.
Just so it's a tiny amount,
maybe 1.1, just a tiny bit more brighter in the scene.
I think that's going to help.
We're going to open up the de-noise and then under
the denoise or if you have an optics card,
you can switch it orbit to optics.
I found that objects just looks a little bit better,
but the open image,
the noise is going to look basically the same.
But if you do have an optics card, which I do,
I have a RTX 2060.
This is going to work pretty nicely for
my card and it will render a bit faster.
Finally, let's select our camera
and then go over to the camera settings.
We're going to add in a little bit of depth of
field and not a lot, but just a little bit.
So we have some focal elements in our house right here.
So at this point, what do you want to focus on?
Do you want to focus on the bottom floor,
the second floor, the pool area.
Where do you want to focus?
I think I want to focus right where the house
is and not like behind over here or in front.
I want to focus right at this spot.
So what I'll do is I'll hold the Shift key and then
right-click to place my cursor right at that location.
Then we're going to press Shift a.
And first off, let's decide where I want to add this.
I want to add it to the regular house.
So select the house collection,
will press Shift a and add in a empty
and then a plane axes.
We're going to open up the house
collection and then find this.
We can see it's right here.
We're going to call this by double-clicking on it.
We'll call it focus.
And then we will select
the camera and then turn on depth of field.
As for the focus object,
let's type in the word focus and then
select that object that we just created.
We're going to leave the f-stop at 2.8.
And if you want there to be
a more shallow depth of field,
you can drink, bring this down.
So you can see here if I bring it down to one,
this is a very shallow depth of field.
The background is very blurred,
but we can still focus at this location.
Since I want most of the scene to be focused,
I'm going to set this to 2.8 and Enter.
And that's basically all we really need to do.
Actually, instead of using 500,
Let's bring that up to one hundred, ten hundred.
And I think that will look just a little bit
better and make the image a little bit more clear.
So with that done, we're ready to render,
save your project once again,
just in case blender crashes and then come over to
render and then click on Render Image.
Once this render has finished,
we'll jump into the compositor and then fix
our image and really make it stand out.