WEBVTT
X-TIMESTAMP-MAP=LOCAL:00:00:00.000,MPEGTS:0

00:00:00.000 --> 00:00:01.350
And there we go.

00:00:01.350 --> 00:00:02.640
The render has finished.

00:00:02.640 --> 00:00:05.670
And with Blender version at 3 and cycles x,

00:00:05.670 --> 00:00:07.560
this only took a minute and a half

00:00:07.560 --> 00:00:09.825
to render at a 1000 samples.

00:00:09.825 --> 00:00:11.400
In previous versions of Blender,

00:00:11.400 --> 00:00:13.020
this would probably take 10 minutes,

00:00:13.020 --> 00:00:14.280
15 minutes, something like

00:00:14.280 --> 00:00:15.945
that for this complex of a scene.

00:00:15.945 --> 00:00:17.520
But there's only took a minute and

00:00:17.520 --> 00:00:19.435
a half, which is fantastic.

00:00:19.435 --> 00:00:21.950
And this is such a huge improvement

00:00:21.950 --> 00:00:24.005
from previous versions of Blender.

00:00:24.005 --> 00:00:25.670
But now that this has finished,

00:00:25.670 --> 00:00:27.350
let's jump into the compositor and

00:00:27.350 --> 00:00:29.405
really make our image standout

00:00:29.405 --> 00:00:31.790
to do this exit out of this window and

00:00:31.790 --> 00:00:34.775
then jump over to the compositing workspace.

00:00:34.775 --> 00:00:37.055
Click on Use nodes,

00:00:37.055 --> 00:00:39.485
and then you can press N to close off that panel.

00:00:39.485 --> 00:00:40.940
And then we're going to click and drag

00:00:40.940 --> 00:00:42.980
down here to get rid of that.

00:00:42.980 --> 00:00:46.805
So here we have our render layers and what we're gonna do

00:00:46.805 --> 00:00:50.150
is press Control Shift and then left-click on this.

00:00:50.150 --> 00:00:52.025
And that will bring in a viewer node

00:00:52.025 --> 00:00:54.395
so we can see exactly what we're doing.

00:00:54.395 --> 00:00:56.990
The shortcut to zoom out of this window

00:00:56.990 --> 00:00:59.180
is v. So if you had via couple of times,

00:00:59.180 --> 00:01:01.625
you can also hit Alt via zoom back in.

00:01:01.625 --> 00:01:04.415
What I'm gonna do is hold Shift and then right-click.

00:01:04.415 --> 00:01:06.170
And that will bring those two connections

00:01:06.170 --> 00:01:07.940
together with this little socket.

00:01:07.940 --> 00:01:09.335
And then we'll move it over here.

00:01:09.335 --> 00:01:10.880
So here is where we decide

00:01:10.880 --> 00:01:12.500
what we want to add to our Render.

00:01:12.500 --> 00:01:14.150
Do you want the lights to glow

00:01:14.150 --> 00:01:16.190
a little bit or do you want to change the colors?

00:01:16.190 --> 00:01:19.130
This is where we get to decide that right now I want to

00:01:19.130 --> 00:01:22.085
add an angular node to make the lights glow a little bit.

00:01:22.085 --> 00:01:24.110
So to do that, we're going to press Shift a,

00:01:24.110 --> 00:01:25.820
go over to Filter and then add an

00:01:25.820 --> 00:01:28.565
a glare node and place it right here.

00:01:28.565 --> 00:01:30.680
When we do this, you're gonna see this is

00:01:30.680 --> 00:01:32.555
the effect which is not what we want.

00:01:32.555 --> 00:01:34.100
Instead of using the streaks,

00:01:34.100 --> 00:01:36.545
we're going to switch it over to fog glow.

00:01:36.545 --> 00:01:38.645
And that looks pretty good.

00:01:38.645 --> 00:01:41.150
The quality we can go up too high and that

00:01:41.150 --> 00:01:43.715
will help make the quality just a bit better.

00:01:43.715 --> 00:01:46.535
And also I think the size is a bit too much.

00:01:46.535 --> 00:01:48.020
And the threshold that we're going to

00:01:48.020 --> 00:01:49.790
bring up to a value of two.

00:01:49.790 --> 00:01:52.565
This is going to help clamp down on some of the glows.

00:01:52.565 --> 00:01:55.340
You can see here it's still a bit too much.

00:01:55.340 --> 00:01:56.840
So what we can do is actually

00:01:56.840 --> 00:01:59.060
instead of using a mix of 0,

00:01:59.060 --> 00:02:01.760
we're going to bring this in the negative devalue.

00:02:01.760 --> 00:02:04.460
What this does if we bring this all the way up to one,

00:02:04.460 --> 00:02:06.350
It's only going to show the glows

00:02:06.350 --> 00:02:08.405
if I bring it all the way to negative one,

00:02:08.405 --> 00:02:10.655
it's going to show just the raw render.

00:02:10.655 --> 00:02:12.470
So if you go in the negative values at

00:02:12.470 --> 00:02:16.475
basically an acts as a opacity slider for the glows.

00:02:16.475 --> 00:02:21.605
Let's set this down to a value of negative 0.2 and enter.

00:02:21.605 --> 00:02:23.180
We'll see what that looks like.

00:02:23.180 --> 00:02:24.350
If you want it to be less,

00:02:24.350 --> 00:02:25.940
you can drag it even further and it's going

00:02:25.940 --> 00:02:28.430
to make the glows a bit smaller.

00:02:28.430 --> 00:02:32.520
But I think a value of about 0.2 works pretty well.

00:02:32.530 --> 00:02:35.105
Next up, let's change the colors.

00:02:35.105 --> 00:02:36.620
Let's press Shift a and go over to

00:02:36.620 --> 00:02:38.720
color and then add in a color balanced node,

00:02:38.720 --> 00:02:40.400
and we'll place it right here.

00:02:40.400 --> 00:02:42.305
We have three different values here,

00:02:42.305 --> 00:02:43.715
Lift, Gamma and Gain.

00:02:43.715 --> 00:02:45.290
And these are for the shadows.

00:02:45.290 --> 00:02:46.610
The lift is for the shadows,

00:02:46.610 --> 00:02:48.455
the gamma is for the mid tones

00:02:48.455 --> 00:02:51.140
and the gain is for the highlights.

00:02:51.140 --> 00:02:54.065
As for the highlights, we're going to bring them up a lot

00:02:54.065 --> 00:02:56.900
until we get a really nice look for the interior.

00:02:56.900 --> 00:02:59.060
As you can see, that really brightens up

00:02:59.060 --> 00:03:01.400
the scene and makes it look a lot better.

00:03:01.400 --> 00:03:03.120
Might be a bit too much,

00:03:03.120 --> 00:03:05.105
so I might try that down just slightly.

00:03:05.105 --> 00:03:07.070
And then for the shadows,

00:03:07.070 --> 00:03:08.900
I'm going to give them a little bit of

00:03:08.900 --> 00:03:11.180
a blue color just like that.

00:03:11.180 --> 00:03:13.085
And I'm also going to bring it down

00:03:13.085 --> 00:03:14.915
just a very, very slightly.

00:03:14.915 --> 00:03:17.735
Be careful with this slider because if you go too much,

00:03:17.735 --> 00:03:19.805
it's going to really break your scene.

00:03:19.805 --> 00:03:21.830
So I'm going to Control Z that I'm just

00:03:21.830 --> 00:03:24.665
gonna go just the tiniest little bit.

00:03:24.665 --> 00:03:27.275
Just like that I think is pretty good.

00:03:27.275 --> 00:03:29.090
And also for the highlights,

00:03:29.090 --> 00:03:32.285
I'm going to give them a little bit of an orange color,

00:03:32.285 --> 00:03:37.220
something like that, will look pretty nice.

00:03:37.220 --> 00:03:39.125
Somewhere around there.

00:03:39.125 --> 00:03:41.900
And maybe drag it up just a tiny bit more.

00:03:41.900 --> 00:03:44.285
That is looking pretty good.

00:03:44.285 --> 00:03:46.400
And also just to brighten everything up,

00:03:46.400 --> 00:03:49.235
I'm going to add an a gamma note and place it here.

00:03:49.235 --> 00:03:51.020
And the lower you go with this value,

00:03:51.020 --> 00:03:52.805
the brighter the image is going to be.

00:03:52.805 --> 00:03:56.885
So let's try a value of 0.94 and Enter.

00:03:56.885 --> 00:03:58.730
And you can see there it just

00:03:58.730 --> 00:04:01.380
brighten it up just slightly.

00:04:01.540 --> 00:04:04.775
Also, what I'm gonna do is add a vignette.

00:04:04.775 --> 00:04:07.070
This is going to darken the edges of the corners and

00:04:07.070 --> 00:04:09.800
make these focus on the center of the house.

00:04:09.800 --> 00:04:11.270
To do this, there are a couple

00:04:11.270 --> 00:04:12.530
of nodes that we need to add.

00:04:12.530 --> 00:04:13.700
First off, we're going to add in

00:04:13.700 --> 00:04:15.185
a Distort and then add an,

00:04:15.185 --> 00:04:17.870
a lens distortion node and place it here.

00:04:17.870 --> 00:04:20.435
We're going to set the distort value to one.

00:04:20.435 --> 00:04:24.110
Then I'm also going to add in a filter and a blur node.

00:04:24.110 --> 00:04:26.330
We're going to take the image and plug it

00:04:26.330 --> 00:04:28.370
into the image and set the mode from

00:04:28.370 --> 00:04:32.270
the blur from Gausian over too fast a Gausian in.

00:04:32.270 --> 00:04:34.730
Then we're going to turn on relative these values here

00:04:34.730 --> 00:04:35.960
now control how blurry

00:04:35.960 --> 00:04:37.640
the dark and edges are going to be.

00:04:37.640 --> 00:04:39.410
To test this, we can control Shift,

00:04:39.410 --> 00:04:40.880
left-click on this, and you can

00:04:40.880 --> 00:04:42.770
see that edge is very sharp.

00:04:42.770 --> 00:04:44.810
If we bring it over to y and set

00:04:44.810 --> 00:04:48.155
the percentage of both of these to like 15.

00:04:48.155 --> 00:04:50.525
You can see there it's now quite blurred.

00:04:50.525 --> 00:04:51.800
If you want less blur,

00:04:51.800 --> 00:04:53.165
you can drag it down,

00:04:53.165 --> 00:04:55.190
something like that and it's going to be a little bit of

00:04:55.190 --> 00:04:57.425
a sharper, sharper vignettes.

00:04:57.425 --> 00:04:58.790
But I think a value of

00:04:58.790 --> 00:05:01.940
15 percent on both of these looks pretty good.

00:05:01.940 --> 00:05:04.220
To actually plug this into our image,

00:05:04.220 --> 00:05:05.915
we need to press Shift a,

00:05:05.915 --> 00:05:07.745
go over to color and then add in

00:05:07.745 --> 00:05:10.190
a mixed node and place it right here.

00:05:10.190 --> 00:05:12.470
We're going to take the image and plug it into

00:05:12.470 --> 00:05:14.885
the bottom input of the mix.

00:05:14.885 --> 00:05:17.855
Then if we take this and plug it into the viewer,

00:05:17.855 --> 00:05:21.320
and then switch the mode from mix over 2, multiply,

00:05:21.320 --> 00:05:23.435
it's going to get rid of those y-values,

00:05:23.435 --> 00:05:24.860
but leave the dark values.

00:05:24.860 --> 00:05:27.380
And that's gonna give us the look that we want.

00:05:27.380 --> 00:05:29.360
This factor value now controls

00:05:29.360 --> 00:05:31.115
how strong the vignette is.

00:05:31.115 --> 00:05:32.630
If you want it to be smaller,

00:05:32.630 --> 00:05:35.195
just drag it down and it's going to lighten it up.

00:05:35.195 --> 00:05:39.900
Probably around a value of 0.5 is probably good.

00:05:41.100 --> 00:05:43.330
And then finally, if you want to

00:05:43.330 --> 00:05:45.040
change the contrast or the brightness,

00:05:45.040 --> 00:05:47.200
you can add an a brightness contrast node,

00:05:47.200 --> 00:05:50.259
bring up the contrast and the brightness just slightly.

00:05:50.259 --> 00:05:53.095
And that will help make the image a little bit better.

00:05:53.095 --> 00:05:55.345
So now let's take a before and after.

00:05:55.345 --> 00:05:56.560
Over here we're going to Control

00:05:56.560 --> 00:05:57.940
Shift and left-click on this.

00:05:57.940 --> 00:05:59.080
Here is the before.

00:05:59.080 --> 00:06:00.550
You can see it's pretty dull.

00:06:00.550 --> 00:06:02.155
There's not a lot of pop to it.

00:06:02.155 --> 00:06:04.405
But once we add in all of those nodes,

00:06:04.405 --> 00:06:06.115
Control Shift, left-click on this.

00:06:06.115 --> 00:06:08.365
Here's the after, and as you can see,

00:06:08.365 --> 00:06:10.820
it looks much better.

00:06:11.610 --> 00:06:14.020
To actually save this image.

00:06:14.020 --> 00:06:17.470
We can press F 11 to bring up the render results.

00:06:17.470 --> 00:06:19.420
You can save this image if you want to.

00:06:19.420 --> 00:06:21.370
But if you want to save that viewer node,

00:06:21.370 --> 00:06:23.505
what you need to do is click on this menu,

00:06:23.505 --> 00:06:27.125
type in a viewer and then select the viewer node.

00:06:27.125 --> 00:06:29.810
Over here, you can hover over this image and

00:06:29.810 --> 00:06:32.825
hit Shift Alt S. To add this in,

00:06:32.825 --> 00:06:36.080
we're going to call this render a final render.

00:06:36.080 --> 00:06:38.150
And then one just in case I want to

00:06:38.150 --> 00:06:40.730
do another render or change a couple things up.

00:06:40.730 --> 00:06:42.830
I like to name my files final render one,

00:06:42.830 --> 00:06:44.735
final render two, and so on.

00:06:44.735 --> 00:06:47.105
There's allows me to keep everything organized.

00:06:47.105 --> 00:06:49.310
So once you've named your file, you can click,

00:06:49.310 --> 00:06:53.130
you can click Save As image and it will save it.
