And there we go.
The render has finished.
And with Blender version at 3 and cycles x,
this only took a minute and a half
to render at a 1000 samples.
In previous versions of Blender,
this would probably take 10 minutes,
15 minutes, something like
that for this complex of a scene.
But there's only took a minute and
a half, which is fantastic.
And this is such a huge improvement
from previous versions of Blender.
But now that this has finished,
let's jump into the compositor and
really make our image standout
to do this exit out of this window and
then jump over to the compositing workspace.
Click on Use nodes,
and then you can press N to close off that panel.
And then we're going to click and drag
down here to get rid of that.
So here we have our render layers and what we're gonna do
is press Control Shift and then left-click on this.
And that will bring in a viewer node
so we can see exactly what we're doing.
The shortcut to zoom out of this window
is v. So if you had via couple of times,
you can also hit Alt via zoom back in.
What I'm gonna do is hold Shift and then right-click.
And that will bring those two connections
together with this little socket.
And then we'll move it over here.
So here is where we decide
what we want to add to our Render.
Do you want the lights to glow
a little bit or do you want to change the colors?
This is where we get to decide that right now I want to
add an angular node to make the lights glow a little bit.
So to do that, we're going to press Shift a,
go over to Filter and then add an
a glare node and place it right here.
When we do this, you're gonna see this is
the effect which is not what we want.
Instead of using the streaks,
we're going to switch it over to fog glow.
And that looks pretty good.
The quality we can go up too high and that
will help make the quality just a bit better.
And also I think the size is a bit too much.
And the threshold that we're going to
bring up to a value of two.
This is going to help clamp down on some of the glows.
You can see here it's still a bit too much.
So what we can do is actually
instead of using a mix of 0,
we're going to bring this in the negative devalue.
What this does if we bring this all the way up to one,
It's only going to show the glows
if I bring it all the way to negative one,
it's going to show just the raw render.
So if you go in the negative values at
basically an acts as a opacity slider for the glows.
Let's set this down to a value of negative 0.2 and enter.
We'll see what that looks like.
If you want it to be less,
you can drag it even further and it's going
to make the glows a bit smaller.
But I think a value of about 0.2 works pretty well.
Next up, let's change the colors.
Let's press Shift a and go over to
color and then add in a color balanced node,
and we'll place it right here.
We have three different values here,
Lift, Gamma and Gain.
And these are for the shadows.
The lift is for the shadows,
the gamma is for the mid tones
and the gain is for the highlights.
As for the highlights, we're going to bring them up a lot
until we get a really nice look for the interior.
As you can see, that really brightens up
the scene and makes it look a lot better.
Might be a bit too much,
so I might try that down just slightly.
And then for the shadows,
I'm going to give them a little bit of
a blue color just like that.
And I'm also going to bring it down
just a very, very slightly.
Be careful with this slider because if you go too much,
it's going to really break your scene.
So I'm going to Control Z that I'm just
gonna go just the tiniest little bit.
Just like that I think is pretty good.
And also for the highlights,
I'm going to give them a little bit of an orange color,
something like that, will look pretty nice.
Somewhere around there.
And maybe drag it up just a tiny bit more.
That is looking pretty good.
And also just to brighten everything up,
I'm going to add an a gamma note and place it here.
And the lower you go with this value,
the brighter the image is going to be.
So let's try a value of 0.94 and Enter.
And you can see there it just
brighten it up just slightly.
Also, what I'm gonna do is add a vignette.
This is going to darken the edges of the corners and
make these focus on the center of the house.
To do this, there are a couple
of nodes that we need to add.
First off, we're going to add in
a Distort and then add an,
a lens distortion node and place it here.
We're going to set the distort value to one.
Then I'm also going to add in a filter and a blur node.
We're going to take the image and plug it
into the image and set the mode from
the blur from Gausian over too fast a Gausian in.
Then we're going to turn on relative these values here
now control how blurry
the dark and edges are going to be.
To test this, we can control Shift,
left-click on this, and you can
see that edge is very sharp.
If we bring it over to y and set
the percentage of both of these to like 15.
You can see there it's now quite blurred.
If you want less blur,
you can drag it down,
something like that and it's going to be a little bit of
a sharper, sharper vignettes.
But I think a value of
15 percent on both of these looks pretty good.
To actually plug this into our image,
we need to press Shift a,
go over to color and then add in
a mixed node and place it right here.
We're going to take the image and plug it into
the bottom input of the mix.
Then if we take this and plug it into the viewer,
and then switch the mode from mix over 2, multiply,
it's going to get rid of those y-values,
but leave the dark values.
And that's gonna give us the look that we want.
This factor value now controls
how strong the vignette is.
If you want it to be smaller,
just drag it down and it's going to lighten it up.
Probably around a value of 0.5 is probably good.
And then finally, if you want to
change the contrast or the brightness,
you can add an a brightness contrast node,
bring up the contrast and the brightness just slightly.
And that will help make the image a little bit better.
So now let's take a before and after.
Over here we're going to Control
Shift and left-click on this.
Here is the before.
You can see it's pretty dull.
There's not a lot of pop to it.
But once we add in all of those nodes,
Control Shift, left-click on this.
Here's the after, and as you can see,
it looks much better.
To actually save this image.
We can press F 11 to bring up the render results.
You can save this image if you want to.
But if you want to save that viewer node,
what you need to do is click on this menu,
type in a viewer and then select the viewer node.
Over here, you can hover over this image and
hit Shift Alt S. To add this in,
we're going to call this render a final render.
And then one just in case I want to
do another render or change a couple things up.
I like to name my files final render one,
final render two, and so on.
There's allows me to keep everything organized.
So once you've named your file, you can click,
you can click Save As image and it will save it.