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Hello everyone and welcome to another video.

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This video, I wanted to do

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some final touch ups on

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our scene and make it look better.

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I wanted to also mentioned the importance of taking

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a break from your scene and then

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coming back to it with a fresh mind.

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A lot of the time when you're working with

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a large-scale scene and you're working on it for hours,

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you'll be blind to some of

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the problems that come with it.

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As you can see in this scene,

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I didn't really notice when I

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was working on it that the lights

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inside are way too dark and they're just really dull.

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They have this like white tend to him and

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it just doesn't look good, so we're going to fix that.

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So I wanted to mention that it is very important to take

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a break from your current scene

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and then come back with a fresh minds.

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You can see all of the issues with it.

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So here's what we're gonna do in this video.

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You can see the inside is too dark,

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so we're going to fix that.

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I also noticed on the right side that

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we have some floating lights over here,

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so we're also going to fix that.

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Another thing I wanted to change is these lights here.

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They are basically the same brightness

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as the lights on top.

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And it's kind of distracting if you look over

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here and your eyes are drawn to this area.

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And I don't really want those things

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to be the focal point.

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Those are just a subtle detail that I wanted to add.

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So we're also going to create a new material and drag

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the brightness down on those stair lights.

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Another thing is the foreground is just a bit too dark.

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You can't really see these chairs over here.

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You can see that they're like an outline up a chair,

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but you can't really see any details on them.

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So we're also going to turn up

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the world settings and then

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maybe fix the lines on these plants right here.

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So let's go ahead and jump into it.

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So let's go ahead and jump into it.

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I'm going to exit out of this render.

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And then we're going to change a couple of the settings.

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We'll go select one of the lines over here and remember,

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since we all did it,

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it's going to apply it to

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every single line inside the house,

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which is very useful.

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We're going to jump over to these lamps settings

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and the power of this,

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I'm going to drag all the way up to 15.

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So the inside is a lot brighter.

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Then for the color, we're gonna go with

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a nice orange color somewhere around here.

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I think we'll look pretty good.

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And as you can see already,

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the interior is looking much better.

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As for the world settings,

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we're going to jump over to the world

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settings and the strength of it.

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We're going to bring up to a value of 0.2.

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This will just make sure that

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the outside is a little bit brighter.

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We can see the chairs a lot better

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now and the whole thing just looks better.

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Let's grab the lights on the exterior,

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these lights right here for the plants.

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And we're going to change a couple of settings here.

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So we'll jump over to the settings.

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And the first thing that I'll do is

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I'll bring the strength up to 100.

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And I also want the blend to be bigger.

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So I'm going to drag the blend up all the way,

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probably let's go with a value of one.

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And then for the sides,

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I also want to drag those up so

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they're going to be a bigger spread.

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Something like that, I think will look better.

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Just so we can see those lights a little bit better.

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Then finally, we're going to fix the interior.

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So let's go into wire-frame.

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And then I will select the light over here

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and press Period at to zoom in on it.

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As you can see, this thing is just floating there.

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It's not on a ceiling or anything.

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So let's fix that.

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We're going to select both of those objects will

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go into side view by hitting three.

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And I'll also grab this light and

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the lamp and de-select the window.

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And I don't think I ever mentioned it,

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but to de-select with box alive to

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you can press B and then draw with

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the middle mouse button to

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de-select an object that's very useful.

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Then we'll click and drag and place it on the ceiling.

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We'll zoom in over here and then right

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about there looks good.

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Let's go into camera view and check what that looks like.

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So I'm going to hit 0, Z and go into rendered view.

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If we then press Z and toggle or village,

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you can see those lights are gone,

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which actually I think looks a bit better.

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There we go.

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And I'm also going to

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change the material on these things.

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So I'm going to select those lights on the stairs.

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We're going to jump over to the Material tab.

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You can see that this material is using

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the same material over here.

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So if I select this object,

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you can see it's using that light material.

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So I don't want to change this one.

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I think that one looks pretty good.

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So what we're gonna do is select this object.

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And then we're going to hit that

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too to create a new material.

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We'll call this stair lights.

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And as for the strength of this,

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so we're going to bring it down to,

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let's try, let's try 25.

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Let's just cut it down by half.

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And then we'll go into a rendered view

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to see what it looks like.

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That looks pretty good. I might want

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to go even lower. Let's try 20.

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And then for the color,

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we're also going to bring it over to a nice orange,

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more of an orange color, something like that.

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And I think that's just going to look a bit better.

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And there we go, That looks pretty good.

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So a lot of the time when you're working

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with big scenes like this is,

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I will do about like

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five or six renders before

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I'm happy with the final result.

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And actually I think those lines are a bit too orange,

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so I'm going to actually bring the saturation down.

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So you can do that by going over to

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the saturation value right here in

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the color and bring it down

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just a little bit, something like that.

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I think that will actually look a bit better.

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So now let's jump over to our render one more time

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and then double-check that those are

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the settings that we want to change.

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So to do that, you can press

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F to bring back your original render.

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So you can see here we change

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those lights are going to be a bit brighter.

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We change these lines and

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those lines are actually in the ceiling.

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Now, the background is going to be

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brighter and the interior

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is going to be brighter as well.

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So you can go over your scene and pick if

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there's anything else that you want to change.

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If you're happy with the final results,

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we can go ahead and render this out.

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I'm going to jump over to slot t2.

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And you can do that by hitting two on your keyboard or

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coming up to this menu and then selecting a slot t2.

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This will allow us to render it and then

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preview what the before and after it looks like.

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So now that we've selected a slot t2,

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we are ready to render.

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I'm going to press Control S to save my project.

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And then we'll jump over to

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the render and then click on Render Image.

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This should only take a minute or two since we're

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rendering at a 1000 samples with cycles x.

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So once this is done, we will take a look at it.

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The render has finished and here is our result.

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Now to preview the previous render to this render,

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we're going to press 1 on the keyboard.

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So this is the previous render.

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You can see everything is much darker and

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the colors are not as saturated.

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And then if we go to slot

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t2 by hitting two on our keyboard,

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this is the second render that we've created,

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and as you can see, it looks a lot better.

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The interior pops a lot more.

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There's a lot more colors.

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The brightness is a lot better.

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And I think it just looks overall

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much better than the first result.

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So we'll do that one more time. Here is the first one,

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and here is the second one.

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At this point you can exit out

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of this window and jump over to

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the compositing workspace and then

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change a couple of settings if you wanted to.

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So if you want the vignette to be darker,

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you can drag that this way.

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The corners are going to be darker just slightly,

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which I'm going to go with a value of 0.6.

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So I'm going to bring it up just a little bit

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because the scene is overall brighter.

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As for the color balance,

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I'm going to set the color of

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the shadows to be a little bit more blue.

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And then the midtones, I'm going to bring

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more over to a yellow color.

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So we're going to preview what that looks like.

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I'm going to hit M to mute that note.

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And this is the before,

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and then this is the after with the color correction.

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And I think it looks a lot better.

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It might be a bit too red,

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so I might go over to more of a yellow color,

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something like that might be pretty good.

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And then for the highlights, I'm also going to go

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over to more of a yellow color.

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And then maybe drag them up just a tiny bit.

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There we go. So this is a before.

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This is the after with the color correction.

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And that looks pretty nice

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if you don't really like how red the interior looks.

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Another thing that you can do is

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go over to color and then

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add in a RGB curves right here.

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If we place it between the

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color balance and the Gamma node,

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we can switch the mode over to

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the red channel and then just

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drag this down and just slightly.

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And that will help reduce some of the red colors,

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which actually I think that looks a lot better.

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You can also go over to the color mode and

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driving entire thing up

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just slightly and that will brighten it.

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And there we go.

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So now let's take a look at it from the before and after.

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We'll Control Shift left-click on the render layers.

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This is the before,

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and then this is the after width, the color correction.

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So now at this point we can save this project.

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We can press F 11 to go back into the rendered view.

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So here is our render with

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the previous compositing nodes.

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And you can see it's a bit too red.

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But if we grab the menu here and type in the word viewer,

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we can select the viewer node.

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And this is the after.

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And I think that looks a lot better.

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We can then press Shift Alt S to save this project,

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and then I will call it final render.

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And then two, since that we

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already rendered one image. You can see it right here.

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Final render one. I'm going to render

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this one as a final render too,

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so we can keep everything organized.

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Then you can click on Save As image.

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And there we go, That looks much better.

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So here is the before and after with

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our previous render and then our render now.

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And as you can see, the overall image pops a lot more.

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So again, it's very important to take

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a break from working on a scene as you can

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come back to it with a fresh mind and

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see what the problems are in that scene.

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So there you go. We've now created the modern house.

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And in the next video, I'm just going to

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talk about what is next in

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this course and some things that you

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can add to this house if you wanted to change it up.

