Hello everyone and welcome to another video.
This video, I wanted to do
some final touch ups on
our scene and make it look better.
I wanted to also mentioned the importance of taking
a break from your scene and then
coming back to it with a fresh mind.
A lot of the time when you're working with
a large-scale scene and you're working on it for hours,
you'll be blind to some of
the problems that come with it.
As you can see in this scene,
I didn't really notice when I
was working on it that the lights
inside are way too dark and they're just really dull.
They have this like white tend to him and
it just doesn't look good, so we're going to fix that.
So I wanted to mention that it is very important to take
a break from your current scene
and then come back with a fresh minds.
You can see all of the issues with it.
So here's what we're gonna do in this video.
You can see the inside is too dark,
so we're going to fix that.
I also noticed on the right side that
we have some floating lights over here,
so we're also going to fix that.
Another thing I wanted to change is these lights here.
They are basically the same brightness
as the lights on top.
And it's kind of distracting if you look over
here and your eyes are drawn to this area.
And I don't really want those things
to be the focal point.
Those are just a subtle detail that I wanted to add.
So we're also going to create a new material and drag
the brightness down on those stair lights.
Another thing is the foreground is just a bit too dark.
You can't really see these chairs over here.
You can see that they're like an outline up a chair,
but you can't really see any details on them.
So we're also going to turn up
the world settings and then
maybe fix the lines on these plants right here.
So let's go ahead and jump into it.
I'm going to exit out of this render.
And then we're going to change a couple of the settings.
We'll go select one of the lines over here and remember,
since we all did it,
it's going to apply it to
every single line inside the house,
which is very useful.
We're going to jump over to these lamps settings
and the power of this,
I'm going to drag all the way up to 15.
So the inside is a lot brighter.
Then for the color, we're gonna go with
a nice orange color somewhere around here.
I think we'll look pretty good.
And as you can see already,
the interior is looking much better.
As for the world settings,
we're going to jump over to the world
settings and the strength of it.
We're going to bring up to a value of 0.2.
This will just make sure that
the outside is a little bit brighter.
We can see the chairs a lot better
now and the whole thing just looks better.
Let's grab the lights on the exterior,
these lights right here for the plants.
And we're going to change a couple of settings here.
So we'll jump over to the settings.
And the first thing that I'll do is
I'll bring the strength up to 100.
And I also want the blend to be bigger.
So I'm going to drag the blend up all the way,
probably let's go with a value of one.
And then for the sides,
I also want to drag those up so
they're going to be a bigger spread.
Something like that, I think will look better.
Just so we can see those lights a little bit better.
Then finally, we're going to fix the interior.
So let's go into wire-frame.
And then I will select the light over here
and press Period at to zoom in on it.
As you can see, this thing is just floating there.
It's not on a ceiling or anything.
So let's fix that.
We're going to select both of those objects will
go into side view by hitting three.
And I'll also grab this light and
the lamp and de-select the window.
And I don't think I ever mentioned it,
but to de-select with box alive to
you can press B and then draw with
the middle mouse button to
de-select an object that's very useful.
Then we'll click and drag and place it on the ceiling.
We'll zoom in over here and then right
about there looks good.
Let's go into camera view and check what that looks like.
So I'm going to hit 0, Z and go into rendered view.
If we then press Z and toggle or village,
you can see those lights are gone,
which actually I think looks a bit better.
There we go.
And I'm also going to
change the material on these things.
So I'm going to select those lights on the stairs.
We're going to jump over to the Material tab.
You can see that this material is using
the same material over here.
So if I select this object,
you can see it's using that light material.
So I don't want to change this one.
I think that one looks pretty good.
So what we're gonna do is select this object.
And then we're going to hit that
too to create a new material.
We'll call this stair lights.
And as for the strength of this,
so we're going to bring it down to,
let's try, let's try 25.
Let's just cut it down by half.
And then we'll go into a rendered view
to see what it looks like.
That looks pretty good. I might want
to go even lower. Let's try 20.
And then for the color,
we're also going to bring it over to a nice orange,
more of an orange color, something like that.
And I think that's just going to look a bit better.
And there we go, That looks pretty good.
So a lot of the time when you're working
with big scenes like this is,
I will do about like
five or six renders before
I'm happy with the final result.
And actually I think those lines are a bit too orange,
so I'm going to actually bring the saturation down.
So you can do that by going over to
the saturation value right here in
the color and bring it down
just a little bit, something like that.
I think that will actually look a bit better.
So now let's jump over to our render one more time
and then double-check that those are
the settings that we want to change.
So to do that, you can press
F to bring back your original render.
So you can see here we change
those lights are going to be a bit brighter.
We change these lines and
those lines are actually in the ceiling.
Now, the background is going to be
brighter and the interior
is going to be brighter as well.
So you can go over your scene and pick if
there's anything else that you want to change.
If you're happy with the final results,
we can go ahead and render this out.
I'm going to jump over to slot t2.
And you can do that by hitting two on your keyboard or
coming up to this menu and then selecting a slot t2.
This will allow us to render it and then
preview what the before and after it looks like.
So now that we've selected a slot t2,
we are ready to render.
I'm going to press Control S to save my project.
And then we'll jump over to
the render and then click on Render Image.
This should only take a minute or two since we're
rendering at a 1000 samples with cycles x.
So once this is done, we will take a look at it.
The render has finished and here is our result.
Now to preview the previous render to this render,
we're going to press 1 on the keyboard.
So this is the previous render.
You can see everything is much darker and
the colors are not as saturated.
And then if we go to slot
t2 by hitting two on our keyboard,
this is the second render that we've created,
and as you can see, it looks a lot better.
The interior pops a lot more.
There's a lot more colors.
The brightness is a lot better.
And I think it just looks overall
much better than the first result.
So we'll do that one more time. Here is the first one,
and here is the second one.
At this point you can exit out
of this window and jump over to
the compositing workspace and then
change a couple of settings if you wanted to.
So if you want the vignette to be darker,
you can drag that this way.
The corners are going to be darker just slightly,
which I'm going to go with a value of 0.6.
So I'm going to bring it up just a little bit
because the scene is overall brighter.
As for the color balance,
I'm going to set the color of
the shadows to be a little bit more blue.
And then the midtones, I'm going to bring
more over to a yellow color.
So we're going to preview what that looks like.
I'm going to hit M to mute that note.
And this is the before,
and then this is the after with the color correction.
And I think it looks a lot better.
It might be a bit too red,
so I might go over to more of a yellow color,
something like that might be pretty good.
And then for the highlights, I'm also going to go
over to more of a yellow color.
And then maybe drag them up just a tiny bit.
There we go. So this is a before.
This is the after with the color correction.
And that looks pretty nice
if you don't really like how red the interior looks.
Another thing that you can do is
go over to color and then
add in a RGB curves right here.
If we place it between the
color balance and the Gamma node,
we can switch the mode over to
the red channel and then just
drag this down and just slightly.
And that will help reduce some of the red colors,
which actually I think that looks a lot better.
You can also go over to the color mode and
driving entire thing up
just slightly and that will brighten it.
And there we go.
So now let's take a look at it from the before and after.
We'll Control Shift left-click on the render layers.
This is the before,
and then this is the after width, the color correction.
So now at this point we can save this project.
We can press F 11 to go back into the rendered view.
So here is our render with
the previous compositing nodes.
And you can see it's a bit too red.
But if we grab the menu here and type in the word viewer,
we can select the viewer node.
And this is the after.
And I think that looks a lot better.
We can then press Shift Alt S to save this project,
and then I will call it final render.
And then two, since that we
already rendered one image. You can see it right here.
Final render one. I'm going to render
this one as a final render too,
so we can keep everything organized.
Then you can click on Save As image.
And there we go, That looks much better.
So here is the before and after with
our previous render and then our render now.
And as you can see, the overall image pops a lot more.
So again, it's very important to take
a break from working on a scene as you can
come back to it with a fresh mind and
see what the problems are in that scene.
So there you go. We've now created the modern house.
And in the next video, I'm just going to
talk about what is next in
this course and some things that you
can add to this house if you wanted to change it up.