WEBVTT
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Now that we've completed this course,

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I'm going to show you how you can turn

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your render into a clay render.

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This is the Render where others only white

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materials and you can just see the models themselves.

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This is useful if you want to show this off to

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a client or some other 3D artists,

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because a lot of people like to see that.

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So let's go ahead and jump into it and I'm

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going to show you exactly how to do it.

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It's actually very easy.

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First off, let's add in a new object.

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Let's just add in a new cube.

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And then we're going to drag it off

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screen and scale it down.

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This object is just going to be

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an object to create a material for.

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So we're going to jump over to

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the Material tab and create a new material.

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And we're just going to call this clay.

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We're going to leave everything at the default values.

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The base color is set to white

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and the roughness is set to 0.5.

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And that's exactly what we want.

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Next one you need to do is go over to the render layers.

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It's this panel right here.

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It looks like a couple of layers.

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We're going to scroll down until we

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see the override panel here.

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We're going to open up this panel.

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And then for the material override,

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we're going to select that clay material.

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So type in the word clay and then

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select the clay material.

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Now what happens is if we press

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Z and go into rendered view,

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you're going to see nothing

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but white materials, as you can see.

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Now you could render this out,

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but I also want to be able to see the interior.

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So what we're gonna do is actually select

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all of the windows like

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this and then go into edit mode.

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We're going to press Alt a to deselect

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everything and then jump over to the material,

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tap with the glass material selected,

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click on Select, and that will select

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all of the phases of width that material.

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We're going to move these faces out of the way so we can

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actually see the interior of our house.

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So I'm going to press a G and Z and then

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type in negative 10 and enter.

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Make sure you remember what number you press.

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You can move those back up once you are done.

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So now what happens is if we press

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Z and go into rendered view,

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we can see the interior of

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our house and that looks a lot better.

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At this point, we can render it out.

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So I'm gonna go out of edit mode and

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make sure that you remember the number that you pressed.

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We moved it down by 10.

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So once we're done, we're going to move it back up to

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positive 10 along the z-axis.

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I'm going to save my project and then

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press F at 12 to render this out.

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And there we go. Our render has now finished.

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And here is the result.

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As you can see it is using

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those nodes that we did in the last video.

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So if we jump over to the compositing space,

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you might want to change some of these nodes.

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Like for example, if you don't really

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like how blue it looks,

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you could turn down

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the saturation and you can do this by adding

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in a color and then adding a hue saturation value.

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Let's place it right here.

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If we then take the saturation down,

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it's going to make those blues disappear.

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And this is more of a clay render.

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Probably somewhere around a value of

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0.7 is probably good.

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Make sure you delete this laura.

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You remove it when you're

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actually are rendering with color,

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or it's going to look a bit strange.

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So right there I think looks good.

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I'm going to press F11.

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And then underneath the menu

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right here we're going to type in Viewer.

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And then we can save this image,

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suppress Shift Alt and S to save it.

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And we're going to call this clay render and final one.

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And then I'm going to click on save as image.

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But there you go.

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Now we're gonna go ahead and fix our render.

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So I'm going to Control S to save my project.

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And I'm going to select this node right here,

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press Alt D and move it out of the way.

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Then we're going to jump over to the layout.

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And we're going to fix the windows first.

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So we're going to select all of the windows down here,

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select them all, go into edit mode.

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And then we'll press G, z,

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and we moved it down by 10.

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So we need to move it up by 10.

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We're going to type 10 and enter.

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There we go. Now that the windows are fixed,

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we can remove the clay render.

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So I'm going to jump over to the render layers,

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scroll down to the override and then just click on

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that little x to get rid of that material override.

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And now it will,

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everything will be back to normal

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with all of the regular materials.

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So that is how you turn your render into a clay version.

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This is very useful for adding it to

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your portfolio along with the colored version as well.
