Hello,
everyone.
And in this video I'll be showing you how to get a view.
Port Clay render using workbench.
Now workbench is a new render engine that is mostly used for modelling our sculpting,
and I'll be showing you exactly how it works.
Unfortunately,
you can't really do a clay render using a B.
There's no option to override all of the materials.
So what we're gonna do is switch over to the work bench and get a very cool render using
that.
So what we first need to do is go over to the Render engine right here and switch over to
workbench.
And here is what our current scene looks like.
If we brought Z,
we are in rendered view and over in the settings weaken.
Tweak this to be exactly what we want.
So it's first president and go tog overlays,
so we don't see any of the lamps,
just the basic scene.
The first thing that we have here is the runner samples,
and if I zoom in a little bit,
you can see that the edges not very smooth.
It's a little bit jittery now.
That is what the render samples does.
If I bring this all the way up to 32.
It will smooth out all the edges and it will look a lot better.
So let's go with the render sample of 32.
Underneath that we have the lighting.
Here is where you can get some interesting results.
We have a bunch of different presets for the studio lighting.
You can enable a madcap,
which I'm gonna do.
And I'm going to select this one right here.
I think this one looks pretty nice.
And then underneath that we have the color.
Here is where you can change every single object to be exactly one color.
So if I select single,
it'll change everything to this white color that we select right here.
Or you can change this to be what you want.
You can also select object will which will display the object color.
Random will select random colors,
vertex texture,
all of this other things.
I like just using single because we're going for a clay version.
So let's select single and underneath that we have options for back face cooling,
which will enable the the back face of an object to be transparent in this case.
Since all of our meshes are usually closed.
We don't really see this,
So we're gonna leave it off.
X ray will enable us to see through the mesh,
and you won't see anything until we render it.
So I'm gonna press that in little press F 12 to render out an image.
And here we can see it's all transparent.
I'm gonna go ahead and uncheck x ray because I don't want that in the final render and I'm
gonna turn on a shadow.
This will enable stab shadows in our scene.
And the direction of the lighting is coming down this way so you can see a small shadow
right there and then cavity.
Here is where you can get some interesting results.
The world space.
You can change these values,
so if you want more of a dark color in the corners,
you can turn that up or down The valley will do the exact same thing as you can see there,
up or down,
you can just play run these values.
Usually the default values were perfectly fine.
You can enable depth of field,
so whatever your camera is focused on,
that will have an effect and then outline.
Here is where you can get some interesting results.
If I turn that on and I consult the color by changing this if you change it over to a blue
color,
it will give you this effect.
I'm just gonna leave it as black for now because I think that looks the best and then
underneath film.
If you want a transparent background,
you can go ahead and turn that on and you can see the background is now transparent and
then finally,
underneath color management.
All of these options are right there if you want to.
So if you wanted medium high contrast something like that,
those options are there for you.
And now that we've set up our settings,
we can go ahead and hit F 12 to render out an image.
And there we go.
We now have a view port render of are seen.
Now,
since we are using the composite,
he knows we might want to tweak those just a little bit,
so we don't have that glare right in the middle.
But that is basically how you render a clay version using TV or workbench.
Let's go ahead and go over to slot one by hitting one on the number pad,
and then we can switch over to the review Ranger engine.
But switching over here to E V and all of our settings are still there.
And we compress F 12 to render out an image.
And there we go.
So this is our render using TV,
and this is a render using workbench.
So there you go.
That is how you render out a clay vers and using cycles and e v and workbench.