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Hello,

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everyone.

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And in this video I'll be showing you how to get a view.

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Port Clay render using workbench.

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Now workbench is a new render engine that is mostly used for modelling our sculpting,

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and I'll be showing you exactly how it works.

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Unfortunately,

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you can't really do a clay render using a B.

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There's no option to override all of the materials.

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So what we're gonna do is switch over to the work bench and get a very cool render using

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that.

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So what we first need to do is go over to the Render engine right here and switch over to

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workbench.

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And here is what our current scene looks like.

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If we brought Z,

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we are in rendered view and over in the settings weaken.

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Tweak this to be exactly what we want.

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So it's first president and go tog overlays,

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so we don't see any of the lamps,

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just the basic scene.

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The first thing that we have here is the runner samples,

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and if I zoom in a little bit,

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you can see that the edges not very smooth.

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It's a little bit jittery now.

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That is what the render samples does.

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If I bring this all the way up to 32.

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It will smooth out all the edges and it will look a lot better.

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So let's go with the render sample of 32.

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Underneath that we have the lighting.

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Here is where you can get some interesting results.

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We have a bunch of different presets for the studio lighting.

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You can enable a madcap,

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which I'm gonna do.

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And I'm going to select this one right here.

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I think this one looks pretty nice.

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And then underneath that we have the color.

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Here is where you can change every single object to be exactly one color.

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So if I select single,

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it'll change everything to this white color that we select right here.

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Or you can change this to be what you want.

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You can also select object will which will display the object color.

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Random will select random colors,

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vertex texture,

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all of this other things.

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I like just using single because we're going for a clay version.

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So let's select single and underneath that we have options for back face cooling,

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which will enable the the back face of an object to be transparent in this case.

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Since all of our meshes are usually closed.

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We don't really see this,

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So we're gonna leave it off.

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X ray will enable us to see through the mesh,

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and you won't see anything until we render it.

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So I'm gonna press that in little press F 12 to render out an image.

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And here we can see it's all transparent.

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I'm gonna go ahead and uncheck x ray because I don't want that in the final render and I'm

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gonna turn on a shadow.

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This will enable stab shadows in our scene.

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And the direction of the lighting is coming down this way so you can see a small shadow

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right there and then cavity.

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Here is where you can get some interesting results.

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The world space.

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You can change these values,

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so if you want more of a dark color in the corners,

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you can turn that up or down The valley will do the exact same thing as you can see there,

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up or down,

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you can just play run these values.

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Usually the default values were perfectly fine.

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You can enable depth of field,

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so whatever your camera is focused on,

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that will have an effect and then outline.

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Here is where you can get some interesting results.

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If I turn that on and I consult the color by changing this if you change it over to a blue

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color,

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it will give you this effect.

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I'm just gonna leave it as black for now because I think that looks the best and then

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underneath film.

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If you want a transparent background,

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you can go ahead and turn that on and you can see the background is now transparent and

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then finally,

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underneath color management.

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All of these options are right there if you want to.

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So if you wanted medium high contrast something like that,

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those options are there for you.

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And now that we've set up our settings,

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we can go ahead and hit F 12 to render out an image.

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And there we go.

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We now have a view port render of are seen.

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Now,

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since we are using the composite,

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he knows we might want to tweak those just a little bit,

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so we don't have that glare right in the middle.

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But that is basically how you render a clay version using TV or workbench.

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Let's go ahead and go over to slot one by hitting one on the number pad,

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and then we can switch over to the review Ranger engine.

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But switching over here to E V and all of our settings are still there.

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And we compress F 12 to render out an image.

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And there we go.

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So this is our render using TV,

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and this is a render using workbench.

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So there you go.

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That is how you render out a clay vers and using cycles and e v and workbench.

