Hello everyone and welcome to a new section.
In this section we're going to learn how to model
the 3D bed that we imported into our scene.
This is actually pretty easy to model.
We're just going to extrude a couple of cubes out,
bevel some of the edges and then add in a mattress.
From there we're going to learn how to add in
a cloth simulation for
a blanket and learn how to create pillows.
And finally, we'll finish it out by learning how to
create a really easy fabric material.
So let's go ahead and get started.
I'm going to press N and we're going to
set the dimensions of r cubed.
For this cube, I wanted to be a little bit smaller,
so I'm going to press S and Z and make it pretty skinny.
This is going to be the frame of the bed,
somewhere around there is probably good.
Then we're going to extrude it along the x and the y.
So for the x, I'm actually going to bring it down.
Let's go with a value of 1.72 and enter.
As for the y, we're going to go into side view by hitting
three on our keyboard and we're
going to extrude it out manually.
So go into edit mode and
then press Z and go into wireframes.
We can see what we're doing.
Let's go ahead and box the light to the left side.
And what we're gonna do here is use the spin tool
create to create this effect
where it comes down like this.
So to do this, It's based on where the cursor is.
To line up the cursor.
You can move your cursor right about here and hold Shift,
and then right-click to place
the 3D cursor right at that position.
You want to line it up with this side.
From here we can select the Spin tool in our toolbar.
And then all you have to do is click
right there to create a spin.
Before you do anything else,
make sure you open up this panel
and currently it's in the wrong direction,
it's going along the z-axis.
That's not what we want.
So set that down to 0.
And then we're going to bring the xs
up a little bit right about there.
And then from this point you can
actually adjust where this is.
So what we can do is select
this and then move it into place.
I'm going to hold control and go 90 degrees.
Just like that.
You can see here the angle is set to 90.
The stamps is how good it will look.
Let's bring this up just a little bit.
So we have more geometry.
Let's go with a value of about 18.
So it's nice and smooth on this corner.
Then at this point we can press E to
extrude and just extrude it down just a little bit.
Let's go on the other side and do the same thing.
I'm going to select this end and then I'll move
it along the y so it's a little bit
longer, right about there.
And then I'll press E to extrude,
extruded outwards, place it
there and then this part is going to be a leg.
So I'm going to select the bottom half,
e to extrude and an extrude it downwards.
Let's make sure that these two
are in the exact same position.
So let's box select them.
Press S, Z, and 0,
so they're completely in line with each other.
There we go.
It looks like this one is a little bit longer,
so let's grab that end and just move it back
just slightly so they're about the same width across.
Then at this point we can select
this end and then we can do
the same thing with the spin tool.
We need to hold Shift,
right-click right there to place our cursor.
And then we can just click that plus
sign to create a new spin.
Underneath the x axis,
we're going to go up to a value of a Cisco one for now.
And then the z, we'll bring that down to 0.
So now what we can do is grab this and bring it upwards,
will hold control and place it at 90 degrees.
And there we go. That looks really nice.
Then I'll press E to extrude
one more time and drag it upwards.
Let's go out of edit mode and
take a look at the dimensions.
If we go out this way,
you can see the dimensions are a bit strange.
So what we're gonna do is press S and then x and
skill it out this way until it's
about the size that we want,
right about there looks pretty good, something like that.
Then we're going to scale the whole thing down to
go back to the dimensions that we have.
So we will go back into side view and
scale it down until the axe is a value of about 1.7.
And now you can see the dimensions are back to 1.7
and that is the size that I want for the x location.
So now that we've done that, we're ready to
add in a Bevel modifier to this,
Let's go over to the Modifier tab,
click Add Modifier and select bevel,
press Control a and apply the scale so everything scales
correctly and then bring down
the amount and you can hold Shift to go precise.
We'll go right about there
and then we'll bring up the segments.
You can also right-click and shade it smooth.
And there we go. That looks pretty good.
Let's now add an a mattress.
I'm going to press Shift a and an,
a new cube will go into top view
by hitting seven and then place this right in the middle.
We'll drag it this way.
Scale it down a little bit.
Go into front view by hitting one and scale this
along the z as well until it's the size that we want.
Here you can decide if you want
a really thick mattress or a skinny one.
We need to also scale it along the y.
And as you can see now,
since we are messing around with the scale,
the size of this bed is a little bit strange,
so let's go ahead and fix that.
And we're gonna go into side view,
select the bed, and then I'll just move this part out.
So I'll press G and Y and drag
it out this way so it's a bit longer.
Then we can select our cube
and then place it back in our scene.
Scale it down a little bit more.
Once you're happy with the size, you can select it,
click Add Modifier and add in a Bevel modifier.
Once again, let's press Control a and
apply the scale and then bring down the amount.
And since this is a mattress,
I do want a little bit more rounded edges than usual,
will bring up the segments to around five.
Maybe even give it the bevel a little bit more,
something like that, then you can
right-click and shade it smooth.
You don't really need to worry
about this mattress too much
because it's going to be covered by a blink at anyways,
we're probably around there is good.