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Hello,

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everybody.

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And welcome to a new section in this section.

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We're going to be creating a tree in Blender 2.8 will be using an add on called the sapling

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and on,

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and we will start creating the tree with some different settings and getting it looking

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just right,

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and then we'll move on to the material,

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the leaves,

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and then we'll render it out.

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The first thing that will do in this video,

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though,

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is enable that add on,

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so go up to edit down to preferences and then in the search bar underneath the add ons.

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You're just going to type in the word sapling,

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and you should see a sampling.

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Add on right there.

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Go ahead and check that box,

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and then you're good to go.

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Next,

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go ahead and delete this cube and then per shift a and underneath curb.

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You should see a sapling tree generation out on right there.

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If you click on this,

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you'll see a tree pop into your scene,

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then over on the left.

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Here,

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you'll notice that this loads up with a bunch of different settings and values that weaken

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tweet to get our tree looking just right keep in mind,

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though,

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If you do anything like for example,

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if you select a lamp and you try to go back to those settings,

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they will disappear and he won't be able to change your treat.

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So make sure before you do anything else in your scene is you get your tree settings

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correct,

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and then you move on.

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So the first settings right here are the geometry settings and this 1st 1 is the bevel.

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This controls if you want bevel in your scene.

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So if I turn that off,

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you can see that the entire tree just becomes lines and curves.

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If I turn it back on,

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it has a three d effect.

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You can change the bevel resolution if you want to.

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I'm actually going to go up to two right there,

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and I'll leave this one at four.

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You want to be careful with this value because if you add a lot of branches,

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this will really slow down your computer.

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Then under meet the shape,

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you have a couple different presets for the different shapes that you want.

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If you want a spherical shape,

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you can change that.

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They're the one that will be using,

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though,

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is the 10 flame.

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So go ahead and select that one underneath that we have this value here.

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And if you turn this down,

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the branches will go closer to the bottom.

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If you turn it up,

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the branches will go higher.

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And so on.

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The value,

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though at 1.5 is actually perfect.

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So I'll leave it as it is.

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The branch rings controls How many rings are on your branches?

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And since we don't have a ton of branches in the scene,

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we don't really see this doing too much the random seed.

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This will just give a random variation,

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and sometimes you can get lucky and find a cool preset.

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We're gonna leave it at zero,

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though,

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because I want to do it myself.

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The scale of this,

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we're gonna be setting this to a value of six to bring that up just slightly.

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Also underneath here you have a bunch of different presets as well,

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and the one that will be playing with is the small able to go ahead and select that one,

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and we can see those settings change.

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I'm gonna set this back to six.

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Okay,

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Now that we're done with the geometry,

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we can go ahead and move onto the next one,

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which is the brands radius.

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And this controls how thick the branches are and how big the trunk is.

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If I turn up the ratio here,

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you can see what it's doing.

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It's really making the branches a lot bigger.

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I'm gonna leave it at a 10.2 the ratio scale.

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You can change this if you want to.

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This just controls how it basically does the same thing as a ratio except in a smaller

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version.

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So you can see here it just changes of the size of the branches.

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You can go ahead and turn on closed tip and this will just make sure all of the branches

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here have a closed off tip and there's no holes in the branches.

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So make sure you do that if you want to,

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you can change the roof layer,

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and this will just make your trunk right here.

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Flare up.

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I'm gonna leave it at a one,

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though,

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because I don't want that to happen next.

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Underneath the branch splitting,

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we can change some of these values and this is where we get into the angle of the branches

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,

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how tall they are on big and where they're positioned on the tree.

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The first setting that we have is the levels in this controls.

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If I turn that up to three,

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you'll notice that the branches now have a lot more branches.

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So it's taking the number of levels and then just adding to it.

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So this trunk is the first level,

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and then these branches here is the second level.

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And then if we change it to three,

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the branches will also have branches.

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This value is for how maney splits you have in your tree.

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Right now we have one.

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I'm gonna said that 20 and we can see it closes that up the trunk height.

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This controls where the branches are on your tree.

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I'm gonna leave it as it is,

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a hand that's a pretty good value.

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And the split height controls where the split is on our tree,

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and I'm just gonna leave it at its default settings.

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Here is where you can set how many branches you want in your scene.

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And for this tree,

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I'm going to go with a value of 60 branches.

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Actually,

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let's go with 70.

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I think that would be a little bit better,

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so we'll set that to 70.

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The split angle here just controls where the split is on your branches.

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As you can see,

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if I zoom in right here,

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you'll notice if I turn this up,

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those branches spread further apart.

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If I bring him in closer,

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they become closer.

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I just like it as the default of 18.

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I'll just leave it right there.

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You can move the branches around your tree if you want to.

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And you might notice there's four different values here,

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and these are for the levels up here.

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So you see,

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if I change the third level,

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nothing happens.

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If we were going to set this to three,

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then those branches would be affected.

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So the only options that we have right now since there's only two levels are the first to

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you can see this one doesn't do anything.

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This one does.

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And this one does as well.

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Once we're done editing our tree,

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I'm going to set the levels 23 But for announces,

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we're changing the values.

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I wanted to move a little smoother,

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so I'm gonna leave it at two and will change that in just a little bit.

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The next one that will go to is the branch growth.

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And here is where you can set the size of the branches and the angle of them.

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And for this you can see if I drag this up,

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you can see the angle of the first branch and hear those will grow if I want to,

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I'm gonna leave him at the default settings,

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and the one value that I will change is the down angle right here.

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I'll just drag that up slightly and the curvature.

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I'm also going to drag this down so that the branches are angled up a little bit more.

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I'm liking how our tree is looking so far.

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I might change the length of this first value to be about a 0.9,

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so it's just a little shorter,

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and I think that looks pretty good.

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Now that we've done that.

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Let's go ahead and switch back over to the branch,

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splitting and change the levels 23 And as you can see there,

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we have a lot more branches in our scene and that is looking pretty good.

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You can change it to four if you want to.

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But keep in mind,

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it will slow down your rendered time,

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and it will slow down when you're adding the material.

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Next,

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go over to the leaves and here is where we can add in the leaves.

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So what we'll do is we'll click on show leaves and then you can see all of our lives pop in

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our scene.

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And the next thing that I'm gonna do is come over here changing from a hexagon over to a

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rectangle,

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And there we go.

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We can see what this is doing to our leaves.

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Now you might be wondering why we're doing this,

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and that is because we will be adding in a texture.

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And it's a lot easier to UV unwrap a rectangle than it is a hexagon.

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So we're gonna switch it over to rectangle and for the number of leaves,

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we're gonna be setting this value to 64.

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Once we do that,

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we can see that there are a lot more leaves in our scene.

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And you know what?

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What I'll do actually is go back to the branch splitting and I am going to change it up to

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a level of four.

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And there we go.

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We can see it looks a lot more dense,

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and I actually like that a little bit better.

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Okay,

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so now we're done messing with the branch settings.

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You can if you want to change the angle of the leaves.

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But I'm just gonna leave them at the default settings.

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I think that looks pretty good.

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In the next video,

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we will start you be unwrapping and adding the materials.

