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Hello,

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everybody,

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and welcome to a new section in the section.

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We're going to be creating the modern couch that you see in our scene to do this will be

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using this cube right here and adding in a modifier,

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doing a little bit of modeling.

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And then also we will be sculpting to add in some of the creases on the couch and making it

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look pretty good to start out with.

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Let's go ahead and scale down this cubes and make sure you have it selected,

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then press s.

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Then why?

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And I'll scale it down to be about this size.

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This is going to be the back rest of our couch.

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The next thing we'll do is going to edit mode and also like both of these bottom Vergis

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ease.

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Then I'll hit G.

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Then why?

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And I'll drag amount to.

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It's at an angle.

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Something like that looks pretty good.

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Then I'll add in one Luke cut down the middle so control are at in a loop,

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cut there and then right click to snap it to the center.

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Then also add in one Luke cut down the middle so left,

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click and then right click and there we go.

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The next thing I'll do is I'll add in a multi resolution modifier.

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And what this modifier does is it will enable us to sculpt non destructively.

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Basically,

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that means if we do some sculpting,

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we can always go back to what the mesh originally looked like.

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So if we ever do too much sculpting or we don't like how it looks,

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we can always go back to what it originally wants.

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With this modifier,

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you can see it.

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It's right here.

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We can go ahead and subdivide this a couple times and you'll notice that it adds some

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geometry to our to our couch right here.

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Currently,

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though,

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I don't like how smooth it is.

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So what I'm gonna do is I'll go into edit mode and all select the edges around so all click

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there and just click all the way around here.

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Make sure you're in intellect,

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emote,

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then go on the other side and I'll just do that same thing.

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So to select all the edges around here.

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So,

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like this one and there we go.

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So we have all of the edges around our Cube.

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Then I'll press end and said Amy increase over here in the item,

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I'll set the me increase up to a value of 0.8.

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So now if we go out of that emote,

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you'll notice that our or corners are now a little bit sharper and they're not a smooth.

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So now,

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if we subbed by this again,

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we can see what it's looking like,

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and that is looking pretty good.

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All right,

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so now we're ready to do some sculpting.

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With a preview set to four and a sculpt mode set to four,

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we can go ahead and go over here and click on sculpt mode,

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and you might notice down at the bottom we have a object is non uniforms scale,

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so we need to go back into object mode,

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hit control A and apply the scale.

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Now that we've done that,

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let's go ahead and go back into sculpt mode,

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and now we can add in some some sculpting increases and wrinkles and all that stuff.

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You might notice that when you move around the scene,

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it changes back to its original form,

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and this does not look that good.

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It's really hard to sculpt and navigate at the same time,

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and to fix that,

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you need to go over to the tool panel and underneath the options,

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turn off fast navigation.

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With that turned off,

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we can see that if we move around the scene,

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it stays the way it is right now.

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I am using the draw brush with a strength.

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I'll turn that down to a value of,

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like,

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0.1 or so.

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So roughly around there.

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And now if I just paint,

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you can see that it adds some geometry to our mess right here.

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I'm gonna controls the that,

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and I'm also gonna turn off cemetery.

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Because if we were to let me turn up the strength,

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you can see it a little bit better.

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If I paint here,

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you'll notice it paints it on the other side as well.

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I don't want that.

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I want it to be kind of random,

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So I'm gonna turn off cemetery along the X With that turned off,

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I'm going to set the strength of a little bit lower.

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Then I'm gonna hold control and click right here,

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and we can add in some geometry.

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You can see it is a little bit indented right there.

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You can kind of see it,

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and I'm gonna make this look like it's been used quite a bit that there's a little bit of

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an in debt right here.

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So control just kind of click something like that.

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There we go.

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Just making it look kind of random.

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Doesn't have to be perfect.

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That looks pretty good.

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And if you ever do too much,

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you can always go to your smooth brush,

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which is this one right here and then kind of smooth that out.

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Now that we've done that,

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I'm going to subdivide this one more time.

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So we go to five subdivisions rather than four.

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So hit,

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subdivide.

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And make sure the preview is set to five as well.

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And you might notice that the edges look a little bit weird.

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And to fix that,

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I'm gonna use the smooth brush and just kind of smooth out those edges and that wolf help

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make it look a little bit better somewhere around there.

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Looks good.

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Okay,

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All the edges are now smooth.

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And now what I'm going to do is selected my draw brush,

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and I'm going to set the strength to a value of point to and then I'll just zoom in here

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and you can press to size up and size down the brush.

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And I'm just going to zoom in on the corner right here and just give this increases of

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something like this.

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It doesn't have to be perfect is kind of something like that.

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Looks pretty good just to give it some creases like that.

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You can hold control to take away,

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and there we go.

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That looks pretty good.

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We'll go underneath here and do the same thing.

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So just add in some creases holding control you can take away and then left Click Teoh to

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draw.

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Okay,

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that looks pretty good.

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And what I'll do now is just kind of smooth it out.

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I mean,

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I selected the smooth brush and I'll just kind of smooth out,

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so they're not as crazy.

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Once you're happy with how it looks,

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you can go ahead and go back into object mode,

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and then we'll duplicate this a couple times and move it along.

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So going to front view and also right click and go shade smooth or press w and go shaped

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smooth.

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So once you do that,

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hit old d X and move it along and I'll place it right there.

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Hit multi again X,

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Move it along right there.

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Looks pretty good.

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Zoom in and just make sure there we go.

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And the next thing we'll do is going to side view,

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suppress three on your number pad and then all shifty this press are to rotate off,

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rotated 90 degrees and all position it right here,

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going to an emote and then praise E and go into wire frame.

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I'm going to box select these top faces right here,

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then press s Z zero and then enter.

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And then I'll press Jeezy and I'll drag it down till it's about there are so and this is

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going to be where they sit down,

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something that,

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like that,

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looks pretty good.

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And the next thing we'll do is go into edit mode box,

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select these verses than press G.

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Then why?

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And I'll drag him out until they're about here.

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Are so this is going to be like a longer,

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a longer seat.

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Something like that.

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Maybe a little bit longer.

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And there we go.

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Not too bad.

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And then I'll just duplicate this a couple times and place it over here.

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Surprise,

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shifty then X and move it along and I'll place it there.

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Then I'll go into edit mode,

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and I'll drag these faces back to run about their or so then all d X and move it along.

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Make sure you shifty this one to hear,

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or it will copy the object data and make this one short as well.

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And now we'll add in some arm rest.

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So going to top view and all add in a cube,

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so make sure you place your cursor right there and then press shift a all adding a mesh and

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then cute scale this cube down and then scale it along the y suppress s why it will scale

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it out a little bit and will place it right about there.

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The next thing I'll do is I'll cut out a hole in this cube.

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So go into top view,

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go into edit mode and press control are,

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and we'll just add in a couple who cuts right where the arm rest is right about there,

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then president going to wire frame,

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and then we'll go into Verdecia Select mode,

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and then we'll just selected both of these two.

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Vergis is back here press X and then deleted.

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Then we can see what this is doing.

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It adds a big hole in our couch.

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Now I'll go into edit mode and all add in some faces.

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So So,

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like,

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this Vergis e going to wire frame will select all of these ones here and then press F to

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fill in the face.

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We'll do this a couple more times,

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too.

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We get all of them in their F then Alz right click,

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and that will select that loop and then f and that will fill in the face.

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And you can see it kind of messed up the sculpt mode,

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and it makes it look really weird.

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So to fix that,

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I'm gonna go into top.

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You go into edit mode and I'll just box select all of these.

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Vergis is right here,

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and then I'll give them a me increase of a value of 0.8.

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So that should sharpen it up just a little bit.

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And then we need to go into a sculptor mode and just smooth it out.

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So make sure you have your smooth breast will smooth out this corner right here.

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Gol smooth out underneath along the edges here,

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and this cube is kind of in the way something is going to select it and then hide it by

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pressing H.

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Then I'll go back into sculpt mode and fix the rest of the issues.

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Once you fix that,

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you can go ahead and press alter option age to bring back your cube,

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then go into side view,

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progressing three.

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And then we'll make this cube the right side.

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So go into wire frame will go into face select mode,

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and then I'll drag this face down.

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I'll drag this face up about there,

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and then I'll add in a blue.

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Cards or hit control are well and in Lucca will place it here,

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select this face on this side and then press you to extrude and we'll extra adapt.

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And there we go.

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We can see what that is doing,

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and that looks pretty good.

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And the next thing we'll do is all.

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Make sure this is pretty smooth as well.

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So quick and modifier and then bevel hit Control A and apply the scale.

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And then I'll set the segment's up to about four and then will drag this down to about

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there,

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or so And then I'll right click and go shade smooth.

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And there we go.

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We have our arm rest.

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So now what we need to do is do that exact same thing over on this side.

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So going to top view,

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we'll select the Cube.

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And I think this cube is a little bit too far.

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So I'll go into edit mode and I'll just drag this face back till it lines up with this edge

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of of our seat right here.

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So there looks good.

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And then I'll press all d x and move it along until it's on the other side.

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Do that exact same thing that we did over here on this couch.

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So go ahead,

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emote and then just cut out a whole.

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And since I all did this rather than shifty is going to do the exact same thing on this

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middle one.

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I don't want that.

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So I'm going to delete this seat and then shifty this so we can actually change it without

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messing up this middle one.

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So now that we've done that,

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let's go ahead and cut out a whole.

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Okay,

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there we go.

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We've finished our sculpting and our modeling for this video.

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In the next video,

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we will add in the base of our couch right here and just finish out the modeling,

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and then we can move on to the materials.

