Hello,
everybody,
and welcome to a new section in the section.
We're going to be creating the modern couch that you see in our scene to do this will be
using this cube right here and adding in a modifier,
doing a little bit of modeling.
And then also we will be sculpting to add in some of the creases on the couch and making it
look pretty good to start out with.
Let's go ahead and scale down this cubes and make sure you have it selected,
then press s.
Then why?
And I'll scale it down to be about this size.
This is going to be the back rest of our couch.
The next thing we'll do is going to edit mode and also like both of these bottom Vergis
ease.
Then I'll hit G.
Then why?
And I'll drag amount to.
It's at an angle.
Something like that looks pretty good.
Then I'll add in one Luke cut down the middle so control are at in a loop,
cut there and then right click to snap it to the center.
Then also add in one Luke cut down the middle so left,
click and then right click and there we go.
The next thing I'll do is I'll add in a multi resolution modifier.
And what this modifier does is it will enable us to sculpt non destructively.
Basically,
that means if we do some sculpting,
we can always go back to what the mesh originally looked like.
So if we ever do too much sculpting or we don't like how it looks,
we can always go back to what it originally wants.
With this modifier,
you can see it.
It's right here.
We can go ahead and subdivide this a couple times and you'll notice that it adds some
geometry to our to our couch right here.
Currently,
though,
I don't like how smooth it is.
So what I'm gonna do is I'll go into edit mode and all select the edges around so all click
there and just click all the way around here.
Make sure you're in intellect,
emote,
then go on the other side and I'll just do that same thing.
So to select all the edges around here.
So,
like this one and there we go.
So we have all of the edges around our Cube.
Then I'll press end and said Amy increase over here in the item,
I'll set the me increase up to a value of 0.8.
So now if we go out of that emote,
you'll notice that our or corners are now a little bit sharper and they're not a smooth.
So now,
if we subbed by this again,
we can see what it's looking like,
and that is looking pretty good.
All right,
so now we're ready to do some sculpting.
With a preview set to four and a sculpt mode set to four,
we can go ahead and go over here and click on sculpt mode,
and you might notice down at the bottom we have a object is non uniforms scale,
so we need to go back into object mode,
hit control A and apply the scale.
Now that we've done that,
let's go ahead and go back into sculpt mode,
and now we can add in some some sculpting increases and wrinkles and all that stuff.
You might notice that when you move around the scene,
it changes back to its original form,
and this does not look that good.
It's really hard to sculpt and navigate at the same time,
and to fix that,
you need to go over to the tool panel and underneath the options,
turn off fast navigation.
With that turned off,
we can see that if we move around the scene,
it stays the way it is right now.
I am using the draw brush with a strength.
I'll turn that down to a value of,
like,
0.1 or so.
So roughly around there.
And now if I just paint,
you can see that it adds some geometry to our mess right here.
I'm gonna controls the that,
and I'm also gonna turn off cemetery.
Because if we were to let me turn up the strength,
you can see it a little bit better.
If I paint here,
you'll notice it paints it on the other side as well.
I don't want that.
I want it to be kind of random,
So I'm gonna turn off cemetery along the X With that turned off,
I'm going to set the strength of a little bit lower.
Then I'm gonna hold control and click right here,
and we can add in some geometry.
You can see it is a little bit indented right there.
You can kind of see it,
and I'm gonna make this look like it's been used quite a bit that there's a little bit of
an in debt right here.
So control just kind of click something like that.
There we go.
Just making it look kind of random.
Doesn't have to be perfect.
That looks pretty good.
And if you ever do too much,
you can always go to your smooth brush,
which is this one right here and then kind of smooth that out.
Now that we've done that,
I'm going to subdivide this one more time.
So we go to five subdivisions rather than four.
So hit,
subdivide.
And make sure the preview is set to five as well.
And you might notice that the edges look a little bit weird.
And to fix that,
I'm gonna use the smooth brush and just kind of smooth out those edges and that wolf help
make it look a little bit better somewhere around there.
Looks good.
Okay,
All the edges are now smooth.
And now what I'm going to do is selected my draw brush,
and I'm going to set the strength to a value of point to and then I'll just zoom in here
and you can press to size up and size down the brush.
And I'm just going to zoom in on the corner right here and just give this increases of
something like this.
It doesn't have to be perfect is kind of something like that.
Looks pretty good just to give it some creases like that.
You can hold control to take away,
and there we go.
That looks pretty good.
We'll go underneath here and do the same thing.
So just add in some creases holding control you can take away and then left Click Teoh to
draw.
Okay,
that looks pretty good.
And what I'll do now is just kind of smooth it out.
I mean,
I selected the smooth brush and I'll just kind of smooth out,
so they're not as crazy.
Once you're happy with how it looks,
you can go ahead and go back into object mode,
and then we'll duplicate this a couple times and move it along.
So going to front view and also right click and go shade smooth or press w and go shaped
smooth.
So once you do that,
hit old d X and move it along and I'll place it right there.
Hit multi again X,
Move it along right there.
Looks pretty good.
Zoom in and just make sure there we go.
And the next thing we'll do is going to side view,
suppress three on your number pad and then all shifty this press are to rotate off,
rotated 90 degrees and all position it right here,
going to an emote and then praise E and go into wire frame.
I'm going to box select these top faces right here,
then press s Z zero and then enter.
And then I'll press Jeezy and I'll drag it down till it's about there are so and this is
going to be where they sit down,
something that,
like that,
looks pretty good.
And the next thing we'll do is go into edit mode box,
select these verses than press G.
Then why?
And I'll drag him out until they're about here.
Are so this is going to be like a longer,
a longer seat.
Something like that.
Maybe a little bit longer.
And there we go.
Not too bad.
And then I'll just duplicate this a couple times and place it over here.
Surprise,
shifty then X and move it along and I'll place it there.
Then I'll go into edit mode,
and I'll drag these faces back to run about their or so then all d X and move it along.
Make sure you shifty this one to hear,
or it will copy the object data and make this one short as well.
And now we'll add in some arm rest.
So going to top view and all add in a cube,
so make sure you place your cursor right there and then press shift a all adding a mesh and
then cute scale this cube down and then scale it along the y suppress s why it will scale
it out a little bit and will place it right about there.
The next thing I'll do is I'll cut out a hole in this cube.
So go into top view,
go into edit mode and press control are,
and we'll just add in a couple who cuts right where the arm rest is right about there,
then president going to wire frame,
and then we'll go into Verdecia Select mode,
and then we'll just selected both of these two.
Vergis is back here press X and then deleted.
Then we can see what this is doing.
It adds a big hole in our couch.
Now I'll go into edit mode and all add in some faces.
So So,
like,
this Vergis e going to wire frame will select all of these ones here and then press F to
fill in the face.
We'll do this a couple more times,
too.
We get all of them in their F then Alz right click,
and that will select that loop and then f and that will fill in the face.
And you can see it kind of messed up the sculpt mode,
and it makes it look really weird.
So to fix that,
I'm gonna go into top.
You go into edit mode and I'll just box select all of these.
Vergis is right here,
and then I'll give them a me increase of a value of 0.8.
So that should sharpen it up just a little bit.
And then we need to go into a sculptor mode and just smooth it out.
So make sure you have your smooth breast will smooth out this corner right here.
Gol smooth out underneath along the edges here,
and this cube is kind of in the way something is going to select it and then hide it by
pressing H.
Then I'll go back into sculpt mode and fix the rest of the issues.
Once you fix that,
you can go ahead and press alter option age to bring back your cube,
then go into side view,
progressing three.
And then we'll make this cube the right side.
So go into wire frame will go into face select mode,
and then I'll drag this face down.
I'll drag this face up about there,
and then I'll add in a blue.
Cards or hit control are well and in Lucca will place it here,
select this face on this side and then press you to extrude and we'll extra adapt.
And there we go.
We can see what that is doing,
and that looks pretty good.
And the next thing we'll do is all.
Make sure this is pretty smooth as well.
So quick and modifier and then bevel hit Control A and apply the scale.
And then I'll set the segment's up to about four and then will drag this down to about
there,
or so And then I'll right click and go shade smooth.
And there we go.
We have our arm rest.
So now what we need to do is do that exact same thing over on this side.
So going to top view,
we'll select the Cube.
And I think this cube is a little bit too far.
So I'll go into edit mode and I'll just drag this face back till it lines up with this edge
of of our seat right here.
So there looks good.
And then I'll press all d x and move it along until it's on the other side.
Do that exact same thing that we did over here on this couch.
So go ahead,
emote and then just cut out a whole.
And since I all did this rather than shifty is going to do the exact same thing on this
middle one.
I don't want that.
So I'm going to delete this seat and then shifty this so we can actually change it without
messing up this middle one.
So now that we've done that,
let's go ahead and cut out a whole.
Okay,
there we go.
We've finished our sculpting and our modeling for this video.
In the next video,
we will add in the base of our couch right here and just finish out the modeling,
and then we can move on to the materials.