1
00:00:00,000 --> 00:00:01,070
in this video,

2
00:00:01,070 --> 00:00:03,550
we'll be adding in a base to our couch.

3
00:00:03,550 --> 00:00:04,410
To do this,

4
00:00:04,410 --> 00:00:06,610
I'm going to add in a cube suppress shift.

5
00:00:06,610 --> 00:00:08,420
Eight go to mesh and then cute.

6
00:00:08,420 --> 00:00:14,130
And then we'll position this cube underneath the couch so it has some support to go into

7
00:00:14,130 --> 00:00:16,420
the front view by pressing one.

8
00:00:16,420 --> 00:00:20,820
And then I'll press G and I'll move this cube underneath and then we'll scale this down,

9
00:00:20,820 --> 00:00:22,150
suppress S Z,

10
00:00:22,150 --> 00:00:27,240
scale it down and drag it up till it's right next to the bottom of the catch.

11
00:00:27,240 --> 00:00:28,590
There we go,

12
00:00:28,590 --> 00:00:33,190
then go into top view and will position this so press G y will dry,

13
00:00:33,190 --> 00:00:35,230
get forward right about there,

14
00:00:35,230 --> 00:00:36,230
then go into edit mode.

15
00:00:36,230 --> 00:00:39,410
I'm going to go into wire frames who can see it,

16
00:00:39,410 --> 00:00:42,230
and then I'll box select these top ver.

17
00:00:42,230 --> 00:00:43,900
Tee's press G Y,

18
00:00:43,900 --> 00:00:45,150
and we'll move him up.

19
00:00:45,150 --> 00:00:46,580
Next.

20
00:00:46,580 --> 00:00:51,050
I'll go select these side overseas and move them all the way across the couch,

21
00:00:51,050 --> 00:00:52,720
suppress G and then acts.

22
00:00:52,720 --> 00:00:54,080
Move it all the way over,

23
00:00:54,080 --> 00:00:55,750
and then we'll add in a loop.

24
00:00:55,750 --> 00:00:57,800
Cut hit control are out in the loop,

25
00:00:57,800 --> 00:00:59,850
cut and we'll move it over to the right,

26
00:00:59,850 --> 00:01:05,080
and then we'll finish out by extruding this down to about there,

27
00:01:05,080 --> 00:01:09,550
and that looks pretty good.

28
00:01:09,550 --> 00:01:15,290
Let's go ahead and move everything back just slightly and not too bad.

29
00:01:15,290 --> 00:01:20,990
Now we're going to be adding in a bevel modifier to this so hit control A and we'll apply

30
00:01:20,990 --> 00:01:21,770
the scale.

31
00:01:21,770 --> 00:01:24,450
Then go over to the modifier tab and go bevel.

32
00:01:24,450 --> 00:01:30,510
Bring this down to a value of Let's go 0.2,

33
00:01:30,510 --> 00:01:34,910
I think somewhere around there and then we'll turn up the segments to a value of two as

34
00:01:34,910 --> 00:01:35,260
well.

35
00:01:35,260 --> 00:01:38,090
Now let's create the feet of our couch to do this.

36
00:01:38,090 --> 00:01:41,190
I'm just going to be adding in a cube at the bottom of our couch.

37
00:01:41,190 --> 00:01:42,670
So place your cursor there,

38
00:01:42,670 --> 00:01:43,460
then press shift.

39
00:01:43,460 --> 00:01:49,060
They will add in a mesh and then cube scale acute down until it's about this size.

40
00:01:49,060 --> 00:01:54,410
And I'm also going to make it pretty pretty thin to press S and Z skillet down somewhere

41
00:01:54,410 --> 00:01:58,180
around there and then just place it right on the corner.

42
00:01:58,180 --> 00:02:00,050
So something like that looks pretty good.

43
00:02:00,050 --> 00:02:01,040
Next,

44
00:02:01,040 --> 00:02:02,620
we'll add in a bevel modifier,

45
00:02:02,620 --> 00:02:05,220
so go over to your modifiers tab and click bevel,

46
00:02:05,220 --> 00:02:09,620
and also make sure you apply the scale and the bevel is way too high.

47
00:02:09,620 --> 00:02:09,870
Still,

48
00:02:09,870 --> 00:02:14,860
to drag it up to about a 0.0 13 somewhere on there.

49
00:02:14,860 --> 00:02:15,410
And then we'll turn.

50
00:02:15,410 --> 00:02:18,040
The segment's up to two next.

51
00:02:18,040 --> 00:02:20,480
Duplicate this in place in on each of the corners.

52
00:02:20,480 --> 00:02:23,880
So all press all d and why drag it over this way?

53
00:02:23,880 --> 00:02:27,550
And then I'll press all the X over here.

54
00:02:27,550 --> 00:02:29,400
And you,

55
00:02:29,400 --> 00:02:34,470
why will move it up to this corner than all D and X and will move it to the other side and

56
00:02:34,470 --> 00:02:36,700
then finally will place it at the back corner.

57
00:02:36,700 --> 00:02:42,770
So all the why and we'll drag it all the way back to about there.

58
00:02:42,770 --> 00:02:44,580
Perfect.

59
00:02:44,580 --> 00:02:44,970
Okay,

60
00:02:44,970 --> 00:02:45,640
so there we go.

61
00:02:45,640 --> 00:02:46,840
The modeling is done,

62
00:02:46,840 --> 00:02:48,290
and in the next video,

63
00:02:48,290 --> 00:02:50,470
we can start creating the materials.

