in this video,
we'll be adding in a base to our couch.
To do this,
I'm going to add in a cube suppress shift.
Eight go to mesh and then cute.
And then we'll position this cube underneath the couch so it has some support to go into
the front view by pressing one.
And then I'll press G and I'll move this cube underneath and then we'll scale this down,
suppress S Z,
scale it down and drag it up till it's right next to the bottom of the catch.
There we go,
then go into top view and will position this so press G y will dry,
get forward right about there,
then go into edit mode.
I'm going to go into wire frames who can see it,
and then I'll box select these top ver.
Tee's press G Y,
and we'll move him up.
Next.
I'll go select these side overseas and move them all the way across the couch,
suppress G and then acts.
Move it all the way over,
and then we'll add in a loop.
Cut hit control are out in the loop,
cut and we'll move it over to the right,
and then we'll finish out by extruding this down to about there,
and that looks pretty good.
Let's go ahead and move everything back just slightly and not too bad.
Now we're going to be adding in a bevel modifier to this so hit control A and we'll apply
the scale.
Then go over to the modifier tab and go bevel.
Bring this down to a value of Let's go 0.2,
I think somewhere around there and then we'll turn up the segments to a value of two as
well.
Now let's create the feet of our couch to do this.
I'm just going to be adding in a cube at the bottom of our couch.
So place your cursor there,
then press shift.
They will add in a mesh and then cube scale acute down until it's about this size.
And I'm also going to make it pretty pretty thin to press S and Z skillet down somewhere
around there and then just place it right on the corner.
So something like that looks pretty good.
Next,
we'll add in a bevel modifier,
so go over to your modifiers tab and click bevel,
and also make sure you apply the scale and the bevel is way too high.
Still,
to drag it up to about a 0.0 13 somewhere on there.
And then we'll turn.
The segment's up to two next.
Duplicate this in place in on each of the corners.
So all press all d and why drag it over this way?
And then I'll press all the X over here.
And you,
why will move it up to this corner than all D and X and will move it to the other side and
then finally will place it at the back corner.
So all the why and we'll drag it all the way back to about there.
Perfect.
Okay,
so there we go.
The modeling is done,
and in the next video,
we can start creating the materials.