WEBVTT FILE

1
00:00:02.000 --> 00:00:07.000
Downloaded from
YTS.MX

2
00:00:08.000 --> 00:00:13.000
Official YIFY movies site:
YTS.MX

3
00:00:08.720 --> 00:00:12.120
(serene accordion music)

4
00:00:17.680 --> 00:00:20.200
- Do people say you
know, was this your dream

5
00:00:20.200 --> 00:00:21.400
when you set out to do a game?

6
00:00:21.400 --> 00:00:24.040
This is way beyond any
dream that existed then.

7
00:00:25.000 --> 00:00:27.760
I mean, you couldn't have
dreamt this back then.

8
00:00:27.760 --> 00:00:31.960
It, we're creating the
dream, we created the dream.

9
00:00:31.960 --> 00:00:35.720
And I feel like THPS was a huge part

10
00:00:35.720 --> 00:00:39.200
of why skateboarding is here to stay.

11
00:00:39.200 --> 00:00:40.320
Why it's in the Olympics.

12
00:00:40.320 --> 00:00:45.280
Why it's, what kids gravitate to,

13
00:00:45.280 --> 00:00:47.520
more so than team sports now.

14
00:00:47.520 --> 00:00:49.280
A big reason that I'm still here,

15
00:00:49.280 --> 00:00:52.680
that I'm still even relevant in this world

16
00:00:52.680 --> 00:00:54.560
is because of that series.

17
00:00:54.560 --> 00:00:56.600
I mean for sure it's
the reason I'm standing

18
00:00:56.600 --> 00:01:01.640
on this million dollar ramp
that I get to skate everyday.

19
00:01:02.680 --> 00:01:06.200
(skateboard wheels rumble)

20
00:01:08.560 --> 00:01:11.160
(people cheer)

21
00:01:11.160 --> 00:01:14.160
(upbeat rock music)

22
00:01:23.400 --> 00:01:24.680
♪ Tell us where you're from ♪

23
00:01:24.680 --> 00:01:26.160
♪ What you want to become ♪

24
00:01:26.160 --> 00:01:29.120
♪ And we'll say if you're OK ♪

25
00:01:29.120 --> 00:01:30.560
♪ Where did you go to school ♪

26
00:01:30.560 --> 00:01:33.080
♪ Right answer and you're cool ♪

27
00:01:33.080 --> 00:01:35.200
♪ Yeah you're the kid the whole day ♪

28
00:01:35.200 --> 00:01:36.480
♪ You get a sticker in your face ♪

29
00:01:36.480 --> 00:01:38.080
♪ Information about the case ♪

30
00:01:38.080 --> 00:01:41.320
♪ So you know your potential ♪

31
00:01:41.320 --> 00:01:42.920
♪ Don't think you can extend ♪

32
00:01:42.920 --> 00:01:44.080
♪ Don't think you can extend ♪

33
00:01:44.080 --> 00:01:46.080
♪ Just comprehend ♪

34
00:01:46.080 --> 00:01:49.680
♪ But I don't wanna hear it ♪

35
00:01:49.680 --> 00:01:52.080
♪ No it's more than I accept ♪

36
00:01:52.080 --> 00:01:57.080
♪ Cause I don't care
where I belong no more ♪

37
00:01:58.560 --> 00:02:03.560
♪ What we share or not I will ignore ♪

38
00:02:05.280 --> 00:02:10.280
♪ And I won't waste my time fitting in ♪

39
00:02:10.800 --> 00:02:15.840
♪ Cause I don't think contrast is a sin ♪

40
00:02:16.240 --> 00:02:19.400
♪ No it's not a sin. ♪

41
00:02:23.120 --> 00:02:27.120
(old school upbeat piano music)

42
00:02:33.960 --> 00:02:36.440
- Well in the 80s the skateboard scene

43
00:02:36.440 --> 00:02:38.080
had a lot of ups and downs.

44
00:02:38.080 --> 00:02:39.920
I remember when I got
into it the late 70s,

45
00:02:39.920 --> 00:02:41.720
it was pretty popular.

46
00:02:41.720 --> 00:02:45.200
Skate parks were getting
built all over the country

47
00:02:46.200 --> 00:02:48.400
specially California side.

48
00:02:48.400 --> 00:02:51.600
And then around 1980, '81, I don't know

49
00:02:51.600 --> 00:02:54.120
something happened and it
just kinda just crashed.

50
00:02:55.360 --> 00:02:57.280
And all the skate board
parks that I would see

51
00:02:57.280 --> 00:02:59.160
in the magazine were like closing.

52
00:02:59.160 --> 00:03:01.440
- You know the skate boarding
scene in the early 80s

53
00:03:01.440 --> 00:03:04.320
was raw, it was backyard.

54
00:03:04.320 --> 00:03:06.600
We went from skate parks being

55
00:03:06.600 --> 00:03:09.400
where we performed and did competitions

56
00:03:09.400 --> 00:03:12.120
to now it's backyard ramps,

57
00:03:12.120 --> 00:03:15.160
Thrasher Magazine just came out in 1981.

58
00:03:15.160 --> 00:03:20.200
Transworld and, we really took
it to a underground level.

59
00:03:22.160 --> 00:03:25.560
We were making seven hundred
bucks for first place contest.

60
00:03:26.480 --> 00:03:28.200
Just wanting a picture in the magazine.

61
00:03:28.200 --> 00:03:31.360
But you know what to us, it
was like a million bucks.

62
00:03:31.360 --> 00:03:35.040
And so it didn't matter, we
were going to do it regardless.

63
00:03:35.040 --> 00:03:39.160
But, we were really paving
the way for what it is today.

64
00:03:39.160 --> 00:03:40.360
- When I first started skating,

65
00:03:40.360 --> 00:03:41.920
I didn't even know other people skated.

66
00:03:41.920 --> 00:03:43.400
I didn't know anything about it cause,

67
00:03:43.400 --> 00:03:47.080
I'd grew on up in Alabama and
it was, pretty, pretty rural.

68
00:03:47.080 --> 00:03:50.000
We had like pigs and
chickens and goats and stuff

69
00:03:50.000 --> 00:03:52.320
and skateboarding was like
not even on my radar so,

70
00:03:52.320 --> 00:03:54.960
if it wasn't on like the weekly episode

71
00:03:54.960 --> 00:03:57.040
of'' Dukes of Hazard, '' I
didn't know anything about it.

72
00:03:57.040 --> 00:03:59.280
- There was a couple of demos at my school

73
00:03:59.280 --> 00:04:01.520
that they'd come in on a
plexiglass ramp (chuckles)

74
00:04:01.520 --> 00:04:03.440
and, I really liked it .

75
00:04:03.440 --> 00:04:06.000
I like the transition skating and.

76
00:04:06.000 --> 00:04:08.080
But every time I, like my friends

77
00:04:08.960 --> 00:04:09.800
had a quarter pipe down the street,

78
00:04:09.800 --> 00:04:12.200
and I'd go skate and
try to skate with them

79
00:04:12.200 --> 00:04:14.320
and they would just make fun of me,

80
00:04:14.320 --> 00:04:17.480
you know it was late 70s and kids are like

81
00:04:17.480 --> 00:04:21.000
telling me that I can't skate
because girls don't skate.

82
00:04:21.000 --> 00:04:24.040
- Skating grew in the 80s because it was,

83
00:04:24.040 --> 00:04:29.000
sort of, new, flashy
activity and you know,

84
00:04:29.000 --> 00:04:30.520
skating kinda went through
an underground phase

85
00:04:30.520 --> 00:04:31.680
in the late 70s.

86
00:04:31.680 --> 00:04:34.160
And when it emerged it was
suddenly this new sport

87
00:04:34.160 --> 00:04:37.920
with acrobatics and aerials
out of swimming pools

88
00:04:37.920 --> 00:04:39.920
and it was exciting and it was irreverent.

89
00:04:39.920 --> 00:04:42.920
Kids were in to it you know,
cause their parents hated it.

90
00:04:42.920 --> 00:04:43.760
(chuckles)

91
00:04:43.760 --> 00:04:44.600
- Skating wasn't popular.

92
00:04:44.600 --> 00:04:48.000
I couldn't even begin to
use the term mainstream

93
00:04:48.000 --> 00:04:50.280
until mid 80s,

94
00:04:50.280 --> 00:04:53.160
I think 86, I don't know, whenever it was.

95
00:04:53.160 --> 00:04:56.480
But going on tour every year,

96
00:04:56.480 --> 00:04:59.080
suddenly we went from a few
people showing up at demos

97
00:04:59.080 --> 00:05:01.040
to being surrounded.

98
00:05:01.040 --> 00:05:02.400
- We kept continuous skating

99
00:05:02.400 --> 00:05:05.080
and kept promoting and kept traveling.

100
00:05:05.080 --> 00:05:07.520
We even started making videos.

101
00:05:08.720 --> 00:05:11.040
(loud bang)

102
00:05:12.800 --> 00:05:14.680
- Now this is a skateboard.

103
00:05:16.320 --> 00:05:20.360
- So the earliest videos,
Stacy Peralta, created that.

104
00:05:21.520 --> 00:05:25.080
And he turned it into, for
what it was an art form.

105
00:05:25.080 --> 00:05:28.040
And he put so much thought into it.

106
00:05:28.040 --> 00:05:30.040
Structurally it was so professional.

107
00:05:30.040 --> 00:05:33.880
The word got out, the
videos become a huge success

108
00:05:33.880 --> 00:05:37.520
and we started getting this momentum.

109
00:05:37.520 --> 00:05:39.960
We started selling
skateboard more and more.

110
00:05:39.960 --> 00:05:44.760
Bigger companies wanted to use,
the skaters in like movies,

111
00:05:44.760 --> 00:05:48.520
commercials and a contest
started happening again.

112
00:05:48.520 --> 00:05:52.080
We started doing skateboard
contests in like colossseums

113
00:05:52.080 --> 00:05:55.600
and auditoriums where
we had built huge ramps

114
00:05:55.600 --> 00:05:57.960
and people would, you know come all,

115
00:05:57.960 --> 00:06:01.080
all over the world to just try
to come and meet these pros

116
00:06:01.080 --> 00:06:04.200
that they've seen in these
videos now and those magazines.

117
00:06:05.680 --> 00:06:08.360
By the late 80s it was huge.

118
00:06:08.360 --> 00:06:10.920
(crowd cheers)

119
00:06:11.920 --> 00:06:14.200
(wheels rumble)

120
00:06:14.200 --> 00:06:16.760
(crowd cheers)

121
00:06:21.080 --> 00:06:21.920
-  All right
lets give him a big hand.

122
00:06:22.920 --> 00:06:24.440
Last run of the day.

123
00:06:24.440 --> 00:06:27.480
- There was a big
transition in the late 80s

124
00:06:27.480 --> 00:06:29.120
early 90s from vert
skating, like vert skating

125
00:06:29.120 --> 00:06:30.840
was like what was on television.

126
00:06:30.840 --> 00:06:33.600
It was like what was portrayed as the cool

127
00:06:33.600 --> 00:06:34.480
thing in skateboarding.

128
00:06:34.480 --> 00:06:36.800
But vert skating wasn't
accessible for every kid.

129
00:06:36.800 --> 00:06:38.200
Especially like myself.

130
00:06:38.200 --> 00:06:39.320
I didn't have a vert ramp.

131
00:06:39.320 --> 00:06:41.920
I had a driveway and a
street in front of my house.

132
00:06:41.920 --> 00:06:44.880
- In that time there wasn't
all these skate parks

133
00:06:44.880 --> 00:06:46.840
to go skate (chuckles), like there is now.

134
00:06:46.840 --> 00:06:48.880
So, it was such a different time

135
00:06:48.880 --> 00:06:52.320
compared to like, oh where
are we gonna skate today.

136
00:06:52.320 --> 00:06:55.280
- With all the skate park
closures in the late 80s,

137
00:06:55.280 --> 00:06:57.080
skating, the only way
skating could survive

138
00:06:57.080 --> 00:06:59.520
was if you were doing it on the streets

139
00:06:59.520 --> 00:07:01.080
because there were no facilities

140
00:07:01.080 --> 00:07:02.560
designated for skate boarding anymore.

141
00:07:02.560 --> 00:07:05.240
- Everyone just started,
kind of at a default

142
00:07:05.240 --> 00:07:07.880
just skating what they had
which was streets you know.

143
00:07:07.880 --> 00:07:09.240
You had streets in front of your house

144
00:07:09.240 --> 00:07:11.720
and everyone had like a town, a downtown

145
00:07:11.720 --> 00:07:13.840
were you lived in even if you
lived in the smallest town

146
00:07:13.840 --> 00:07:14.800
you still had a downtown.

147
00:07:14.800 --> 00:07:18.040
- So people took what they loved

148
00:07:18.040 --> 00:07:21.840
and started doing it out in the wild.

149
00:07:21.840 --> 00:07:25.080
(energetic rock music)

150
00:07:27.680 --> 00:07:29.240
♪ Don't become a hip chain ♪

151
00:07:29.240 --> 00:07:30.880
♪ Be broken ♪

152
00:07:30.880 --> 00:07:34.560
♪ But I check the substrate
to find a halo light ♪

153
00:07:34.560 --> 00:07:37.200
- Street skating started
to become like the thing

154
00:07:37.200 --> 00:07:38.560
that was very attractive.

155
00:07:38.560 --> 00:07:40.120
Where a kid could get a board
and just go out and skate

156
00:07:40.120 --> 00:07:41.680
in the streets.

157
00:07:41.680 --> 00:07:46.480
And because of that, all the
stars that were vert skaters

158
00:07:46.480 --> 00:07:49.560
really didn't have a place to perform

159
00:07:49.560 --> 00:07:52.920
because like people just
wanted to see a street skater.

160
00:07:53.840 --> 00:07:56.240
♪ Thy progeny is born today ♪

161
00:07:56.240 --> 00:07:59.040
♪ As we blow ourself away. ♪

162
00:07:59.040 --> 00:08:00.360
- No one skated vert anymore so

163
00:08:00.360 --> 00:08:02.160
we had to get really technical.

164
00:08:02.160 --> 00:08:04.160
They had to get technical in street.

165
00:08:04.160 --> 00:08:05.880
To be the best you gotta
be the most technical

166
00:08:05.880 --> 00:08:07.760
so you gotta somehow figure out

167
00:08:07.760 --> 00:08:09.200
how to fling that board around.

168
00:08:09.200 --> 00:08:11.360
Whether it would be late, early or

169
00:08:11.360 --> 00:08:13.560
both a combination of early and late.

170
00:08:13.560 --> 00:08:15.960
And getting to fling that thing
around and get back on it.

171
00:08:15.960 --> 00:08:18.440
Who cares what it looked like
to do that, you just did it.

172
00:08:18.440 --> 00:08:20.320
All the guys that I feel
like made it out of that

173
00:08:20.320 --> 00:08:23.200
made it through that, that shit storm

174
00:08:23.200 --> 00:08:26.200
was, have been able to sort
of have that understanding

175
00:08:26.200 --> 00:08:28.280
of like, this could be gone at any moment.

176
00:08:28.280 --> 00:08:29.120
Be prepared.

177
00:08:29.120 --> 00:08:31.360
- Yeah with skateboarding
it had these huge explosions

178
00:08:31.360 --> 00:08:33.640
in the 70s, and then kinda died out.

179
00:08:33.640 --> 00:08:35.920
Then it happened in the 80s again

180
00:08:35.920 --> 00:08:36.760
and then it kinda died out.

181
00:08:36.760 --> 00:08:39.120
And then the 90s, it
was just the early 90s

182
00:08:39.120 --> 00:08:41.280
it was like, I remember that time period

183
00:08:41.280 --> 00:08:44.800
where I would go out skate
boarding all around Arizona

184
00:08:44.800 --> 00:08:47.640
or Las Vegas, and be the only skater

185
00:08:47.640 --> 00:08:49.840
for you know, weeks on end.

186
00:08:49.840 --> 00:08:51.800
And if you saw another
skater boarder at that time

187
00:08:51.800 --> 00:08:54.120
you were instantly like, ''Whoa, a skater,

188
00:08:54.120 --> 00:08:55.040
like what's up homie?''

189
00:08:55.040 --> 00:08:57.080
Like we're friends you
know like (chuckles)

190
00:08:57.080 --> 00:09:00.240
like instantly friends just
because you skateboarded.

191
00:09:04.200 --> 00:09:07.600
- I was a fading vert skater so it was

192
00:09:07.600 --> 00:09:10.320
especially hard for me cause
the interest in vert skating

193
00:09:10.320 --> 00:09:12.240
had dropped off almost completely.

194
00:09:12.240 --> 00:09:15.360
And my income was getting
cut in half every month

195
00:09:15.360 --> 00:09:17.680
by my sponsors, by my royalties.

196
00:09:17.680 --> 00:09:21.160
And so I started doing whatever
I could taking on jobs.

197
00:09:21.160 --> 00:09:23.120
I had a little bit of an editing system,

198
00:09:23.120 --> 00:09:26.480
video editing system so I
would take freelance work

199
00:09:26.480 --> 00:09:27.440
doing that.

200
00:09:27.440 --> 00:09:28.720
Usually from other skate companies.

201
00:09:28.720 --> 00:09:32.320
Actually from a video game
company as well coincidentally.

202
00:09:32.320 --> 00:09:34.160
And, it was hard.

203
00:09:34.160 --> 00:09:37.280
It was super hard but I
didn't want to quite skating

204
00:09:37.280 --> 00:09:39.320
so I made it work however I could.

205
00:09:40.200 --> 00:09:42.760
(techno music)

206
00:09:44.000 --> 00:09:46.160
- There was this element of change

207
00:09:46.160 --> 00:09:49.880
but it was good because
it really made people

208
00:09:49.880 --> 00:09:52.800
think about you know, what they love

209
00:09:52.800 --> 00:09:54.280
and if they were really committed to it.

210
00:09:54.280 --> 00:09:57.240
Whether I wads truly in
love with skate boarding,

211
00:09:57.240 --> 00:09:58.480
it was a challenged.

212
00:09:58.480 --> 00:10:00.400
Was I going to quit cause the industry

213
00:10:00.400 --> 00:10:01.720
went down in my area?

214
00:10:01.720 --> 00:10:03.480
Or I'm gonna still skate anyway.

215
00:10:03.480 --> 00:10:05.160
I choose to still skate anyway.

216
00:10:05.160 --> 00:10:08.560
(heavy metal rock music)

217
00:10:48.400 --> 00:10:52.360
- I mean skating in the 90s was just raw.

218
00:10:52.360 --> 00:10:54.080
Like everybody that was doing it,

219
00:10:54.080 --> 00:10:57.520
was, you know, you were
part of a small group

220
00:10:57.520 --> 00:10:59.840
that were completely dedicated to it.

221
00:10:59.840 --> 00:11:02.280
You felt like in the 90s
everything about skateboarding

222
00:11:02.280 --> 00:11:04.200
was an us versus them mentality.

223
00:11:04.200 --> 00:11:08.440
Like, you got it and only
the people that you knew

224
00:11:08.440 --> 00:11:11.120
would understand it and
nobody else can get it

225
00:11:11.120 --> 00:11:14.760
- Street skating is now
evolving with tricks.

226
00:11:14.760 --> 00:11:17.160
From Rodney Mullins, you know, invention

227
00:11:17.160 --> 00:11:21.280
of probably two thirds
of all the street tricks

228
00:11:21.280 --> 00:11:24.680
you know, in the early 80s he
was inventing these things.

229
00:11:24.680 --> 00:11:27.440
And then by the early 90s he was actually

230
00:11:27.440 --> 00:11:29.280
even doing it in the street.

231
00:11:29.280 --> 00:11:31.320
Putting a video park that looked

232
00:11:31.320 --> 00:11:34.280
almost like a PlayStation game.

233
00:11:34.280 --> 00:11:37.480
(upbeat guitar music)

234
00:11:46.640 --> 00:11:49.320
- It was just really go get the trick.

235
00:11:49.320 --> 00:11:52.640
It doesn't matter how it
looks in terms of perfection

236
00:11:52.640 --> 00:11:55.200
of the shot, just get the trick.

237
00:11:55.200 --> 00:11:58.920
And go out and do this until you get it.

238
00:11:58.920 --> 00:12:01.080
And that was Rubbish Heap.

239
00:12:01.080 --> 00:12:04.120
We created almost
intentionally to look rough,

240
00:12:04.120 --> 00:12:08.120
and you know bad as oppose and contrast

241
00:12:08.120 --> 00:12:12.480
to the sort of slick or silky
or were very professional

242
00:12:12.480 --> 00:12:14.320
whatever you think of the "Bonus Brigade".

243
00:12:14.320 --> 00:12:16.600
The tricks, the community, the identity,

244
00:12:16.600 --> 00:12:18.480
that meant a lot.

245
00:12:18.480 --> 00:12:21.120
Where we would all work
and focus on a part

246
00:12:21.120 --> 00:12:23.640
and every little trick
you got, you focused on

247
00:12:23.640 --> 00:12:26.680
okay what next, how I can outdo that next.

248
00:12:26.680 --> 00:12:28.600
Where am I taking this?

249
00:12:28.600 --> 00:12:32.680
(upbeat electronic guitar music)

250
00:12:42.480 --> 00:12:44.600
- With the sort of underground revolution

251
00:12:44.600 --> 00:12:46.760
of street skating in the mid 90s,

252
00:12:46.760 --> 00:12:48.960
suddenly it came in to the forefront again

253
00:12:48.960 --> 00:12:50.720
because it was like, wait a second,

254
00:12:50.720 --> 00:12:53.800
these skaters are doing something new

255
00:12:53.800 --> 00:12:55.960
that you couldn't deny,
you couldn't avoid,

256
00:12:55.960 --> 00:12:58.200
because it was right
there in all the cities.

257
00:12:58.200 --> 00:13:00.560
- Skateboarding with the economy,

258
00:13:00.560 --> 00:13:02.080
it started kinda booming again.

259
00:13:02.080 --> 00:13:04.440
It started picking up
momentum and by the time

260
00:13:04.440 --> 00:13:07.240
we got to the mid 90s, it was peaking

261
00:13:07.240 --> 00:13:08.560
the mainstreams interest.

262
00:13:08.560 --> 00:13:11.800
So they wanted to create
a skateboard contest

263
00:13:11.800 --> 00:13:15.560
that puts skateboarding on the grand stage

264
00:13:15.560 --> 00:13:16.800
and that was the X games.

265
00:13:17.920 --> 00:13:21.000
(funky techno music)

266
00:13:26.280 --> 00:13:28.920
So in '95, the X games started

267
00:13:28.920 --> 00:13:31.200
and the first one was in Rhode Island.

268
00:13:31.200 --> 00:13:34.920
And it was the first kinda contest

269
00:13:34.920 --> 00:13:37.640
to put skateboarding onto
televisions everywhere

270
00:13:37.640 --> 00:13:39.760
and kinda put it into
everyone's households.

271
00:13:39.760 --> 00:13:41.760
-  Extreme
skateboarders rolled over

272
00:13:41.760 --> 00:13:42.840
the roadway.

273
00:13:42.840 --> 00:13:44.080
- When I watch it on TV, it was horrible.

274
00:13:44.080 --> 00:13:46.040
I just wanted to turn the volume down.

275
00:13:46.040 --> 00:13:47.440
It was just like what are
these guys talking about,

276
00:13:47.440 --> 00:13:48.680
this is not what we are, who we are.

277
00:13:48.680 --> 00:13:49.520
This is not our scene,

278
00:13:49.520 --> 00:13:50.720
this is not what we think.

279
00:13:50.720 --> 00:13:52.320
You know, the commentators were off,

280
00:13:52.320 --> 00:13:53.560
like everything was off about it.

281
00:13:53.560 --> 00:13:55.840
But you know, it was
exposure so how do we,

282
00:13:55.840 --> 00:13:57.320
instead of going like, oh boycott,

283
00:13:57.320 --> 00:13:59.920
you know, you go like,
how do we figure that out.

284
00:13:59.920 --> 00:14:01.520
How do we make it to where the message

285
00:14:01.520 --> 00:14:03.040
is right and we get it out there.

286
00:14:03.040 --> 00:14:04.920
And as time went by,

287
00:14:04.920 --> 00:14:06.240
they start, you know, kept going.

288
00:14:06.240 --> 00:14:07.600
They kept tweaking the event.

289
00:14:07.600 --> 00:14:09.760
And we, you know, there
was advisory boards

290
00:14:09.760 --> 00:14:10.560
that were formed.

291
00:14:10.560 --> 00:14:12.360
Tony and I were on one and, you know,

292
00:14:12.360 --> 00:14:13.800
just kinda, you know,
tryna explain to them,

293
00:14:13.800 --> 00:14:16.280
it was just this whole nother, you know,

294
00:14:16.280 --> 00:14:19.400
sports world trying to say
this is what skateboarding is

295
00:14:19.400 --> 00:14:20.520
and we're just saying, ''Hey that's cool.

296
00:14:20.520 --> 00:14:23.000
We wanna have that exposure but, this is

297
00:14:23.000 --> 00:14:23.960
what skateboarding is.''

298
00:14:23.960 --> 00:14:27.040
- Most of my run was just doing
what vertical tricks I could

299
00:14:27.040 --> 00:14:28.440
on this speed course.

300
00:14:28.440 --> 00:14:30.360
So I didn't even expect It
that long, when I had it.

301
00:14:30.360 --> 00:14:35.360
- Tony Hawk become this
poster child for the X games.

302
00:14:35.560 --> 00:14:38.000
And everybody was like you
know oh Tony Hawk, Tony Hawk,

303
00:14:38.000 --> 00:14:39.560
and he's very successful.

304
00:14:39.560 --> 00:14:40.760
And people talked like, you know,

305
00:14:40.760 --> 00:14:42.400
he had made money off of it.

306
00:14:42.400 --> 00:14:44.880
And other people that weren't
a part of skateboarding

307
00:14:44.880 --> 00:14:46.640
who may have looked at skateboarding

308
00:14:46.640 --> 00:14:49.440
as a bunch of young punks
who would never amount

309
00:14:49.440 --> 00:14:51.160
to anything or achieve anything,

310
00:14:51.160 --> 00:14:52.480
now looked at them like,

311
00:14:52.480 --> 00:14:56.160
oh wow these kids can become
something, can make money

312
00:14:56.160 --> 00:14:57.440
and are on television.

313
00:14:57.440 --> 00:14:58.760
-  His style is really

314
00:14:58.760 --> 00:14:59.760
what he's know for.

315
00:14:59.760 --> 00:15:02.480
-  Nice
50 50 across in down.

316
00:15:02.480 --> 00:15:04.840
-  Making
the hard stuff look easy.

317
00:15:04.840 --> 00:15:06.480
- I don't know if there ever a moment

318
00:15:06.480 --> 00:15:08.000
when I was like a younger kid

319
00:15:08.000 --> 00:15:10.320
where I'm like, this has to be my career.

320
00:15:10.320 --> 00:15:12.680
I was just like I saw
these dudes doing it on TV

321
00:15:12.680 --> 00:15:14.600
and, like,

322
00:15:14.600 --> 00:15:16.880
I just wanted to do it
at that level, you know.

323
00:15:16.880 --> 00:15:18.360
I wanted to be that good.

324
00:15:18.360 --> 00:15:21.800
Definitely seeing the X
games and seeing, you know,

325
00:15:21.800 --> 00:15:25.320
guys on TV and stuff
like, definitely helped

326
00:15:25.320 --> 00:15:28.760
push me in that direction
of like, oh I wanna do this.

327
00:15:28.760 --> 00:15:30.640
But, I think it was just like.,

328
00:15:30.640 --> 00:15:32.680
I wanna just be as good as them.

329
00:15:32.680 --> 00:15:35.160
And then the career
stuff kinda came later.

330
00:15:36.960 --> 00:15:39.640
(hopeful music)

331
00:16:00.400 --> 00:16:02.160
Skateboarding is
interesting and it's cool.

332
00:16:02.160 --> 00:16:04.160
It's cool to watch, its
different than everything else.

333
00:16:04.160 --> 00:16:08.040
It's creative, it's rebellious
and people enjoyed it.

334
00:16:08.040 --> 00:16:11.880
You know and the X games seemed
like they found their niche

335
00:16:11.880 --> 00:16:14.400
and they fired skateboarding
into homes everywhere.

336
00:16:31.640 --> 00:16:35.200
- A lot of these games
I knew in their arcade,

337
00:16:35.200 --> 00:16:38.280
you know, era, long before
they reached the home era.

338
00:16:39.440 --> 00:16:40.640
It was really great.

339
00:16:40.640 --> 00:16:44.560
And of course as time went on
and the extreme sports games

340
00:16:44.560 --> 00:16:47.880
became more and more
popular, eventually this game

341
00:16:47.880 --> 00:16:50.120
became a real big deal in the arcade.

342
00:16:50.120 --> 00:16:52.560
This was tremendous.

343
00:16:52.560 --> 00:16:56.800
720, 720 one of the earliest, you
know, skateboarding games.

344
00:16:56.800 --> 00:16:59.040
It was a very big deal in the arcade.

345
00:16:59.040 --> 00:17:01.880
And the reason I know from my
prospective at Twin Galaxies

346
00:17:01.880 --> 00:17:04.600
how big of a deal it was,
by the number of people

347
00:17:04.600 --> 00:17:07.880
competing to be the world record holder.

348
00:17:07.880 --> 00:17:09.920
-  Tony
what have we got here?

349
00:17:09.920 --> 00:17:12.160
- 720 by Atari, its pretty hot.

350
00:17:12.160 --> 00:17:14.120
-  So where
are you skating right now?

351
00:17:14.120 --> 00:17:15.720
- Just like around the city
and then I gotta go find a park

352
00:17:15.720 --> 00:17:16.720
to skate at.

353
00:17:16.720 --> 00:17:19.400
- I've heard you've always
been a gamer to some extent?

354
00:17:19.400 --> 00:17:20.240
- Yeah.

355
00:17:21.160 --> 00:17:24.200
Well I have played video
games since their inception.

356
00:17:24.200 --> 00:17:25.040
You know,

357
00:17:25.040 --> 00:17:27.440
since going to arcade, playing
PacMan, Missile Command.

358
00:17:28.400 --> 00:17:31.080
Having an Atari at home, you know.

359
00:17:31.080 --> 00:17:32.920
Getting into the Super Nintendo.

360
00:17:32.920 --> 00:17:35.360
So I was an arcade kid really.

361
00:17:35.360 --> 00:17:37.360
Skate games were rare.

362
00:17:37.360 --> 00:17:41.040
You know, they made 720
then they made Skate or Die

363
00:17:41.040 --> 00:17:43.400
for Commodore 64.

364
00:17:43.400 --> 00:17:45.160
California games had skateboarding in it.

365
00:17:45.160 --> 00:17:46.480
But it was few and far
between that (mumbles)

366
00:17:46.480 --> 00:17:49.720
when it was included at all
in any kind of video game.

367
00:17:49.720 --> 00:17:53.840
And I always knew that it
would be a fun platform

368
00:17:53.840 --> 00:17:55.960
to make a game, whether
it be a home console

369
00:17:55.960 --> 00:17:58.960
or a stand up arcade game.

370
00:17:58.960 --> 00:18:01.920
And eventually Top Skater came around

371
00:18:01.920 --> 00:18:03.760
and I felt like that was a
step in the right direction.

372
00:18:03.760 --> 00:18:06.640
At least it was more experiential,
standing on the board

373
00:18:06.640 --> 00:18:09.120
and you're controlling
the moves a little bit.

374
00:18:09.120 --> 00:18:11.720
But I always felt like there
was something more to it

375
00:18:11.720 --> 00:18:13.280
that could be explored.

376
00:18:14.400 --> 00:18:17.080
(guitar strums)

377
00:18:22.960 --> 00:18:25.360
(loud crash)

378
00:18:27.320 --> 00:18:28.280
- I never thought to care about,

379
00:18:28.280 --> 00:18:30.280
because Joel, Chris and I were all working

380
00:18:30.280 --> 00:18:33.160
at Malibu together and
Joel had seen people

381
00:18:33.160 --> 00:18:35.800
leaving Malibu and starting
their own companies.

382
00:18:35.800 --> 00:18:37.520
And making a lot of money doing it.

383
00:18:37.520 --> 00:18:41.120
So Joel thought, he'd do that,
he'd start his own company.

384
00:18:41.120 --> 00:18:43.440
He gathered together the
best people he could find

385
00:18:43.440 --> 00:18:45.560
which was me and Chris at the time,

386
00:18:45.560 --> 00:18:49.040
and we got a deal doing a
game called Skelton Warriors

387
00:18:49.040 --> 00:18:52.480
which was a little side
scrolling, slashing game.

388
00:18:52.480 --> 00:18:55.520
(loud bangs)

389
00:18:55.520 --> 00:18:57.440
After Skeleton Warriors we were looking

390
00:18:57.440 --> 00:19:00.480
for another project and we
got a deal doing this game

391
00:19:00.480 --> 00:19:02.640
called Big Guns for Sony.

392
00:19:05.920 --> 00:19:07.880
It didn't really work out
and Sony canceled the game.

393
00:19:07.880 --> 00:19:12.080
So we had a real, really
hard time around that period,

394
00:19:12.080 --> 00:19:14.400
where we were looking for another project.

395
00:19:14.400 --> 00:19:16.360
And then we eventually did this game

396
00:19:16.360 --> 00:19:20.320
called Apocalypse for Activision.

397
00:19:20.320 --> 00:19:22.960
(fast drumbeat)

398
00:19:25.480 --> 00:19:26.640
And that worked out really well.

399
00:19:26.640 --> 00:19:29.960
We did a very quick game,
we knocked it out in a year.

400
00:19:29.960 --> 00:19:32.520
And, after that, Activision wanted

401
00:19:32.520 --> 00:19:35.160
to continue working with us
cause it worked out so well.

402
00:19:35.160 --> 00:19:37.040
- I got approached by a PC developer

403
00:19:37.040 --> 00:19:41.200
that wanted to do a video
game based on skateboarding.

404
00:19:41.200 --> 00:19:43.240
And he had a very crude engine.

405
00:19:43.240 --> 00:19:45.440
It was all keyboard commands.

406
00:19:45.440 --> 00:19:48.800
He asked if I would go pitch this idea

407
00:19:48.800 --> 00:19:50.560
to different publishing companies

408
00:19:50.560 --> 00:19:54.520
and just came up against
a lot of hesitation.

409
00:19:54.520 --> 00:19:56.880
A lot of negativity.

410
00:19:56.880 --> 00:19:59.480
People just said you know,
skateboarding is not popular.

411
00:19:59.480 --> 00:20:01.560
Why would a skateboarding game be popular?

412
00:20:01.560 --> 00:20:05.040
He finally gave up on it and said look,

413
00:20:05.040 --> 00:20:07.240
I you know, I can't go
any further with this,

414
00:20:07.240 --> 00:20:12.000
but your name is out there now
for the video game companies.

415
00:20:12.000 --> 00:20:12.840
And he was right.

416
00:20:12.840 --> 00:20:16.280
I got a call from Nintendo
to come up and talk to them.

417
00:20:16.280 --> 00:20:17.840
They said no.(chuckles)

418
00:20:17.840 --> 00:20:19.200
I had been working with Neversoft

419
00:20:19.200 --> 00:20:21.800
on a game called Apocalypse

420
00:20:21.800 --> 00:20:25.200
And then around that time
in the halls of Activision

421
00:20:25.200 --> 00:20:26.880
there was an idea to do
a skateboarding game.

422
00:20:26.880 --> 00:20:28.800
So, we kinda got that going.

423
00:20:28.800 --> 00:20:32.200
We hired Neversoft to
start building a demo.

424
00:20:32.200 --> 00:20:34.920
And then we started looking
for who could we attach

425
00:20:34.920 --> 00:20:37.200
to that project to kinda
make it a bigger deal.

426
00:20:37.200 --> 00:20:38.960
So we were looking at some magazines,

427
00:20:38.960 --> 00:20:40.960
some personalities and it just seemed like

428
00:20:40.960 --> 00:20:43.080
Tony Hawk was the guy.

429
00:20:43.080 --> 00:20:45.920
(uplifting music)

430
00:20:52.840 --> 00:20:55.240
- I don't think there's
anybody really at Neversoft

431
00:20:55.240 --> 00:20:56.560
in the team, Joel, Chris and I

432
00:20:56.560 --> 00:20:58.360
who'd ever skateboarded before.

433
00:20:58.360 --> 00:20:59.880
So this was like a new thing to us

434
00:20:59.880 --> 00:21:02.600
and I remember Joel said,
there wouldn't be any market

435
00:21:02.600 --> 00:21:06.160
for a game like that cause it's
just a small, niche market.

436
00:21:06.160 --> 00:21:08.840
So no one was really thinking
skateboarding would be good.

437
00:21:08.840 --> 00:21:12.080
(loud crash and grinds)

438
00:21:12.080 --> 00:21:15.600
- I got a call from Take-Two
which is now Rockstar Games.

439
00:21:15.600 --> 00:21:16.760
And they wanted to work on a game

440
00:21:16.760 --> 00:21:19.280
and I liked what they were doing

441
00:21:19.280 --> 00:21:23.520
but their game seemed a little
too difficult to master.

442
00:21:23.520 --> 00:21:26.760
(relaxed guitar music)

443
00:21:29.720 --> 00:21:31.960
It was as hard as
skateboarding to learn almost

444
00:21:31.960 --> 00:21:33.640
and so I'd felt like
that's not really the,

445
00:21:33.640 --> 00:21:35.240
the hook that's gonna bring in a whole

446
00:21:35.240 --> 00:21:37.640
new audience to skateboarding.

447
00:21:37.640 --> 00:21:40.480
(thunder rumbles)

448
00:21:43.280 --> 00:21:47.160
Activision called me and said
we are working on a game,

449
00:21:47.160 --> 00:21:49.280
we heard you might be
working on another game,

450
00:21:49.280 --> 00:21:50.960
we would like you to come
see what we're doing.

451
00:21:50.960 --> 00:21:53.840
- He came in, he showed
up in like a T-shirt

452
00:21:53.840 --> 00:21:55.640
and like ripped up cargo pants

453
00:21:55.640 --> 00:21:58.640
and Activision had all these executives

454
00:21:58.640 --> 00:22:00.880
all lined up in a conference room.

455
00:22:00.880 --> 00:22:03.600
They sat Tony down and
they started showing him

456
00:22:03.600 --> 00:22:06.600
PowerPoint after PowerPoint
of like revenue this,

457
00:22:06.600 --> 00:22:09.160
and Activision that and
like, just all that stuff.

458
00:22:09.160 --> 00:22:11.560
And I could just see Tony
just sort of sinking lower,

459
00:22:11.560 --> 00:22:13.520
and lower in his chair,
just kinda, seemed like

460
00:22:13.520 --> 00:22:15.480
he was kinda bored out of his mind.

461
00:22:15.480 --> 00:22:18.120
But at the the meeting, we actually got

462
00:22:18.120 --> 00:22:21.560
to roll in the demo level
that Neversoft had created.

463
00:22:21.560 --> 00:22:22.760
And it was their, kind of first attempt

464
00:22:22.760 --> 00:22:24.880
at a skateboarding game.

465
00:22:24.880 --> 00:22:28.040
- What they actually
showed me was Bruce Willis

466
00:22:28.040 --> 00:22:30.720
with a gun strapped to
his back, on a skateboard

467
00:22:30.720 --> 00:22:32.960
riding through this wasteland.

468
00:22:32.960 --> 00:22:35.280
♪ Well I can't wait to
tell you all about her ♪

469
00:22:35.280 --> 00:22:36.800
♪ All about my new girl ♪
♪ He can't wait to tell you ♪

470
00:22:36.800 --> 00:22:37.640
♪ About his new girl ♪

471
00:22:37.640 --> 00:22:39.680
♪ And I can't wait for
you to hear me shout it ♪

472
00:22:39.680 --> 00:22:41.360
♪ All about my new girl ♪
♪ He can't wait to tell you ♪

473
00:22:41.360 --> 00:22:42.480
♪ About his new girl ♪

474
00:22:42.480 --> 00:22:44.640
As silly as that sounds,
as soon as I played it

475
00:22:44.640 --> 00:22:46.760
and I felt just some of the controls,

476
00:22:46.760 --> 00:22:48.280
I knew that was the end.

477
00:22:48.280 --> 00:22:51.600
That was intuitive, that was fun and,

478
00:22:52.600 --> 00:22:54.720
with my influence, with my resources

479
00:22:54.720 --> 00:22:56.800
we could make this
something truly special.

480
00:22:56.800 --> 00:22:59.800
(upbeat rock music)

481
00:23:05.600 --> 00:23:07.040
- When we started designing the levels

482
00:23:07.040 --> 00:23:08.920
we basically stood on
front of a big white board

483
00:23:08.920 --> 00:23:12.040
and we drew up ideas, just
off the top of our heads.

484
00:23:12.040 --> 00:23:14.800
People where just shouting things out.

485
00:23:14.800 --> 00:23:16.600
- I went to many skate shops.

486
00:23:16.600 --> 00:23:18.400
I talked to many skaters.

487
00:23:18.400 --> 00:23:22.840
I went to skating shows,

488
00:23:22.840 --> 00:23:26.360
where I met pros and talked to everybody

489
00:23:26.360 --> 00:23:29.000
and look, looked at everybodys style.

490
00:23:29.000 --> 00:23:32.240
The way they dressed,
the music they listened.

491
00:23:32.240 --> 00:23:33.880
And the culture.

492
00:23:33.880 --> 00:23:38.880
I immersed myself completely
for a period of six months.

493
00:23:39.880 --> 00:23:42.760
And this is what inspired me.

494
00:23:42.760 --> 00:23:46.440
This is what made me come
up with that specific look.

495
00:23:49.080 --> 00:23:50.040
-  This is the correct way

496
00:23:50.040 --> 00:23:51.960
to absorb the impact of a fall.

497
00:23:51.960 --> 00:23:53.160
The first thing you wanna do is

498
00:23:53.160 --> 00:23:54.920
to lower your center of gravity.

499
00:23:54.920 --> 00:23:57.880
Relax, and if you have to fall,

500
00:23:57.880 --> 00:23:59.360
just turn your head away from the fall.

501
00:23:59.360 --> 00:24:01.240
- We were trying to be realistic.

502
00:24:01.240 --> 00:24:05.120
People would say when the
skater falls off his skateboard

503
00:24:05.120 --> 00:24:06.720
he should take damage.

504
00:24:06.720 --> 00:24:08.320
You might, you know damage your ankle

505
00:24:08.320 --> 00:24:10.120
or your skateboard might get messed up

506
00:24:10.120 --> 00:24:11.680
and start going slower.

507
00:24:11.680 --> 00:24:13.320
And this has always been a problem

508
00:24:13.320 --> 00:24:15.000
with this type of video game.

509
00:24:15.000 --> 00:24:17.920
People want realism where, really

510
00:24:17.920 --> 00:24:19.680
people just want to have a fun time.

511
00:24:19.680 --> 00:24:21.400
- I was looking to make a game

512
00:24:21.400 --> 00:24:25.240
that was easy to pick up and
start playing right away.

513
00:24:25.240 --> 00:24:28.040
That you didn't have to know
a ton about skateboarding

514
00:24:28.040 --> 00:24:29.440
to get the controls.

515
00:24:29.440 --> 00:24:32.480
That you could instantly
start doing tricks

516
00:24:32.480 --> 00:24:36.880
without having some deep
knowledge of skate history

517
00:24:36.880 --> 00:24:38.440
(chuckles) or of board controls.

518
00:24:38.440 --> 00:24:40.000
So, for me, I didn't
want, I don't want to say,

519
00:24:40.000 --> 00:24:41.760
that I wanted it to be arcadic,

520
00:24:41.760 --> 00:24:43.120
I wanted it to be authentic.

521
00:24:43.120 --> 00:24:46.520
- When I came in, the game itself,

522
00:24:46.520 --> 00:24:48.800
they had started building kind of a demo.

523
00:24:48.800 --> 00:24:51.760
And they we really inspired by Top Skater,

524
00:24:51.760 --> 00:24:53.080
the Sega arcade game.

525
00:24:53.080 --> 00:24:56.800
One of the early test levels
was, like an aqueduct.

526
00:24:56.800 --> 00:24:58.680
You would skate down this river bed.

527
00:24:58.680 --> 00:25:00.280
Once you got to the bottom of it

528
00:25:00.280 --> 00:25:03.240
there was what become the warehouse level.

529
00:25:03.240 --> 00:25:04.640
It was just kind of, like just a room

530
00:25:04.640 --> 00:25:06.600
with that particular pool that was in it.

531
00:25:06.600 --> 00:25:08.680
And everybody would get to
the bottom of that level

532
00:25:08.680 --> 00:25:10.840
and then you know, in a minute

533
00:25:10.840 --> 00:25:14.880
and then just spend a
half hour in the pool.

534
00:25:14.880 --> 00:25:16.120
And that was one of those kinda moments

535
00:25:16.120 --> 00:25:17.440
where you realize, like, okay,

536
00:25:17.440 --> 00:25:18.960
this is what we wanted to do.

537
00:25:18.960 --> 00:25:20.400
(loud crash)

538
00:25:20.400 --> 00:25:21.760
(drum beats)

539
00:25:21.760 --> 00:25:24.240
(wheels roll)

540
00:25:37.240 --> 00:25:41.000
- Cool Dad, but can you do it
in a loin clothe like Tarzan?

541
00:25:41.000 --> 00:25:44.160
- I had seen a lot of,
kind of cooperate entities

542
00:25:44.160 --> 00:25:46.560
come into skateboarding and try and see

543
00:25:46.560 --> 00:25:47.960
what they could take from skateboarding

544
00:25:47.960 --> 00:25:49.000
and then they would just leave.

545
00:25:49.000 --> 00:25:51.400
And they would leave whoever,
whatever, high and dry

546
00:25:51.400 --> 00:25:53.040
and they just didn't even
care about the effect.

547
00:25:53.040 --> 00:25:55.280
The effect that they had on skateboarding.

548
00:25:55.280 --> 00:25:57.000
It was just like see how long they could

549
00:25:57.000 --> 00:25:57.920
make money off of it.

550
00:25:57.920 --> 00:26:01.120
So I the very beginning
I was leery of you know,

551
00:26:01.120 --> 00:26:02.800
the whole video game concept.

552
00:26:02.800 --> 00:26:04.880
And, you know, personally
I felt like the X games

553
00:26:04.880 --> 00:26:06.720
were a little bit cheesy and corny.

554
00:26:06.720 --> 00:26:08.000
And I felt like if this video game

555
00:26:08.000 --> 00:26:10.560
is gonna be cheesy and
corny, then everybody

556
00:26:10.560 --> 00:26:13.280
that's involved in the
game is gonna be the same.

557
00:26:13.280 --> 00:26:14.520
You know, and I knew that Tony

558
00:26:14.520 --> 00:26:16.400
was a little bit closer to the X games.

559
00:26:16.400 --> 00:26:19.080
And his persona was a
little bit more wholesome,

560
00:26:19.080 --> 00:26:22.240
and you know, a little bit more mainstream

561
00:26:22.240 --> 00:26:23.680
and, than mine was.

562
00:26:23.680 --> 00:26:26.400
So I was a little bit like
leery in the beginning

563
00:26:26.400 --> 00:26:28.520
and almost didn't even want to do the game

564
00:26:28.520 --> 00:26:30.600
because I just felt like
it was gonna be cheesy.

565
00:26:30.600 --> 00:26:32.000
- Can't even remember exactly

566
00:26:32.000 --> 00:26:33.720
how it happened but somebody called me up.

567
00:26:33.720 --> 00:26:34.960
I don't know if it was Tony Hawk

568
00:26:34.960 --> 00:26:36.560
or from somebody from Neversoft

569
00:26:36.560 --> 00:26:38.800
and they were like do you
wat to be in a video game?

570
00:26:38.800 --> 00:26:41.200
And I was just like,
at that time I remember

571
00:26:41.200 --> 00:26:43.640
I couldn't even believe it
was gonna be real you know,

572
00:26:43.640 --> 00:26:46.840
I was just like, I was amazed
by that idea, you know.

573
00:26:46.840 --> 00:26:49.680
And it was a big idea I
felt like at that time.

574
00:26:49.680 --> 00:26:51.600
I remember thinking like, thats just crazy.

575
00:26:51.600 --> 00:26:53.800
Skateboarding has got to that level

576
00:26:53.800 --> 00:26:58.360
that these major companies are
going to invest into an idea

577
00:26:58.360 --> 00:27:00.320
that's a skateboarding video game.

578
00:27:00.320 --> 00:27:03.200
And I just thought it was
the coolest thing ever.

579
00:27:03.200 --> 00:27:04.840
- They game me the list
of everybody involved

580
00:27:04.840 --> 00:27:06.600
and I kinda was like,
okay if I don't do this,

581
00:27:06.600 --> 00:27:10.920
I'm gonna be like the one
dude that isn't with his peers

582
00:27:10.920 --> 00:27:13.080
and so I kinda almost did
it because I felt like

583
00:27:13.080 --> 00:27:14.440
I didn't want to be left out because those

584
00:27:14.440 --> 00:27:18.200
were going to be household
names from this video game.

585
00:27:18.200 --> 00:27:20.440
And so I did it.

586
00:27:20.440 --> 00:27:23.640
(upbeat guitar music)

587
00:27:35.360 --> 00:27:37.600
♪ Tonight's the night
that we got the truck ♪

588
00:27:37.600 --> 00:27:39.440
♪ We're going downtown gonna beat ♪

589
00:27:39.440 --> 00:27:40.680
♪ Up drunks ♪
- Once Tony came in,

590
00:27:40.680 --> 00:27:42.640
he actually was, you know, was really good

591
00:27:42.640 --> 00:27:44.040
in terms of giving his ideas

592
00:27:44.040 --> 00:27:46.440
and giving us a lot of
feedback in the game.

593
00:27:46.440 --> 00:27:48.240
He did a lot of actual play
testing of the game himself.

594
00:27:48.240 --> 00:27:50.480
- When I first signed
up I had to teach them

595
00:27:50.480 --> 00:27:52.240
the softer ropes about
skateboarding you know.

596
00:27:52.240 --> 00:27:55.000
It was a crash course,
none of them really skated.

597
00:27:55.000 --> 00:27:57.800
Pushing out this way is
called one type of trick

598
00:27:57.800 --> 00:27:59.200
and pushing out this way
is another kind of trick.

599
00:27:59.200 --> 00:28:00.920
There's no such thing as a front side indy,

600
00:28:00.920 --> 00:28:05.280
stuff like that, I mean it
was, pretty overwhelming

601
00:28:05.280 --> 00:28:07.720
the amount of information
I had to give them.

602
00:28:07.720 --> 00:28:09.320
But they were very receptive you know,

603
00:28:09.320 --> 00:28:11.120
there are a lot of people
that are in that position

604
00:28:11.120 --> 00:28:13.400
that thought they had the upper hand.

605
00:28:13.400 --> 00:28:15.240
You know, they, the
video game is happening

606
00:28:15.240 --> 00:28:19.760
so they didn't have to
adhere to some crazy,

607
00:28:20.880 --> 00:28:24.000
demand list of making it authentic.

608
00:28:25.640 --> 00:28:28.320
(Tony chuckles)

609
00:28:29.800 --> 00:28:32.320
(wheels roll)

610
00:28:37.280 --> 00:28:40.280
the Mocap was, for one, embarrassing

611
00:28:41.720 --> 00:28:43.480
cause you're wearing a skin tight suit

612
00:28:43.480 --> 00:28:47.200
that's covered in what
looks like ping pong balls.

613
00:28:47.200 --> 00:28:50.640
That's humiliating enough
but then to be asked to do

614
00:28:50.640 --> 00:28:53.280
your absolutely most difficult
and most dangerous tricks

615
00:28:53.280 --> 00:28:55.120
while wearing that was ridiculous.

616
00:28:56.200 --> 00:28:59.240
And I got hurt a lot doing that.

617
00:28:59.240 --> 00:29:00.960
Because you're not wearing like,

618
00:29:00.960 --> 00:29:03.440
really the kinda of padding
you would usually wear.

619
00:29:03.440 --> 00:29:06.560
And it's like okay go do a 900, like what?

620
00:29:06.560 --> 00:29:08.720
- Generally I probably wouldn't have been

621
00:29:08.720 --> 00:29:11.320
too involved in the process
but I blow my knew out

622
00:29:11.320 --> 00:29:13.680
and I had to have ACL
surgery and I was on a couch

623
00:29:13.680 --> 00:29:15.560
for, you know, a long period of time.

624
00:29:15.560 --> 00:29:17.440
So that meant I had a month before surgery

625
00:29:17.440 --> 00:29:20.120
and then a month after surgery
when I was just on a couch.

626
00:29:20.120 --> 00:29:21.480
I started playing the game like crazy

627
00:29:21.480 --> 00:29:24.320
and I, you know, played
video games growing up

628
00:29:24.320 --> 00:29:25.560
but I'd never had a video game

629
00:29:25.560 --> 00:29:27.640
that I had so much interest in

630
00:29:27.640 --> 00:29:30.440
because it was like
basically, my whole life

631
00:29:30.440 --> 00:29:32.320
was around skateboarding
and now I have a game

632
00:29:32.320 --> 00:29:35.240
that has to do with every
aspect of what I do.

633
00:29:35.240 --> 00:29:36.880
And so it was so intriguing to me.

634
00:29:36.880 --> 00:29:39.640
I could still get the
satisfaction of doing tricks

635
00:29:39.640 --> 00:29:42.280
and trying things very
similar to how skating was,

636
00:29:42.280 --> 00:29:43.760
except I could do it
through the video game.

637
00:29:43.760 --> 00:29:45.880
- The only hope I had for the game,

638
00:29:45.880 --> 00:29:48.520
is that skaters would be proud of it.

639
00:29:48.520 --> 00:29:51.480
And skaters might be inspired
to buy a PlayStation,

640
00:29:51.480 --> 00:29:52.600
that was it.

641
00:29:52.600 --> 00:29:54.720
I thought that if I can get
a skater to buy a PlayStation

642
00:29:54.720 --> 00:29:56.840
and play this game, that's success.

643
00:29:56.840 --> 00:30:00.560
When we started Tony Hawks,
we didn't really think

644
00:30:00.560 --> 00:30:02.680
it was going to be a super success.

645
00:30:02.680 --> 00:30:05.080
But I think as we developed the game,

646
00:30:05.080 --> 00:30:07.560
we personally enjoyed playing it.

647
00:30:07.560 --> 00:30:09.080
I really like, you know,
jumping doing like,

648
00:30:09.080 --> 00:30:11.360
big tricks in the half pipe.

649
00:30:11.360 --> 00:30:14.160
And I was just trying to make
a game that I enjoyed playing.

650
00:30:14.160 --> 00:30:16.560
But then we started getting
focus testers coming in

651
00:30:16.560 --> 00:30:18.440
and they would start playing the game.

652
00:30:18.440 --> 00:30:20.680
And I remember these
two testers coming in,

653
00:30:20.680 --> 00:30:22.160
the first ones we did and they kept saying

654
00:30:22.160 --> 00:30:23.720
how tight it was.

655
00:30:23.720 --> 00:30:25.320
Which was like a term
I never heard before.

656
00:30:25.320 --> 00:30:27.280
Like,'' Dude, this game is really tight.

657
00:30:27.280 --> 00:30:29.680
Isn't this video game tight,''
''Yeah man, its tight.''

658
00:30:29.680 --> 00:30:31.480
So they were really like enthusiastic

659
00:30:31.480 --> 00:30:33.440
about how tight it was.

660
00:30:33.440 --> 00:30:35.280
And then the thing that really tweaked us

661
00:30:35.280 --> 00:30:37.760
to the fact that it was
going to be successful

662
00:30:37.760 --> 00:30:39.760
was when we released the demo disk

663
00:30:39.760 --> 00:30:43.120
which was a disk given
away at Pizza Hut I think,

664
00:30:43.120 --> 00:30:45.360
and at supermarket checkouts.

665
00:30:45.360 --> 00:30:47.280
The demo disk had a
bunch of small versions

666
00:30:47.280 --> 00:30:48.720
of different games on.

667
00:30:48.720 --> 00:30:50.400
And we got a lot of feedback from that,

668
00:30:50.400 --> 00:30:53.440
from people who really enjoyed
just playing that one game.

669
00:30:53.440 --> 00:30:54.680
It was just like a small segment

670
00:30:54.680 --> 00:30:55.680
and you could play two minutes

671
00:30:55.680 --> 00:30:57.560
just skating around a warehouse.

672
00:30:57.560 --> 00:30:58.360
But people really just enjoyed it,

673
00:30:58.360 --> 00:31:01.240
you know I really enjoyed
playing that little demo.

674
00:31:01.240 --> 00:31:03.480
Everybody was talking about this demo.

675
00:31:03.480 --> 00:31:06.560
And, you know, I think on that disk too

676
00:31:06.560 --> 00:31:07.680
was like a Final Fantasy game

677
00:31:07.680 --> 00:31:09.800
which at the time, would
have been you know,

678
00:31:09.800 --> 00:31:11.840
like seeling millions
and millions of copies.

679
00:31:11.840 --> 00:31:13.160
And everybody is talking about

680
00:31:13.160 --> 00:31:14.240
the Tony Hawk game on there instead.

681
00:31:14.240 --> 00:31:16.560
- You would have to put
a skateboarding game out

682
00:31:16.560 --> 00:31:18.800
and there has been a few and you're like,

683
00:31:18.800 --> 00:31:20.600
ah that's fun, but like this is weird.

684
00:31:20.600 --> 00:31:23.080
And then you get someone like
Tony Hawk, work on a game,

685
00:31:23.080 --> 00:31:25.720
specifically and you
know its gonna come out

686
00:31:25.720 --> 00:31:28.080
with that language ad that representation,

687
00:31:28.080 --> 00:31:30.440
so, immediately skateboarders were in.

688
00:31:30.440 --> 00:31:32.000
And then non skateboarders were addicted

689
00:31:32.000 --> 00:31:34.760
and that just became
you know, what happened.

690
00:31:34.760 --> 00:31:37.720
(upbeat rock music)

691
00:31:50.040 --> 00:31:51.920
♪ Jerry was a race car driver ♪

692
00:31:51.920 --> 00:31:53.760
♪ And he drove so goddamn fast ♪

693
00:31:53.760 --> 00:31:55.040
♪ He never did win no checkered flag ♪

694
00:31:55.040 --> 00:31:57.040
- Mean I don't know if there was songs

695
00:31:57.040 --> 00:31:59.080
in video games before Pro Skater.

696
00:31:59.080 --> 00:32:01.480
So when they asked us about
having a song in there,

697
00:32:01.480 --> 00:32:03.280
I don't think we knew what that meant

698
00:32:03.280 --> 00:32:06.880
because, every video game I
had I don't remember songs

699
00:32:06.880 --> 00:32:09.400
and like song songs,
they'd have a built in song

700
00:32:09.400 --> 00:32:10.760
that was coming form a chip or something.

701
00:32:10.760 --> 00:32:13.760
It was like a song from
a band or anything so,

702
00:32:13.760 --> 00:32:15.840
yeah I don't think we knew what that mean.

703
00:32:15.840 --> 00:32:18.240
I hate it when you use your
music in the video game.

704
00:32:18.240 --> 00:32:19.200
Okay, but.

705
00:32:20.120 --> 00:32:21.480
- Back in the 90s people where

706
00:32:21.480 --> 00:32:22.880
so precious about their music.

707
00:32:22.880 --> 00:32:24.880
No one wanted their music
to be in commercials,

708
00:32:24.880 --> 00:32:27.520
or movies, they just wanted it to be like,

709
00:32:27.520 --> 00:32:29.280
only the tour and only as their own.

710
00:32:29.280 --> 00:32:30.440
They didn't want to sell out or whatever.,

711
00:32:30.440 --> 00:32:33.480
it was just like, really
difficult to kind of like,

712
00:32:33.480 --> 00:32:36.480
want to do sync store
licenses for your music.

713
00:32:36.480 --> 00:32:39.560
For me, growing up with the
culture of skateboarding

714
00:32:39.560 --> 00:32:41.120
like I talked about it was a no brainer.

715
00:32:41.120 --> 00:32:43.320
I'm like of course, this
makes complete sense

716
00:32:43.320 --> 00:32:44.720
for the style and music we do.

717
00:32:44.720 --> 00:32:47.480
The ska punk song in a video game

718
00:32:47.480 --> 00:32:49.400
that supports the culture
of what were doing.

719
00:32:49.400 --> 00:32:52.400
(heavy metal music)

720
00:32:57.720 --> 00:32:59.160
- You know the song wasn't necessarily,

721
00:32:59.160 --> 00:33:01.920
it was on the radio a tiny
bit and weird markets.

722
00:33:01.920 --> 00:33:03.520
And there was video
that was sort of a seen

723
00:33:03.520 --> 00:33:06.440
but, definitely I remember noticing

724
00:33:06.440 --> 00:33:07.960
a lot of people finding out about it

725
00:33:07.960 --> 00:33:10.880
through the video game. (chuckles)

726
00:33:10.880 --> 00:33:12.080
Of course you know, down the road

727
00:33:12.080 --> 00:33:13.640
I thought it would become
like, dude I can't listen

728
00:33:13.640 --> 00:33:14.480
to that song again.

729
00:33:14.480 --> 00:33:16.920
I've heard that loop a
million times in my head

730
00:33:16.920 --> 00:33:17.760
playing the game.

731
00:33:17.760 --> 00:33:20.440
Like I love your band but I
can't hear that song again.

732
00:33:20.440 --> 00:33:22.480
Cause you know, it wasn't the whole song,

733
00:33:22.480 --> 00:33:24.040
it was just the little bit.

734
00:33:24.040 --> 00:33:24.840
So you know you could hear that part

735
00:33:24.840 --> 00:33:26.120
lopping over and over again.

736
00:33:26.120 --> 00:33:27.720
- The video game obviously
turned into something

737
00:33:27.720 --> 00:33:29.720
much bigger than I think anyone expected.

738
00:33:29.720 --> 00:33:32.440
And the soundtrack
become like a real thing

739
00:33:32.440 --> 00:33:33.880
that people like listened to.

740
00:33:33.880 --> 00:33:36.280
If you're able to have people in Sweden

741
00:33:36.280 --> 00:33:39.960
or Italy discover Southern
California punk rock in the 90s

742
00:33:39.960 --> 00:33:42.200
that they wouldn't be
able to get to otherwise.

743
00:33:42.200 --> 00:33:44.240
You know, because the internet
didn't exist back then.

744
00:33:44.240 --> 00:33:46.200
- I was getting really excited

745
00:33:46.200 --> 00:33:48.320
to be able to play it and see it.

746
00:33:48.320 --> 00:33:50.200
And I think that started
to trigger my mind

747
00:33:50.200 --> 00:33:53.680
and start to think what
is this gonna do for kids,

748
00:33:53.680 --> 00:33:56.320
like, cause they're gonna
be playing this robotically

749
00:33:56.320 --> 00:33:59.360
and its gonna, they're gonna train

750
00:33:59.360 --> 00:34:01.600
by playing this video game.

751
00:34:01.600 --> 00:34:03.480
And that was an interesting thought for me

752
00:34:03.480 --> 00:34:05.960
at that time, you know, to think that,

753
00:34:05.960 --> 00:34:09.640
this may actually affect the
evolution of skateboarding

754
00:34:09.640 --> 00:34:12.120
which ultimately it did.

755
00:34:13.640 --> 00:34:16.360
Crazy. (chuckles)

756
00:34:16.360 --> 00:34:18.200
-  X games
five in San Francisco,

757
00:34:18.200 --> 00:34:20.680
a full moon rising over the bay.

758
00:34:20.680 --> 00:34:22.600
Some of the gods of skateboarding past

759
00:34:22.600 --> 00:34:24.160
went right in there shoulder to shoulder,

760
00:34:24.160 --> 00:34:27.320
with thousands of screaming
fans who waited a long time.

761
00:34:27.320 --> 00:34:29.720
Other skaters had had their moments,

762
00:34:29.720 --> 00:34:31.000
Alan McKay drop it in there.

763
00:34:31.000 --> 00:34:33.960
But this has really become a
personal quest for Tony Hawk

764
00:34:33.960 --> 00:34:34.880
to master the trick.

765
00:34:34.880 --> 00:34:39.040
He is beating himself up
doing for a decade, the 900.

766
00:34:39.040 --> 00:34:42.080
(crowd cheers)

767
00:34:42.080 --> 00:34:44.080
-  Oh baby.

768
00:34:44.080 --> 00:34:46.160
Stomp your feet everybody!

769
00:34:46.160 --> 00:34:49.520
- Very close to the release
Activision offered me a buy out

770
00:34:49.520 --> 00:34:52.280
and future royalties for
half a million dollars.

771
00:34:52.280 --> 00:34:54.680
And I had never heard anyone even speak

772
00:34:54.680 --> 00:34:56.280
half a million dollars to me.

773
00:34:56.280 --> 00:35:01.200
And so that was incredible,
that was to me unbelievable

774
00:35:01.200 --> 00:35:04.920
but at the same time, my career had

775
00:35:04.920 --> 00:35:06.120
kinda turned around right then.

776
00:35:06.120 --> 00:35:07.720
I was making pretty good money.

777
00:35:07.720 --> 00:35:09.960
I had just bought a new house.

778
00:35:09.960 --> 00:35:11.280
I had a family.

779
00:35:11.280 --> 00:35:14.360
I, you know, I had potential

780
00:35:14.360 --> 00:35:16.800
and so I felt pretty comfortable.

781
00:35:16.800 --> 00:35:18.360
And for the first time really in my life

782
00:35:18.360 --> 00:35:22.920
I felt fairly confident in my career

783
00:35:22.920 --> 00:35:27.400
and so I declined their offer
to just see what happens,

784
00:35:27.400 --> 00:35:29.280
ride it out, I mean it
was probably the best

785
00:35:29.280 --> 00:35:30.480
business decision I ever made.

786
00:35:30.480 --> 00:35:33.000
But it seemed risky at the time, you know,

787
00:35:33.000 --> 00:35:34.520
that seems like a lot of money.

788
00:35:35.560 --> 00:35:37.160
It is a lot of money, (chuckles)

789
00:35:37.160 --> 00:35:39.320
it still is a lot of money.

790
00:35:39.320 --> 00:35:40.160
-  Tony.

791
00:35:40.160 --> 00:35:41.000
Tony.

792
00:35:41.000 --> 00:35:42.480
900!

793
00:35:42.480 --> 00:35:45.720
900!

794
00:35:45.720 --> 00:35:46.560
Oh!

795
00:35:47.560 --> 00:35:50.640
(crowd cheers)

796
00:35:50.640 --> 00:35:54.520
oh god, the closest I've
ever seen in my life.

797
00:35:54.520 --> 00:35:56.480
(crowd drowns out commentator)

798
00:35:56.480 --> 00:35:57.600
I feel like there are so many factors

799
00:35:57.600 --> 00:36:01.400
of why the first game was a success.

800
00:36:01.400 --> 00:36:04.400
First and foremost it
was, it was made well.

801
00:36:04.400 --> 00:36:07.400
It was a great game to play,
I mean that is all Neversoft.

802
00:36:07.400 --> 00:36:11.320
And yeah, I mean I landed
the 900 that summer

803
00:36:11.320 --> 00:36:13.800
by pure coincidence you know,

804
00:36:13.800 --> 00:36:16.720
three months before the game was released.

805
00:36:16.720 --> 00:36:21.760
And into the very end of the
development cycle of the game.

806
00:36:23.720 --> 00:36:26.280
(crowd cheers)

807
00:36:28.440 --> 00:36:32.160
-  Are you seeing this?

808
00:36:32.160 --> 00:36:33.840
Tony Hawk everybody!

809
00:36:36.200 --> 00:36:40.080
- Watching skateboarding
go through that stage

810
00:36:40.080 --> 00:36:43.200
of going from, okay that's
about as much as you can do

811
00:36:43.200 --> 00:36:45.960
on a skateboard to, no there's more.

812
00:36:45.960 --> 00:36:49.600
It opened up and took the
ceiling off of skateboarding.

813
00:36:49.600 --> 00:36:52.640
It said skateboarding
has not stopped here.

814
00:36:52.640 --> 00:36:55.400
I remember emailing Joel,
probably the next day

815
00:36:55.400 --> 00:36:58.200
and I said, hey do you
guys think you could get

816
00:36:58.200 --> 00:36:59.440
a 900 in the game.

817
00:36:59.440 --> 00:37:01.400
He's like, ''Already on it.''

818
00:37:01.400 --> 00:37:02.200
And it was you know, about to
be released for submission.

819
00:37:02.200 --> 00:37:05.480
You know, there's a lot
of whatever folklore

820
00:37:05.480 --> 00:37:09.280
that's like you've got the 900
then you got the video game.

821
00:37:09.280 --> 00:37:11.400
No we were working on the
video game for two years

822
00:37:11.400 --> 00:37:15.120
prior to that and there was no grand plan

823
00:37:15.120 --> 00:37:17.440
of trying to make this trick happen.

824
00:37:17.440 --> 00:37:18.360
Like are you kidding me?

825
00:37:18.360 --> 00:37:20.680
I would never have been that methodical

826
00:37:20.680 --> 00:37:22.080
about anything in my life.

827
00:37:24.440 --> 00:37:27.080
The fact that Activision
was so excited about it

828
00:37:27.080 --> 00:37:29.280
and started putting more
marketing money into it

829
00:37:29.280 --> 00:37:31.640
that gave me the sign that
it was gonna be popular

830
00:37:31.640 --> 00:37:33.880
beyond just skateboarders.

831
00:37:33.880 --> 00:37:37.160
(siren wails)

832
00:37:37.160 --> 00:37:40.160
(upbeat rock music)

833
00:37:44.600 --> 00:37:47.080
-  Tony Hawks Pro
Skater, now everyone things

834
00:37:47.080 --> 00:37:48.320
they can skate like Tony.

835
00:37:49.280 --> 00:37:51.960
(wheels rumble)

836
00:37:58.480 --> 00:38:00.880
(soft thuds)

837
00:38:07.640 --> 00:38:08.480
- I remember playing the video game

838
00:38:08.480 --> 00:38:11.160
and me and my brother
had a pool in my backyard

839
00:38:11.160 --> 00:38:14.280
and we would go out there

840
00:38:14.280 --> 00:38:17.280
and we would have our
skateboards on our hands

841
00:38:17.280 --> 00:38:19.400
and do like tricks that we would see

842
00:38:19.400 --> 00:38:21.320
like in the video games.

843
00:38:21.320 --> 00:38:22.560
And then we would think to ourselves

844
00:38:22.560 --> 00:38:23.880
like damn, I wonder if Tony Hawk

845
00:38:23.880 --> 00:38:26.560
came and skated in my pool,

846
00:38:26.560 --> 00:38:29.080
if he could do those
tricks that (chuckles).

847
00:38:29.080 --> 00:38:32.080
And now that I'm older
my pool is like that deep

848
00:38:32.080 --> 00:38:35.080
and no way, you couldn't
do anything in it.

849
00:38:35.080 --> 00:38:37.040
But it still just like inspires

850
00:38:37.040 --> 00:38:39.240
you to think outside the box, I think.

851
00:38:39.240 --> 00:38:43.160
I definitely don't think that I would be

852
00:38:44.000 --> 00:38:46.800
were I'm at if it wasn't
for that video game

853
00:38:46.800 --> 00:38:50.800
cause it definitely did
inspire me to skate more.

854
00:38:50.800 --> 00:38:54.200
Cause it was so fun to play the video game

855
00:38:54.200 --> 00:38:56.840
that it was just fun for me to skate.

856
00:38:56.840 --> 00:38:58.520
And then you know, you got older

857
00:38:58.520 --> 00:39:00.760
and then kinda phased out video games

858
00:39:00.760 --> 00:39:03.200
and just got skating you know, so.

859
00:39:03.200 --> 00:39:05.000
- Yeah, the game definitely
affected my career.

860
00:39:05.000 --> 00:39:07.320
It was one of the main things that

861
00:39:07.320 --> 00:39:08.160
got me like started I think.

862
00:39:08.160 --> 00:39:10.400
You know I was already
like super into video games

863
00:39:10.400 --> 00:39:13.800
so, once that game came
out, I just was like,

864
00:39:13.800 --> 00:39:15.800
I was all about that game.

865
00:39:15.800 --> 00:39:18.040
I spent countless hours playing that game.

866
00:39:18.040 --> 00:39:22.040
And I think that can be said
for a lot of other people too,

867
00:39:22.040 --> 00:39:25.360
just over the years,
talking to other people

868
00:39:25.360 --> 00:39:26.440
that I'm traveling with and skating with.

869
00:39:26.440 --> 00:39:28.600
They're like dude, I played that game,

870
00:39:28.600 --> 00:39:30.960
I played the shit out of that game.

871
00:39:30.960 --> 00:39:33.880
(game sounds whir)

872
00:39:35.760 --> 00:39:39.520
- It seems to me that Tony Hawk Pro Skater

873
00:39:39.520 --> 00:39:43.720
was a pioneer in the same way Pac-Man

874
00:39:43.720 --> 00:39:47.560
had pioneered the world's
love for maze games

875
00:39:47.560 --> 00:39:50.080
even though it didn't invent necessarily,

876
00:39:50.080 --> 00:39:52.000
you know the extreme sport game.

877
00:39:52.000 --> 00:39:55.160
It pioneered the incredible
community and culture

878
00:39:55.160 --> 00:39:59.200
so that could expand
further, expand wider.

879
00:39:59.200 --> 00:40:01.800
And it would allow actually more producers

880
00:40:01.800 --> 00:40:04.480
to be bold enough to embrace that genre,

881
00:40:04.480 --> 00:40:06.080
of you know, extreme sports games

882
00:40:06.080 --> 00:40:08.720
and get more and more
extreme sport games titles

883
00:40:08.720 --> 00:40:10.160
the chance to come to life.

884
00:40:10.160 --> 00:40:12.360
- I had not monetary expectations.

885
00:40:12.360 --> 00:40:15.320
I had no like, this is
gonna help skateboarding.

886
00:40:15.320 --> 00:40:17.880
Its going to educate
kids that don't skate.

887
00:40:17.880 --> 00:40:19.080
I didn't even think about any of that.

888
00:40:19.080 --> 00:40:21.600
It was just like this game is fun to play,

889
00:40:21.600 --> 00:40:22.440
I enjoy it,

890
00:40:22.440 --> 00:40:23.520
I'm hyped to be in it.

891
00:40:23.520 --> 00:40:25.160
I'm hyped to be around and associated

892
00:40:25.160 --> 00:40:26.000
with all these other pro-skateboarders

893
00:40:26.000 --> 00:40:27.920
who are at the top of their game.

894
00:40:27.920 --> 00:40:29.480
And it was a good feeling, you know,

895
00:40:29.480 --> 00:40:31.240
X games was like the tip of the iceberg.

896
00:40:31.240 --> 00:40:33.160
Like Tony Hawk Pro
Skater sent skateboarding

897
00:40:33.160 --> 00:40:35.240
into millions of homes.

898
00:40:35.240 --> 00:40:37.040
And it didn't just send it in there

899
00:40:37.040 --> 00:40:38.320
and it was gone the next week.

900
00:40:38.320 --> 00:40:40.400
It sent it into their homes and it stayed.

901
00:40:40.400 --> 00:40:42.120
- Sony PlayStation!

902
00:40:42.120 --> 00:40:44.600
Oh my god!
(paper rustles)

903
00:40:44.600 --> 00:40:45.440
Oh my god!

904
00:40:46.240 --> 00:40:49.840
- I can't speak enough
on how much of an impact

905
00:40:49.840 --> 00:40:52.160
that this video game had for skateboarding

906
00:40:52.160 --> 00:40:55.200
and the skateboarding
industry to be presented

907
00:40:55.200 --> 00:40:56.520
to the masses on a whole.

908
00:40:56.520 --> 00:41:00.240
It probably made hundreds of thousands

909
00:41:00.240 --> 00:41:03.800
if not millions of kids
start skateboarding

910
00:41:03.800 --> 00:41:06.040
that may have never touched
a skateboard in their life.

911
00:41:06.040 --> 00:41:08.360
If anything it showed our world to people

912
00:41:08.360 --> 00:41:09.200
that didn't skate and got them interested.

913
00:41:09.200 --> 00:41:12.040
So there are a lot of kids
that started skateboarding

914
00:41:12.040 --> 00:41:13.360
because of the game right.

915
00:41:13.360 --> 00:41:14.240
They started playing the game,

916
00:41:14.240 --> 00:41:16.040
they kinda got interested in skating

917
00:41:16.040 --> 00:41:16.880
and then they started skating.

918
00:41:16.880 --> 00:41:18.160
- As skaters we were blown away

919
00:41:18.160 --> 00:41:20.480
because we're like looking
at people that we know,

920
00:41:20.480 --> 00:41:23.840
and we know nobody else
knows who these people are.

921
00:41:23.840 --> 00:41:25.600
Ad suddenly there's people that have never

922
00:41:25.600 --> 00:41:27.840
ridden a skateboard before
that asking me like,

923
00:41:27.840 --> 00:41:28.760
do you know Chad Muska?

924
00:41:28.760 --> 00:41:29.640
Do you know Tony Hawk?

925
00:41:29.640 --> 00:41:30.560
Do you know Andrew Reynolds?

926
00:41:30.560 --> 00:41:32.840
I'm like, you've never riden
skateboarder a day in your life

927
00:41:32.840 --> 00:41:34.440
how do you even know who these people are?

928
00:41:34.440 --> 00:41:36.560
Or trick terminology, like people

929
00:41:36.560 --> 00:41:38.120
that have never even ridden a skateboard

930
00:41:38.120 --> 00:41:43.040
talking about skate tricks as
if they knew what that meant.

931
00:41:43.040 --> 00:41:46.720
- You're getting an education
basically on skateboarding.

932
00:41:46.720 --> 00:41:48.040
And yeah, it is a little bit skewed.

933
00:41:48.040 --> 00:41:49.200
It's through this video game, you know,

934
00:41:49.200 --> 00:41:51.200
and not all the trick names are right,

935
00:41:51.200 --> 00:41:54.280
in my opinion and you know,
somethings are undoable

936
00:41:54.280 --> 00:41:57.440
and were kind of distorting peoples views

937
00:41:57.440 --> 00:41:59.760
on what's possible in skateboarding.

938
00:41:59.760 --> 00:42:01.160
But that also could be a good thing.

939
00:42:01.160 --> 00:42:03.160
I mean future generations could think that

940
00:42:03.160 --> 00:42:05.000
that stuff is possible
and they could progress

941
00:42:05.000 --> 00:42:05.880
skateboarding in a way.

942
00:42:05.880 --> 00:42:08.480
(loud rumbles)

943
00:42:16.080 --> 00:42:18.560
- So towards the end of
'99, we're playing Europe

944
00:42:18.560 --> 00:42:21.720
on this first kind of real tour of Europe.

945
00:42:21.720 --> 00:42:25.000
We had toured the states from '94 to '98.

946
00:42:25.000 --> 00:42:26.400
Solid right?

947
00:42:26.400 --> 00:42:28.600
First time really touring
there and we played the set.

948
00:42:28.600 --> 00:42:30.200
No one really gave a shit about our band.

949
00:42:30.200 --> 00:42:31.600
We're opening for the Bloodhound gang.

950
00:42:31.600 --> 00:42:33.920
Then we play Superman,
its like the entire place

951
00:42:33.920 --> 00:42:35.240
goes fucking ballistic.

952
00:42:35.240 --> 00:42:36.560
Like full circle everyone staged

953
00:42:36.560 --> 00:42:38.960
it was just crazy, right, it's intense.

954
00:42:38.960 --> 00:42:40.520
I'm like what the fuck man!

955
00:42:40.520 --> 00:42:42.840
The game completely changed the trajectory

956
00:42:42.840 --> 00:42:44.880
of my band, without question.

957
00:42:44.880 --> 00:42:45.960
Like I play that show, we played

958
00:42:45.960 --> 00:42:48.520
that song, and it was just like,

959
00:42:48.520 --> 00:42:50.080
this is the biggest song we have

960
00:42:50.080 --> 00:42:52.800
because of a skateboarding video game.

961
00:42:52.800 --> 00:42:53.840
♪ Here I am ♪

962
00:42:53.840 --> 00:42:56.440
♪ Growing older all the time ♪

963
00:42:56.440 --> 00:42:58.840
♪ Looking older all the time, ♪

964
00:42:58.840 --> 00:43:02.200
♪ Feeling younger in my mind ♪

965
00:43:02.200 --> 00:43:03.760
♪ Here I am ♪

966
00:43:03.760 --> 00:43:06.320
♪ Doing everything I can ♪

967
00:43:06.320 --> 00:43:07.320
♪ Holding on to what I have ♪
- You have sold

968
00:43:07.320 --> 00:43:09.360
a billion dollars of video games.

969
00:43:09.360 --> 00:43:11.360
That is insane my friend
- It's well--

970
00:43:11.360 --> 00:43:13.440
- I take it you get a
little slice, just my guess.

971
00:43:13.440 --> 00:43:16.080
- Yeah, I can't complain.
- Yeah absolutely

972
00:43:16.080 --> 00:43:16.920
my guess would be.

973
00:43:16.920 --> 00:43:19.400
- The game itself changed my life.

974
00:43:19.400 --> 00:43:21.800
I mean I started getting
recognized everywhere I went.

975
00:43:21.800 --> 00:43:23.400
It was not something I was accustomed to

976
00:43:23.400 --> 00:43:25.080
nor was it something
that I was looking for.

977
00:43:25.080 --> 00:43:27.000
When you set out to be a skateboarder

978
00:43:27.000 --> 00:43:29.560
and when I started,
you were never gonna be

979
00:43:29.560 --> 00:43:31.600
rich or famous from it
cause no one else was.

980
00:43:31.600 --> 00:43:34.320
So that wasn't the driving factor.

981
00:43:34.320 --> 00:43:35.880
And so when, suddenly I found myself

982
00:43:35.880 --> 00:43:39.080
with this unparalleled
fame from skateboarding.

983
00:43:39.080 --> 00:43:41.520
I didn't really understand
it, I didn't know

984
00:43:41.520 --> 00:43:44.400
how to handle it but, yeah it
changed my life completely.

985
00:43:44.400 --> 00:43:46.520
You know, I'm like, it
provided for my family.

986
00:43:46.520 --> 00:43:48.800
It allowed me to travel the world

987
00:43:48.800 --> 00:43:50.400
at someones else's expense, it allowed me

988
00:43:50.400 --> 00:43:53.280
to skate more than ever, do tours,

989
00:43:53.280 --> 00:43:56.080
I mean I can't like, the
list goes on and on and on.

990
00:43:56.080 --> 00:43:57.120
You know, I was on the ''Simpsons'',

991
00:43:57.120 --> 00:43:57.960
I was in the White House and a lot of that

992
00:43:57.960 --> 00:44:00.400
is because of the game.

993
00:44:00.400 --> 00:44:01.440
- All right.

994
00:44:01.440 --> 00:44:02.560
So right now I'm here with Tony Hawk.

995
00:44:02.560 --> 00:44:04.760
The music is bumping, the
party is getting live,

996
00:44:04.760 --> 00:44:08.400
it's crazy here at Activision 2000.

997
00:44:08.400 --> 00:44:11.440
Now we got his number
two coming out right now,

998
00:44:11.440 --> 00:44:13.120
and what do you think of it?

999
00:44:13.120 --> 00:44:15.600
- The second one just
blows away the first one.

1000
00:44:15.600 --> 00:44:17.440
I don't think people would
believe that it can get the most,

1001
00:44:17.440 --> 00:44:18.280
this much better.

1002
00:44:18.280 --> 00:44:21.080
(upbeat rock music)

1003
00:44:33.120 --> 00:44:36.320
- How I heard about the first Tony Hawk

1004
00:44:36.320 --> 00:44:38.400
Pro Skater game was I saw it.

1005
00:44:38.400 --> 00:44:39.440
And then I saw it come out

1006
00:44:39.440 --> 00:44:40.960
and saw people playing it.

1007
00:44:40.960 --> 00:44:43.520
And I looked at it, I
looked at the characters

1008
00:44:43.520 --> 00:44:44.560
and I'm like man, that would have been

1009
00:44:44.560 --> 00:44:47.160
so cool to be in this game, like.

1010
00:44:47.160 --> 00:44:50.760
Why didn't I get picked,
(chuckles) you know?

1011
00:44:50.760 --> 00:44:53.680
I guess because of the
success of number one,

1012
00:44:55.000 --> 00:44:57.200
I heard there was going
to be a number two.

1013
00:45:06.240 --> 00:45:08.920
- There was no plan from
the start for a sequel.

1014
00:45:08.920 --> 00:45:10.760
I think Activision thought obviously

1015
00:45:10.760 --> 00:45:12.200
if it was going to be a success

1016
00:45:12.200 --> 00:45:14.480
they would do a sequel but they weren't,

1017
00:45:14.480 --> 00:45:16.880
we had no plans as a company to do it.

1018
00:45:16.880 --> 00:45:18.400
We were just going to do this one game

1019
00:45:18.400 --> 00:45:19.680
and see how it did.

1020
00:45:19.680 --> 00:45:21.400
So it was all very contingent upon

1021
00:45:21.400 --> 00:45:23.240
whether the game was a success or not.

1022
00:45:23.240 --> 00:45:26.200
And of course it was, so we started going

1023
00:45:26.200 --> 00:45:29.680
on Tony Hawk two, as soon as we finished

1024
00:45:29.680 --> 00:45:31.080
working on Tony Hawk one.

1025
00:45:31.080 --> 00:45:34.080
So Pro Skater one was all
about figuring out the core,

1026
00:45:34.080 --> 00:45:37.960
right like, the core physics,
the core trick system,

1027
00:45:37.960 --> 00:45:42.360
getting levels to work,
getting animations to work.

1028
00:45:42.360 --> 00:45:44.400
Getting everything to kinda feel good

1029
00:45:44.400 --> 00:45:46.360
and work good together.

1030
00:45:46.360 --> 00:45:48.240
And I think we got all that stuff working

1031
00:45:48.240 --> 00:45:49.960
kinda at the very end of the project

1032
00:45:49.960 --> 00:45:51.920
and then we put some goals on top of it

1033
00:45:51.920 --> 00:45:53.480
and that was the first game.

1034
00:45:54.560 --> 00:45:58.720
So two, was all about
expanding on that base.

1035
00:45:58.720 --> 00:46:03.080
Now we had a solid base and
we could start to explore,

1036
00:46:03.080 --> 00:46:07.320
kind of interesting new
features in the second game.

1037
00:46:07.320 --> 00:46:10.320
(upbeat rock music)

1038
00:46:16.640 --> 00:46:19.680
- Two I felt like was the
version that we wanted to make

1039
00:46:19.680 --> 00:46:22.400
for one, which I'm sure everybody says.

1040
00:46:22.400 --> 00:46:25.240
But it really, it really nailed it.

1041
00:46:25.240 --> 00:46:28.880
Like after two, or as
we're working on two,

1042
00:46:28.880 --> 00:46:33.040
there wasn't that, you know,
what if we added this factor.

1043
00:46:33.040 --> 00:46:35.120
It felt like we added everything
that needed to be added

1044
00:46:35.120 --> 00:46:37.080
and this was gonna be really cool.

1045
00:46:37.080 --> 00:46:38.560
♪ Predict me ♪

1046
00:46:38.560 --> 00:46:42.000
♪ I'm predictable ♪

1047
00:46:42.000 --> 00:46:46.960
- Tony, when he made the
900, he just blasted off.

1048
00:46:47.120 --> 00:46:50.840
And he was everywhere, I mean everywhere.

1049
00:46:50.840 --> 00:46:53.040
And I remember because we
didn't hang out as much

1050
00:46:53.040 --> 00:46:54.840
because we both weren't on Pal anymore

1051
00:46:54.840 --> 00:46:56.640
and when I saw him I was actually nervous

1052
00:46:56.640 --> 00:46:59.440
to be around him because
he seemed like such a star.

1053
00:46:59.440 --> 00:47:02.120
And then seriously within five seconds,

1054
00:47:02.120 --> 00:47:05.440
or less, you realize he's just Tony.

1055
00:47:05.440 --> 00:47:08.840
Like when he had the first
game, I was like, wow

1056
00:47:08.840 --> 00:47:12.400
that's something but, I don't play games.

1057
00:47:12.400 --> 00:47:14.520
I didn't relate, I didn't pay attention.

1058
00:47:14.520 --> 00:47:19.520
It was until I got hurt
and busted an ankle

1059
00:47:20.000 --> 00:47:23.680
and going back to our Pal days,

1060
00:47:23.680 --> 00:47:25.640
of all the people I
didn't relate to anyone

1061
00:47:25.640 --> 00:47:26.760
the way I relate to Tony.

1062
00:47:26.760 --> 00:47:28.440
I called him Tony.

1063
00:47:28.440 --> 00:47:33.440
I need to talk to you, I
don't know what I'm gonna do.

1064
00:47:33.760 --> 00:47:38.760
And he just did his usual,
of I don't even know

1065
00:47:38.800 --> 00:47:40.640
what you're talking
about, it's gonna heal.

1066
00:47:40.640 --> 00:47:43.240
Weird set of ankles and by the way,

1067
00:47:43.240 --> 00:47:44.600
do you wanna be in my game?

1068
00:47:45.920 --> 00:47:49.360
I went up there, met Ralph,
all these characters.

1069
00:47:49.360 --> 00:47:51.960
Neversoft was tiny at that stage.

1070
00:47:54.200 --> 00:47:57.440
Game comes out, I didn't
pay much attention

1071
00:47:57.440 --> 00:47:59.320
cause it just goes out.

1072
00:47:59.320 --> 00:48:01.040
It doesn't affect your life.

1073
00:48:01.040 --> 00:48:03.080
Then I go on tour in a few months,

1074
00:48:03.080 --> 00:48:07.640
and I couldn't believe it,
the difference it made.

1075
00:48:07.640 --> 00:48:09.520
Look because I was in the game, like

1076
00:48:09.520 --> 00:48:12.440
they had to lift me onto a
van to separate from guys

1077
00:48:12.440 --> 00:48:15.240
that were my peers if not better.

1078
00:48:15.240 --> 00:48:17.840
I mean not just better, a lot better.

1079
00:48:17.840 --> 00:48:22.840
The van was rocking, like it
was nuts, what that game did.

1080
00:48:22.960 --> 00:48:24.320
Not just for skateboarding as a whole

1081
00:48:24.320 --> 00:48:26.040
but for us as individuals.

1082
00:48:26.040 --> 00:48:29.400
(heavy fast rock music)

1083
00:48:31.840 --> 00:48:34.840
♪ There's a place where
everyone can be happy ♪

1084
00:48:34.840 --> 00:48:37.800
♪ Its the most beautiful place
in the whole fucking world ♪

1085
00:48:37.800 --> 00:48:39.640
♪ Its made of candy cane the plane ♪

1086
00:48:39.640 --> 00:48:40.760
♪ That brought out future trains ♪

1087
00:48:40.760 --> 00:48:42.240
♪ And the people little voice ♪

1088
00:48:42.240 --> 00:48:44.000
♪ And the most innocent little girls ♪

1089
00:48:44.000 --> 00:48:46.320
- I would get letters,
it was just me and Bret

1090
00:48:46.320 --> 00:48:48.280
working at Epitaph it
was just the two of us.

1091
00:48:48.280 --> 00:48:51.040
And we would get letters
from people, that like,

1092
00:48:51.040 --> 00:48:53.920
this was around the time
the handycam was invented.

1093
00:48:53.920 --> 00:48:56.520
Guys were , making movies
and they were saying,

1094
00:48:56.520 --> 00:48:57.880
hey can we have your songs.

1095
00:48:57.880 --> 00:49:00.160
And I would send them every record we had.

1096
00:49:01.040 --> 00:49:02.400
Use whatever you want.

1097
00:49:02.400 --> 00:49:06.480
Cause it just made sense
to be part of that world.

1098
00:49:06.480 --> 00:49:07.600
I was part of that world.

1099
00:49:07.600 --> 00:49:09.600
And I wanted to be in that.

1100
00:49:09.600 --> 00:49:12.480
Tony, was making Pro Skater 2

1101
00:49:12.480 --> 00:49:15.320
and had his collection of friends

1102
00:49:15.320 --> 00:49:18.160
that he was going to put in the game

1103
00:49:18.160 --> 00:49:20.760
and had asked him to
give him a list of songs

1104
00:49:20.760 --> 00:49:23.200
from bands that they
wanted to be in the game.

1105
00:49:23.200 --> 00:49:25.360
Tony approached Brett at Epitaph

1106
00:49:25.360 --> 00:49:27.040
said we wanna use your song.

1107
00:49:27.040 --> 00:49:30.840
And I remember back going, I
don't even know what this is.

1108
00:49:30.840 --> 00:49:31.640
What is this? (laughs)

1109
00:49:31.640 --> 00:49:33.840
I think it is a video game.

1110
00:49:33.840 --> 00:49:35.360
- Once the second game came out

1111
00:49:35.360 --> 00:49:38.040
ad it had such rave
reviews, and there was this

1112
00:49:38.040 --> 00:49:41.800
huge wave of interest in the game.

1113
00:49:41.800 --> 00:49:43.880
But also in skateboarding I knew that

1114
00:49:43.880 --> 00:49:45.680
there was something happening more

1115
00:49:45.680 --> 00:49:47.280
than just a successful video game.

1116
00:49:47.280 --> 00:49:48.400
There was something happening were it's

1117
00:49:48.400 --> 00:49:49.840
drawing attention to skateboarding.

1118
00:49:49.840 --> 00:49:53.000
If nothing else, it helped to
create a fan base for skating.

1119
00:49:53.000 --> 00:49:54.480
Which we had never really had before.

1120
00:49:54.480 --> 00:49:56.200
The only fans of skating prior to that

1121
00:49:56.200 --> 00:49:58.200
were ones that actually skated themselves.

1122
00:49:58.200 --> 00:50:00.200
- So I would love to know how many hours

1123
00:50:00.200 --> 00:50:03.600
you spend playing Tony Hawk Pro Skater.

1124
00:50:03.600 --> 00:50:04.840
- Upwards of 100 hours really.

1125
00:50:04.840 --> 00:50:05.760
A lot of hours.

1126
00:50:05.760 --> 00:50:08.360
I put a lot of hours into
and I'm glad I got selected,

1127
00:50:08.360 --> 00:50:09.840
to you know, for the competition.

1128
00:50:09.840 --> 00:50:13.840
- Kara here in San Francisco
at the Tony Hawk Pro Skater 2,

1129
00:50:13.840 --> 00:50:15.800
Big Score contest.

1130
00:50:15.800 --> 00:50:18.480
We've got 12 contestants
from all over the world.

1131
00:50:18.480 --> 00:50:22.240
They're gonna go head to head
for number one spot $12,000.

1132
00:50:22.240 --> 00:50:27.120
$10,000 excuse me, twelve
contests $10,000, woo!

1133
00:50:27.120 --> 00:50:30.000
- For Twin Galaxies our big investment

1134
00:50:30.000 --> 00:50:32.120
of time and energy was Pro Skater 2.

1135
00:50:32.120 --> 00:50:36.920
The video game world loved
Tony Hawk Pro Skater 2 so much,

1136
00:50:38.840 --> 00:50:41.520
that large crowds of people
swarmed to our website

1137
00:50:41.520 --> 00:50:44.240
and got involved with Twin Galaxy program.

1138
00:50:44.240 --> 00:50:46.760
Because they were essential invited in

1139
00:50:46.760 --> 00:50:49.240
by our Tony Hawk Pro
Skater 2 championships.

1140
00:50:49.240 --> 00:50:51.400
So its a very smart investment

1141
00:50:51.400 --> 00:50:53.280
cause Tony Hawk Pro Skater 2,

1142
00:50:53.280 --> 00:50:55.160
was the best thing we could
have put our attention on

1143
00:50:55.160 --> 00:51:00.160
and supported because
it was the big, big game

1144
00:51:00.320 --> 00:51:01.920
in the world at that time.

1145
00:51:01.920 --> 00:51:03.280
It was one of the biggest
things we ever did

1146
00:51:03.280 --> 00:51:05.360
based on the number of people

1147
00:51:05.360 --> 00:51:06.880
who actively got engaged.

1148
00:51:06.880 --> 00:51:10.720
- Within five years of
that game coming out,

1149
00:51:10.720 --> 00:51:15.720
more people would come
to the shows and say,

1150
00:51:16.200 --> 00:51:20.240
I first heard you on this
game, Tony Hawk Pro Skater 2.

1151
00:51:20.240 --> 00:51:22.520
I never heard your band
before but I heard this

1152
00:51:22.520 --> 00:51:24.760
and that's how I found you.

1153
00:51:24.760 --> 00:51:26.800
And that still happens today.

1154
00:51:26.800 --> 00:51:30.560
- As the game was still on the rise,

1155
00:51:30.560 --> 00:51:32.280
they, Activision was doing well

1156
00:51:32.280 --> 00:51:34.200
and they wanted to lock me into a contract

1157
00:51:34.200 --> 00:51:37.160
because they wanted to
tell their stockholders

1158
00:51:37.160 --> 00:51:40.600
that they had me for this many years,

1159
00:51:40.600 --> 00:51:42.320
or for the next decade or so.

1160
00:51:42.320 --> 00:51:47.320
And offered me a giant
advanced royalty for games.

1161
00:51:49.120 --> 00:51:53.520
It was weird because my agent
was sort of waffling on it,

1162
00:51:53.520 --> 00:51:55.040
saying whoa we can cut
this out, cut this out,

1163
00:51:55.040 --> 00:51:57.160
I was like, I've never going to see

1164
00:51:57.160 --> 00:51:58.880
this much money in my lifetime.

1165
00:51:58.880 --> 00:51:59.720
Take it.

1166
00:51:59.720 --> 00:52:01.760
I love working with them,
(chuckles), you know.

1167
00:52:01.760 --> 00:52:03.520
This hasn't been a struggle,

1168
00:52:03.520 --> 00:52:05.000
this has been the best time of my life.

1169
00:52:05.000 --> 00:52:08.720
And so, I told him like,
just let's just do it.

1170
00:52:08.720 --> 00:52:10.720
The craziest part about all of that,

1171
00:52:10.720 --> 00:52:13.200
is that I made those royalties back

1172
00:52:13.200 --> 00:52:14.520
in almost have that time.

1173
00:52:14.520 --> 00:52:16.800
- Well I think that the games got better.

1174
00:52:16.800 --> 00:52:19.000
I think that the first one was like

1175
00:52:19.000 --> 00:52:22.320
here's a new idea, its
super fun and exciting.

1176
00:52:22.320 --> 00:52:24.880
And you know, the warehouse
and the opening levels

1177
00:52:24.880 --> 00:52:27.400
so rad and it was like,

1178
00:52:28.240 --> 00:52:30.960
in theory you could play
there for years, you know.

1179
00:52:30.960 --> 00:52:34.000
But, they started expanding
so many different ideas

1180
00:52:34.000 --> 00:52:37.960
and you know, interacting and
then bringing in real spots.

1181
00:52:37.960 --> 00:52:40.080
And I thought it was amazing.

1182
00:52:40.080 --> 00:52:42.080
I thought the evolution of it was awesome.

1183
00:52:42.080 --> 00:52:44.520
- THPS 3 was a huge
improvement because it was

1184
00:52:44.520 --> 00:52:45.920
on the next console.

1185
00:52:45.920 --> 00:52:48.480
So the graphics were better,
the motion was better,

1186
00:52:48.480 --> 00:52:50.280
the maps were bigger, you know,

1187
00:52:50.280 --> 00:52:52.320
obviously we were embracing the technology

1188
00:52:52.320 --> 00:52:55.080
and Neversoft was always on
the pulse of any new console.

1189
00:52:55.080 --> 00:52:57.840
- And the direction went
a little more arcadey,

1190
00:52:57.840 --> 00:53:00.360
you know, a little
more, I don't know like,

1191
00:53:00.360 --> 00:53:02.320
satire, you know, of skateboarding.

1192
00:53:02.320 --> 00:53:05.880
And it wasn't quite as skater centric

1193
00:53:05.880 --> 00:53:08.040
as the first couple of titles were.

1194
00:53:13.480 --> 00:53:16.000
When four came around, we decided like,

1195
00:53:16.000 --> 00:53:18.840
we wanna go back to, you know,

1196
00:53:18.840 --> 00:53:20.600
servicing the skateboard crowd.

1197
00:53:20.600 --> 00:53:22.800
And I think we can do more with the game

1198
00:53:22.800 --> 00:53:26.480
than just the goals
that we kept repeating.

1199
00:53:26.480 --> 00:53:27.440
♪ Oh ♪

1200
00:53:27.440 --> 00:53:32.440
♪ It's set in 1848 in the
crush of New York state ♪

1201
00:53:33.640 --> 00:53:36.680
♪ And the thing about destiny ♪

1202
00:53:36.680 --> 00:53:40.800
♪ Is it never ever sets you free ♪

1203
00:53:42.920 --> 00:53:44.880
-  Yes, that was so sick!

1204
00:53:44.880 --> 00:53:46.400
- Once the fourth game came out

1205
00:53:46.400 --> 00:53:49.240
and the other three were
still in the top ten of sales,

1206
00:53:49.240 --> 00:53:51.040
that was the tipping point.

1207
00:53:51.040 --> 00:53:53.320
That was when we're
here to stay, you know,

1208
00:53:53.320 --> 00:53:56.160
in so many ways and
Activision started talking

1209
00:53:56.160 --> 00:54:00.160
about doing the O2 brand you
know with BMX and Snowboarding.

1210
00:54:00.160 --> 00:54:02.800
With wakeboarding, it was
like this is way beyond

1211
00:54:02.800 --> 00:54:03.840
anything I ever imagined.

1212
00:54:03.840 --> 00:54:05.560
We did create a genre.

1213
00:54:05.560 --> 00:54:10.480
(countdown beeps)
(film rolls)

1214
00:54:10.480 --> 00:54:13.160
(camera clicks)

1215
00:54:28.200 --> 00:54:30.640
(loud crash)

1216
00:54:31.520 --> 00:54:33.120
♪ Don't you wanna go ♪

1217
00:54:33.120 --> 00:54:36.000
- I think for Tony Hawk Pro Skater 4

1218
00:54:36.000 --> 00:54:39.160
was the last one I that
remember being like, big.

1219
00:54:39.160 --> 00:54:41.080
By the time we got to Underground

1220
00:54:42.200 --> 00:54:45.360
it had lost a little bit of that, like,

1221
00:54:45.360 --> 00:54:48.240
I don't wanna say innocence
but like original intent.

1222
00:54:48.240 --> 00:54:50.760
And maybe I'm biased because I was only

1223
00:54:50.760 --> 00:54:53.560
in the first five games, but you know,

1224
00:54:53.560 --> 00:54:56.160
the first four, the progression was so rad

1225
00:54:56.160 --> 00:54:57.560
and you couldn't wait till the next one

1226
00:54:57.560 --> 00:54:59.000
for the next one to come out.

1227
00:54:59.000 --> 00:55:01.960
The potency or the relevance starts to get

1228
00:55:01.960 --> 00:55:04.240
a little bit muddled
and convoluted, you know

1229
00:55:04.240 --> 00:55:06.120
as you keep trying to reinvent the wheel.

1230
00:55:06.120 --> 00:55:08.360
- The video game franchise, I don't know

1231
00:55:08.360 --> 00:55:12.080
if it was sustainable
on a pop culture level

1232
00:55:12.080 --> 00:55:16.080
because there was you know, the best ones

1233
00:55:16.080 --> 00:55:18.040
were still kinda like the first ones.

1234
00:55:18.040 --> 00:55:21.240
It just seemed like the
franchise had kind of like,

1235
00:55:21.240 --> 00:55:24.200
done what it had meant to do

1236
00:55:24.200 --> 00:55:28.400
and people and gamers
interests just kind of changed.

1237
00:55:28.400 --> 00:55:31.080
- When we came out with the first one,

1238
00:55:31.080 --> 00:55:33.800
we doing something that
hadn't been done in ages.

1239
00:55:33.800 --> 00:55:35.920
You know, it's not
football, it's not baseball.

1240
00:55:35.920 --> 00:55:38.160
It's not this thing that's
been around for a 100 years

1241
00:55:38.160 --> 00:55:39.400
and isn't going anywhere.

1242
00:55:39.400 --> 00:55:40.600
It's always had it's audience,

1243
00:55:40.600 --> 00:55:43.040
and it's always had kind
of these ups and downs.

1244
00:55:43.040 --> 00:55:45.120
I think what wanted happened is, you know,

1245
00:55:45.120 --> 00:55:48.160
we were putting out a lot
of the same feeling thing,

1246
00:55:48.160 --> 00:55:50.600
which is what you want, but
we kept adding a layer to it.

1247
00:55:50.600 --> 00:55:52.400
You know, another layer and
another layer and another layer.

1248
00:55:52.400 --> 00:55:54.960
And the stuff that we were adding to it

1249
00:55:54.960 --> 00:55:56.480
just became less and less important.

1250
00:55:56.480 --> 00:55:58.920
- We we're still trying to figure out

1251
00:55:58.920 --> 00:56:01.160
how we could continue
the franchise to make it,

1252
00:56:01.160 --> 00:56:04.240
desirable for people.

1253
00:56:04.240 --> 00:56:07.600
And so the experience
with THUG 2 in particular,

1254
00:56:07.600 --> 00:56:08.680
and we knew it wasn't going to be

1255
00:56:08.680 --> 00:56:11.040
probably as popular as five.

1256
00:56:11.040 --> 00:56:13.040
And obviously, you know
we were always trying to

1257
00:56:13.040 --> 00:56:15.560
capture the magic of
two and three and one,

1258
00:56:15.560 --> 00:56:16.600
to try and get that back up.

1259
00:56:16.600 --> 00:56:19.000
But yeah, there was, you know,
starting to be a little bit,

1260
00:56:19.000 --> 00:56:20.800
okay, we are just making
another Tony Hawk game.

1261
00:56:20.800 --> 00:56:24.040
Honestly I don't even know
if we could have continued

1262
00:56:24.040 --> 00:56:27.440
if we had hadn't had the
coolest ideas possible

1263
00:56:27.440 --> 00:56:30.280
that it could have continued to go upward

1264
00:56:30.280 --> 00:56:33.520
opposed to plateauing and the
slowly losing it's interest.

1265
00:56:38.400 --> 00:56:41.720
- Well we saw a decline in sales you know,

1266
00:56:41.720 --> 00:56:44.600
once project eight came out.

1267
00:56:44.600 --> 00:56:47.600
And the skate franchise
was coming into the scene.

1268
00:56:47.600 --> 00:56:49.080
That pretty much split the market so

1269
00:56:49.080 --> 00:56:51.560
it was like suddenly
we got half the sales,

1270
00:56:51.560 --> 00:56:54.200
thanks to a whole new franchise.

1271
00:56:54.200 --> 00:56:55.920
This thing is full of technology.

1272
00:56:55.920 --> 00:56:57.360
It's got accelerometers.

1273
00:56:57.360 --> 00:56:59.560
It's got infrared senses here.

1274
00:56:59.560 --> 00:57:01.240
It knows where your feet are,
it knows where your hands are.

1275
00:57:01.240 --> 00:57:03.960
You can come in ad actually go for grabs.

1276
00:57:03.960 --> 00:57:06.520
You can lean it, you can kick it up,

1277
00:57:06.520 --> 00:57:08.320
you can actually put your
foot on the side of it

1278
00:57:08.320 --> 00:57:10.280
as if your pushing along.

1279
00:57:10.280 --> 00:57:12.840
The whole thing responses
like a real skateboard.

1280
00:57:12.840 --> 00:57:14.920
Really, the best way to
experience skateboarding,

1281
00:57:14.920 --> 00:57:17.200
is as it's meant to be, on a board.

1282
00:57:17.200 --> 00:57:20.200
When we did it Ride it
was released too soon.

1283
00:57:20.200 --> 00:57:21.040
It just wasn't ready.

1284
00:57:21.040 --> 00:57:24.440
it wasn't you know, the
syncing issues were a problem already

1285
00:57:24.440 --> 00:57:28.080
and just the control
mechanism was pretty wonky.

1286
00:57:28.080 --> 00:57:31.560
So I think that by the time that we got

1287
00:57:31.560 --> 00:57:34.560
the second game out,
Shred that was the game

1288
00:57:34.560 --> 00:57:37.240
that I had in mind for the first one.

1289
00:57:37.240 --> 00:57:39.280
By the time that game came out,

1290
00:57:39.280 --> 00:57:40.640
people were over peripherals.

1291
00:57:40.640 --> 00:57:41.800
They were over Guitar Hero,

1292
00:57:41.800 --> 00:57:44.720
you know the plastics
were done pretty much.

1293
00:57:44.720 --> 00:57:48.160
And it was just, bad timing.

1294
00:57:48.160 --> 00:57:51.200
I don't think that was
in line with a decline

1295
00:57:51.200 --> 00:57:52.400
in skateboarding popularity.

1296
00:57:52.400 --> 00:57:54.120
I feel like skateboarding had come so far

1297
00:57:54.120 --> 00:57:55.880
and it was kinda here to stay.

1298
00:57:55.880 --> 00:57:57.480
The types of things that have happened

1299
00:57:57.480 --> 00:58:01.280
since that series ended, in
skateboarding, it's huge.

1300
00:58:01.280 --> 00:58:04.240
Its in the Olympics
now, it's street league.

1301
00:58:04.240 --> 00:58:07.240
You know, it's still a big thing.

1302
00:58:07.240 --> 00:58:10.080
- Over the years, what
the video games and stuff

1303
00:58:10.080 --> 00:58:12.960
ad what I see now, today, I see

1304
00:58:12.960 --> 00:58:14.560
how skateboarding has progressed.

1305
00:58:14.560 --> 00:58:17.200
The tricks that was doing back in those,

1306
00:58:17.200 --> 00:58:22.120
early you know 2000s, with my fingers,

1307
00:58:22.120 --> 00:58:24.560
I now look at Instagram now and I see kids

1308
00:58:24.560 --> 00:58:26.600
actually doing these tricks,

1309
00:58:26.600 --> 00:58:28.680
you know which I would never even think,

1310
00:58:28.680 --> 00:58:32.680
like, the progression of
skateboarding would get that far.

1311
00:58:32.680 --> 00:58:33.560
But I think because of the help,

1312
00:58:33.560 --> 00:58:37.840
of the imagination of what
we could do with our fingers

1313
00:58:37.840 --> 00:58:39.920
they actually thought they were possible.

1314
00:58:39.920 --> 00:58:40.960
So they would try them.

1315
00:58:40.960 --> 00:58:42.960
- Yeah I definitely thing that the game

1316
00:58:42.960 --> 00:58:47.320
evolved skateboarding in general.

1317
00:58:47.320 --> 00:58:49.760
And it made it so that,

1318
00:58:49.760 --> 00:58:52.200
all these new people would
try these new crazy tricks

1319
00:58:52.200 --> 00:58:54.200
that you haven't seen before.

1320
00:58:54.200 --> 00:58:56.320
I think it really does help,
visualizing the video game,

1321
00:58:56.320 --> 00:58:59.600
you know like, I think
I could maybe do that

1322
00:58:59.600 --> 00:59:01.880
with my feet like, (chuckles) you know.

1323
00:59:01.880 --> 00:59:05.800
So, I think it definitely
inspired a whole new genre

1324
00:59:05.800 --> 00:59:07.440
of just skating.

1325
00:59:07.440 --> 00:59:10.200
- Because of the growth of
skating over these decades,

1326
00:59:10.200 --> 00:59:13.680
there has been shifting perspective

1327
00:59:13.680 --> 00:59:15.480
of what mainstream really means.

1328
00:59:15.480 --> 00:59:20.040
I remember in the mid 80s, when I was

1329
00:59:21.000 --> 00:59:25.160
doing demos for Swatch, for Converse.

1330
00:59:25.160 --> 00:59:26.640
I took a little heat from that because

1331
00:59:26.640 --> 00:59:30.800
that was considered mainstreaming it.

1332
00:59:30.800 --> 00:59:35.160
And a little bit of deal
with the devilishness.

1333
00:59:35.160 --> 00:59:38.760
Later one when the video
game started to appear,

1334
00:59:38.760 --> 00:59:41.840
it was the same argument
of, yeah but that's

1335
00:59:41.840 --> 00:59:44.760
not core, it will deface what we do.

1336
00:59:44.760 --> 00:59:48.160
That also, if anything,
only lifted the bar,

1337
00:59:48.160 --> 00:59:50.520
bringing in more and more
talented people all the time.

1338
00:59:50.520 --> 00:59:54.200
Never was it selling out, never
was it mainstreamification.

1339
00:59:55.240 --> 00:59:58.360
In a sense we think of the downsides.

1340
00:59:58.360 --> 01:00:01.880
Oh it's just another baseball
diamond type of sport.

1341
01:00:01.880 --> 01:00:04.000
- I never coveted
skateboarding as something

1342
01:00:04.000 --> 01:00:06.760
that I wanted to keep to
myself or to hide away

1343
01:00:06.760 --> 01:00:08.600
from the general public.

1344
01:00:08.600 --> 01:00:12.680
I always wondered why kids or people

1345
01:00:12.680 --> 01:00:14.120
who were into mainstream sports,

1346
01:00:14.120 --> 01:00:15.440
didn't appreciate skateboarding.

1347
01:00:15.440 --> 01:00:18.440
I felt like it had so many of the elements

1348
01:00:18.440 --> 01:00:19.880
of something that's cool.

1349
01:00:19.880 --> 01:00:23.160
It was daredevil, it was creative,

1350
01:00:23.160 --> 01:00:25.920
it was difficult, it was
accessible, you know.

1351
01:00:25.920 --> 01:00:28.040
And I never understood
why it was not popular.

1352
01:00:28.040 --> 01:00:30.240
So for me, I wasn't looking to go back

1353
01:00:30.240 --> 01:00:32.080
to the old days of
underground skateboarding.

1354
01:00:32.080 --> 01:00:34.720
If nothing else I was
happy that I could finally

1355
01:00:34.720 --> 01:00:35.880
make a living doing it.

1356
01:00:39.920 --> 01:00:41.800
I think skateboarding should be,

1357
01:00:41.800 --> 01:00:44.040
and can be enjoyed by everyone.

1358
01:00:44.040 --> 01:00:45.200
And there's people out there that

1359
01:00:45.200 --> 01:00:49.000
just want the sport for themselves.

1360
01:00:49.000 --> 01:00:51.080
And when they see that it gets popular,

1361
01:00:51.080 --> 01:00:53.920
or other people are doing
it, they get offended by it,

1362
01:00:53.920 --> 01:00:56.120
you know, and they get turned off by it

1363
01:00:56.120 --> 01:00:58.240
because it was something that was theirs.

1364
01:00:58.240 --> 01:00:59.840
It was special to them.

1365
01:00:59.840 --> 01:01:02.360
It's something that they discovered.

1366
01:01:02.360 --> 01:01:03.800
And they don't wanna share it.

1367
01:01:12.080 --> 01:01:16.000
I've never had a negative
outlook when X games started.

1368
01:01:16.000 --> 01:01:18.720
I never had a outlook, negative outlook

1369
01:01:18.720 --> 01:01:22.720
when the Tony Hawk Pro
Skater games became available

1370
01:01:22.720 --> 01:01:24.880
and I'd have to say, you know that

1371
01:01:24.880 --> 01:01:29.040
Tony Hawk's Pro Skater
really helped along my career

1372
01:01:29.040 --> 01:01:33.800
you know, because it put
me on another level of fame

1373
01:01:34.920 --> 01:01:37.760
and some recognition for what I have done

1374
01:01:37.760 --> 01:01:40.760
over the years to promote skateboarding

1375
01:01:40.760 --> 01:01:45.760
and show the world, you
know, this art form.

1376
01:01:48.040 --> 01:01:51.320
(uplifting rock music)

1377
01:02:05.480 --> 01:02:08.560
I had these two friends
growing up, they were brothers.

1378
01:02:08.560 --> 01:02:10.480
I went over there one day after school

1379
01:02:10.480 --> 01:02:12.920
and we started playing
Tony Hawk's Pro Skater 2

1380
01:02:12.920 --> 01:02:14.840
and I saw that there
was a black skateboarder

1381
01:02:14.840 --> 01:02:19.000
and I was like, oh my god
(laughs), this is kinda cool.

1382
01:02:19.000 --> 01:02:22.160
I feel like if I didn't see
Kareem Campbell in that though,

1383
01:02:22.160 --> 01:02:24.240
I probably wouldn't have
like been interested.

1384
01:02:24.240 --> 01:02:27.080
But because I saw like, representation,

1385
01:02:27.080 --> 01:02:29.400
I felt like it was
something that I could do.

1386
01:02:29.400 --> 01:02:31.280
I was expected to like play football,

1387
01:02:31.280 --> 01:02:32.840
and like basketball and stuff like that.

1388
01:02:32.840 --> 01:02:35.720
You know I'm just like, well
I'm probably just gonna skate.

1389
01:02:35.720 --> 01:02:36.840
(laughs)

1390
01:02:36.840 --> 01:02:39.960
- The fact that the
characters where pro-skaters

1391
01:02:39.960 --> 01:02:40.760
I think was,

1392
01:02:41.760 --> 01:02:43.320
like a key factpr for parents to see

1393
01:02:43.320 --> 01:02:44.880
because their kids are like,

1394
01:02:44.880 --> 01:02:47.480
oh look Tony did this, and
Bucky did this on the game.

1395
01:02:47.480 --> 01:02:49.440
And they find out who these people are

1396
01:02:49.440 --> 01:02:53.160
and that skating is, you
know, its a good thing.

1397
01:02:53.160 --> 01:02:56.200
There's good influential
people in skateboarding.

1398
01:02:56.200 --> 01:02:58.520
They inspire all types of
kids, all types of people

1399
01:02:58.520 --> 01:03:02.400
and I think that's like,
the game shows that.

1400
01:03:02.400 --> 01:03:05.480
(hopeful drum music)

1401
01:03:37.920 --> 01:03:40.120
- As a hardcore skater and you know,

1402
01:03:40.120 --> 01:03:42.720
somebody who came up when
it was this underground

1403
01:03:42.720 --> 01:03:45.040
industry, I'll always love it as that

1404
01:03:45.040 --> 01:03:47.000
and I'll aways cherish those times

1405
01:03:47.000 --> 01:03:48.920
and those moments because that's when

1406
01:03:48.920 --> 01:03:52.400
it was the most, pure to me at least.

1407
01:03:52.400 --> 01:03:55.600
But with the growth of
skateboarding is the growth

1408
01:03:55.600 --> 01:03:59.800
of the industry which means
more jobs for skateboarders.

1409
01:03:59.800 --> 01:04:01.480
More jobs for people that are involved

1410
01:04:01.480 --> 01:04:02.680
in the skateboard industry.

1411
01:04:02.680 --> 01:04:05.000
So to see the growth of skateboarding

1412
01:04:05.000 --> 01:04:08.040
and then to become this
culturally mainstream

1413
01:04:08.040 --> 01:04:11.360
accepted thing, for me, I love it.

1414
01:04:11.360 --> 01:04:12.320
I think it's great.

1415
01:04:12.320 --> 01:04:14.400
- I hated it when I was in high school

1416
01:04:14.400 --> 01:04:17.800
and the jocks would find
me and the gangsters,

1417
01:04:17.800 --> 01:04:20.080
were like jumping me and my friend.

1418
01:04:20.080 --> 01:04:21.640
After school we had to run from them,

1419
01:04:21.640 --> 01:04:24.000
you know, that was not cool.

1420
01:04:24.000 --> 01:04:27.680
It's way cool when they think, you're ,

1421
01:04:27.680 --> 01:04:28.920
what you do is awesome.

1422
01:04:28.920 --> 01:04:30.520
- I never really saw a girl skate

1423
01:04:30.520 --> 01:04:33.360
until I heard about the Combi Contest.

1424
01:04:33.360 --> 01:04:35.160
You know I saw Lizzy
there for the first time,

1425
01:04:35.160 --> 01:04:38.200
I saw Kerrybeth Burnsides
and then of course like,

1426
01:04:38.200 --> 01:04:40.040
little girls like myself at the time,

1427
01:04:40.040 --> 01:04:41.960
who were just learning how to skate

1428
01:04:41.960 --> 01:04:44.200
and it really opened my eyes
to be like oh this is so rad,

1429
01:04:44.200 --> 01:04:46.280
like lots of girls do this you know.

1430
01:04:46.280 --> 01:04:49.320
I think, having Elissa
Steamer in the video game,

1431
01:04:49.320 --> 01:04:52.040
was like a huge step forward
for women skateboarding.

1432
01:04:52.040 --> 01:04:55.960
Just because it showed like inclusion

1433
01:04:55.960 --> 01:04:58.320
and it showed you know,
girls who did play the game

1434
01:04:58.320 --> 01:05:01.160
and wanted to skate as a girl.

1435
01:05:01.160 --> 01:05:03.280
They got to be able to skate as Elissa.

1436
01:05:03.280 --> 01:05:06.840
And I think that's super
rad and like I'm thankful

1437
01:05:06.840 --> 01:05:08.160
for the people who created the game,

1438
01:05:08.160 --> 01:05:09.800
to have done that for it I'm sure

1439
01:05:09.800 --> 01:05:11.600
it opened a lot of girls eyes.

1440
01:05:11.600 --> 01:05:14.640
- Skateboarding became bigger
that Little League, truly.

1441
01:05:14.640 --> 01:05:17.440
Americans past time, had been surpassed

1442
01:05:17.440 --> 01:05:18.800
by skateboarding at that time.

1443
01:05:18.800 --> 01:05:23.800
And, definitely the video game
was a huge factor in that.

1444
01:05:23.840 --> 01:05:26.120
- The game had an enormous impact.

1445
01:05:26.120 --> 01:05:30.120
I remember distinctly on
a like Samoan pretty tough

1446
01:05:30.120 --> 01:05:31.240
neighborhoods.

1447
01:05:31.240 --> 01:05:33.480
I remember filming in
there, one particular time

1448
01:05:33.480 --> 01:05:36.400
and these dudes come
out and they were huge.

1449
01:05:36.400 --> 01:05:40.000
And they definitely looked like
fresh out of prison at best.

1450
01:05:40.000 --> 01:05:41.640
In the middle of the intimidation

1451
01:05:41.640 --> 01:05:43.400
of just what is gonna happen right here,

1452
01:05:43.400 --> 01:05:45.800
are we gonna get beat up, it's like wait,

1453
01:05:45.800 --> 01:05:47.520
are you that guy?

1454
01:05:47.520 --> 01:05:50.080
Are you in the Tony Hawk video game?

1455
01:05:50.080 --> 01:05:54.560
And I remember his posture
went from like bully to kid.

1456
01:05:55.640 --> 01:05:57.520
To like oh my god i've been playing you,

1457
01:05:57.520 --> 01:05:58.640
can you really do this trick?

1458
01:05:58.640 --> 01:06:00.640
And when you hear a guy like that

1459
01:06:00.640 --> 01:06:02.760
rattle off a name of some crazy combo,

1460
01:06:02.760 --> 01:06:04.600
like nose wheelie nollie 360 to shove

1461
01:06:04.600 --> 01:06:06.320
nose wheelie to nollie flip out,

1462
01:06:06.320 --> 01:06:08.640
something like that,
you're like holy crap.

1463
01:06:08.640 --> 01:06:10.120
How does this guy know anything?

1464
01:06:10.120 --> 01:06:11.480
Like he appreciates what we do.

1465
01:06:11.480 --> 01:06:14.120
I thought I brought just one example

1466
01:06:14.120 --> 01:06:18.000
of how it brought the
complexity of what we do

1467
01:06:18.000 --> 01:06:19.160
to the general public.

1468
01:06:19.160 --> 01:06:20.240
- It is beautiful to just to see

1469
01:06:20.240 --> 01:06:22.600
like people like, be able to share

1470
01:06:22.600 --> 01:06:24.400
this thing that we all
love, like you know.

1471
01:06:24.400 --> 01:06:26.880
Without feeling like they're
an outsider or anything

1472
01:06:26.880 --> 01:06:31.480
cause most people who skate
already feel like outsiders.

1473
01:06:31.480 --> 01:06:36.480
So it's like, what's the point
of trying to make us feel

1474
01:06:36.680 --> 01:06:38.760
like even more isolated.

1475
01:06:38.760 --> 01:06:41.400
- The generation that grew up playing THPS

1476
01:06:41.400 --> 01:06:42.680
and started skating because of it

1477
01:06:42.680 --> 01:06:45.440
thought that like, 360
flip to crooked grind

1478
01:06:45.440 --> 01:06:47.440
is just something you do
when you learn to skate.

1479
01:06:47.440 --> 01:06:49.320
And that shit didn't even
exist when I grew up.

1480
01:06:49.320 --> 01:06:50.840
You really, if you looked today,

1481
01:06:50.840 --> 01:06:52.360
the kind of tricks that
people are putting on video

1482
01:06:52.360 --> 01:06:55.320
and doing in contests, its THPS stuff.

1483
01:06:55.320 --> 01:06:58.360
I'm sorry but, (chuckles)
that is where it came from.

1484
01:06:58.360 --> 01:07:00.480
- The tricks are just getting insane

1485
01:07:00.480 --> 01:07:02.720
and everyone is taking
it to the next level.

1486
01:07:02.720 --> 01:07:06.320
And everyone is getting so good, so good.

1487
01:07:06.320 --> 01:07:08.560
And I think that it's
just gonna keep going

1488
01:07:08.560 --> 01:07:09.720
and going and going.

1489
01:07:09.720 --> 01:07:11.160
- I'm hugely proud of the series you know.

1490
01:07:11.160 --> 01:07:14.720
It was, I never imagined
that it would go so far.

1491
01:07:14.720 --> 01:07:16.840
I never imagined that it
would resonate that much,

1492
01:07:16.840 --> 01:07:18.560
and that it would be that popular.

1493
01:07:19.400 --> 01:07:23.920
I think the, a big reason
that I'm still here,

1494
01:07:23.920 --> 01:07:27.640
that I'm still even
relevant in this world,

1495
01:07:27.640 --> 01:07:29.840
is because of that series.

1496
01:07:29.840 --> 01:07:31.960
I mean for sure it's
the reason I'm standing

1497
01:07:31.960 --> 01:07:36.960
on this million dollar ramp,
that I get to skate everyday.

1498
01:07:39.680 --> 01:07:41.680
-  Everybody
get set here we go!

1499
01:07:41.680 --> 01:07:42.480
Feel it!

1500
01:07:47.280 --> 01:07:50.720
(wheels roll and rumble)

1501
01:08:04.440 --> 01:08:07.040
(crowd cheers)

1502
01:08:12.520 --> 01:08:15.520
-  Tony Hawk everybody!

1503
01:08:19.200 --> 01:08:22.360
(somber guitar music)

1504
01:08:37.640 --> 01:08:39.720
♪ So here I am ♪

1505
01:08:39.720 --> 01:08:43.200
♪ Doing everything I can ♪

1506
01:08:43.200 --> 01:08:46.760
♪ Holding on to what I am ♪

1507
01:08:46.760 --> 01:08:51.760
♪ Pretending I'm a superman ♪

1508
01:08:51.760 --> 01:08:55.200
♪ I'm trying to keep ♪

1509
01:08:55.200 --> 01:08:58.120
♪ The ground on my feet ♪

1510
01:08:58.120 --> 01:09:03.080
♪ Seems the world's
falling down around me ♪

1511
01:09:04.800 --> 01:09:09.160
♪ The night's are all long ♪

1512
01:09:09.160 --> 01:09:11.760
♪ Singing this song ♪

1513
01:09:11.760 --> 01:09:16.760
♪ Trying to make the
answer's more than maybe ♪

1514
01:09:18.400 --> 01:09:21.920
♪ And I'm so confused ♪

1515
01:09:21.920 --> 01:09:25.240
♪ About what to do ♪

1516
01:09:25.240 --> 01:09:30.240
♪ Sometimes I want to throw it all away ♪

1517
01:09:34.240 --> 01:09:37.560
♪ I'm trying to sleep ♪

1518
01:09:37.560 --> 01:09:40.320
♪ I lost count of sheep ♪

1519
01:09:40.320 --> 01:09:45.320
♪ My mind is racing faster every minute ♪

1520
01:09:48.240 --> 01:09:50.640
♪ What could I do more ♪

1521
01:09:50.640 --> 01:09:51.720
♪ Yeah ♪

1522
01:09:51.720 --> 01:09:54.440
♪ I'm really not sure ♪

1523
01:09:54.440 --> 01:09:59.440
♪ I don't want to run in
circles but I can't quit ♪

1524
01:10:01.080 --> 01:10:04.440
♪ And I'm so confused ♪

1525
01:10:04.440 --> 01:10:08.200
♪ About what to do ♪

1526
01:10:08.200 --> 01:10:13.200
♪ Sometimes I want to throw it all away ♪

1527
01:10:14.040 --> 01:10:17.480
♪ Controlling everything in sight ♪

1528
01:10:17.480 --> 01:10:20.960
♪ Feeling weak I don't feel right ♪

1529
01:10:20.960 --> 01:10:24.400
♪ Telling me I have to change ♪

1530
01:10:24.400 --> 01:10:27.200
♪ Telling me to act my age ♪

1531
01:10:27.200 --> 01:10:31.120
♪ But if all that I can do is to ♪

1532
01:10:31.120 --> 01:10:34.880
♪ Sit and watch the time go by ♪

1533
01:10:34.880 --> 01:10:38.160
♪ Then I'll have to say goodbye ♪

1534
01:10:38.160 --> 01:10:43.160
♪ Life's too short to watch it fly ♪

1535
01:10:43.480 --> 01:10:46.520
♪ So here I am ♪

1536
01:10:46.520 --> 01:10:50.000
♪ Growing older all the time ♪

1537
01:10:50.000 --> 01:10:53.560
♪ Looking older all the time ♪

1538
01:10:53.560 --> 01:10:58.280
♪ Feeling younger in my mind ♪

1539
01:10:58.280 --> 01:11:00.280
♪ Here I am ♪

1540
01:11:00.280 --> 01:11:03.840
♪ Doing everything I can ♪

1541
01:11:03.840 --> 01:11:07.280
♪ Holding onto what I am ♪

1542
01:11:07.280 --> 01:11:11.040
♪ Pretending I'm a superman ♪





