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Downloaded from
YTS.MX

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Official YIFY movies site:
YTS.MX

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(serene accordion music)

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- Do people say you
know, was this your dream

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when you set out to do a game?

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This is way beyond any
dream that existed then.

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I mean, you couldn't have
dreamt this back then.

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It, we're creating the
dream, we created the dream.

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And I feel like THPS was a huge part

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of why skateboarding is here to stay.

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Why it's in the Olympics.

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Why it's, what kids gravitate to,

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more so than team sports now.

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A big reason that I'm still here,

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that I'm still even relevant in this world

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is because of that series.

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I mean for sure it's
the reason I'm standing

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on this million dollar ramp
that I get to skate everyday.

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(skateboard wheels rumble)

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(people cheer)

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(upbeat rock music)

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♪ Tell us where you're from ♪

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♪ What you want to become ♪

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♪ And we'll say if you're OK ♪

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♪ Where did you go to school ♪

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♪ Right answer and you're cool ♪

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♪ Yeah you're the kid the whole day ♪

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♪ You get a sticker in your face ♪

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♪ Information about the case ♪

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♪ So you know your potential ♪

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♪ Don't think you can extend ♪

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♪ Don't think you can extend ♪

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♪ Just comprehend ♪

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♪ But I don't wanna hear it ♪

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♪ No it's more than I accept ♪

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♪ Cause I don't care
where I belong no more ♪

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♪ What we share or not I will ignore ♪

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♪ And I won't waste my time fitting in ♪

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♪ Cause I don't think contrast is a sin ♪

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♪ No it's not a sin. ♪

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(old school upbeat piano music)

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- Well in the 80s the skateboard scene

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had a lot of ups and downs.

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I remember when I got
into it the late 70s,

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it was pretty popular.

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Skate parks were getting
built all over the country

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specially California side.

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And then around 1980, '81, I don't know

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something happened and it
just kinda just crashed.

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And all the skate board
parks that I would see

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in the magazine were like closing.

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- You know the skate boarding
scene in the early 80s

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was raw, it was backyard.

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We went from skate parks being

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where we performed and did competitions

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to now it's backyard ramps,

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Thrasher Magazine just came out in 1981.

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Transworld and, we really took
it to a underground level.

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We were making seven hundred
bucks for first place contest.

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Just wanting a picture in the magazine.

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But you know what to us, it
was like a million bucks.

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And so it didn't matter, we
were going to do it regardless.

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But, we were really paving
the way for what it is today.

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- When I first started skating,

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I didn't even know other people skated.

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I didn't know anything about it cause,

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I'd grew on up in Alabama and
it was, pretty, pretty rural.

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We had like pigs and
chickens and goats and stuff

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and skateboarding was like
not even on my radar so,

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if it wasn't on like the weekly episode

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of'' Dukes of Hazard, '' I
didn't know anything about it.

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- There was a couple of demos at my school

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that they'd come in on a
plexiglass ramp (chuckles)

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and, I really liked it .

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I like the transition skating and.

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But every time I, like my friends

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had a quarter pipe down the street,

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and I'd go skate and
try to skate with them

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and they would just make fun of me,

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you know it was late 70s and kids are like

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telling me that I can't skate
because girls don't skate.

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- Skating grew in the 80s because it was,

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sort of, new, flashy
activity and you know,

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skating kinda went through
an underground phase

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in the late 70s.

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And when it emerged it was
suddenly this new sport

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with acrobatics and aerials
out of swimming pools

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and it was exciting and it was irreverent.

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Kids were in to it you know,
cause their parents hated it.

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(chuckles)

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- Skating wasn't popular.

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I couldn't even begin to
use the term mainstream

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until mid 80s,

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I think 86, I don't know, whenever it was.

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But going on tour every year,

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suddenly we went from a few
people showing up at demos

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to being surrounded.

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- We kept continuous skating

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and kept promoting and kept traveling.

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We even started making videos.

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(loud bang)

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- Now this is a skateboard.

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- So the earliest videos,
Stacy Peralta, created that.

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And he turned it into, for
what it was an art form.

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And he put so much thought into it.

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Structurally it was so professional.

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The word got out, the
videos become a huge success

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and we started getting this momentum.

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We started selling
skateboard more and more.

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Bigger companies wanted to use,
the skaters in like movies,

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commercials and a contest
started happening again.

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We started doing skateboard
contests in like colossseums

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and auditoriums where
we had built huge ramps

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and people would, you know come all,

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all over the world to just try
to come and meet these pros

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that they've seen in these
videos now and those magazines.

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By the late 80s it was huge.

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(crowd cheers)

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(wheels rumble)

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(crowd cheers)

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- [Commentator] All right
lets give him a big hand.

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Last run of the day.

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- There was a big
transition in the late 80s

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early 90s from vert
skating, like vert skating

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was like what was on television.

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It was like what was portrayed as the cool

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thing in skateboarding.

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But vert skating wasn't
accessible for every kid.

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Especially like myself.

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I didn't have a vert ramp.

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I had a driveway and a
street in front of my house.

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- In that time there wasn't
all these skate parks

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to go skate (chuckles), like there is now.

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So, it was such a different time

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compared to like, oh where
are we gonna skate today.

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- With all the skate park
closures in the late 80s,

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skating, the only way
skating could survive

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was if you were doing it on the streets

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because there were no facilities

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designated for skate boarding anymore.

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- Everyone just started,
kind of at a default

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just skating what they had
which was streets you know.

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You had streets in front of your house

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and everyone had like a town, a downtown

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were you lived in even if you
lived in the smallest town

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you still had a downtown.

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- So people took what they loved

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and started doing it out in the wild.

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(energetic rock music)

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♪ Don't become a hip chain ♪

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♪ Be broken ♪

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♪ But I check the substrate
to find a halo light ♪

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- Street skating started
to become like the thing

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that was very attractive.

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Where a kid could get a board
and just go out and skate

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in the streets.

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And because of that, all the
stars that were vert skaters

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really didn't have a place to perform

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because like people just
wanted to see a street skater.

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♪ Thy progeny is born today ♪

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♪ As we blow ourself away. ♪

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- No one skated vert anymore so

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we had to get really technical.

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They had to get technical in street.

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To be the best you gotta
be the most technical

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so you gotta somehow figure out

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how to fling that board around.

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Whether it would be late, early or

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both a combination of early and late.

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And getting to fling that thing
around and get back on it.

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Who cares what it looked like
to do that, you just did it.

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All the guys that I feel
like made it out of that

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made it through that, that shit storm

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was, have been able to sort
of have that understanding

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of like, this could be gone at any moment.

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Be prepared.

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- Yeah with skateboarding
it had these huge explosions

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in the 70s, and then kinda died out.

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Then it happened in the 80s again

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and then it kinda died out.

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And then the 90s, it
was just the early 90s

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it was like, I remember that time period

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where I would go out skate
boarding all around Arizona

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or Las Vegas, and be the only skater

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for you know, weeks on end.

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And if you saw another
skater boarder at that time

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you were instantly like, ''Whoa, a skater,

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like what's up homie?''

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Like we're friends you
know like (chuckles)

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like instantly friends just
because you skateboarded.

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- I was a fading vert skater so it was

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especially hard for me cause
the interest in vert skating

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had dropped off almost completely.

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And my income was getting
cut in half every month

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by my sponsors, by my royalties.

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And so I started doing whatever
I could taking on jobs.

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I had a little bit of an editing system,

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video editing system so I
would take freelance work

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doing that.

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Usually from other skate companies.

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Actually from a video game
company as well coincidentally.

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And, it was hard.

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It was super hard but I
didn't want to quite skating

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so I made it work however I could.

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(techno music)

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- There was this element of change

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but it was good because
it really made people

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think about you know, what they love

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and if they were really committed to it.

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Whether I wads truly in
love with skate boarding,

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it was a challenged.

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Was I going to quit cause the industry

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went down in my area?

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Or I'm gonna still skate anyway.

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I choose to still skate anyway.

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(heavy metal rock music)

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- I mean skating in the 90s was just raw.

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Like everybody that was doing it,

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was, you know, you were
part of a small group

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that were completely dedicated to it.

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You felt like in the 90s
everything about skateboarding

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was an us versus them mentality.

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Like, you got it and only
the people that you knew

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would understand it and
nobody else can get it

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- Street skating is now
evolving with tricks.

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From Rodney Mullins, you know, invention

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of probably two thirds
of all the street tricks

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you know, in the early 80s he
was inventing these things.

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And then by the early 90s he was actually

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even doing it in the street.

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Putting a video park that looked

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almost like a PlayStation game.

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(upbeat guitar music)

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- It was just really go get the trick.

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It doesn't matter how it
looks in terms of perfection

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of the shot, just get the trick.

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And go out and do this until you get it.

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And that was Rubbish Heap.

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We created almost
intentionally to look rough,

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and you know bad as oppose and contrast

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to the sort of slick or silky
or were very professional

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whatever you think of the "Bonus Brigade".

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The tricks, the community, the identity,

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that meant a lot.

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Where we would all work
and focus on a part

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and every little trick
you got, you focused on

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okay what next, how I can outdo that next.

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Where am I taking this?

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(upbeat electronic guitar music)

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- With the sort of underground revolution

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of street skating in the mid 90s,

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suddenly it came in to the forefront again

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because it was like, wait a second,

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these skaters are doing something new

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that you couldn't deny,
you couldn't avoid,

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because it was right
there in all the cities.

257
00:12:58,200 --> 00:13:00,560
- Skateboarding with the economy,

258
00:13:00,560 --> 00:13:02,080
it started kinda booming again.

259
00:13:02,080 --> 00:13:04,440
It started picking up
momentum and by the time

260
00:13:04,440 --> 00:13:07,240
we got to the mid 90s, it was peaking

261
00:13:07,240 --> 00:13:08,560
the mainstreams interest.

262
00:13:08,560 --> 00:13:11,800
So they wanted to create
a skateboard contest

263
00:13:11,800 --> 00:13:15,560
that puts skateboarding on the grand stage

264
00:13:15,560 --> 00:13:16,800
and that was the X games.

265
00:13:17,920 --> 00:13:21,000
(funky techno music)

266
00:13:26,280 --> 00:13:28,920
So in '95, the X games started

267
00:13:28,920 --> 00:13:31,200
and the first one was in Rhode Island.

268
00:13:31,200 --> 00:13:34,920
And it was the first kinda contest

269
00:13:34,920 --> 00:13:37,640
to put skateboarding onto
televisions everywhere

270
00:13:37,640 --> 00:13:39,760
and kinda put it into
everyone's households.

271
00:13:39,760 --> 00:13:41,760
- [TV Narrator] Extreme
skateboarders rolled over

272
00:13:41,760 --> 00:13:42,840
the roadway.

273
00:13:42,840 --> 00:13:44,080
- When I watch it on TV, it was horrible.

274
00:13:44,080 --> 00:13:46,040
I just wanted to turn the volume down.

275
00:13:46,040 --> 00:13:47,440
It was just like what are
these guys talking about,

276
00:13:47,440 --> 00:13:48,680
this is not what we are, who we are.

277
00:13:48,680 --> 00:13:49,520
This is not our scene,

278
00:13:49,520 --> 00:13:50,720
this is not what we think.

279
00:13:50,720 --> 00:13:52,320
You know, the commentators were off,

280
00:13:52,320 --> 00:13:53,560
like everything was off about it.

281
00:13:53,560 --> 00:13:55,840
But you know, it was
exposure so how do we,

282
00:13:55,840 --> 00:13:57,320
instead of going like, oh boycott,

283
00:13:57,320 --> 00:13:59,920
you know, you go like,
how do we figure that out.

284
00:13:59,920 --> 00:14:01,520
How do we make it to where the message

285
00:14:01,520 --> 00:14:03,040
is right and we get it out there.

286
00:14:03,040 --> 00:14:04,920
And as time went by,

287
00:14:04,920 --> 00:14:06,240
they start, you know, kept going.

288
00:14:06,240 --> 00:14:07,600
They kept tweaking the event.

289
00:14:07,600 --> 00:14:09,760
And we, you know, there
was advisory boards

290
00:14:09,760 --> 00:14:10,560
that were formed.

291
00:14:10,560 --> 00:14:12,360
Tony and I were on one and, you know,

292
00:14:12,360 --> 00:14:13,800
just kinda, you know,
tryna explain to them,

293
00:14:13,800 --> 00:14:16,280
it was just this whole nother, you know,

294
00:14:16,280 --> 00:14:19,400
sports world trying to say
this is what skateboarding is

295
00:14:19,400 --> 00:14:20,520
and we're just saying, ''Hey that's cool.

296
00:14:20,520 --> 00:14:23,000
We wanna have that exposure but, this is

297
00:14:23,000 --> 00:14:23,960
what skateboarding is.''

298
00:14:23,960 --> 00:14:27,040
- Most of my run was just doing
what vertical tricks I could

299
00:14:27,040 --> 00:14:28,440
on this speed course.

300
00:14:28,440 --> 00:14:30,360
So I didn't even expect It
that long, when I had it.

301
00:14:30,360 --> 00:14:35,360
- Tony Hawk become this
poster child for the X games.

302
00:14:35,560 --> 00:14:38,000
And everybody was like you
know oh Tony Hawk, Tony Hawk,

303
00:14:38,000 --> 00:14:39,560
and he's very successful.

304
00:14:39,560 --> 00:14:40,760
And people talked like, you know,

305
00:14:40,760 --> 00:14:42,400
he had made money off of it.

306
00:14:42,400 --> 00:14:44,880
And other people that weren't
a part of skateboarding

307
00:14:44,880 --> 00:14:46,640
who may have looked at skateboarding

308
00:14:46,640 --> 00:14:49,440
as a bunch of young punks
who would never amount

309
00:14:49,440 --> 00:14:51,160
to anything or achieve anything,

310
00:14:51,160 --> 00:14:52,480
now looked at them like,

311
00:14:52,480 --> 00:14:56,160
oh wow these kids can become
something, can make money

312
00:14:56,160 --> 00:14:57,440
and are on television.

313
00:14:57,440 --> 00:14:58,760
- [Sports Commentator] His style is really

314
00:14:58,760 --> 00:14:59,760
what he's know for.

315
00:14:59,760 --> 00:15:02,480
- [TV Narrator] Nice
50 50 across in down.

316
00:15:02,480 --> 00:15:04,840
- [Sports Commentator] Making
the hard stuff look easy.

317
00:15:04,840 --> 00:15:06,480
- I don't know if there ever a moment

318
00:15:06,480 --> 00:15:08,000
when I was like a younger kid

319
00:15:08,000 --> 00:15:10,320
where I'm like, this has to be my career.

320
00:15:10,320 --> 00:15:12,680
I was just like I saw
these dudes doing it on TV

321
00:15:12,680 --> 00:15:14,600
and, like,

322
00:15:14,600 --> 00:15:16,880
I just wanted to do it
at that level, you know.

323
00:15:16,880 --> 00:15:18,360
I wanted to be that good.

324
00:15:18,360 --> 00:15:21,800
Definitely seeing the X
games and seeing, you know,

325
00:15:21,800 --> 00:15:25,320
guys on TV and stuff
like, definitely helped

326
00:15:25,320 --> 00:15:28,760
push me in that direction
of like, oh I wanna do this.

327
00:15:28,760 --> 00:15:30,640
But, I think it was just like.,

328
00:15:30,640 --> 00:15:32,680
I wanna just be as good as them.

329
00:15:32,680 --> 00:15:35,160
And then the career
stuff kinda came later.

330
00:15:36,960 --> 00:15:39,640
(hopeful music)

331
00:16:00,400 --> 00:16:02,160
Skateboarding is
interesting and it's cool.

332
00:16:02,160 --> 00:16:04,160
It's cool to watch, its
different than everything else.

333
00:16:04,160 --> 00:16:08,040
It's creative, it's rebellious
and people enjoyed it.

334
00:16:08,040 --> 00:16:11,880
You know and the X games seemed
like they found their niche

335
00:16:11,880 --> 00:16:14,400
and they fired skateboarding
into homes everywhere.

336
00:16:31,640 --> 00:16:35,200
- A lot of these games
I knew in their arcade,

337
00:16:35,200 --> 00:16:38,280
you know, era, long before
they reached the home era.

338
00:16:39,440 --> 00:16:40,640
It was really great.

339
00:16:40,640 --> 00:16:44,560
And of course as time went on
and the extreme sports games

340
00:16:44,560 --> 00:16:47,880
became more and more
popular, eventually this game

341
00:16:47,880 --> 00:16:50,120
became a real big deal in the arcade.

342
00:16:50,120 --> 00:16:52,560
This was tremendous.

343
00:16:52,560 --> 00:16:56,800
720, 720 one of the earliest, you
know, skateboarding games.

344
00:16:56,800 --> 00:16:59,040
It was a very big deal in the arcade.

345
00:16:59,040 --> 00:17:01,880
And the reason I know from my
prospective at Twin Galaxies

346
00:17:01,880 --> 00:17:04,600
how big of a deal it was,
by the number of people

347
00:17:04,600 --> 00:17:07,880
competing to be the world record holder.

348
00:17:07,880 --> 00:17:09,920
- [Interviewer] Tony
what have we got here?

349
00:17:09,920 --> 00:17:12,160
- 720 by Atari, its pretty hot.

350
00:17:12,160 --> 00:17:14,120
- [Interviewer] So where
are you skating right now?

351
00:17:14,120 --> 00:17:15,720
- Just like around the city
and then I gotta go find a park

352
00:17:15,720 --> 00:17:16,720
to skate at.

353
00:17:16,720 --> 00:17:19,400
- I've heard you've always
been a gamer to some extent?

354
00:17:19,400 --> 00:17:20,240
- Yeah.

355
00:17:21,160 --> 00:17:24,200
Well I have played video
games since their inception.

356
00:17:24,200 --> 00:17:25,040
You know,

357
00:17:25,040 --> 00:17:27,440
since going to arcade, playing
PacMan, Missile Command.

358
00:17:28,400 --> 00:17:31,080
Having an Atari at home, you know.

359
00:17:31,080 --> 00:17:32,920
Getting into the Super Nintendo.

360
00:17:32,920 --> 00:17:35,360
So I was an arcade kid really.

361
00:17:35,360 --> 00:17:37,360
Skate games were rare.

362
00:17:37,360 --> 00:17:41,040
You know, they made 720
then they made Skate or Die

363
00:17:41,040 --> 00:17:43,400
for Commodore 64.

364
00:17:43,400 --> 00:17:45,160
California games had skateboarding in it.

365
00:17:45,160 --> 00:17:46,480
But it was few and far
between that (mumbles)

366
00:17:46,480 --> 00:17:49,720
when it was included at all
in any kind of video game.

367
00:17:49,720 --> 00:17:53,840
And I always knew that it
would be a fun platform

368
00:17:53,840 --> 00:17:55,960
to make a game, whether
it be a home console

369
00:17:55,960 --> 00:17:58,960
or a stand up arcade game.

370
00:17:58,960 --> 00:18:01,920
And eventually Top Skater came around

371
00:18:01,920 --> 00:18:03,760
and I felt like that was a
step in the right direction.

372
00:18:03,760 --> 00:18:06,640
At least it was more experiential,
standing on the board

373
00:18:06,640 --> 00:18:09,120
and you're controlling
the moves a little bit.

374
00:18:09,120 --> 00:18:11,720
But I always felt like there
was something more to it

375
00:18:11,720 --> 00:18:13,280
that could be explored.

376
00:18:14,400 --> 00:18:17,080
(guitar strums)

377
00:18:22,960 --> 00:18:25,360
(loud crash)

378
00:18:27,320 --> 00:18:28,280
- I never thought to care about,

379
00:18:28,280 --> 00:18:30,280
because Joel, Chris and I were all working

380
00:18:30,280 --> 00:18:33,160
at Malibu together and
Joel had seen people

381
00:18:33,160 --> 00:18:35,800
leaving Malibu and starting
their own companies.

382
00:18:35,800 --> 00:18:37,520
And making a lot of money doing it.

383
00:18:37,520 --> 00:18:41,120
So Joel thought, he'd do that,
he'd start his own company.

384
00:18:41,120 --> 00:18:43,440
He gathered together the
best people he could find

385
00:18:43,440 --> 00:18:45,560
which was me and Chris at the time,

386
00:18:45,560 --> 00:18:49,040
and we got a deal doing a
game called Skelton Warriors

387
00:18:49,040 --> 00:18:52,480
which was a little side
scrolling, slashing game.

388
00:18:52,480 --> 00:18:55,520
(loud bangs)

389
00:18:55,520 --> 00:18:57,440
After Skeleton Warriors we were looking

390
00:18:57,440 --> 00:19:00,480
for another project and we
got a deal doing this game

391
00:19:00,480 --> 00:19:02,640
called Big Guns for Sony.

392
00:19:05,920 --> 00:19:07,880
It didn't really work out
and Sony canceled the game.

393
00:19:07,880 --> 00:19:12,080
So we had a real, really
hard time around that period,

394
00:19:12,080 --> 00:19:14,400
where we were looking for another project.

395
00:19:14,400 --> 00:19:16,360
And then we eventually did this game

396
00:19:16,360 --> 00:19:20,320
called Apocalypse for Activision.

397
00:19:20,320 --> 00:19:22,960
(fast drumbeat)

398
00:19:25,480 --> 00:19:26,640
And that worked out really well.

399
00:19:26,640 --> 00:19:29,960
We did a very quick game,
we knocked it out in a year.

400
00:19:29,960 --> 00:19:32,520
And, after that, Activision wanted

401
00:19:32,520 --> 00:19:35,160
to continue working with us
cause it worked out so well.

402
00:19:35,160 --> 00:19:37,040
- I got approached by a PC developer

403
00:19:37,040 --> 00:19:41,200
that wanted to do a video
game based on skateboarding.

404
00:19:41,200 --> 00:19:43,240
And he had a very crude engine.

405
00:19:43,240 --> 00:19:45,440
It was all keyboard commands.

406
00:19:45,440 --> 00:19:48,800
He asked if I would go pitch this idea

407
00:19:48,800 --> 00:19:50,560
to different publishing companies

408
00:19:50,560 --> 00:19:54,520
and just came up against
a lot of hesitation.

409
00:19:54,520 --> 00:19:56,880
A lot of negativity.

410
00:19:56,880 --> 00:19:59,480
People just said you know,
skateboarding is not popular.

411
00:19:59,480 --> 00:20:01,560
Why would a skateboarding game be popular?

412
00:20:01,560 --> 00:20:05,040
He finally gave up on it and said look,

413
00:20:05,040 --> 00:20:07,240
I you know, I can't go
any further with this,

414
00:20:07,240 --> 00:20:12,000
but your name is out there now
for the video game companies.

415
00:20:12,000 --> 00:20:12,840
And he was right.

416
00:20:12,840 --> 00:20:16,280
I got a call from Nintendo
to come up and talk to them.

417
00:20:16,280 --> 00:20:17,840
They said no.(chuckles)

418
00:20:17,840 --> 00:20:19,200
I had been working with Neversoft

419
00:20:19,200 --> 00:20:21,800
on a game called Apocalypse

420
00:20:21,800 --> 00:20:25,200
And then around that time
in the halls of Activision

421
00:20:25,200 --> 00:20:26,880
there was an idea to do
a skateboarding game.

422
00:20:26,880 --> 00:20:28,800
So, we kinda got that going.

423
00:20:28,800 --> 00:20:32,200
We hired Neversoft to
start building a demo.

424
00:20:32,200 --> 00:20:34,920
And then we started looking
for who could we attach

425
00:20:34,920 --> 00:20:37,200
to that project to kinda
make it a bigger deal.

426
00:20:37,200 --> 00:20:38,960
So we were looking at some magazines,

427
00:20:38,960 --> 00:20:40,960
some personalities and it just seemed like

428
00:20:40,960 --> 00:20:43,080
Tony Hawk was the guy.

429
00:20:43,080 --> 00:20:45,920
(uplifting music)

430
00:20:52,840 --> 00:20:55,240
- I don't think there's
anybody really at Neversoft

431
00:20:55,240 --> 00:20:56,560
in the team, Joel, Chris and I

432
00:20:56,560 --> 00:20:58,360
who'd ever skateboarded before.

433
00:20:58,360 --> 00:20:59,880
So this was like a new thing to us

434
00:20:59,880 --> 00:21:02,600
and I remember Joel said,
there wouldn't be any market

435
00:21:02,600 --> 00:21:06,160
for a game like that cause it's
just a small, niche market.

436
00:21:06,160 --> 00:21:08,840
So no one was really thinking
skateboarding would be good.

437
00:21:08,840 --> 00:21:12,080
(loud crash and grinds)

438
00:21:12,080 --> 00:21:15,600
- I got a call from Take-Two
which is now Rockstar Games.

439
00:21:15,600 --> 00:21:16,760
And they wanted to work on a game

440
00:21:16,760 --> 00:21:19,280
and I liked what they were doing

441
00:21:19,280 --> 00:21:23,520
but their game seemed a little
too difficult to master.

442
00:21:23,520 --> 00:21:26,760
(relaxed guitar music)

443
00:21:29,720 --> 00:21:31,960
It was as hard as
skateboarding to learn almost

444
00:21:31,960 --> 00:21:33,640
and so I'd felt like
that's not really the,

445
00:21:33,640 --> 00:21:35,240
the hook that's gonna bring in a whole

446
00:21:35,240 --> 00:21:37,640
new audience to skateboarding.

447
00:21:37,640 --> 00:21:40,480
(thunder rumbles)

448
00:21:43,280 --> 00:21:47,160
Activision called me and said
we are working on a game,

449
00:21:47,160 --> 00:21:49,280
we heard you might be
working on another game,

450
00:21:49,280 --> 00:21:50,960
we would like you to come
see what we're doing.

451
00:21:50,960 --> 00:21:53,840
- He came in, he showed
up in like a T-shirt

452
00:21:53,840 --> 00:21:55,640
and like ripped up cargo pants

453
00:21:55,640 --> 00:21:58,640
and Activision had all these executives

454
00:21:58,640 --> 00:22:00,880
all lined up in a conference room.

455
00:22:00,880 --> 00:22:03,600
They sat Tony down and
they started showing him

456
00:22:03,600 --> 00:22:06,600
PowerPoint after PowerPoint
of like revenue this,

457
00:22:06,600 --> 00:22:09,160
and Activision that and
like, just all that stuff.

458
00:22:09,160 --> 00:22:11,560
And I could just see Tony
just sort of sinking lower,

459
00:22:11,560 --> 00:22:13,520
and lower in his chair,
just kinda, seemed like

460
00:22:13,520 --> 00:22:15,480
he was kinda bored out of his mind.

461
00:22:15,480 --> 00:22:18,120
But at the the meeting, we actually got

462
00:22:18,120 --> 00:22:21,560
to roll in the demo level
that Neversoft had created.

463
00:22:21,560 --> 00:22:22,760
And it was their, kind of first attempt

464
00:22:22,760 --> 00:22:24,880
at a skateboarding game.

465
00:22:24,880 --> 00:22:28,040
- What they actually
showed me was Bruce Willis

466
00:22:28,040 --> 00:22:30,720
with a gun strapped to
his back, on a skateboard

467
00:22:30,720 --> 00:22:32,960
riding through this wasteland.

468
00:22:32,960 --> 00:22:35,280
♪ Well I can't wait to
tell you all about her ♪

469
00:22:35,280 --> 00:22:36,800
♪ All about my new girl ♪
♪ He can't wait to tell you ♪

470
00:22:36,800 --> 00:22:37,640
♪ About his new girl ♪

471
00:22:37,640 --> 00:22:39,680
♪ And I can't wait for
you to hear me shout it ♪

472
00:22:39,680 --> 00:22:41,360
♪ All about my new girl ♪
♪ He can't wait to tell you ♪

473
00:22:41,360 --> 00:22:42,480
♪ About his new girl ♪

474
00:22:42,480 --> 00:22:44,640
As silly as that sounds,
as soon as I played it

475
00:22:44,640 --> 00:22:46,760
and I felt just some of the controls,

476
00:22:46,760 --> 00:22:48,280
I knew that was the end.

477
00:22:48,280 --> 00:22:51,600
That was intuitive, that was fun and,

478
00:22:52,600 --> 00:22:54,720
with my influence, with my resources

479
00:22:54,720 --> 00:22:56,800
we could make this
something truly special.

480
00:22:56,800 --> 00:22:59,800
(upbeat rock music)

481
00:23:05,600 --> 00:23:07,040
- When we started designing the levels

482
00:23:07,040 --> 00:23:08,920
we basically stood on
front of a big white board

483
00:23:08,920 --> 00:23:12,040
and we drew up ideas, just
off the top of our heads.

484
00:23:12,040 --> 00:23:14,800
People where just shouting things out.

485
00:23:14,800 --> 00:23:16,600
- I went to many skate shops.

486
00:23:16,600 --> 00:23:18,400
I talked to many skaters.

487
00:23:18,400 --> 00:23:22,840
I went to skating shows,

488
00:23:22,840 --> 00:23:26,360
where I met pros and talked to everybody

489
00:23:26,360 --> 00:23:29,000
and look, looked at everybodys style.

490
00:23:29,000 --> 00:23:32,240
The way they dressed,
the music they listened.

491
00:23:32,240 --> 00:23:33,880
And the culture.

492
00:23:33,880 --> 00:23:38,880
I immersed myself completely
for a period of six months.

493
00:23:39,880 --> 00:23:42,760
And this is what inspired me.

494
00:23:42,760 --> 00:23:46,440
This is what made me come
up with that specific look.

495
00:23:49,080 --> 00:23:50,040
- [Narrator] This is the correct way

496
00:23:50,040 --> 00:23:51,960
to absorb the impact of a fall.

497
00:23:51,960 --> 00:23:53,160
The first thing you wanna do is

498
00:23:53,160 --> 00:23:54,920
to lower your center of gravity.

499
00:23:54,920 --> 00:23:57,880
Relax, and if you have to fall,

500
00:23:57,880 --> 00:23:59,360
just turn your head away from the fall.

501
00:23:59,360 --> 00:24:01,240
- We were trying to be realistic.

502
00:24:01,240 --> 00:24:05,120
People would say when the
skater falls off his skateboard

503
00:24:05,120 --> 00:24:06,720
he should take damage.

504
00:24:06,720 --> 00:24:08,320
You might, you know damage your ankle

505
00:24:08,320 --> 00:24:10,120
or your skateboard might get messed up

506
00:24:10,120 --> 00:24:11,680
and start going slower.

507
00:24:11,680 --> 00:24:13,320
And this has always been a problem

508
00:24:13,320 --> 00:24:15,000
with this type of video game.

509
00:24:15,000 --> 00:24:17,920
People want realism where, really

510
00:24:17,920 --> 00:24:19,680
people just want to have a fun time.

511
00:24:19,680 --> 00:24:21,400
- I was looking to make a game

512
00:24:21,400 --> 00:24:25,240
that was easy to pick up and
start playing right away.

513
00:24:25,240 --> 00:24:28,040
That you didn't have to know
a ton about skateboarding

514
00:24:28,040 --> 00:24:29,440
to get the controls.

515
00:24:29,440 --> 00:24:32,480
That you could instantly
start doing tricks

516
00:24:32,480 --> 00:24:36,880
without having some deep
knowledge of skate history

517
00:24:36,880 --> 00:24:38,440
(chuckles) or of board controls.

518
00:24:38,440 --> 00:24:40,000
So, for me, I didn't
want, I don't want to say,

519
00:24:40,000 --> 00:24:41,760
that I wanted it to be arcadic,

520
00:24:41,760 --> 00:24:43,120
I wanted it to be authentic.

521
00:24:43,120 --> 00:24:46,520
- When I came in, the game itself,

522
00:24:46,520 --> 00:24:48,800
they had started building kind of a demo.

523
00:24:48,800 --> 00:24:51,760
And they we really inspired by Top Skater,

524
00:24:51,760 --> 00:24:53,080
the Sega arcade game.

525
00:24:53,080 --> 00:24:56,800
One of the early test levels
was, like an aqueduct.

526
00:24:56,800 --> 00:24:58,680
You would skate down this river bed.

527
00:24:58,680 --> 00:25:00,280
Once you got to the bottom of it

528
00:25:00,280 --> 00:25:03,240
there was what become the warehouse level.

529
00:25:03,240 --> 00:25:04,640
It was just kind of, like just a room

530
00:25:04,640 --> 00:25:06,600
with that particular pool that was in it.

531
00:25:06,600 --> 00:25:08,680
And everybody would get to
the bottom of that level

532
00:25:08,680 --> 00:25:10,840
and then you know, in a minute

533
00:25:10,840 --> 00:25:14,880
and then just spend a
half hour in the pool.

534
00:25:14,880 --> 00:25:16,120
And that was one of those kinda moments

535
00:25:16,120 --> 00:25:17,440
where you realize, like, okay,

536
00:25:17,440 --> 00:25:18,960
this is what we wanted to do.

537
00:25:18,960 --> 00:25:20,400
(loud crash)

538
00:25:20,400 --> 00:25:21,760
(drum beats)

539
00:25:21,760 --> 00:25:24,240
(wheels roll)

540
00:25:37,240 --> 00:25:41,000
- Cool Dad, but can you do it
in a loin clothe like Tarzan?

541
00:25:41,000 --> 00:25:44,160
- I had seen a lot of,
kind of cooperate entities

542
00:25:44,160 --> 00:25:46,560
come into skateboarding and try and see

543
00:25:46,560 --> 00:25:47,960
what they could take from skateboarding

544
00:25:47,960 --> 00:25:49,000
and then they would just leave.

545
00:25:49,000 --> 00:25:51,400
And they would leave whoever,
whatever, high and dry

546
00:25:51,400 --> 00:25:53,040
and they just didn't even
care about the effect.

547
00:25:53,040 --> 00:25:55,280
The effect that they had on skateboarding.

548
00:25:55,280 --> 00:25:57,000
It was just like see how long they could

549
00:25:57,000 --> 00:25:57,920
make money off of it.

550
00:25:57,920 --> 00:26:01,120
So I the very beginning
I was leery of you know,

551
00:26:01,120 --> 00:26:02,800
the whole video game concept.

552
00:26:02,800 --> 00:26:04,880
And, you know, personally
I felt like the X games

553
00:26:04,880 --> 00:26:06,720
were a little bit cheesy and corny.

554
00:26:06,720 --> 00:26:08,000
And I felt like if this video game

555
00:26:08,000 --> 00:26:10,560
is gonna be cheesy and
corny, then everybody

556
00:26:10,560 --> 00:26:13,280
that's involved in the
game is gonna be the same.

557
00:26:13,280 --> 00:26:14,520
You know, and I knew that Tony

558
00:26:14,520 --> 00:26:16,400
was a little bit closer to the X games.

559
00:26:16,400 --> 00:26:19,080
And his persona was a
little bit more wholesome,

560
00:26:19,080 --> 00:26:22,240
and you know, a little bit more mainstream

561
00:26:22,240 --> 00:26:23,680
and, than mine was.

562
00:26:23,680 --> 00:26:26,400
So I was a little bit like
leery in the beginning

563
00:26:26,400 --> 00:26:28,520
and almost didn't even want to do the game

564
00:26:28,520 --> 00:26:30,600
because I just felt like
it was gonna be cheesy.

565
00:26:30,600 --> 00:26:32,000
- Can't even remember exactly

566
00:26:32,000 --> 00:26:33,720
how it happened but somebody called me up.

567
00:26:33,720 --> 00:26:34,960
I don't know if it was Tony Hawk

568
00:26:34,960 --> 00:26:36,560
or from somebody from Neversoft

569
00:26:36,560 --> 00:26:38,800
and they were like do you
wat to be in a video game?

570
00:26:38,800 --> 00:26:41,200
And I was just like,
at that time I remember

571
00:26:41,200 --> 00:26:43,640
I couldn't even believe it
was gonna be real you know,

572
00:26:43,640 --> 00:26:46,840
I was just like, I was amazed
by that idea, you know.

573
00:26:46,840 --> 00:26:49,680
And it was a big idea I
felt like at that time.

574
00:26:49,680 --> 00:26:51,600
I remember thinking like, thats just crazy.

575
00:26:51,600 --> 00:26:53,800
Skateboarding has got to that level

576
00:26:53,800 --> 00:26:58,360
that these major companies are
going to invest into an idea

577
00:26:58,360 --> 00:27:00,320
that's a skateboarding video game.

578
00:27:00,320 --> 00:27:03,200
And I just thought it was
the coolest thing ever.

579
00:27:03,200 --> 00:27:04,840
- They game me the list
of everybody involved

580
00:27:04,840 --> 00:27:06,600
and I kinda was like,
okay if I don't do this,

581
00:27:06,600 --> 00:27:10,920
I'm gonna be like the one
dude that isn't with his peers

582
00:27:10,920 --> 00:27:13,080
and so I kinda almost did
it because I felt like

583
00:27:13,080 --> 00:27:14,440
I didn't want to be left out because those

584
00:27:14,440 --> 00:27:18,200
were going to be household
names from this video game.

585
00:27:18,200 --> 00:27:20,440
And so I did it.

586
00:27:20,440 --> 00:27:23,640
(upbeat guitar music)

587
00:27:35,360 --> 00:27:37,600
♪ Tonight's the night
that we got the truck ♪

588
00:27:37,600 --> 00:27:39,440
♪ We're going downtown gonna beat ♪

589
00:27:39,440 --> 00:27:40,680
♪ Up drunks ♪
- Once Tony came in,

590
00:27:40,680 --> 00:27:42,640
he actually was, you know, was really good

591
00:27:42,640 --> 00:27:44,040
in terms of giving his ideas

592
00:27:44,040 --> 00:27:46,440
and giving us a lot of
feedback in the game.

593
00:27:46,440 --> 00:27:48,240
He did a lot of actual play
testing of the game himself.

594
00:27:48,240 --> 00:27:50,480
- When I first signed
up I had to teach them

595
00:27:50,480 --> 00:27:52,240
the softer ropes about
skateboarding you know.

596
00:27:52,240 --> 00:27:55,000
It was a crash course,
none of them really skated.

597
00:27:55,000 --> 00:27:57,800
Pushing out this way is
called one type of trick

598
00:27:57,800 --> 00:27:59,200
and pushing out this way
is another kind of trick.

599
00:27:59,200 --> 00:28:00,920
There's no such thing as a front side indy,

600
00:28:00,920 --> 00:28:05,280
stuff like that, I mean it
was, pretty overwhelming

601
00:28:05,280 --> 00:28:07,720
the amount of information
I had to give them.

602
00:28:07,720 --> 00:28:09,320
But they were very receptive you know,

603
00:28:09,320 --> 00:28:11,120
there are a lot of people
that are in that position

604
00:28:11,120 --> 00:28:13,400
that thought they had the upper hand.

605
00:28:13,400 --> 00:28:15,240
You know, they, the
video game is happening

606
00:28:15,240 --> 00:28:19,760
so they didn't have to
adhere to some crazy,

607
00:28:20,880 --> 00:28:24,000
demand list of making it authentic.

608
00:28:25,640 --> 00:28:28,320
(Tony chuckles)

609
00:28:29,800 --> 00:28:32,320
(wheels roll)

610
00:28:37,280 --> 00:28:40,280
the Mocap was, for one, embarrassing

611
00:28:41,720 --> 00:28:43,480
cause you're wearing a skin tight suit

612
00:28:43,480 --> 00:28:47,200
that's covered in what
looks like ping pong balls.

613
00:28:47,200 --> 00:28:50,640
That's humiliating enough
but then to be asked to do

614
00:28:50,640 --> 00:28:53,280
your absolutely most difficult
and most dangerous tricks

615
00:28:53,280 --> 00:28:55,120
while wearing that was ridiculous.

616
00:28:56,200 --> 00:28:59,240
And I got hurt a lot doing that.

617
00:28:59,240 --> 00:29:00,960
Because you're not wearing like,

618
00:29:00,960 --> 00:29:03,440
really the kinda of padding
you would usually wear.

619
00:29:03,440 --> 00:29:06,560
And it's like okay go do a 900, like what?

620
00:29:06,560 --> 00:29:08,720
- Generally I probably wouldn't have been

621
00:29:08,720 --> 00:29:11,320
too involved in the process
but I blow my knew out

622
00:29:11,320 --> 00:29:13,680
and I had to have ACL
surgery and I was on a couch

623
00:29:13,680 --> 00:29:15,560
for, you know, a long period of time.

624
00:29:15,560 --> 00:29:17,440
So that meant I had a month before surgery

625
00:29:17,440 --> 00:29:20,120
and then a month after surgery
when I was just on a couch.

626
00:29:20,120 --> 00:29:21,480
I started playing the game like crazy

627
00:29:21,480 --> 00:29:24,320
and I, you know, played
video games growing up

628
00:29:24,320 --> 00:29:25,560
but I'd never had a video game

629
00:29:25,560 --> 00:29:27,640
that I had so much interest in

630
00:29:27,640 --> 00:29:30,440
because it was like
basically, my whole life

631
00:29:30,440 --> 00:29:32,320
was around skateboarding
and now I have a game

632
00:29:32,320 --> 00:29:35,240
that has to do with every
aspect of what I do.

633
00:29:35,240 --> 00:29:36,880
And so it was so intriguing to me.

634
00:29:36,880 --> 00:29:39,640
I could still get the
satisfaction of doing tricks

635
00:29:39,640 --> 00:29:42,280
and trying things very
similar to how skating was,

636
00:29:42,280 --> 00:29:43,760
except I could do it
through the video game.

637
00:29:43,760 --> 00:29:45,880
- The only hope I had for the game,

638
00:29:45,880 --> 00:29:48,520
is that skaters would be proud of it.

639
00:29:48,520 --> 00:29:51,480
And skaters might be inspired
to buy a PlayStation,

640
00:29:51,480 --> 00:29:52,600
that was it.

641
00:29:52,600 --> 00:29:54,720
I thought that if I can get
a skater to buy a PlayStation

642
00:29:54,720 --> 00:29:56,840
and play this game, that's success.

643
00:29:56,840 --> 00:30:00,560
When we started Tony Hawks,
we didn't really think

644
00:30:00,560 --> 00:30:02,680
it was going to be a super success.

645
00:30:02,680 --> 00:30:05,080
But I think as we developed the game,

646
00:30:05,080 --> 00:30:07,560
we personally enjoyed playing it.

647
00:30:07,560 --> 00:30:09,080
I really like, you know,
jumping doing like,

648
00:30:09,080 --> 00:30:11,360
big tricks in the half pipe.

649
00:30:11,360 --> 00:30:14,160
And I was just trying to make
a game that I enjoyed playing.

650
00:30:14,160 --> 00:30:16,560
But then we started getting
focus testers coming in

651
00:30:16,560 --> 00:30:18,440
and they would start playing the game.

652
00:30:18,440 --> 00:30:20,680
And I remember these
two testers coming in,

653
00:30:20,680 --> 00:30:22,160
the first ones we did and they kept saying

654
00:30:22,160 --> 00:30:23,720
how tight it was.

655
00:30:23,720 --> 00:30:25,320
Which was like a term
I never heard before.

656
00:30:25,320 --> 00:30:27,280
Like,'' Dude, this game is really tight.

657
00:30:27,280 --> 00:30:29,680
Isn't this video game tight,''
''Yeah man, its tight.''

658
00:30:29,680 --> 00:30:31,480
So they were really like enthusiastic

659
00:30:31,480 --> 00:30:33,440
about how tight it was.

660
00:30:33,440 --> 00:30:35,280
And then the thing that really tweaked us

661
00:30:35,280 --> 00:30:37,760
to the fact that it was
going to be successful

662
00:30:37,760 --> 00:30:39,760
was when we released the demo disk

663
00:30:39,760 --> 00:30:43,120
which was a disk given
away at Pizza Hut I think,

664
00:30:43,120 --> 00:30:45,360
and at supermarket checkouts.

665
00:30:45,360 --> 00:30:47,280
The demo disk had a
bunch of small versions

666
00:30:47,280 --> 00:30:48,720
of different games on.

667
00:30:48,720 --> 00:30:50,400
And we got a lot of feedback from that,

668
00:30:50,400 --> 00:30:53,440
from people who really enjoyed
just playing that one game.

669
00:30:53,440 --> 00:30:54,680
It was just like a small segment

670
00:30:54,680 --> 00:30:55,680
and you could play two minutes

671
00:30:55,680 --> 00:30:57,560
just skating around a warehouse.

672
00:30:57,560 --> 00:30:58,360
But people really just enjoyed it,

673
00:30:58,360 --> 00:31:01,240
you know I really enjoyed
playing that little demo.

674
00:31:01,240 --> 00:31:03,480
Everybody was talking about this demo.

675
00:31:03,480 --> 00:31:06,560
And, you know, I think on that disk too

676
00:31:06,560 --> 00:31:07,680
was like a Final Fantasy game

677
00:31:07,680 --> 00:31:09,800
which at the time, would
have been you know,

678
00:31:09,800 --> 00:31:11,840
like seeling millions
and millions of copies.

679
00:31:11,840 --> 00:31:13,160
And everybody is talking about

680
00:31:13,160 --> 00:31:14,240
the Tony Hawk game on there instead.

681
00:31:14,240 --> 00:31:16,560
- You would have to put
a skateboarding game out

682
00:31:16,560 --> 00:31:18,800
and there has been a few and you're like,

683
00:31:18,800 --> 00:31:20,600
ah that's fun, but like this is weird.

684
00:31:20,600 --> 00:31:23,080
And then you get someone like
Tony Hawk, work on a game,

685
00:31:23,080 --> 00:31:25,720
specifically and you
know its gonna come out

686
00:31:25,720 --> 00:31:28,080
with that language ad that representation,

687
00:31:28,080 --> 00:31:30,440
so, immediately skateboarders were in.

688
00:31:30,440 --> 00:31:32,000
And then non skateboarders were addicted

689
00:31:32,000 --> 00:31:34,760
and that just became
you know, what happened.

690
00:31:34,760 --> 00:31:37,720
(upbeat rock music)

691
00:31:50,040 --> 00:31:51,920
♪ Jerry was a race car driver ♪

692
00:31:51,920 --> 00:31:53,760
♪ And he drove so goddamn fast ♪

693
00:31:53,760 --> 00:31:55,040
♪ He never did win no checkered flag ♪

694
00:31:55,040 --> 00:31:57,040
- Mean I don't know if there was songs

695
00:31:57,040 --> 00:31:59,080
in video games before Pro Skater.

696
00:31:59,080 --> 00:32:01,480
So when they asked us about
having a song in there,

697
00:32:01,480 --> 00:32:03,280
I don't think we knew what that meant

698
00:32:03,280 --> 00:32:06,880
because, every video game I
had I don't remember songs

699
00:32:06,880 --> 00:32:09,400
and like song songs,
they'd have a built in song

700
00:32:09,400 --> 00:32:10,760
that was coming form a chip or something.

701
00:32:10,760 --> 00:32:13,760
It was like a song from
a band or anything so,

702
00:32:13,760 --> 00:32:15,840
yeah I don't think we knew what that mean.

703
00:32:15,840 --> 00:32:18,240
I hate it when you use your
music in the video game.

704
00:32:18,240 --> 00:32:19,200
Okay, but.

705
00:32:20,120 --> 00:32:21,480
- Back in the 90s people where

706
00:32:21,480 --> 00:32:22,880
so precious about their music.

707
00:32:22,880 --> 00:32:24,880
No one wanted their music
to be in commercials,

708
00:32:24,880 --> 00:32:27,520
or movies, they just wanted it to be like,

709
00:32:27,520 --> 00:32:29,280
only the tour and only as their own.

710
00:32:29,280 --> 00:32:30,440
They didn't want to sell out or whatever.,

711
00:32:30,440 --> 00:32:33,480
it was just like, really
difficult to kind of like,

712
00:32:33,480 --> 00:32:36,480
want to do sync store
licenses for your music.

713
00:32:36,480 --> 00:32:39,560
For me, growing up with the
culture of skateboarding

714
00:32:39,560 --> 00:32:41,120
like I talked about it was a no brainer.

715
00:32:41,120 --> 00:32:43,320
I'm like of course, this
makes complete sense

716
00:32:43,320 --> 00:32:44,720
for the style and music we do.

717
00:32:44,720 --> 00:32:47,480
The ska punk song in a video game

718
00:32:47,480 --> 00:32:49,400
that supports the culture
of what were doing.

719
00:32:49,400 --> 00:32:52,400
(heavy metal music)

720
00:32:57,720 --> 00:32:59,160
- You know the song wasn't necessarily,

721
00:32:59,160 --> 00:33:01,920
it was on the radio a tiny
bit and weird markets.

722
00:33:01,920 --> 00:33:03,520
And there was video
that was sort of a seen

723
00:33:03,520 --> 00:33:06,440
but, definitely I remember noticing

724
00:33:06,440 --> 00:33:07,960
a lot of people finding out about it

725
00:33:07,960 --> 00:33:10,880
through the video game. (chuckles)

726
00:33:10,880 --> 00:33:12,080
Of course you know, down the road

727
00:33:12,080 --> 00:33:13,640
I thought it would become
like, dude I can't listen

728
00:33:13,640 --> 00:33:14,480
to that song again.

729
00:33:14,480 --> 00:33:16,920
I've heard that loop a
million times in my head

730
00:33:16,920 --> 00:33:17,760
playing the game.

731
00:33:17,760 --> 00:33:20,440
Like I love your band but I
can't hear that song again.

732
00:33:20,440 --> 00:33:22,480
Cause you know, it wasn't the whole song,

733
00:33:22,480 --> 00:33:24,040
it was just the little bit.

734
00:33:24,040 --> 00:33:24,840
So you know you could hear that part

735
00:33:24,840 --> 00:33:26,120
lopping over and over again.

736
00:33:26,120 --> 00:33:27,720
- The video game obviously
turned into something

737
00:33:27,720 --> 00:33:29,720
much bigger than I think anyone expected.

738
00:33:29,720 --> 00:33:32,440
And the soundtrack
become like a real thing

739
00:33:32,440 --> 00:33:33,880
that people like listened to.

740
00:33:33,880 --> 00:33:36,280
If you're able to have people in Sweden

741
00:33:36,280 --> 00:33:39,960
or Italy discover Southern
California punk rock in the 90s

742
00:33:39,960 --> 00:33:42,200
that they wouldn't be
able to get to otherwise.

743
00:33:42,200 --> 00:33:44,240
You know, because the internet
didn't exist back then.

744
00:33:44,240 --> 00:33:46,200
- I was getting really excited

745
00:33:46,200 --> 00:33:48,320
to be able to play it and see it.

746
00:33:48,320 --> 00:33:50,200
And I think that started
to trigger my mind

747
00:33:50,200 --> 00:33:53,680
and start to think what
is this gonna do for kids,

748
00:33:53,680 --> 00:33:56,320
like, cause they're gonna
be playing this robotically

749
00:33:56,320 --> 00:33:59,360
and its gonna, they're gonna train

750
00:33:59,360 --> 00:34:01,600
by playing this video game.

751
00:34:01,600 --> 00:34:03,480
And that was an interesting thought for me

752
00:34:03,480 --> 00:34:05,960
at that time, you know, to think that,

753
00:34:05,960 --> 00:34:09,640
this may actually affect the
evolution of skateboarding

754
00:34:09,640 --> 00:34:12,120
which ultimately it did.

755
00:34:13,640 --> 00:34:16,360
Crazy. (chuckles)

756
00:34:16,360 --> 00:34:18,200
- [Narrator] X games
five in San Francisco,

757
00:34:18,200 --> 00:34:20,680
a full moon rising over the bay.

758
00:34:20,680 --> 00:34:22,600
Some of the gods of skateboarding past

759
00:34:22,600 --> 00:34:24,160
went right in there shoulder to shoulder,

760
00:34:24,160 --> 00:34:27,320
with thousands of screaming
fans who waited a long time.

761
00:34:27,320 --> 00:34:29,720
Other skaters had had their moments,

762
00:34:29,720 --> 00:34:31,000
Alan McKay drop it in there.

763
00:34:31,000 --> 00:34:33,960
But this has really become a
personal quest for Tony Hawk

764
00:34:33,960 --> 00:34:34,880
to master the trick.

765
00:34:34,880 --> 00:34:39,040
He is beating himself up
doing for a decade, the 900.

766
00:34:39,040 --> 00:34:42,080
(crowd cheers)

767
00:34:42,080 --> 00:34:44,080
- [Commentator] Oh baby.

768
00:34:44,080 --> 00:34:46,160
Stomp your feet everybody!

769
00:34:46,160 --> 00:34:49,520
- Very close to the release
Activision offered me a buy out

770
00:34:49,520 --> 00:34:52,280
and future royalties for
half a million dollars.

771
00:34:52,280 --> 00:34:54,680
And I had never heard anyone even speak

772
00:34:54,680 --> 00:34:56,280
half a million dollars to me.

773
00:34:56,280 --> 00:35:01,200
And so that was incredible,
that was to me unbelievable

774
00:35:01,200 --> 00:35:04,920
but at the same time, my career had

775
00:35:04,920 --> 00:35:06,120
kinda turned around right then.

776
00:35:06,120 --> 00:35:07,720
I was making pretty good money.

777
00:35:07,720 --> 00:35:09,960
I had just bought a new house.

778
00:35:09,960 --> 00:35:11,280
I had a family.

779
00:35:11,280 --> 00:35:14,360
I, you know, I had potential

780
00:35:14,360 --> 00:35:16,800
and so I felt pretty comfortable.

781
00:35:16,800 --> 00:35:18,360
And for the first time really in my life

782
00:35:18,360 --> 00:35:22,920
I felt fairly confident in my career

783
00:35:22,920 --> 00:35:27,400
and so I declined their offer
to just see what happens,

784
00:35:27,400 --> 00:35:29,280
ride it out, I mean it
was probably the best

785
00:35:29,280 --> 00:35:30,480
business decision I ever made.

786
00:35:30,480 --> 00:35:33,000
But it seemed risky at the time, you know,

787
00:35:33,000 --> 00:35:34,520
that seems like a lot of money.

788
00:35:35,560 --> 00:35:37,160
It is a lot of money, (chuckles)

789
00:35:37,160 --> 00:35:39,320
it still is a lot of money.

790
00:35:39,320 --> 00:35:40,160
- [Commentator] Tony.

791
00:35:40,160 --> 00:35:41,000
Tony.

792
00:35:41,000 --> 00:35:42,480
900!

793
00:35:42,480 --> 00:35:45,720
900!

794
00:35:45,720 --> 00:35:46,560
Oh!

795
00:35:47,560 --> 00:35:50,640
(crowd cheers)

796
00:35:50,640 --> 00:35:54,520
oh god, the closest I've
ever seen in my life.

797
00:35:54,520 --> 00:35:56,480
(crowd drowns out commentator)

798
00:35:56,480 --> 00:35:57,600
I feel like there are so many factors

799
00:35:57,600 --> 00:36:01,400
of why the first game was a success.

800
00:36:01,400 --> 00:36:04,400
First and foremost it
was, it was made well.

801
00:36:04,400 --> 00:36:07,400
It was a great game to play,
I mean that is all Neversoft.

802
00:36:07,400 --> 00:36:11,320
And yeah, I mean I landed
the 900 that summer

803
00:36:11,320 --> 00:36:13,800
by pure coincidence you know,

804
00:36:13,800 --> 00:36:16,720
three months before the game was released.

805
00:36:16,720 --> 00:36:21,760
And into the very end of the
development cycle of the game.

806
00:36:23,720 --> 00:36:26,280
(crowd cheers)

807
00:36:28,440 --> 00:36:32,160
- [Commentator] Are you seeing this?

808
00:36:32,160 --> 00:36:33,840
Tony Hawk everybody!

809
00:36:36,200 --> 00:36:40,080
- Watching skateboarding
go through that stage

810
00:36:40,080 --> 00:36:43,200
of going from, okay that's
about as much as you can do

811
00:36:43,200 --> 00:36:45,960
on a skateboard to, no there's more.

812
00:36:45,960 --> 00:36:49,600
It opened up and took the
ceiling off of skateboarding.

813
00:36:49,600 --> 00:36:52,640
It said skateboarding
has not stopped here.

814
00:36:52,640 --> 00:36:55,400
I remember emailing Joel,
probably the next day

815
00:36:55,400 --> 00:36:58,200
and I said, hey do you
guys think you could get

816
00:36:58,200 --> 00:36:59,440
a 900 in the game.

817
00:36:59,440 --> 00:37:01,400
He's like, ''Already on it.''

818
00:37:01,400 --> 00:37:02,200
And it was you know, about to
be released for submission.

819
00:37:02,200 --> 00:37:05,480
You know, there's a lot
of whatever folklore

820
00:37:05,480 --> 00:37:09,280
that's like you've got the 900
then you got the video game.

821
00:37:09,280 --> 00:37:11,400
No we were working on the
video game for two years

822
00:37:11,400 --> 00:37:15,120
prior to that and there was no grand plan

823
00:37:15,120 --> 00:37:17,440
of trying to make this trick happen.

824
00:37:17,440 --> 00:37:18,360
Like are you kidding me?

825
00:37:18,360 --> 00:37:20,680
I would never have been that methodical

826
00:37:20,680 --> 00:37:22,080
about anything in my life.

827
00:37:24,440 --> 00:37:27,080
The fact that Activision
was so excited about it

828
00:37:27,080 --> 00:37:29,280
and started putting more
marketing money into it

829
00:37:29,280 --> 00:37:31,640
that gave me the sign that
it was gonna be popular

830
00:37:31,640 --> 00:37:33,880
beyond just skateboarders.

831
00:37:33,880 --> 00:37:37,160
(siren wails)

832
00:37:37,160 --> 00:37:40,160
(upbeat rock music)

833
00:37:44,600 --> 00:37:47,080
- [Advertiser] Tony Hawks Pro
Skater, now everyone things

834
00:37:47,080 --> 00:37:48,320
they can skate like Tony.

835
00:37:49,280 --> 00:37:51,960
(wheels rumble)

836
00:37:58,480 --> 00:38:00,880
(soft thuds)

837
00:38:07,640 --> 00:38:08,480
- I remember playing the video game

838
00:38:08,480 --> 00:38:11,160
and me and my brother
had a pool in my backyard

839
00:38:11,160 --> 00:38:14,280
and we would go out there

840
00:38:14,280 --> 00:38:17,280
and we would have our
skateboards on our hands

841
00:38:17,280 --> 00:38:19,400
and do like tricks that we would see

842
00:38:19,400 --> 00:38:21,320
like in the video games.

843
00:38:21,320 --> 00:38:22,560
And then we would think to ourselves

844
00:38:22,560 --> 00:38:23,880
like damn, I wonder if Tony Hawk

845
00:38:23,880 --> 00:38:26,560
came and skated in my pool,

846
00:38:26,560 --> 00:38:29,080
if he could do those
tricks that (chuckles).

847
00:38:29,080 --> 00:38:32,080
And now that I'm older
my pool is like that deep

848
00:38:32,080 --> 00:38:35,080
and no way, you couldn't
do anything in it.

849
00:38:35,080 --> 00:38:37,040
But it still just like inspires

850
00:38:37,040 --> 00:38:39,240
you to think outside the box, I think.

851
00:38:39,240 --> 00:38:43,160
I definitely don't think that I would be

852
00:38:44,000 --> 00:38:46,800
were I'm at if it wasn't
for that video game

853
00:38:46,800 --> 00:38:50,800
cause it definitely did
inspire me to skate more.

854
00:38:50,800 --> 00:38:54,200
Cause it was so fun to play the video game

855
00:38:54,200 --> 00:38:56,840
that it was just fun for me to skate.

856
00:38:56,840 --> 00:38:58,520
And then you know, you got older

857
00:38:58,520 --> 00:39:00,760
and then kinda phased out video games

858
00:39:00,760 --> 00:39:03,200
and just got skating you know, so.

859
00:39:03,200 --> 00:39:05,000
- Yeah, the game definitely
affected my career.

860
00:39:05,000 --> 00:39:07,320
It was one of the main things that

861
00:39:07,320 --> 00:39:08,160
got me like started I think.

862
00:39:08,160 --> 00:39:10,400
You know I was already
like super into video games

863
00:39:10,400 --> 00:39:13,800
so, once that game came
out, I just was like,

864
00:39:13,800 --> 00:39:15,800
I was all about that game.

865
00:39:15,800 --> 00:39:18,040
I spent countless hours playing that game.

866
00:39:18,040 --> 00:39:22,040
And I think that can be said
for a lot of other people too,

867
00:39:22,040 --> 00:39:25,360
just over the years,
talking to other people

868
00:39:25,360 --> 00:39:26,440
that I'm traveling with and skating with.

869
00:39:26,440 --> 00:39:28,600
They're like dude, I played that game,

870
00:39:28,600 --> 00:39:30,960
I played the shit out of that game.

871
00:39:30,960 --> 00:39:33,880
(game sounds whir)

872
00:39:35,760 --> 00:39:39,520
- It seems to me that Tony Hawk Pro Skater

873
00:39:39,520 --> 00:39:43,720
was a pioneer in the same way Pac-Man

874
00:39:43,720 --> 00:39:47,560
had pioneered the world's
love for maze games

875
00:39:47,560 --> 00:39:50,080
even though it didn't invent necessarily,

876
00:39:50,080 --> 00:39:52,000
you know the extreme sport game.

877
00:39:52,000 --> 00:39:55,160
It pioneered the incredible
community and culture

878
00:39:55,160 --> 00:39:59,200
so that could expand
further, expand wider.

879
00:39:59,200 --> 00:40:01,800
And it would allow actually more producers

880
00:40:01,800 --> 00:40:04,480
to be bold enough to embrace that genre,

881
00:40:04,480 --> 00:40:06,080
of you know, extreme sports games

882
00:40:06,080 --> 00:40:08,720
and get more and more
extreme sport games titles

883
00:40:08,720 --> 00:40:10,160
the chance to come to life.

884
00:40:10,160 --> 00:40:12,360
- I had not monetary expectations.

885
00:40:12,360 --> 00:40:15,320
I had no like, this is
gonna help skateboarding.

886
00:40:15,320 --> 00:40:17,880
Its going to educate
kids that don't skate.

887
00:40:17,880 --> 00:40:19,080
I didn't even think about any of that.

888
00:40:19,080 --> 00:40:21,600
It was just like this game is fun to play,

889
00:40:21,600 --> 00:40:22,440
I enjoy it,

890
00:40:22,440 --> 00:40:23,520
I'm hyped to be in it.

891
00:40:23,520 --> 00:40:25,160
I'm hyped to be around and associated

892
00:40:25,160 --> 00:40:26,000
with all these other pro-skateboarders

893
00:40:26,000 --> 00:40:27,920
who are at the top of their game.

894
00:40:27,920 --> 00:40:29,480
And it was a good feeling, you know,

895
00:40:29,480 --> 00:40:31,240
X games was like the tip of the iceberg.

896
00:40:31,240 --> 00:40:33,160
Like Tony Hawk Pro
Skater sent skateboarding

897
00:40:33,160 --> 00:40:35,240
into millions of homes.

898
00:40:35,240 --> 00:40:37,040
And it didn't just send it in there

899
00:40:37,040 --> 00:40:38,320
and it was gone the next week.

900
00:40:38,320 --> 00:40:40,400
It sent it into their homes and it stayed.

901
00:40:40,400 --> 00:40:42,120
- Sony PlayStation!

902
00:40:42,120 --> 00:40:44,600
Oh my god!
(paper rustles)

903
00:40:44,600 --> 00:40:45,440
Oh my god!

904
00:40:46,240 --> 00:40:49,840
- I can't speak enough
on how much of an impact

905
00:40:49,840 --> 00:40:52,160
that this video game had for skateboarding

906
00:40:52,160 --> 00:40:55,200
and the skateboarding
industry to be presented

907
00:40:55,200 --> 00:40:56,520
to the masses on a whole.

908
00:40:56,520 --> 00:41:00,240
It probably made hundreds of thousands

909
00:41:00,240 --> 00:41:03,800
if not millions of kids
start skateboarding

910
00:41:03,800 --> 00:41:06,040
that may have never touched
a skateboard in their life.

911
00:41:06,040 --> 00:41:08,360
If anything it showed our world to people

912
00:41:08,360 --> 00:41:09,200
that didn't skate and got them interested.

913
00:41:09,200 --> 00:41:12,040
So there are a lot of kids
that started skateboarding

914
00:41:12,040 --> 00:41:13,360
because of the game right.

915
00:41:13,360 --> 00:41:14,240
They started playing the game,

916
00:41:14,240 --> 00:41:16,040
they kinda got interested in skating

917
00:41:16,040 --> 00:41:16,880
and then they started skating.

918
00:41:16,880 --> 00:41:18,160
- As skaters we were blown away

919
00:41:18,160 --> 00:41:20,480
because we're like looking
at people that we know,

920
00:41:20,480 --> 00:41:23,840
and we know nobody else
knows who these people are.

921
00:41:23,840 --> 00:41:25,600
Ad suddenly there's people that have never

922
00:41:25,600 --> 00:41:27,840
ridden a skateboard before
that asking me like,

923
00:41:27,840 --> 00:41:28,760
do you know Chad Muska?

924
00:41:28,760 --> 00:41:29,640
Do you know Tony Hawk?

925
00:41:29,640 --> 00:41:30,560
Do you know Andrew Reynolds?

926
00:41:30,560 --> 00:41:32,840
I'm like, you've never riden
skateboarder a day in your life

927
00:41:32,840 --> 00:41:34,440
how do you even know who these people are?

928
00:41:34,440 --> 00:41:36,560
Or trick terminology, like people

929
00:41:36,560 --> 00:41:38,120
that have never even ridden a skateboard

930
00:41:38,120 --> 00:41:43,040
talking about skate tricks as
if they knew what that meant.

931
00:41:43,040 --> 00:41:46,720
- You're getting an education
basically on skateboarding.

932
00:41:46,720 --> 00:41:48,040
And yeah, it is a little bit skewed.

933
00:41:48,040 --> 00:41:49,200
It's through this video game, you know,

934
00:41:49,200 --> 00:41:51,200
and not all the trick names are right,

935
00:41:51,200 --> 00:41:54,280
in my opinion and you know,
somethings are undoable

936
00:41:54,280 --> 00:41:57,440
and were kind of distorting peoples views

937
00:41:57,440 --> 00:41:59,760
on what's possible in skateboarding.

938
00:41:59,760 --> 00:42:01,160
But that also could be a good thing.

939
00:42:01,160 --> 00:42:03,160
I mean future generations could think that

940
00:42:03,160 --> 00:42:05,000
that stuff is possible
and they could progress

941
00:42:05,000 --> 00:42:05,880
skateboarding in a way.

942
00:42:05,880 --> 00:42:08,480
(loud rumbles)

943
00:42:16,080 --> 00:42:18,560
- So towards the end of
'99, we're playing Europe

944
00:42:18,560 --> 00:42:21,720
on this first kind of real tour of Europe.

945
00:42:21,720 --> 00:42:25,000
We had toured the states from '94 to '98.

946
00:42:25,000 --> 00:42:26,400
Solid right?

947
00:42:26,400 --> 00:42:28,600
First time really touring
there and we played the set.

948
00:42:28,600 --> 00:42:30,200
No one really gave a shit about our band.

949
00:42:30,200 --> 00:42:31,600
We're opening for the Bloodhound gang.

950
00:42:31,600 --> 00:42:33,920
Then we play Superman,
its like the entire place

951
00:42:33,920 --> 00:42:35,240
goes fucking ballistic.

952
00:42:35,240 --> 00:42:36,560
Like full circle everyone staged

953
00:42:36,560 --> 00:42:38,960
it was just crazy, right, it's intense.

954
00:42:38,960 --> 00:42:40,520
I'm like what the fuck man!

955
00:42:40,520 --> 00:42:42,840
The game completely changed the trajectory

956
00:42:42,840 --> 00:42:44,880
of my band, without question.

957
00:42:44,880 --> 00:42:45,960
Like I play that show, we played

958
00:42:45,960 --> 00:42:48,520
that song, and it was just like,

959
00:42:48,520 --> 00:42:50,080
this is the biggest song we have

960
00:42:50,080 --> 00:42:52,800
because of a skateboarding video game.

961
00:42:52,800 --> 00:42:53,840
♪ Here I am ♪

962
00:42:53,840 --> 00:42:56,440
♪ Growing older all the time ♪

963
00:42:56,440 --> 00:42:58,840
♪ Looking older all the time, ♪

964
00:42:58,840 --> 00:43:02,200
♪ Feeling younger in my mind ♪

965
00:43:02,200 --> 00:43:03,760
♪ Here I am ♪

966
00:43:03,760 --> 00:43:06,320
♪ Doing everything I can ♪

967
00:43:06,320 --> 00:43:07,320
♪ Holding on to what I have ♪
- You have sold

968
00:43:07,320 --> 00:43:09,360
a billion dollars of video games.

969
00:43:09,360 --> 00:43:11,360
That is insane my friend
- It's well--

970
00:43:11,360 --> 00:43:13,440
- I take it you get a
little slice, just my guess.

971
00:43:13,440 --> 00:43:16,080
- Yeah, I can't complain.
- Yeah absolutely

972
00:43:16,080 --> 00:43:16,920
my guess would be.

973
00:43:16,920 --> 00:43:19,400
- The game itself changed my life.

974
00:43:19,400 --> 00:43:21,800
I mean I started getting
recognized everywhere I went.

975
00:43:21,800 --> 00:43:23,400
It was not something I was accustomed to

976
00:43:23,400 --> 00:43:25,080
nor was it something
that I was looking for.

977
00:43:25,080 --> 00:43:27,000
When you set out to be a skateboarder

978
00:43:27,000 --> 00:43:29,560
and when I started,
you were never gonna be

979
00:43:29,560 --> 00:43:31,600
rich or famous from it
cause no one else was.

980
00:43:31,600 --> 00:43:34,320
So that wasn't the driving factor.

981
00:43:34,320 --> 00:43:35,880
And so when, suddenly I found myself

982
00:43:35,880 --> 00:43:39,080
with this unparalleled
fame from skateboarding.

983
00:43:39,080 --> 00:43:41,520
I didn't really understand
it, I didn't know

984
00:43:41,520 --> 00:43:44,400
how to handle it but, yeah it
changed my life completely.

985
00:43:44,400 --> 00:43:46,520
You know, I'm like, it
provided for my family.

986
00:43:46,520 --> 00:43:48,800
It allowed me to travel the world

987
00:43:48,800 --> 00:43:50,400
at someones else's expense, it allowed me

988
00:43:50,400 --> 00:43:53,280
to skate more than ever, do tours,

989
00:43:53,280 --> 00:43:56,080
I mean I can't like, the
list goes on and on and on.

990
00:43:56,080 --> 00:43:57,120
You know, I was on the ''Simpsons'',

991
00:43:57,120 --> 00:43:57,960
I was in the White House and a lot of that

992
00:43:57,960 --> 00:44:00,400
is because of the game.

993
00:44:00,400 --> 00:44:01,440
- All right.

994
00:44:01,440 --> 00:44:02,560
So right now I'm here with Tony Hawk.

995
00:44:02,560 --> 00:44:04,760
The music is bumping, the
party is getting live,

996
00:44:04,760 --> 00:44:08,400
it's crazy here at Activision 2000.

997
00:44:08,400 --> 00:44:11,440
Now we got his number
two coming out right now,

998
00:44:11,440 --> 00:44:13,120
and what do you think of it?

999
00:44:13,120 --> 00:44:15,600
- The second one just
blows away the first one.

1000
00:44:15,600 --> 00:44:17,440
I don't think people would
believe that it can get the most,

1001
00:44:17,440 --> 00:44:18,280
this much better.

1002
00:44:18,280 --> 00:44:21,080
(upbeat rock music)

1003
00:44:33,120 --> 00:44:36,320
- How I heard about the first Tony Hawk

1004
00:44:36,320 --> 00:44:38,400
Pro Skater game was I saw it.

1005
00:44:38,400 --> 00:44:39,440
And then I saw it come out

1006
00:44:39,440 --> 00:44:40,960
and saw people playing it.

1007
00:44:40,960 --> 00:44:43,520
And I looked at it, I
looked at the characters

1008
00:44:43,520 --> 00:44:44,560
and I'm like man, that would have been

1009
00:44:44,560 --> 00:44:47,160
so cool to be in this game, like.

1010
00:44:47,160 --> 00:44:50,760
Why didn't I get picked,
(chuckles) you know?

1011
00:44:50,760 --> 00:44:53,680
I guess because of the
success of number one,

1012
00:44:55,000 --> 00:44:57,200
I heard there was going
to be a number two.

1013
00:45:06,240 --> 00:45:08,920
- There was no plan from
the start for a sequel.

1014
00:45:08,920 --> 00:45:10,760
I think Activision thought obviously

1015
00:45:10,760 --> 00:45:12,200
if it was going to be a success

1016
00:45:12,200 --> 00:45:14,480
they would do a sequel but they weren't,

1017
00:45:14,480 --> 00:45:16,880
we had no plans as a company to do it.

1018
00:45:16,880 --> 00:45:18,400
We were just going to do this one game

1019
00:45:18,400 --> 00:45:19,680
and see how it did.

1020
00:45:19,680 --> 00:45:21,400
So it was all very contingent upon

1021
00:45:21,400 --> 00:45:23,240
whether the game was a success or not.

1022
00:45:23,240 --> 00:45:26,200
And of course it was, so we started going

1023
00:45:26,200 --> 00:45:29,680
on Tony Hawk two, as soon as we finished

1024
00:45:29,680 --> 00:45:31,080
working on Tony Hawk one.

1025
00:45:31,080 --> 00:45:34,080
So Pro Skater one was all
about figuring out the core,

1026
00:45:34,080 --> 00:45:37,960
right like, the core physics,
the core trick system,

1027
00:45:37,960 --> 00:45:42,360
getting levels to work,
getting animations to work.

1028
00:45:42,360 --> 00:45:44,400
Getting everything to kinda feel good

1029
00:45:44,400 --> 00:45:46,360
and work good together.

1030
00:45:46,360 --> 00:45:48,240
And I think we got all that stuff working

1031
00:45:48,240 --> 00:45:49,960
kinda at the very end of the project

1032
00:45:49,960 --> 00:45:51,920
and then we put some goals on top of it

1033
00:45:51,920 --> 00:45:53,480
and that was the first game.

1034
00:45:54,560 --> 00:45:58,720
So two, was all about
expanding on that base.

1035
00:45:58,720 --> 00:46:03,080
Now we had a solid base and
we could start to explore,

1036
00:46:03,080 --> 00:46:07,320
kind of interesting new
features in the second game.

1037
00:46:07,320 --> 00:46:10,320
(upbeat rock music)

1038
00:46:16,640 --> 00:46:19,680
- Two I felt like was the
version that we wanted to make

1039
00:46:19,680 --> 00:46:22,400
for one, which I'm sure everybody says.

1040
00:46:22,400 --> 00:46:25,240
But it really, it really nailed it.

1041
00:46:25,240 --> 00:46:28,880
Like after two, or as
we're working on two,

1042
00:46:28,880 --> 00:46:33,040
there wasn't that, you know,
what if we added this factor.

1043
00:46:33,040 --> 00:46:35,120
It felt like we added everything
that needed to be added

1044
00:46:35,120 --> 00:46:37,080
and this was gonna be really cool.

1045
00:46:37,080 --> 00:46:38,560
♪ Predict me ♪

1046
00:46:38,560 --> 00:46:42,000
♪ I'm predictable ♪

1047
00:46:42,000 --> 00:46:46,960
- Tony, when he made the
900, he just blasted off.

1048
00:46:47,120 --> 00:46:50,840
And he was everywhere, I mean everywhere.

1049
00:46:50,840 --> 00:46:53,040
And I remember because we
didn't hang out as much

1050
00:46:53,040 --> 00:46:54,840
because we both weren't on Pal anymore

1051
00:46:54,840 --> 00:46:56,640
and when I saw him I was actually nervous

1052
00:46:56,640 --> 00:46:59,440
to be around him because
he seemed like such a star.

1053
00:46:59,440 --> 00:47:02,120
And then seriously within five seconds,

1054
00:47:02,120 --> 00:47:05,440
or less, you realize he's just Tony.

1055
00:47:05,440 --> 00:47:08,840
Like when he had the first
game, I was like, wow

1056
00:47:08,840 --> 00:47:12,400
that's something but, I don't play games.

1057
00:47:12,400 --> 00:47:14,520
I didn't relate, I didn't pay attention.

1058
00:47:14,520 --> 00:47:19,520
It was until I got hurt
and busted an ankle

1059
00:47:20,000 --> 00:47:23,680
and going back to our Pal days,

1060
00:47:23,680 --> 00:47:25,640
of all the people I
didn't relate to anyone

1061
00:47:25,640 --> 00:47:26,760
the way I relate to Tony.

1062
00:47:26,760 --> 00:47:28,440
I called him Tony.

1063
00:47:28,440 --> 00:47:33,440
I need to talk to you, I
don't know what I'm gonna do.

1064
00:47:33,760 --> 00:47:38,760
And he just did his usual,
of I don't even know

1065
00:47:38,800 --> 00:47:40,640
what you're talking
about, it's gonna heal.

1066
00:47:40,640 --> 00:47:43,240
Weird set of ankles and by the way,

1067
00:47:43,240 --> 00:47:44,600
do you wanna be in my game?

1068
00:47:45,920 --> 00:47:49,360
I went up there, met Ralph,
all these characters.

1069
00:47:49,360 --> 00:47:51,960
Neversoft was tiny at that stage.

1070
00:47:54,200 --> 00:47:57,440
Game comes out, I didn't
pay much attention

1071
00:47:57,440 --> 00:47:59,320
cause it just goes out.

1072
00:47:59,320 --> 00:48:01,040
It doesn't affect your life.

1073
00:48:01,040 --> 00:48:03,080
Then I go on tour in a few months,

1074
00:48:03,080 --> 00:48:07,640
and I couldn't believe it,
the difference it made.

1075
00:48:07,640 --> 00:48:09,520
Look because I was in the game, like

1076
00:48:09,520 --> 00:48:12,440
they had to lift me onto a
van to separate from guys

1077
00:48:12,440 --> 00:48:15,240
that were my peers if not better.

1078
00:48:15,240 --> 00:48:17,840
I mean not just better, a lot better.

1079
00:48:17,840 --> 00:48:22,840
The van was rocking, like it
was nuts, what that game did.

1080
00:48:22,960 --> 00:48:24,320
Not just for skateboarding as a whole

1081
00:48:24,320 --> 00:48:26,040
but for us as individuals.

1082
00:48:26,040 --> 00:48:29,400
(heavy fast rock music)

1083
00:48:31,840 --> 00:48:34,840
♪ There's a place where
everyone can be happy ♪

1084
00:48:34,840 --> 00:48:37,800
♪ Its the most beautiful place
in the whole fucking world ♪

1085
00:48:37,800 --> 00:48:39,640
♪ Its made of candy cane the plane ♪

1086
00:48:39,640 --> 00:48:40,760
♪ That brought out future trains ♪

1087
00:48:40,760 --> 00:48:42,240
♪ And the people little voice ♪

1088
00:48:42,240 --> 00:48:44,000
♪ And the most innocent little girls ♪

1089
00:48:44,000 --> 00:48:46,320
- I would get letters,
it was just me and Bret

1090
00:48:46,320 --> 00:48:48,280
working at Epitaph it
was just the two of us.

1091
00:48:48,280 --> 00:48:51,040
And we would get letters
from people, that like,

1092
00:48:51,040 --> 00:48:53,920
this was around the time
the handycam was invented.

1093
00:48:53,920 --> 00:48:56,520
Guys were , making movies
and they were saying,

1094
00:48:56,520 --> 00:48:57,880
hey can we have your songs.

1095
00:48:57,880 --> 00:49:00,160
And I would send them every record we had.

1096
00:49:01,040 --> 00:49:02,400
Use whatever you want.

1097
00:49:02,400 --> 00:49:06,480
Cause it just made sense
to be part of that world.

1098
00:49:06,480 --> 00:49:07,600
I was part of that world.

1099
00:49:07,600 --> 00:49:09,600
And I wanted to be in that.

1100
00:49:09,600 --> 00:49:12,480
Tony, was making Pro Skater 2

1101
00:49:12,480 --> 00:49:15,320
and had his collection of friends

1102
00:49:15,320 --> 00:49:18,160
that he was going to put in the game

1103
00:49:18,160 --> 00:49:20,760
and had asked him to
give him a list of songs

1104
00:49:20,760 --> 00:49:23,200
from bands that they
wanted to be in the game.

1105
00:49:23,200 --> 00:49:25,360
Tony approached Brett at Epitaph

1106
00:49:25,360 --> 00:49:27,040
said we wanna use your song.

1107
00:49:27,040 --> 00:49:30,840
And I remember back going, I
don't even know what this is.

1108
00:49:30,840 --> 00:49:31,640
What is this? (laughs)

1109
00:49:31,640 --> 00:49:33,840
I think it is a video game.

1110
00:49:33,840 --> 00:49:35,360
- Once the second game came out

1111
00:49:35,360 --> 00:49:38,040
ad it had such rave
reviews, and there was this

1112
00:49:38,040 --> 00:49:41,800
huge wave of interest in the game.

1113
00:49:41,800 --> 00:49:43,880
But also in skateboarding I knew that

1114
00:49:43,880 --> 00:49:45,680
there was something happening more

1115
00:49:45,680 --> 00:49:47,280
than just a successful video game.

1116
00:49:47,280 --> 00:49:48,400
There was something happening were it's

1117
00:49:48,400 --> 00:49:49,840
drawing attention to skateboarding.

1118
00:49:49,840 --> 00:49:53,000
If nothing else, it helped to
create a fan base for skating.

1119
00:49:53,000 --> 00:49:54,480
Which we had never really had before.

1120
00:49:54,480 --> 00:49:56,200
The only fans of skating prior to that

1121
00:49:56,200 --> 00:49:58,200
were ones that actually skated themselves.

1122
00:49:58,200 --> 00:50:00,200
- So I would love to know how many hours

1123
00:50:00,200 --> 00:50:03,600
you spend playing Tony Hawk Pro Skater.

1124
00:50:03,600 --> 00:50:04,840
- Upwards of 100 hours really.

1125
00:50:04,840 --> 00:50:05,760
A lot of hours.

1126
00:50:05,760 --> 00:50:08,360
I put a lot of hours into
and I'm glad I got selected,

1127
00:50:08,360 --> 00:50:09,840
to you know, for the competition.

1128
00:50:09,840 --> 00:50:13,840
- Kara here in San Francisco
at the Tony Hawk Pro Skater 2,

1129
00:50:13,840 --> 00:50:15,800
Big Score contest.

1130
00:50:15,800 --> 00:50:18,480
We've got 12 contestants
from all over the world.

1131
00:50:18,480 --> 00:50:22,240
They're gonna go head to head
for number one spot $12,000.

1132
00:50:22,240 --> 00:50:27,120
$10,000 excuse me, twelve
contests $10,000, woo!

1133
00:50:27,120 --> 00:50:30,000
- For Twin Galaxies our big investment

1134
00:50:30,000 --> 00:50:32,120
of time and energy was Pro Skater 2.

1135
00:50:32,120 --> 00:50:36,920
The video game world loved
Tony Hawk Pro Skater 2 so much,

1136
00:50:38,840 --> 00:50:41,520
that large crowds of people
swarmed to our website

1137
00:50:41,520 --> 00:50:44,240
and got involved with Twin Galaxy program.

1138
00:50:44,240 --> 00:50:46,760
Because they were essential invited in

1139
00:50:46,760 --> 00:50:49,240
by our Tony Hawk Pro
Skater 2 championships.

1140
00:50:49,240 --> 00:50:51,400
So its a very smart investment

1141
00:50:51,400 --> 00:50:53,280
cause Tony Hawk Pro Skater 2,

1142
00:50:53,280 --> 00:50:55,160
was the best thing we could
have put our attention on

1143
00:50:55,160 --> 00:51:00,160
and supported because
it was the big, big game

1144
00:51:00,320 --> 00:51:01,920
in the world at that time.

1145
00:51:01,920 --> 00:51:03,280
It was one of the biggest
things we ever did

1146
00:51:03,280 --> 00:51:05,360
based on the number of people

1147
00:51:05,360 --> 00:51:06,880
who actively got engaged.

1148
00:51:06,880 --> 00:51:10,720
- Within five years of
that game coming out,

1149
00:51:10,720 --> 00:51:15,720
more people would come
to the shows and say,

1150
00:51:16,200 --> 00:51:20,240
I first heard you on this
game, Tony Hawk Pro Skater 2.

1151
00:51:20,240 --> 00:51:22,520
I never heard your band
before but I heard this

1152
00:51:22,520 --> 00:51:24,760
and that's how I found you.

1153
00:51:24,760 --> 00:51:26,800
And that still happens today.

1154
00:51:26,800 --> 00:51:30,560
- As the game was still on the rise,

1155
00:51:30,560 --> 00:51:32,280
they, Activision was doing well

1156
00:51:32,280 --> 00:51:34,200
and they wanted to lock me into a contract

1157
00:51:34,200 --> 00:51:37,160
because they wanted to
tell their stockholders

1158
00:51:37,160 --> 00:51:40,600
that they had me for this many years,

1159
00:51:40,600 --> 00:51:42,320
or for the next decade or so.

1160
00:51:42,320 --> 00:51:47,320
And offered me a giant
advanced royalty for games.

1161
00:51:49,120 --> 00:51:53,520
It was weird because my agent
was sort of waffling on it,

1162
00:51:53,520 --> 00:51:55,040
saying whoa we can cut
this out, cut this out,

1163
00:51:55,040 --> 00:51:57,160
I was like, I've never going to see

1164
00:51:57,160 --> 00:51:58,880
this much money in my lifetime.

1165
00:51:58,880 --> 00:51:59,720
Take it.

1166
00:51:59,720 --> 00:52:01,760
I love working with them,
(chuckles), you know.

1167
00:52:01,760 --> 00:52:03,520
This hasn't been a struggle,

1168
00:52:03,520 --> 00:52:05,000
this has been the best time of my life.

1169
00:52:05,000 --> 00:52:08,720
And so, I told him like,
just let's just do it.

1170
00:52:08,720 --> 00:52:10,720
The craziest part about all of that,

1171
00:52:10,720 --> 00:52:13,200
is that I made those royalties back

1172
00:52:13,200 --> 00:52:14,520
in almost have that time.

1173
00:52:14,520 --> 00:52:16,800
- Well I think that the games got better.

1174
00:52:16,800 --> 00:52:19,000
I think that the first one was like

1175
00:52:19,000 --> 00:52:22,320
here's a new idea, its
super fun and exciting.

1176
00:52:22,320 --> 00:52:24,880
And you know, the warehouse
and the opening levels

1177
00:52:24,880 --> 00:52:27,400
so rad and it was like,

1178
00:52:28,240 --> 00:52:30,960
in theory you could play
there for years, you know.

1179
00:52:30,960 --> 00:52:34,000
But, they started expanding
so many different ideas

1180
00:52:34,000 --> 00:52:37,960
and you know, interacting and
then bringing in real spots.

1181
00:52:37,960 --> 00:52:40,080
And I thought it was amazing.

1182
00:52:40,080 --> 00:52:42,080
I thought the evolution of it was awesome.

1183
00:52:42,080 --> 00:52:44,520
- THPS 3 was a huge
improvement because it was

1184
00:52:44,520 --> 00:52:45,920
on the next console.

1185
00:52:45,920 --> 00:52:48,480
So the graphics were better,
the motion was better,

1186
00:52:48,480 --> 00:52:50,280
the maps were bigger, you know,

1187
00:52:50,280 --> 00:52:52,320
obviously we were embracing the technology

1188
00:52:52,320 --> 00:52:55,080
and Neversoft was always on
the pulse of any new console.

1189
00:52:55,080 --> 00:52:57,840
- And the direction went
a little more arcadey,

1190
00:52:57,840 --> 00:53:00,360
you know, a little
more, I don't know like,

1191
00:53:00,360 --> 00:53:02,320
satire, you know, of skateboarding.

1192
00:53:02,320 --> 00:53:05,880
And it wasn't quite as skater centric

1193
00:53:05,880 --> 00:53:08,040
as the first couple of titles were.

1194
00:53:13,480 --> 00:53:16,000
When four came around, we decided like,

1195
00:53:16,000 --> 00:53:18,840
we wanna go back to, you know,

1196
00:53:18,840 --> 00:53:20,600
servicing the skateboard crowd.

1197
00:53:20,600 --> 00:53:22,800
And I think we can do more with the game

1198
00:53:22,800 --> 00:53:26,480
than just the goals
that we kept repeating.

1199
00:53:26,480 --> 00:53:27,440
♪ Oh ♪

1200
00:53:27,440 --> 00:53:32,440
♪ It's set in 1848 in the
crush of New York state ♪

1201
00:53:33,640 --> 00:53:36,680
♪ And the thing about destiny ♪

1202
00:53:36,680 --> 00:53:40,800
♪ Is it never ever sets you free ♪

1203
00:53:42,920 --> 00:53:44,880
- [Game Character] Yes, that was so sick!

1204
00:53:44,880 --> 00:53:46,400
- Once the fourth game came out

1205
00:53:46,400 --> 00:53:49,240
and the other three were
still in the top ten of sales,

1206
00:53:49,240 --> 00:53:51,040
that was the tipping point.

1207
00:53:51,040 --> 00:53:53,320
That was when we're
here to stay, you know,

1208
00:53:53,320 --> 00:53:56,160
in so many ways and
Activision started talking

1209
00:53:56,160 --> 00:54:00,160
about doing the O2 brand you
know with BMX and Snowboarding.

1210
00:54:00,160 --> 00:54:02,800
With wakeboarding, it was
like this is way beyond

1211
00:54:02,800 --> 00:54:03,840
anything I ever imagined.

1212
00:54:03,840 --> 00:54:05,560
We did create a genre.

1213
00:54:05,560 --> 00:54:10,480
(countdown beeps)
(film rolls)

1214
00:54:10,480 --> 00:54:13,160
(camera clicks)

1215
00:54:28,200 --> 00:54:30,640
(loud crash)

1216
00:54:31,520 --> 00:54:33,120
♪ Don't you wanna go ♪

1217
00:54:33,120 --> 00:54:36,000
- I think for Tony Hawk Pro Skater 4

1218
00:54:36,000 --> 00:54:39,160
was the last one I that
remember being like, big.

1219
00:54:39,160 --> 00:54:41,080
By the time we got to Underground

1220
00:54:42,200 --> 00:54:45,360
it had lost a little bit of that, like,

1221
00:54:45,360 --> 00:54:48,240
I don't wanna say innocence
but like original intent.

1222
00:54:48,240 --> 00:54:50,760
And maybe I'm biased because I was only

1223
00:54:50,760 --> 00:54:53,560
in the first five games, but you know,

1224
00:54:53,560 --> 00:54:56,160
the first four, the progression was so rad

1225
00:54:56,160 --> 00:54:57,560
and you couldn't wait till the next one

1226
00:54:57,560 --> 00:54:59,000
for the next one to come out.

1227
00:54:59,000 --> 00:55:01,960
The potency or the relevance starts to get

1228
00:55:01,960 --> 00:55:04,240
a little bit muddled
and convoluted, you know

1229
00:55:04,240 --> 00:55:06,120
as you keep trying to reinvent the wheel.

1230
00:55:06,120 --> 00:55:08,360
- The video game franchise, I don't know

1231
00:55:08,360 --> 00:55:12,080
if it was sustainable
on a pop culture level

1232
00:55:12,080 --> 00:55:16,080
because there was you know, the best ones

1233
00:55:16,080 --> 00:55:18,040
were still kinda like the first ones.

1234
00:55:18,040 --> 00:55:21,240
It just seemed like the
franchise had kind of like,

1235
00:55:21,240 --> 00:55:24,200
done what it had meant to do

1236
00:55:24,200 --> 00:55:28,400
and people and gamers
interests just kind of changed.

1237
00:55:28,400 --> 00:55:31,080
- When we came out with the first one,

1238
00:55:31,080 --> 00:55:33,800
we doing something that
hadn't been done in ages.

1239
00:55:33,800 --> 00:55:35,920
You know, it's not
football, it's not baseball.

1240
00:55:35,920 --> 00:55:38,160
It's not this thing that's
been around for a 100 years

1241
00:55:38,160 --> 00:55:39,400
and isn't going anywhere.

1242
00:55:39,400 --> 00:55:40,600
It's always had it's audience,

1243
00:55:40,600 --> 00:55:43,040
and it's always had kind
of these ups and downs.

1244
00:55:43,040 --> 00:55:45,120
I think what wanted happened is, you know,

1245
00:55:45,120 --> 00:55:48,160
we were putting out a lot
of the same feeling thing,

1246
00:55:48,160 --> 00:55:50,600
which is what you want, but
we kept adding a layer to it.

1247
00:55:50,600 --> 00:55:52,400
You know, another layer and
another layer and another layer.

1248
00:55:52,400 --> 00:55:54,960
And the stuff that we were adding to it

1249
00:55:54,960 --> 00:55:56,480
just became less and less important.

1250
00:55:56,480 --> 00:55:58,920
- We we're still trying to figure out

1251
00:55:58,920 --> 00:56:01,160
how we could continue
the franchise to make it,

1252
00:56:01,160 --> 00:56:04,240
desirable for people.

1253
00:56:04,240 --> 00:56:07,600
And so the experience
with THUG 2 in particular,

1254
00:56:07,600 --> 00:56:08,680
and we knew it wasn't going to be

1255
00:56:08,680 --> 00:56:11,040
probably as popular as five.

1256
00:56:11,040 --> 00:56:13,040
And obviously, you know
we were always trying to

1257
00:56:13,040 --> 00:56:15,560
capture the magic of
two and three and one,

1258
00:56:15,560 --> 00:56:16,600
to try and get that back up.

1259
00:56:16,600 --> 00:56:19,000
But yeah, there was, you know,
starting to be a little bit,

1260
00:56:19,000 --> 00:56:20,800
okay, we are just making
another Tony Hawk game.

1261
00:56:20,800 --> 00:56:24,040
Honestly I don't even know
if we could have continued

1262
00:56:24,040 --> 00:56:27,440
if we had hadn't had the
coolest ideas possible

1263
00:56:27,440 --> 00:56:30,280
that it could have continued to go upward

1264
00:56:30,280 --> 00:56:33,520
opposed to plateauing and the
slowly losing it's interest.

1265
00:56:38,400 --> 00:56:41,720
- Well we saw a decline in sales you know,

1266
00:56:41,720 --> 00:56:44,600
once project eight came out.

1267
00:56:44,600 --> 00:56:47,600
And the skate franchise
was coming into the scene.

1268
00:56:47,600 --> 00:56:49,080
That pretty much split the market so

1269
00:56:49,080 --> 00:56:51,560
it was like suddenly
we got half the sales,

1270
00:56:51,560 --> 00:56:54,200
thanks to a whole new franchise.

1271
00:56:54,200 --> 00:56:55,920
This thing is full of technology.

1272
00:56:55,920 --> 00:56:57,360
It's got accelerometers.

1273
00:56:57,360 --> 00:56:59,560
It's got infrared senses here.

1274
00:56:59,560 --> 00:57:01,240
It knows where your feet are,
it knows where your hands are.

1275
00:57:01,240 --> 00:57:03,960
You can come in ad actually go for grabs.

1276
00:57:03,960 --> 00:57:06,520
You can lean it, you can kick it up,

1277
00:57:06,520 --> 00:57:08,320
you can actually put your
foot on the side of it

1278
00:57:08,320 --> 00:57:10,280
as if your pushing along.

1279
00:57:10,280 --> 00:57:12,840
The whole thing responses
like a real skateboard.

1280
00:57:12,840 --> 00:57:14,920
Really, the best way to
experience skateboarding,

1281
00:57:14,920 --> 00:57:17,200
is as it's meant to be, on a board.

1282
00:57:17,200 --> 00:57:20,200
When we did it Ride it
was released too soon.

1283
00:57:20,200 --> 00:57:21,040
It just wasn't ready.

1284
00:57:21,040 --> 00:57:24,440
it wasn't you know, the
syncing issues were a problem already

1285
00:57:24,440 --> 00:57:28,080
and just the control
mechanism was pretty wonky.

1286
00:57:28,080 --> 00:57:31,560
So I think that by the time that we got

1287
00:57:31,560 --> 00:57:34,560
the second game out,
Shred that was the game

1288
00:57:34,560 --> 00:57:37,240
that I had in mind for the first one.

1289
00:57:37,240 --> 00:57:39,280
By the time that game came out,

1290
00:57:39,280 --> 00:57:40,640
people were over peripherals.

1291
00:57:40,640 --> 00:57:41,800
They were over Guitar Hero,

1292
00:57:41,800 --> 00:57:44,720
you know the plastics
were done pretty much.

1293
00:57:44,720 --> 00:57:48,160
And it was just, bad timing.

1294
00:57:48,160 --> 00:57:51,200
I don't think that was
in line with a decline

1295
00:57:51,200 --> 00:57:52,400
in skateboarding popularity.

1296
00:57:52,400 --> 00:57:54,120
I feel like skateboarding had come so far

1297
00:57:54,120 --> 00:57:55,880
and it was kinda here to stay.

1298
00:57:55,880 --> 00:57:57,480
The types of things that have happened

1299
00:57:57,480 --> 00:58:01,280
since that series ended, in
skateboarding, it's huge.

1300
00:58:01,280 --> 00:58:04,240
Its in the Olympics
now, it's street league.

1301
00:58:04,240 --> 00:58:07,240
You know, it's still a big thing.

1302
00:58:07,240 --> 00:58:10,080
- Over the years, what
the video games and stuff

1303
00:58:10,080 --> 00:58:12,960
ad what I see now, today, I see

1304
00:58:12,960 --> 00:58:14,560
how skateboarding has progressed.

1305
00:58:14,560 --> 00:58:17,200
The tricks that was doing back in those,

1306
00:58:17,200 --> 00:58:22,120
early you know 2000s, with my fingers,

1307
00:58:22,120 --> 00:58:24,560
I now look at Instagram now and I see kids

1308
00:58:24,560 --> 00:58:26,600
actually doing these tricks,

1309
00:58:26,600 --> 00:58:28,680
you know which I would never even think,

1310
00:58:28,680 --> 00:58:32,680
like, the progression of
skateboarding would get that far.

1311
00:58:32,680 --> 00:58:33,560
But I think because of the help,

1312
00:58:33,560 --> 00:58:37,840
of the imagination of what
we could do with our fingers

1313
00:58:37,840 --> 00:58:39,920
they actually thought they were possible.

1314
00:58:39,920 --> 00:58:40,960
So they would try them.

1315
00:58:40,960 --> 00:58:42,960
- Yeah I definitely thing that the game

1316
00:58:42,960 --> 00:58:47,320
evolved skateboarding in general.

1317
00:58:47,320 --> 00:58:49,760
And it made it so that,

1318
00:58:49,760 --> 00:58:52,200
all these new people would
try these new crazy tricks

1319
00:58:52,200 --> 00:58:54,200
that you haven't seen before.

1320
00:58:54,200 --> 00:58:56,320
I think it really does help,
visualizing the video game,

1321
00:58:56,320 --> 00:58:59,600
you know like, I think
I could maybe do that

1322
00:58:59,600 --> 00:59:01,880
with my feet like, (chuckles) you know.

1323
00:59:01,880 --> 00:59:05,800
So, I think it definitely
inspired a whole new genre

1324
00:59:05,800 --> 00:59:07,440
of just skating.

1325
00:59:07,440 --> 00:59:10,200
- Because of the growth of
skating over these decades,

1326
00:59:10,200 --> 00:59:13,680
there has been shifting perspective

1327
00:59:13,680 --> 00:59:15,480
of what mainstream really means.

1328
00:59:15,480 --> 00:59:20,040
I remember in the mid 80s, when I was

1329
00:59:21,000 --> 00:59:25,160
doing demos for Swatch, for Converse.

1330
00:59:25,160 --> 00:59:26,640
I took a little heat from that because

1331
00:59:26,640 --> 00:59:30,800
that was considered mainstreaming it.

1332
00:59:30,800 --> 00:59:35,160
And a little bit of deal
with the devilishness.

1333
00:59:35,160 --> 00:59:38,760
Later one when the video
game started to appear,

1334
00:59:38,760 --> 00:59:41,840
it was the same argument
of, yeah but that's

1335
00:59:41,840 --> 00:59:44,760
not core, it will deface what we do.

1336
00:59:44,760 --> 00:59:48,160
That also, if anything,
only lifted the bar,

1337
00:59:48,160 --> 00:59:50,520
bringing in more and more
talented people all the time.

1338
00:59:50,520 --> 00:59:54,200
Never was it selling out, never
was it mainstreamification.

1339
00:59:55,240 --> 00:59:58,360
In a sense we think of the downsides.

1340
00:59:58,360 --> 01:00:01,880
Oh it's just another baseball
diamond type of sport.

1341
01:00:01,880 --> 01:00:04,000
- I never coveted
skateboarding as something

1342
01:00:04,000 --> 01:00:06,760
that I wanted to keep to
myself or to hide away

1343
01:00:06,760 --> 01:00:08,600
from the general public.

1344
01:00:08,600 --> 01:00:12,680
I always wondered why kids or people

1345
01:00:12,680 --> 01:00:14,120
who were into mainstream sports,

1346
01:00:14,120 --> 01:00:15,440
didn't appreciate skateboarding.

1347
01:00:15,440 --> 01:00:18,440
I felt like it had so many of the elements

1348
01:00:18,440 --> 01:00:19,880
of something that's cool.

1349
01:00:19,880 --> 01:00:23,160
It was daredevil, it was creative,

1350
01:00:23,160 --> 01:00:25,920
it was difficult, it was
accessible, you know.

1351
01:00:25,920 --> 01:00:28,040
And I never understood
why it was not popular.

1352
01:00:28,040 --> 01:00:30,240
So for me, I wasn't looking to go back

1353
01:00:30,240 --> 01:00:32,080
to the old days of
underground skateboarding.

1354
01:00:32,080 --> 01:00:34,720
If nothing else I was
happy that I could finally

1355
01:00:34,720 --> 01:00:35,880
make a living doing it.

1356
01:00:39,920 --> 01:00:41,800
I think skateboarding should be,

1357
01:00:41,800 --> 01:00:44,040
and can be enjoyed by everyone.

1358
01:00:44,040 --> 01:00:45,200
And there's people out there that

1359
01:00:45,200 --> 01:00:49,000
just want the sport for themselves.

1360
01:00:49,000 --> 01:00:51,080
And when they see that it gets popular,

1361
01:00:51,080 --> 01:00:53,920
or other people are doing
it, they get offended by it,

1362
01:00:53,920 --> 01:00:56,120
you know, and they get turned off by it

1363
01:00:56,120 --> 01:00:58,240
because it was something that was theirs.

1364
01:00:58,240 --> 01:00:59,840
It was special to them.

1365
01:00:59,840 --> 01:01:02,360
It's something that they discovered.

1366
01:01:02,360 --> 01:01:03,800
And they don't wanna share it.

1367
01:01:12,080 --> 01:01:16,000
I've never had a negative
outlook when X games started.

1368
01:01:16,000 --> 01:01:18,720
I never had a outlook, negative outlook

1369
01:01:18,720 --> 01:01:22,720
when the Tony Hawk Pro
Skater games became available

1370
01:01:22,720 --> 01:01:24,880
and I'd have to say, you know that

1371
01:01:24,880 --> 01:01:29,040
Tony Hawk's Pro Skater
really helped along my career

1372
01:01:29,040 --> 01:01:33,800
you know, because it put
me on another level of fame

1373
01:01:34,920 --> 01:01:37,760
and some recognition for what I have done

1374
01:01:37,760 --> 01:01:40,760
over the years to promote skateboarding

1375
01:01:40,760 --> 01:01:45,760
and show the world, you
know, this art form.

1376
01:01:48,040 --> 01:01:51,320
(uplifting rock music)

1377
01:02:05,480 --> 01:02:08,560
I had these two friends
growing up, they were brothers.

1378
01:02:08,560 --> 01:02:10,480
I went over there one day after school

1379
01:02:10,480 --> 01:02:12,920
and we started playing
Tony Hawk's Pro Skater 2

1380
01:02:12,920 --> 01:02:14,840
and I saw that there
was a black skateboarder

1381
01:02:14,840 --> 01:02:19,000
and I was like, oh my god
(laughs), this is kinda cool.

1382
01:02:19,000 --> 01:02:22,160
I feel like if I didn't see
Kareem Campbell in that though,

1383
01:02:22,160 --> 01:02:24,240
I probably wouldn't have
like been interested.

1384
01:02:24,240 --> 01:02:27,080
But because I saw like, representation,

1385
01:02:27,080 --> 01:02:29,400
I felt like it was
something that I could do.

1386
01:02:29,400 --> 01:02:31,280
I was expected to like play football,

1387
01:02:31,280 --> 01:02:32,840
and like basketball and stuff like that.

1388
01:02:32,840 --> 01:02:35,720
You know I'm just like, well
I'm probably just gonna skate.

1389
01:02:35,720 --> 01:02:36,840
(laughs)

1390
01:02:36,840 --> 01:02:39,960
- The fact that the
characters where pro-skaters

1391
01:02:39,960 --> 01:02:40,760
I think was,

1392
01:02:41,760 --> 01:02:43,320
like a key factpr for parents to see

1393
01:02:43,320 --> 01:02:44,880
because their kids are like,

1394
01:02:44,880 --> 01:02:47,480
oh look Tony did this, and
Bucky did this on the game.

1395
01:02:47,480 --> 01:02:49,440
And they find out who these people are

1396
01:02:49,440 --> 01:02:53,160
and that skating is, you
know, its a good thing.

1397
01:02:53,160 --> 01:02:56,200
There's good influential
people in skateboarding.

1398
01:02:56,200 --> 01:02:58,520
They inspire all types of
kids, all types of people

1399
01:02:58,520 --> 01:03:02,400
and I think that's like,
the game shows that.

1400
01:03:02,400 --> 01:03:05,480
(hopeful drum music)

1401
01:03:37,920 --> 01:03:40,120
- As a hardcore skater and you know,

1402
01:03:40,120 --> 01:03:42,720
somebody who came up when
it was this underground

1403
01:03:42,720 --> 01:03:45,040
industry, I'll always love it as that

1404
01:03:45,040 --> 01:03:47,000
and I'll aways cherish those times

1405
01:03:47,000 --> 01:03:48,920
and those moments because that's when

1406
01:03:48,920 --> 01:03:52,400
it was the most, pure to me at least.

1407
01:03:52,400 --> 01:03:55,600
But with the growth of
skateboarding is the growth

1408
01:03:55,600 --> 01:03:59,800
of the industry which means
more jobs for skateboarders.

1409
01:03:59,800 --> 01:04:01,480
More jobs for people that are involved

1410
01:04:01,480 --> 01:04:02,680
in the skateboard industry.

1411
01:04:02,680 --> 01:04:05,000
So to see the growth of skateboarding

1412
01:04:05,000 --> 01:04:08,040
and then to become this
culturally mainstream

1413
01:04:08,040 --> 01:04:11,360
accepted thing, for me, I love it.

1414
01:04:11,360 --> 01:04:12,320
I think it's great.

1415
01:04:12,320 --> 01:04:14,400
- I hated it when I was in high school

1416
01:04:14,400 --> 01:04:17,800
and the jocks would find
me and the gangsters,

1417
01:04:17,800 --> 01:04:20,080
were like jumping me and my friend.

1418
01:04:20,080 --> 01:04:21,640
After school we had to run from them,

1419
01:04:21,640 --> 01:04:24,000
you know, that was not cool.

1420
01:04:24,000 --> 01:04:27,680
It's way cool when they think, you're ,

1421
01:04:27,680 --> 01:04:28,920
what you do is awesome.

1422
01:04:28,920 --> 01:04:30,520
- I never really saw a girl skate

1423
01:04:30,520 --> 01:04:33,360
until I heard about the Combi Contest.

1424
01:04:33,360 --> 01:04:35,160
You know I saw Lizzy
there for the first time,

1425
01:04:35,160 --> 01:04:38,200
I saw Kerrybeth Burnsides
and then of course like,

1426
01:04:38,200 --> 01:04:40,040
little girls like myself at the time,

1427
01:04:40,040 --> 01:04:41,960
who were just learning how to skate

1428
01:04:41,960 --> 01:04:44,200
and it really opened my eyes
to be like oh this is so rad,

1429
01:04:44,200 --> 01:04:46,280
like lots of girls do this you know.

1430
01:04:46,280 --> 01:04:49,320
I think, having Elissa
Steamer in the video game,

1431
01:04:49,320 --> 01:04:52,040
was like a huge step forward
for women skateboarding.

1432
01:04:52,040 --> 01:04:55,960
Just because it showed like inclusion

1433
01:04:55,960 --> 01:04:58,320
and it showed you know,
girls who did play the game

1434
01:04:58,320 --> 01:05:01,160
and wanted to skate as a girl.

1435
01:05:01,160 --> 01:05:03,280
They got to be able to skate as Elissa.

1436
01:05:03,280 --> 01:05:06,840
And I think that's super
rad and like I'm thankful

1437
01:05:06,840 --> 01:05:08,160
for the people who created the game,

1438
01:05:08,160 --> 01:05:09,800
to have done that for it I'm sure

1439
01:05:09,800 --> 01:05:11,600
it opened a lot of girls eyes.

1440
01:05:11,600 --> 01:05:14,640
- Skateboarding became bigger
that Little League, truly.

1441
01:05:14,640 --> 01:05:17,440
Americans past time, had been surpassed

1442
01:05:17,440 --> 01:05:18,800
by skateboarding at that time.

1443
01:05:18,800 --> 01:05:23,800
And, definitely the video game
was a huge factor in that.

1444
01:05:23,840 --> 01:05:26,120
- The game had an enormous impact.

1445
01:05:26,120 --> 01:05:30,120
I remember distinctly on
a like Samoan pretty tough

1446
01:05:30,120 --> 01:05:31,240
neighborhoods.

1447
01:05:31,240 --> 01:05:33,480
I remember filming in
there, one particular time

1448
01:05:33,480 --> 01:05:36,400
and these dudes come
out and they were huge.

1449
01:05:36,400 --> 01:05:40,000
And they definitely looked like
fresh out of prison at best.

1450
01:05:40,000 --> 01:05:41,640
In the middle of the intimidation

1451
01:05:41,640 --> 01:05:43,400
of just what is gonna happen right here,

1452
01:05:43,400 --> 01:05:45,800
are we gonna get beat up, it's like wait,

1453
01:05:45,800 --> 01:05:47,520
are you that guy?

1454
01:05:47,520 --> 01:05:50,080
Are you in the Tony Hawk video game?

1455
01:05:50,080 --> 01:05:54,560
And I remember his posture
went from like bully to kid.

1456
01:05:55,640 --> 01:05:57,520
To like oh my god i've been playing you,

1457
01:05:57,520 --> 01:05:58,640
can you really do this trick?

1458
01:05:58,640 --> 01:06:00,640
And when you hear a guy like that

1459
01:06:00,640 --> 01:06:02,760
rattle off a name of some crazy combo,

1460
01:06:02,760 --> 01:06:04,600
like nose wheelie nollie 360 to shove

1461
01:06:04,600 --> 01:06:06,320
nose wheelie to nollie flip out,

1462
01:06:06,320 --> 01:06:08,640
something like that,
you're like holy crap.

1463
01:06:08,640 --> 01:06:10,120
How does this guy know anything?

1464
01:06:10,120 --> 01:06:11,480
Like he appreciates what we do.

1465
01:06:11,480 --> 01:06:14,120
I thought I brought just one example

1466
01:06:14,120 --> 01:06:18,000
of how it brought the
complexity of what we do

1467
01:06:18,000 --> 01:06:19,160
to the general public.

1468
01:06:19,160 --> 01:06:20,240
- It is beautiful to just to see

1469
01:06:20,240 --> 01:06:22,600
like people like, be able to share

1470
01:06:22,600 --> 01:06:24,400
this thing that we all
love, like you know.

1471
01:06:24,400 --> 01:06:26,880
Without feeling like they're
an outsider or anything

1472
01:06:26,880 --> 01:06:31,480
cause most people who skate
already feel like outsiders.

1473
01:06:31,480 --> 01:06:36,480
So it's like, what's the point
of trying to make us feel

1474
01:06:36,680 --> 01:06:38,760
like even more isolated.

1475
01:06:38,760 --> 01:06:41,400
- The generation that grew up playing THPS

1476
01:06:41,400 --> 01:06:42,680
and started skating because of it

1477
01:06:42,680 --> 01:06:45,440
thought that like, 360
flip to crooked grind

1478
01:06:45,440 --> 01:06:47,440
is just something you do
when you learn to skate.

1479
01:06:47,440 --> 01:06:49,320
And that shit didn't even
exist when I grew up.

1480
01:06:49,320 --> 01:06:50,840
You really, if you looked today,

1481
01:06:50,840 --> 01:06:52,360
the kind of tricks that
people are putting on video

1482
01:06:52,360 --> 01:06:55,320
and doing in contests, its THPS stuff.

1483
01:06:55,320 --> 01:06:58,360
I'm sorry but, (chuckles)
that is where it came from.

1484
01:06:58,360 --> 01:07:00,480
- The tricks are just getting insane

1485
01:07:00,480 --> 01:07:02,720
and everyone is taking
it to the next level.

1486
01:07:02,720 --> 01:07:06,320
And everyone is getting so good, so good.

1487
01:07:06,320 --> 01:07:08,560
And I think that it's
just gonna keep going

1488
01:07:08,560 --> 01:07:09,720
and going and going.

1489
01:07:09,720 --> 01:07:11,160
- I'm hugely proud of the series you know.

1490
01:07:11,160 --> 01:07:14,720
It was, I never imagined
that it would go so far.

1491
01:07:14,720 --> 01:07:16,840
I never imagined that it
would resonate that much,

1492
01:07:16,840 --> 01:07:18,560
and that it would be that popular.

1493
01:07:19,400 --> 01:07:23,920
I think the, a big reason
that I'm still here,

1494
01:07:23,920 --> 01:07:27,640
that I'm still even
relevant in this world,

1495
01:07:27,640 --> 01:07:29,840
is because of that series.

1496
01:07:29,840 --> 01:07:31,960
I mean for sure it's
the reason I'm standing

1497
01:07:31,960 --> 01:07:36,960
on this million dollar ramp,
that I get to skate everyday.

1498
01:07:39,680 --> 01:07:41,680
- [Commentator] Everybody
get set here we go!

1499
01:07:41,680 --> 01:07:42,480
Feel it!

1500
01:07:47,280 --> 01:07:50,720
(wheels roll and rumble)

1501
01:08:04,440 --> 01:08:07,040
(crowd cheers)

1502
01:08:12,520 --> 01:08:15,520
- [Commentator] Tony Hawk everybody!

1503
01:08:19,200 --> 01:08:22,360
(somber guitar music)

1504
01:08:37,640 --> 01:08:39,720
♪ So here I am ♪

1505
01:08:39,720 --> 01:08:43,200
♪ Doing everything I can ♪

1506
01:08:43,200 --> 01:08:46,760
♪ Holding on to what I am ♪

1507
01:08:46,760 --> 01:08:51,760
♪ Pretending I'm a superman ♪

1508
01:08:51,760 --> 01:08:55,200
♪ I'm trying to keep ♪

1509
01:08:55,200 --> 01:08:58,120
♪ The ground on my feet ♪

1510
01:08:58,120 --> 01:09:03,080
♪ Seems the world's
falling down around me ♪

1511
01:09:04,800 --> 01:09:09,160
♪ The night's are all long ♪

1512
01:09:09,160 --> 01:09:11,760
♪ Singing this song ♪

1513
01:09:11,760 --> 01:09:16,760
♪ Trying to make the
answer's more than maybe ♪

1514
01:09:18,400 --> 01:09:21,920
♪ And I'm so confused ♪

1515
01:09:21,920 --> 01:09:25,240
♪ About what to do ♪

1516
01:09:25,240 --> 01:09:30,240
♪ Sometimes I want to throw it all away ♪

1517
01:09:34,240 --> 01:09:37,560
♪ I'm trying to sleep ♪

1518
01:09:37,560 --> 01:09:40,320
♪ I lost count of sheep ♪

1519
01:09:40,320 --> 01:09:45,320
♪ My mind is racing faster every minute ♪

1520
01:09:48,240 --> 01:09:50,640
♪ What could I do more ♪

1521
01:09:50,640 --> 01:09:51,720
♪ Yeah ♪

1522
01:09:51,720 --> 01:09:54,440
♪ I'm really not sure ♪

1523
01:09:54,440 --> 01:09:59,440
♪ I don't want to run in
circles but I can't quit ♪

1524
01:10:01,080 --> 01:10:04,440
♪ And I'm so confused ♪

1525
01:10:04,440 --> 01:10:08,200
♪ About what to do ♪

1526
01:10:08,200 --> 01:10:13,200
♪ Sometimes I want to throw it all away ♪

1527
01:10:14,040 --> 01:10:17,480
♪ Controlling everything in sight ♪

1528
01:10:17,480 --> 01:10:20,960
♪ Feeling weak I don't feel right ♪

1529
01:10:20,960 --> 01:10:24,400
♪ Telling me I have to change ♪

1530
01:10:24,400 --> 01:10:27,200
♪ Telling me to act my age ♪

1531
01:10:27,200 --> 01:10:31,120
♪ But if all that I can do is to ♪

1532
01:10:31,120 --> 01:10:34,880
♪ Sit and watch the time go by ♪

1533
01:10:34,880 --> 01:10:38,160
♪ Then I'll have to say goodbye ♪

1534
01:10:38,160 --> 01:10:43,160
♪ Life's too short to watch it fly ♪

1535
01:10:43,480 --> 01:10:46,520
♪ So here I am ♪

1536
01:10:46,520 --> 01:10:50,000
♪ Growing older all the time ♪

1537
01:10:50,000 --> 01:10:53,560
♪ Looking older all the time ♪

1538
01:10:53,560 --> 01:10:58,280
♪ Feeling younger in my mind ♪

1539
01:10:58,280 --> 01:11:00,280
♪ Here I am ♪

1540
01:11:00,280 --> 01:11:03,840
♪ Doing everything I can ♪

1541
01:11:03,840 --> 01:11:07,280
♪ Holding onto what I am ♪

1542
01:11:07,280 --> 01:11:11,040
♪ Pretending I'm a superman ♪



