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(UPBEAT MUSIC PLAYING)

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Downloaded from
YTS.MX

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We're animation nerds
who love this medium.

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Official YIFY movies site:
YTS.MX

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If you can do it in live-action,
then we don't want to do it.

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<i>So we would have to come up</i>
<i>with even crazier things.</i>

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(QUACKS)

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We definitely had to make some big swings

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<i>in order to arrive</i>
<i>at something that was uniquely ours.</i>

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- (PANTING)
- (YELPS)

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(SCREAMING)

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Okay. This show is going to be weird.

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{\an8}WOMAN: Pete Docter, <i>Meet the Pickles.</i>

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At Pixar Animation Studios
we've done 27 feature films now,

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<i>and they're all super hard.</i>

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<i>They're fun, but they always blow up</i>
<i>and then stuff happens</i>

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and we have to scramble
to put it back together.

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<i>We're used to that.</i>
<i>We understand the challenge.</i>

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When long-form streaming
started coming up,

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we were like,
"Woah. This looks really intriguing."

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All of the conventions and things
that we've gotten used to

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are out the window.

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How do we make something
that is broken up into smaller bites,

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continue to grab people
from one week to the next.

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It probably uses
completely new technology.

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There are probably all sorts of problems
we have no idea how to solve.

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So, let's do it.

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COACH DAN: <i>Come on, look alive!</i>
<i>Game day, folks!</i>

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<i>Win or Lose</i> is our first long-form series.

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It's an eight-episode series

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<i>where we follow a coed</i>
<i>middle school softball team</i>

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<i>in the week leading up</i>
<i>to their championship game.</i>

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We're making roughly eight episodes,
18 minutes each.

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<i>You're talking about 145-or-so minutes.</i>

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So it's longer
than one of our feature films.

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MAX SACHAR:
<i>That's a lot of animation to produce.</i>

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And in a shorter amount of time.

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Most of our films, 90 minutes,
take about five years to make.

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If you do the math, 145 minutes
would take about eight years.

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Well, we told these guys, "You got four."

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Challenge accepted. Here we go.

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We are a smaller show than most,
and so we have to do more with less.

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LALLY: <i>In terms of ambition,</i>

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I don't know if any of us knew
what we were signing up for.

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YATES: <i>One of the big things we wanted</i>
<i>to have was an ensemble cast.</i>

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You can't do that in a film.

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You can't spend
as much time with each character.

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CARRIE HOBSON:
<i>A multi-protagonist story.</i>

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Streaming is the perfect format for that.

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LALLY: <i>This show doesn't have</i>
<i>one main character</i>

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<i>that we can put all of our people behind.</i>

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We have eight that are on equal footing
in terms of their importance.

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You are all winners.

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Each episode is following
a different main character.

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And we get to work our way up
to that game, through the perspective

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<i>and through the lens</i>
<i>of a completely different character.</i>

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- Say "Pickles."
- Pickles!

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You get a chance to walk
in someone else's shoes for a week

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<i>and see what the problem is in their life</i>

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<i>and then experience that</i>
<i>through animation.</i>

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Each character has what
we're calling their own animation device.

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<i>And this is almost like a personified</i>
<i>glimpse of their emotions.</i>

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SWEATY: <i>Practice, practice.</i>
<i>Come on, you can do it.</i>

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For Laurie, softball brings more stress
'cause she's trying to impress her dad.

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Laurie's story, her problem being anxiety.

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How we feeling? I'm feeling goodish-bad.

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How do you move past that,
and how do you shake that off?

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Her confidence is not there.

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<i>And, of course, there's the pressure</i>
<i>of her dad being the coach of the team.</i>

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The coach inflates up to a huge blimp.

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FRANK: Strike two!

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MARK C. HARRIS:
<i>Van is a very hard-working mom.</i>

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Van's mommy magic,
which is all rainbows and sparkles.

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YATES: <i>She's bringing color with her</i>
<i>to this dull environment.</i>

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She's the person
that comes into the office

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<i>and she brightens everyone's day.</i>

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Guess what?
It's Rochelle's playoff game today!

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Rochelle is the catcher.
It's a tough position to play.

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Rochelle, the world comes apart

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<i>and floats</i>
<i>whenever she feels stressed out.</i>

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{\an8}HARRIS: <i>We have Frank's armor.</i>

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He's the umpire
and he has to make the calls.

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<i>And some people</i>
<i>don't agree with his calls.</i>

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<i>And so, in order to deal with that,</i>
<i>he's built this armored shield.</i>

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Yuwen, who's the macho pitcher
on the team,

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<i>his main animation device is that you go</i>
<i>inside his little paper craft heart.</i>

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Please like me.

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Ira is this character that sees the world

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through his toilet paper periscope.

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We have Ira's 2D animation world,
which slots

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<i>into the 3D world</i>
<i>through his kaleidoscope.</i>

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Another character we have
is our character, Kai,

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<i>who's the new kid in town</i>
<i>trying to find where she belongs.</i>

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Kai, the flying and the sinking.

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<i>Flying when she feels like</i>

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<i>she's really helping people</i>
<i>and feeling really successful,</i>

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<i>to when she shuts down,</i>
<i>she sinks below the ground</i>

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<i>into a sunken place.</i>

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<i>It's great fun to try to figure out</i>
<i>a new idea for every single episode.</i>

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The cool thing about this show
is that, because it's about perspective,

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<i>sometimes I would grow</i>
<i>more attached to one character</i>

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<i>and Michael grow more</i>
<i>attached to the other.</i>

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YATES: You do have a point on the exit.

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He's almost coming in
like he's the savior here.

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It helped make the episode stronger
because we'd be arguing

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from that different
character's perspective.

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I'm not quite getting
the idea of the gut punch

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to motivate his arms being flung forward.

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And taking both of our points of view
and mashing 'em together,

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<i>always constantly bettering</i>
<i>each other's work as we go.</i>

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I never worked with two directors

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who also carry
the equal footing on the show,

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<i>and just seeing both</i>
<i>Yates and Carrie merge</i>

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<i>and it becomes</i>
<i>the overall voice of the show,</i>

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it was just very beautiful to watch.

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SACHAR: <i>Carrie and Michael</i>
<i>were story artists at Pixar for a while,</i>

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<i>and for a little bit there,</i>
<i>they were office mates.</i>

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And so we would talk a lot.

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Always pitching ideas back and forth,
showing each other our scenes.

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<i>And one thing we noticed</i>
<i>was we would often have</i>

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<i>different impressions of the same event.</i>

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We always talked about it.

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Like, why are our perceptions
of this different?

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We'd always be analyzing
how we each had a different interpretation

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<i>of how a meeting went.</i>

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YATES: <i>One of us was like,</i>
<i>"That was terrible."</i>

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<i>And the other was like, "No, it was fine.</i>
<i>What are you talking about?"</i> (LAUGHS)

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The spirit of that idea
gave birth to the idea

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of <i>Win or Lose</i> and how we all
experience things differently.

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YATES: <i>We'd start meeting up after hours.</i>

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<i>We would go to like local coffee shops</i>
<i>and just brainstorm different things.</i>

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Sometimes we would improv dialogue
as well as a way of writing,

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<i>- just like start to become the character.</i>
- No!

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HOBSON: <i>Michael is always drawing.</i>

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YATES: <i>Yeah, I draw all the time.</i>

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HOBSON:
<i>He's got a sketchbook that's brilliant.</i>

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YATES: <i>I carry sketchbooks</i>
<i>with me everywhere.</i>

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HOBSON: <i>Full of just constantly,</i>
<i>like, riffing on who these characters are.</i>

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<i>What it looks like when they act,</i>
<i>what their design is.</i>

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YATES: <i>And a lot of times,</i>
<i>it was just us</i>

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<i>talking about like our own families,</i>
<i>life experiences,</i>

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<i>like Vanessa, who's, like, the single mom.</i>

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And that was something that was
really interesting to me,

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to tell a story of a single mom
'cause my mom was a single mom.

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My sister is a single mom.
Like Rochelle, for example.

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<i>This is me at this age.</i>

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<i>When I was in middle school, I used to,</i>
<i>like, always try to make money.</i>

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I think I just wanted to buy video games.

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<i>The first initial pitch was like,</i>
<i>you go to the school classroom,</i>

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and then each episode
you follow a different kid home

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and you see what their home life is like.
That's what the episode would be.

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<i>Then Carrie, who played softball as a kid,</i>
<i>was like, "What if it's a softball team?"</i>

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There's different personalities,
and it was cool,

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the girls that I played with
weren't who I was going to school with.

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I played softball growing up,
and it's just such a unique environment.

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And the sport itself...
Okay, I love it.

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(WOMAN WHOOPING)

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HOBSON: <i>Because it has</i>
<i>this great metaphor for life.</i>

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<i>You're playing this game...</i>

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WOMAN: Run, Carrie, run!
MAN: Go! Go! Go!

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HOBSON: <i>...that there's a lot of time</i>
<i>where you can think</i>

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<i>and you can think on your mistakes.</i>

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<i>And so you really have to learn to move on</i>

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<i>if you make a mistake,</i>
<i>and focus on the next play.</i>

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(CHEERING)

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WOMAN: Homerun for Grandpa!
Yeah! (CHEERING)

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<i>Win or Lose</i> has a lot
of what we call "perspective views."

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And that is like animation fun.

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<i>Anxiety, what does that feel like?</i>

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Make that into a character.

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It seems straightforward,
but it's really, really difficult.

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<i>Laurie, the voice of her anxiety</i>

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is a creature that grows
through her entire episode.

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Let's just replay
all the mistakes you made today.

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MOYER: <i>And it says all the worst thoughts</i>
<i>we all have in our head about ourselves.</i>

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That's some deep trauma.
You wanna unpack that?

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We should unpack that now.

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And we did many iterations trying to find

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<i>what's the right level</i>
<i>of derpiness for this thing?</i>

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<i>How does it evolve</i>
<i>over the course of her episode?</i>

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So, in the beginning, Laurie's anxiety
is small and insignificant,

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<i>and then grows and grows and grows.</i>
<i>And what does that turn into?</i>

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You want it to be fun.
You don't want it to be gross,

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like various mud monsters or poo,

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frankly... (CHUCKLES)

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<i>came up a lot.</i>

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<i>Excusez-moi?</i>

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KLOCEK: <i>And then Lou and I said, okay,</i>

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we need to have a bigger idea
about what this is.

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<i>And we came up with the idea</i>

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<i>that Laurie's challenge</i>
<i>is between faith and doubt.</i>

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I have faith,
but sometimes, the doubt creeps in.

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And the faith is faith in her father.

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<i>But she's wracked with doubt.</i>

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<i>And so, we said,</i>
<i>"Let's use that metaphor."</i>

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So we used faith
as, like, the Holy Spirit,

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as a metaphor,
and doubt would have been the snake.

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<i>And so, if you look in the final form</i>
<i>of the blob monster,</i>

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<i>it's actually just coiled up around her</i>
<i>like a giant snake.</i>

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We all know, like, Laurie was sort of
based on Carrie in some way.

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She says she's not Laurie,
but she's Laurie in the show.

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There's a few similarities
between Laurie and I.

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<i>My dad was my coach.</i>

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<i>My dad, he's just, like, such a good dad</i>
<i>and such a good coach</i>

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and I really struggled with softball.

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I'm not the most coordinated.

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WOMAN: Way to go, way to go!
(WHOOPING)

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And I always felt like
I was letting him down,

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and I think I was letting him down.
(CHUCKLES)

210
00:09:43,457 --> 00:09:46,043
<i>I learned so much</i>
<i>from that time in my life.</i>

211
00:09:46,711 --> 00:09:48,671
WOMAN: Go, Carrie! (WHOOPS)

212
00:09:49,380 --> 00:09:52,300
HOBSON: <i>It's just so formative,</i>
<i>like, being on a team.</i>

213
00:09:55,303 --> 00:09:58,514
I do really relate to Laurie.
I do really relate to

214
00:09:58,598 --> 00:10:01,267
that pressure of, like,
I'm just looking for approval here,

215
00:10:01,350 --> 00:10:03,477
like, I hate this sport.

216
00:10:03,561 --> 00:10:06,022
- Are you having fun?
- Loads. (RETCHES)

217
00:10:06,105 --> 00:10:08,608
SACHAR: <i>I liked sports</i>
<i>a little bit more than Laurie did,</i>

218
00:10:08,691 --> 00:10:11,360
<i>but I still performed</i>
<i>with quite a bit of anxiety.</i>

219
00:10:11,444 --> 00:10:13,195
One of my first coaches was my mom.

220
00:10:13,279 --> 00:10:15,364
So I actually know what it's like

221
00:10:15,448 --> 00:10:18,159
to have, you know,
your parent there on the sideline,

222
00:10:18,242 --> 00:10:22,121
maybe critiquing you a little bit more
than they're critiquing the other players.

223
00:10:22,204 --> 00:10:25,458
That's always fun, and then going home
and talking about it over dinner,

224
00:10:25,541 --> 00:10:26,917
all the mistakes you made.

225
00:10:27,001 --> 00:10:28,294
That's what we're trying to do,

226
00:10:28,377 --> 00:10:33,215
is seep up this sense of being a human
and the specificity of what that is

227
00:10:33,299 --> 00:10:35,968
and connect that to the storytelling.

228
00:10:36,052 --> 00:10:38,220
I do see myself probably the most in Ira.

229
00:10:38,929 --> 00:10:42,058
<i>I'm gonna make a fun world for myself.</i>

230
00:10:42,141 --> 00:10:44,268
The Ira episode. When I was a kid,

231
00:10:44,352 --> 00:10:47,521
<i>I had these older friends that I shouldn't</i>
<i>have been hanging out with.</i>

232
00:10:47,605 --> 00:10:50,608
I'm not sure why they hung out with me,
they were way older. (LAUGHS)

233
00:10:50,691 --> 00:10:55,029
<i>But it was such a big learning</i>
<i>and maturing phase for me.</i>

234
00:10:55,112 --> 00:11:00,242
MOYER:<i> For Ira's episode, we wanted</i>
<i>to make it that he had this real,</i>

235
00:11:00,326 --> 00:11:03,162
<i>like, little kid fantasy universe.</i>

236
00:11:03,245 --> 00:11:04,789
<i>It just seemed like 2D</i>

237
00:11:04,872 --> 00:11:07,792
<i>was a really exciting opportunity</i>
<i>to be able to do that.</i>

238
00:11:07,875 --> 00:11:10,294
Whatever you can think of, you can draw.

239
00:11:10,378 --> 00:11:12,129
<i>And I think 2D gave us the flexibility</i>

240
00:11:12,213 --> 00:11:17,510
to be able to really just embrace
the imagination of a little child.

241
00:11:17,593 --> 00:11:22,556
<i>We had Ira interacting with Cheryl,</i>
<i>who is the snack lady.</i>

242
00:11:22,640 --> 00:11:25,559
When Ira looks at Cheryl
through his scope,

243
00:11:25,643 --> 00:11:28,187
<i>you have to match up the 2D</i>
<i>with the 3D in the same shot,</i>

244
00:11:28,270 --> 00:11:29,980
<i>which also presented some challenges.</i>

245
00:11:30,064 --> 00:11:31,857
FEDOROV:
<i>Really interesting questions came up,</i>

246
00:11:31,941 --> 00:11:35,152
like should the 2D element drop a shadow
in the 3D world?

247
00:11:35,236 --> 00:11:38,447
When a character
is having a perspective moment,

248
00:11:38,531 --> 00:11:40,282
<i>how does that affect the physical world?</i>

249
00:11:40,366 --> 00:11:42,618
<i>Is this something that everyone can see?</i>

250
00:11:42,702 --> 00:11:44,412
<i>Is it something only he can see?</i>

251
00:11:44,495 --> 00:11:46,205
FEDOROV:
<i>Should this thing that's not real,</i>

252
00:11:46,288 --> 00:11:49,083
<i>that's part of his imagination,</i>
<i>affect the world around him?</i>

253
00:11:49,166 --> 00:11:50,334
<i>We decided, no,</i>

254
00:11:50,418 --> 00:11:52,878
because it's something
that is only visible to Ira.

255
00:11:52,962 --> 00:11:55,256
It doesn't make sense
that it's casting a shadow.

256
00:11:55,339 --> 00:11:56,757
<i>It should just be affecting him.</i>

257
00:11:57,174 --> 00:11:58,175
(GROWLS)

258
00:11:58,259 --> 00:11:59,760
(VIDEO GAME BEEPING)

259
00:11:59,844 --> 00:12:02,596
One of the most exciting parts
about this show

260
00:12:02,680 --> 00:12:08,352
is that Carrie and Yates draw from
so many things out in the world.

261
00:12:09,019 --> 00:12:10,855
- (ALL GASP)
- (LAUGHS)

262
00:12:10,938 --> 00:12:14,275
You watch TikTok and YouTube
and you just watch all these things.

263
00:12:14,358 --> 00:12:17,278
<i>It's like, it's inspiring,</i>
<i>and that gets infused into our show.</i>

264
00:12:17,361 --> 00:12:19,196
- That's my favorite part.
- Pure gold, right?

265
00:12:19,280 --> 00:12:21,574
One of the props
that we deal with a lot on this show

266
00:12:21,657 --> 00:12:23,868
just comes from the modern age,
which is the phone.

267
00:12:23,951 --> 00:12:24,952
<i>Every kid has a phone.</i>

268
00:12:25,035 --> 00:12:28,038
And there's a lot of beats
and jokes and whatnot

269
00:12:28,122 --> 00:12:30,916
that come through watching
what happens on the phone.

270
00:12:31,000 --> 00:12:34,587
You won't just see a character
on their phone, but go in with them.

271
00:12:34,670 --> 00:12:37,381
YATES: <i>Like what texting feels like,</i>
<i>what dating apps feel like.</i>

272
00:12:37,465 --> 00:12:41,260
And then even when you're a mother
looking into your daughter's phone,

273
00:12:41,343 --> 00:12:42,678
what that feels like.

274
00:12:42,762 --> 00:12:45,556
<i>Which is different than</i>
<i>when the daughter is in her phone.</i>

275
00:12:45,639 --> 00:12:48,559
<i>And even talking to strangers online.</i>
<i>What that feels like.</i>

276
00:12:48,642 --> 00:12:50,478
<i>It just kept evolving as we went.</i>

277
00:12:50,561 --> 00:12:54,023
Could we actually do something
where we go in and it actually feels like

278
00:12:54,106 --> 00:12:55,816
there's this whole other world in there,

279
00:12:55,900 --> 00:12:58,652
<i>where you become an avatar</i>
<i>and it's more like a video game.</i>

280
00:12:58,736 --> 00:13:00,946
<i>It's a little bit more engaging</i>
<i>and relatable.</i>

281
00:13:01,030 --> 00:13:04,325
We tried to make it a unique experience
to each one instead of,

282
00:13:04,408 --> 00:13:07,077
"Oh, this is what
everyone's digital life is like."

283
00:13:07,161 --> 00:13:09,955
<i>Because, like the show as a whole,</i>

284
00:13:10,039 --> 00:13:13,542
<i>it's their own perspective of what</i>
<i>the digital world will feel like.</i>

285
00:13:13,626 --> 00:13:15,920
SACHAR: <i>Lou actually came up</i>
<i>with this really cool</i>

286
00:13:16,003 --> 00:13:19,715
<i>8-bit animation style</i>
<i>for a video game that Ira is playing.</i>

287
00:13:19,799 --> 00:13:22,384
Almost like an homage
to old-school video games.

288
00:13:22,468 --> 00:13:23,886
(VIDEO GAME BEEPING)

289
00:13:23,969 --> 00:13:28,015
<i>In Frank's case, he was on a dating app,</i>
<i>running around, battling off people</i>

290
00:13:28,098 --> 00:13:30,017
<i>- who want to match with him.</i>
- FRANK: Not you.

291
00:13:30,100 --> 00:13:33,062
Sometimes, when I watch the show,
when we get to that dating stuff,

292
00:13:33,145 --> 00:13:34,772
I'm like, "Yeah, we also made that."
(LAUGHS)

293
00:13:34,855 --> 00:13:37,233
There's just so many things.
I can't even keep track of it anymore.

294
00:13:37,316 --> 00:13:38,526
(LAUGHS)

295
00:13:38,609 --> 00:13:40,986
Frank hits a little
too close to home for me.

296
00:13:41,737 --> 00:13:43,113
LALLY: <i>I'm much more of a Frank guy.</i>

297
00:13:43,197 --> 00:13:45,032
Give me a sweater vest
any day of the week.

298
00:13:45,115 --> 00:13:48,077
The fact that each episode
follows a different character

299
00:13:48,160 --> 00:13:51,497
allows you to do these explorations of,

300
00:13:51,580 --> 00:13:53,833
"Okay, how does that character
see the world?"

301
00:13:53,916 --> 00:13:56,252
There isn't one reality.

302
00:13:56,335 --> 00:14:00,005
There isn't one way of thinking
about the world or seeing situations.

303
00:14:00,089 --> 00:14:02,716
What's unique to that perspective on life

304
00:14:02,800 --> 00:14:05,761
and what are they feeling,
and how do we show that feeling?

305
00:14:05,845 --> 00:14:09,640
BOYD: <i>For instance, Frank,</i>
<i>he has to defend himself</i>

306
00:14:09,723 --> 00:14:13,310
<i>from the slings and arrows</i>
<i>of the crowd yelling insults at him.</i>

307
00:14:13,394 --> 00:14:16,397
<i>- So what did those insults look like?</i>
<i>- </i>(BOOING)

308
00:14:16,480 --> 00:14:18,190
And it would just be all hands on deck.

309
00:14:18,274 --> 00:14:21,318
<i>Every department,</i>
<i>throwing in ideas to try to figure out</i>

310
00:14:21,402 --> 00:14:22,987
<i>what's the best way to achieve that?</i>

311
00:14:23,070 --> 00:14:25,531
What does it actually mean
for the armor to come on?

312
00:14:25,614 --> 00:14:27,825
<i>And how does it come on?</i>
<i>Does it come on at once?</i>

313
00:14:27,908 --> 00:14:30,661
<i>Does it just appear?</i>
<i>And is there a glowing effect?</i>

314
00:14:30,744 --> 00:14:33,038
You start seeing the stuff
that Art is producing,

315
00:14:33,122 --> 00:14:36,250
and suddenly it doesn't become
this abstract hypothetical.

316
00:14:36,333 --> 00:14:38,127
<i>It's no longer you just thinking,</i>

317
00:14:38,210 --> 00:14:41,338
<i>"Frank putting on his armor</i>
<i>is just a really loose drawing I did."</i>

318
00:14:41,422 --> 00:14:44,133
<i>Suddenly it feels like,</i>
<i>"This is what it's gonna be."</i>

319
00:14:44,216 --> 00:14:45,593
<i>It becomes really inspiring</i>

320
00:14:45,676 --> 00:14:48,512
<i>'cause you're no longer</i>
<i>trying to conjure something.</i>

321
00:14:48,596 --> 00:14:50,264
<i>You're trying to channel something.</i>

322
00:14:50,347 --> 00:14:52,182
<i>You're seeing</i>
<i>the characters as characters.</i>

323
00:14:52,808 --> 00:14:54,143
Strike!

324
00:14:54,226 --> 00:14:57,438
We really wanted to keep the audience

325
00:14:57,521 --> 00:15:00,024
in tune emotionally
with where this character was

326
00:15:00,107 --> 00:15:01,734
and never break their train of thought.

327
00:15:04,528 --> 00:15:07,197
So, from the very beginning,
Carrie and Yates are very clear

328
00:15:07,281 --> 00:15:10,075
<i>that they want very cool transitions.</i>

329
00:15:10,159 --> 00:15:14,622
Not just transitioning between scenes,
but it's also how sets can transform.

330
00:15:14,705 --> 00:15:17,833
One of the first ones we did
was Frank in the classroom,

331
00:15:17,917 --> 00:15:20,502
<i>calling back to his memory</i>
<i>with his ex-girlfriend.</i>

332
00:15:22,880 --> 00:15:25,382
<i>He's in the classroom,</i>
<i>sitting at his desk,</i>

333
00:15:25,466 --> 00:15:29,303
<i>thinking about this memory</i>
<i>in a different physical space.</i>

334
00:15:29,386 --> 00:15:33,307
I am always inspired by a live stage show,

335
00:15:33,390 --> 00:15:35,100
how right in front of your eyes

336
00:15:35,184 --> 00:15:38,228
<i>they can move different pieces</i>
<i>of the sets.</i>

337
00:15:38,312 --> 00:15:41,065
I always loved that idea
of seeing something

338
00:15:41,148 --> 00:15:42,816
that changes in front of your eyes.

339
00:15:42,900 --> 00:15:45,069
And just give them
just enough time to slow down

340
00:15:45,152 --> 00:15:48,530
and the camera swung around
to match his thoughts.

341
00:15:48,614 --> 00:15:50,783
It's all about timing and the staging.

342
00:15:51,408 --> 00:15:52,660
<i>I proposed that,</i>

343
00:15:52,743 --> 00:15:56,330
<i>"How about we try to do</i>
<i>all the transitions in camera?"</i>

344
00:15:56,413 --> 00:15:59,833
<i>When Frank goes into his memory,</i>
<i>we built two sets together.</i>

345
00:15:59,917 --> 00:16:02,711
<i>We built the school sets</i>
<i>and the apartment sets.</i>

346
00:16:02,795 --> 00:16:04,630
And we merged them together,

347
00:16:04,713 --> 00:16:07,758
so that when the camera's looking one way
it's the school,

348
00:16:07,841 --> 00:16:11,637
<i>and a very simple camera movement,</i>
<i>becomes his apartment.</i>

349
00:16:11,720 --> 00:16:15,599
<i>So we can just shift between memory</i>
<i>and real life seamlessly.</i>

350
00:16:15,683 --> 00:16:19,687
So we have to break the set
in order to make that work.

351
00:16:19,770 --> 00:16:23,273
And it's just those little things
about filmmaking that I love.

352
00:16:23,357 --> 00:16:24,566
That's cinematic.

353
00:16:24,650 --> 00:16:27,236
<i>And emotionally,</i>
<i>that's what the shot needs.</i>

354
00:16:27,319 --> 00:16:28,570
"...removed his heavy helmet."

355
00:16:30,990 --> 00:16:34,410
LIU: <i>I think the one who I can relate</i>
<i>to the most, it might have been Yuwen</i>

356
00:16:34,493 --> 00:16:37,413
because deflecting emotional feelings

357
00:16:37,496 --> 00:16:41,250
and like leaning more into
playing off as a joke.

358
00:16:41,333 --> 00:16:43,502
In the Yuwen episode, when he's pitching,

359
00:16:43,585 --> 00:16:45,838
<i>and it's the way</i>
<i>that this character feels.</i>

360
00:16:45,921 --> 00:16:48,882
Here comes the Yuwen Special!

361
00:16:50,718 --> 00:16:53,721
We had to make sure that any motion we did

362
00:16:53,804 --> 00:16:58,767
<i>sold the mechanics of the softball action,</i>
<i>which is very important to Carrie.</i>

363
00:16:58,851 --> 00:17:01,520
Carrie initially was really wanting Yuwen,

364
00:17:01,603 --> 00:17:04,773
<i>in his pitch, to be really specific</i>
<i>and not too stylized,</i>

365
00:17:04,857 --> 00:17:07,609
<i>'cause we wanted to say that,</i>
<i>"He was a powerful, strong pitcher."</i>

366
00:17:07,693 --> 00:17:11,155
Then we had an animator that said,
"I'm just gonna try a double windmill."

367
00:17:13,741 --> 00:17:15,367
<i>We showed it to Carrie, and she said,</i>

368
00:17:15,451 --> 00:17:17,244
"You proved me wrong. Let's go that way."

369
00:17:17,327 --> 00:17:19,204
"Are you not entertained"?

370
00:17:19,997 --> 00:17:22,833
Something super important
to Michael and I was,

371
00:17:22,916 --> 00:17:24,710
we wanted a very stylized show.

372
00:17:25,544 --> 00:17:27,838
<i>It's okay to be cartoony.</i>

373
00:17:27,921 --> 00:17:29,923
<i>It's okay to push the expressions.</i>

374
00:17:30,007 --> 00:17:32,217
<i>Embracing that it's a caricature of life.</i>

375
00:17:32,301 --> 00:17:35,679
We wanted to hit really big expressions
throughout the show.

376
00:17:35,763 --> 00:17:37,723
<i>Super big mouths, cutout mouths.</i>

377
00:17:37,806 --> 00:17:40,642
Perhaps for an expression
on someone like Yuwen,

378
00:17:40,726 --> 00:17:44,063
remove the nose
and make the mouth extremely large.

379
00:17:44,146 --> 00:17:46,440
<i>He's a very boisterous, loud character.</i>

380
00:17:46,523 --> 00:17:50,110
We saw all these storyboards
and they were crazy,

381
00:17:50,194 --> 00:17:53,322
and we were like,
"Well, is this even possible?"

382
00:17:53,405 --> 00:17:58,243
And these are all things that are
very hard for us to do in characters.

383
00:17:58,327 --> 00:18:01,288
Because we build our characters
like a real person,

384
00:18:01,371 --> 00:18:03,999
where the mouth is in one spot
and the eyes are in one spot

385
00:18:04,083 --> 00:18:07,961
and you expect those
to stick in the same places.

386
00:18:08,045 --> 00:18:10,172
What if we could
Mr. Potato Head characters

387
00:18:10,255 --> 00:18:12,800
<i>where we take the ears or nose</i>
<i>or mouth from any character</i>

388
00:18:12,883 --> 00:18:13,884
<i>and reassemble them?</i>

389
00:18:13,967 --> 00:18:15,511
Oh, that just breaks my brain.

390
00:18:15,594 --> 00:18:19,098
There was a new process
that we created on this show specifically,

391
00:18:19,181 --> 00:18:23,936
which internally we're calling DFF,
or Detached Facial Features.

392
00:18:24,019 --> 00:18:27,439
And what that means is that
the mouth, the nose, the ears

393
00:18:27,523 --> 00:18:28,857
are all separate pieces.

394
00:18:28,941 --> 00:18:31,527
<i>And you can slide those things around</i>

395
00:18:31,610 --> 00:18:35,864
<i>and position them in weird places</i>
<i>to get very specific performance choices.</i>

396
00:18:35,948 --> 00:18:39,785
MOYER: <i>There was a great test</i>
<i>that animator Rob Russ did,</i>

397
00:18:39,868 --> 00:18:42,913
<i>really, in some of the very first DFF,</i>

398
00:18:42,996 --> 00:18:44,832
where he took it, and he, like,

399
00:18:44,915 --> 00:18:47,417
did "The quick brown fox"
as a lip-sync thing.

400
00:18:47,501 --> 00:18:51,380
<i>The quick brown fox</i>
<i>jumped over the lazy dog.</i>

401
00:18:51,463 --> 00:18:55,592
MOYER: <i>And just the mouth slides</i>
<i>across the face.</i>

402
00:18:55,676 --> 00:18:58,303
<i>And it took a ton of work</i>

403
00:18:58,387 --> 00:19:01,890
to figure out how to then
blend the pieces back on.

404
00:19:01,974 --> 00:19:04,935
You no longer have one surface
that you're actually shading.

405
00:19:05,018 --> 00:19:09,231
<i>You have multiple parts that you need</i>
<i>to make them look as if they were all one.</i>

406
00:19:09,314 --> 00:19:10,607
That's very tricky. (LAUGHS)

407
00:19:10,691 --> 00:19:13,068
LYKKEGAARD: <i>Ana and I,</i>
<i>we went through a lot of tests.</i>

408
00:19:13,152 --> 00:19:14,820
We tried to break it as much as possible.

409
00:19:14,903 --> 00:19:17,030
LACAZE: <i>We put freckles in areas</i>
<i>where we knew that</i>

410
00:19:17,114 --> 00:19:19,032
<i>the mouth was going to move around.</i>

411
00:19:19,116 --> 00:19:21,243
LYKKEGAARD: <i>Take the mouth,</i>
<i>run it over the blush area.</i>

412
00:19:21,326 --> 00:19:22,327
<i>What happens with that?</i>

413
00:19:22,411 --> 00:19:24,371
LACAZE: <i>Or we put a character</i>
<i>that had a beard</i>

414
00:19:24,454 --> 00:19:28,041
<i>and see what happens</i>
<i>when we have this mouth slide around.</i>

415
00:19:28,125 --> 00:19:30,794
CHANG: Once we get into full production,
we're gonna have to balance

416
00:19:30,878 --> 00:19:33,213
both the shading issues
and the rigging issues.

417
00:19:33,297 --> 00:19:35,382
KLOCEK: <i>There's still some challenges</i>
<i>with DFF.</i>

418
00:19:35,465 --> 00:19:38,927
In the end, I mean, it required
a lot of hand work to come in

419
00:19:39,011 --> 00:19:41,513
and fix stuff that was broken in DFF.

420
00:19:41,597 --> 00:19:44,975
<i>And yet, it unlocked spontaneity</i>
<i>and joy of the animators</i>

421
00:19:45,058 --> 00:19:46,643
<i>to do stuff that they've never done.</i>

422
00:19:46,727 --> 00:19:49,521
There's a freedom that you get
as an animator with a character

423
00:19:49,605 --> 00:19:52,524
that's designed in such a stylistic way.

424
00:19:52,608 --> 00:19:54,568
<i>You can push different expressions</i>

425
00:19:54,651 --> 00:19:57,362
{\an8}<i>in ways that you can't</i>
<i>with a realistic character.</i>

426
00:19:57,446 --> 00:19:59,990
Just seeing what you can do
when you give the animators

427
00:20:00,073 --> 00:20:02,826
<i>the tools to go out there and play,</i>
<i>it's really exciting.</i>

428
00:20:05,495 --> 00:20:07,873
HAMOU-LHADJ:
<i>Because this is a wholly original story,</i>

429
00:20:07,956 --> 00:20:10,626
that gives you
a lot of freedom and flexibility

430
00:20:10,709 --> 00:20:14,421
to invent a style and a look
bespoke to your story.

431
00:20:14,504 --> 00:20:18,675
Initially, the design of the world
was to be, every episode is different,

432
00:20:18,759 --> 00:20:20,677
<i>because it's from everyone's perspective.</i>

433
00:20:20,761 --> 00:20:24,181
<i>And as I started to do artwork</i>
<i>and we had lots of conversations about it,</i>

434
00:20:24,264 --> 00:20:26,516
we realized that's just
going to be disjointed.

435
00:20:26,600 --> 00:20:29,311
<i>What we need is</i>
<i>what we call "a default world."</i>

436
00:20:29,394 --> 00:20:31,563
<i>It's much more caricatured</i>
<i>than our natural world.</i>

437
00:20:31,647 --> 00:20:35,734
<i>But it is a world that everyone</i>
<i>can agree on design-wise.</i>

438
00:20:35,817 --> 00:20:39,071
<i>It also means that we want</i>
<i>the tactile quality of it to be soft.</i>

439
00:20:39,154 --> 00:20:42,407
You look at their hair,
the grass and the trees,

440
00:20:42,491 --> 00:20:44,826
it all has this tactile softness.

441
00:20:45,744 --> 00:20:49,373
The hair is actually done with fuzz,
the same treatment that we would use on,

442
00:20:49,456 --> 00:20:50,916
<i>like, a character's sweater</i>

443
00:20:50,999 --> 00:20:53,752
<i>on a feature. We were like,</i>
<i>"What if we modeled the hair</i>

444
00:20:53,835 --> 00:20:56,588
<i>"and used fuzz to get that</i>
<i>hair-like detail?"</i>

445
00:20:56,672 --> 00:21:00,384
We wanted to make it look like
a felted fuzzy thing,

446
00:21:00,467 --> 00:21:03,762
but it was very nebulous
what that was gonna look like.

447
00:21:03,845 --> 00:21:06,390
<i>So we went back and forth a lot between</i>

448
00:21:06,473 --> 00:21:09,434
<i>just finding the style</i>
<i>of what this weird piece</i>

449
00:21:09,518 --> 00:21:11,270
<i>of stylistic hair was going to look like.</i>

450
00:21:11,353 --> 00:21:13,939
KLOCEK: <i>But we used it as an opportunity</i>
<i>to try something different</i>

451
00:21:14,022 --> 00:21:17,651
and said every time we have a challenge,
we're gonna make an opportunity

452
00:21:17,734 --> 00:21:19,319
to make a design choice.

453
00:21:19,403 --> 00:21:23,573
So we made a really crazy design choice
to simplify all the vegetation and trees.

454
00:21:26,451 --> 00:21:30,956
We ended up using a very similar
technology from what the fuzz

455
00:21:31,039 --> 00:21:34,710
and from the hair technology
was to create vegetation

456
00:21:34,793 --> 00:21:38,380
<i>and control the leaves</i>
<i>and make it feel like vegetation,</i>

457
00:21:38,463 --> 00:21:42,968
but not necessarily have all the detail
that you would see in nature. (LAUGHS)

458
00:21:43,051 --> 00:21:45,178
SACHAR: <i>Let's give it a cartoony,</i>
<i>fluffy look.</i>

459
00:21:45,262 --> 00:21:48,348
It still reads as a tree,
but that's all you need.

460
00:21:48,432 --> 00:21:54,104
The trees got described
as artichokes or corn dogs a lot.

461
00:21:54,187 --> 00:21:57,107
It evolved from there
to where it became a game of,

462
00:21:57,190 --> 00:21:59,359
"Can you figure out
what food this looks like?" (LAUGHS)

463
00:21:59,443 --> 00:22:02,654
LALLY: <i>The trees look like corn on the cob</i>
<i>or like heads of lettuce.</i>

464
00:22:02,738 --> 00:22:03,947
<i>So do people's hairstyles.</i>

465
00:22:04,031 --> 00:22:08,035
We have characters, for example,
who have, like curly fry hair.

466
00:22:08,118 --> 00:22:09,619
MOYER: <i>There's cotton candy hair.</i>

467
00:22:09,703 --> 00:22:12,331
KLOCEK: <i>Frank's hair, we talked about</i>
<i>cinnamon rolls.</i>

468
00:22:12,414 --> 00:22:15,083
<i>And every time</i>
<i>we'd come to a question of,</i>

469
00:22:15,167 --> 00:22:16,877
<i>"What does this feel like or look like?"</i>

470
00:22:16,960 --> 00:22:18,420
Someone'd go, "Spaghetti."

471
00:22:18,503 --> 00:22:20,005
LALLY: Chris had this idea.

472
00:22:20,088 --> 00:22:23,383
"What if we just put, like,
a piece of bacon on her face?"

473
00:22:23,467 --> 00:22:26,261
Not real bacon, like a piece of hair
that looked like bacon.

474
00:22:26,345 --> 00:22:28,347
MUNIER: Maybe fuzzy?
LALLY: Like a fuzzy piece of bacon.

475
00:22:28,430 --> 00:22:30,432
We must have just been a very hungry crew.

476
00:22:30,515 --> 00:22:32,184
Maybe I'm not feeding them enough.

477
00:22:32,267 --> 00:22:33,560
SACHAR: <i>It's the simple, cute foods.</i>

478
00:22:33,643 --> 00:22:36,021
I don't know where it came from,
but it's funny.

479
00:22:36,104 --> 00:22:39,316
Always looking for something
that was playful

480
00:22:39,399 --> 00:22:42,903
and maybe a little bit more
on the junk food side of things.

481
00:22:42,986 --> 00:22:45,781
YATES: <i>It's all like</i>
<i>softball field foods.</i> (LAUGHS)

482
00:22:45,864 --> 00:22:48,909
<i>Anything you can buy at the snack shack</i>
<i>is in the world.</i>

483
00:22:48,992 --> 00:22:50,786
The world is built from that. (LAUGHS)

484
00:22:52,037 --> 00:22:54,956
<i>The sports are sort of the thing</i>
<i>that connects everyone.</i>

485
00:22:55,040 --> 00:22:58,627
We never wanted it to be a sports show.
It's more of a show about life.

486
00:22:58,710 --> 00:23:00,504
HOBSON: <i>Sprinkle in that softball</i>

487
00:23:00,587 --> 00:23:01,797
<i>- just enough...</i>
- Out!

488
00:23:01,880 --> 00:23:04,132
...to make some unique flavor to the show.

489
00:23:04,216 --> 00:23:06,551
But not enough
that it becomes the sole focus.

490
00:23:06,635 --> 00:23:08,637
<i>Because this is just</i>
<i>a character-driven show,</i>

491
00:23:08,720 --> 00:23:11,264
<i>and that should always remain</i>
<i>at the core of it all.</i>

492
00:23:11,848 --> 00:23:15,143
Softball is the vehicle
of them just trying to find

493
00:23:15,227 --> 00:23:17,145
their sense of community,
their sense of love.

494
00:23:17,229 --> 00:23:21,400
<i>This is not a show</i>
<i>that should only be for sports people...</i>

495
00:23:22,692 --> 00:23:23,693
We tried.

496
00:23:23,777 --> 00:23:26,696
...and it is not a show
made by only sports people.

497
00:23:26,780 --> 00:23:30,575
Because we're a bunch of artists,
and even though I played softball,

498
00:23:30,659 --> 00:23:32,577
I was not the most coordinated.

499
00:23:32,661 --> 00:23:35,205
We definitely have a good mix
of those who love sports

500
00:23:35,288 --> 00:23:36,957
<i>and grew up playing sports.</i>

501
00:23:37,040 --> 00:23:41,044
<i>And then we have some folks who</i>
<i>would never set foot on a sports field.</i>

502
00:23:41,128 --> 00:23:44,714
LAW: <i>There are those kids that, like,</i>
<i>have that raw passion or that raw energy</i>

503
00:23:44,798 --> 00:23:46,758
of, "I am getting so much out of this."

504
00:23:46,842 --> 00:23:48,760
And then there's the other kids
that are just like,

505
00:23:48,844 --> 00:23:50,387
"My dad signed me up." (CHUCKLES)

506
00:23:50,470 --> 00:23:51,888
COACH DAN: We will need a catcher.

507
00:23:52,722 --> 00:23:54,558
- Terrence.
- Oh, no.

508
00:23:54,641 --> 00:23:59,229
Obviously, you got a lot
of the getting-picked-last as a kid.

509
00:23:59,312 --> 00:24:02,399
I played Little League
when I was super, super little,

510
00:24:02,482 --> 00:24:04,985
but my only memory is, like,
playing in dirt,

511
00:24:05,068 --> 00:24:07,529
playing with worms,
pulling grass out in the outfield.

512
00:24:07,612 --> 00:24:08,905
LIU: <i>I came onto the show</i>

513
00:24:08,989 --> 00:24:11,324
<i>with no knowledge</i>
<i>about softball whatsoever.</i> (LAUGHS)

514
00:24:11,408 --> 00:24:14,536
I can now say,
"Oh, this person is on first base,"

515
00:24:14,619 --> 00:24:16,538
and I feel very proud of that.

516
00:24:16,621 --> 00:24:22,711
I know that they have innings
and not touchdowns.

517
00:24:22,794 --> 00:24:26,798
(LAUGHS) That's basically all I know
about baseball.

518
00:24:26,882 --> 00:24:29,009
WOMAN: It's not baseball, though.
It's softball.

519
00:24:29,092 --> 00:24:30,969
It is not baseball. It is softball.

520
00:24:35,182 --> 00:24:39,311
Most of our time is spent thinking
about the internal life of characters.

521
00:24:39,394 --> 00:24:42,397
<i>It's not just making a character,</i>
<i>it's making this character.</i>

522
00:24:43,565 --> 00:24:46,276
<i>And what we end up doing</i>
<i>is we look at ourselves.</i>

523
00:24:46,359 --> 00:24:49,321
Each character is a version
of me and Carrie together.

524
00:24:49,404 --> 00:24:51,990
And that's what makes
our characters so rich,

525
00:24:52,073 --> 00:24:54,409
<i>hopefully, is that they come</i>
<i>from real places.</i>

526
00:24:54,493 --> 00:24:56,077
These are characters that you end up

527
00:24:56,161 --> 00:25:00,415
really, truly, deeply caring about
and identifying with.

528
00:25:00,499 --> 00:25:01,541
I relate to all of them.

529
00:25:01,625 --> 00:25:04,878
I feel like every character's struggle
is something that's universal.

530
00:25:04,961 --> 00:25:06,755
<i>Wanting the approval of your parent.</i>

531
00:25:06,838 --> 00:25:07,839
Am I good enough?

532
00:25:07,923 --> 00:25:09,174
LAW: <i>Wanting friends.</i>

533
00:25:09,257 --> 00:25:11,468
- Bleacher Creatures for life!
- Quack, quack!

534
00:25:11,551 --> 00:25:13,011
LAW: <i>Wanting to find love.</i>

535
00:25:13,094 --> 00:25:14,763
- I love to cook.
- Me, too.

536
00:25:14,846 --> 00:25:17,390
I'm hoping that people
see themselves in everybody.

537
00:25:17,474 --> 00:25:21,353
<i>I certainly see a little bit of things</i>
<i>that I respond to in everyone.</i>

538
00:25:21,436 --> 00:25:25,065
<i>That tapestry of experience</i>
<i>and perspective is,</i>

539
00:25:25,148 --> 00:25:26,983
I think, what's so beautiful
about the show.

540
00:25:27,067 --> 00:25:28,401
That's it, buddy.

541
00:25:28,485 --> 00:25:30,320
Hey, good to see everybody.

542
00:25:31,821 --> 00:25:33,740
KLOCEK: <i>While there was</i>
<i>technical challenges,</i>

543
00:25:33,823 --> 00:25:36,201
I think on this show,
more than any show I've been on,

544
00:25:36,284 --> 00:25:39,454
<i>everyone was not only up</i>
<i>for the challenge, but pushed it</i>

545
00:25:39,538 --> 00:25:41,039
<i>every opportunity they had.</i>

546
00:25:41,122 --> 00:25:44,417
LALLY: <i>Making a series like this</i>
<i>is certainly very much like</i>

547
00:25:44,501 --> 00:25:46,294
<i>being on a team like the Pickles,</i>

548
00:25:46,378 --> 00:25:48,547
and everybody has
their strengths and weaknesses,

549
00:25:48,630 --> 00:25:51,550
<i>and we just come together</i>
<i>and try to support each other</i>

550
00:25:51,633 --> 00:25:53,426
<i>and fill in each other's blind spots.</i>

551
00:25:53,510 --> 00:25:56,137
LIN: <i>I truly believe that</i>
<i>making a movie is a team sport.</i>

552
00:25:56,221 --> 00:26:00,141
Because you have to understand
your teammates, what their roles are.

553
00:26:00,225 --> 00:26:03,019
<i>When they pass you something,</i>
<i>you know what to do with it.</i>

554
00:26:03,103 --> 00:26:06,147
<i>And you have to pass it</i>
<i>to the right person afterwards.</i>

555
00:26:06,231 --> 00:26:08,900
A sports team
and a film crew is very similar

556
00:26:08,984 --> 00:26:11,444
in the sense that
if I don't pull my weight,

557
00:26:11,528 --> 00:26:14,239
then I'm gonna drag everything down.
It's the same pressure.

558
00:26:14,322 --> 00:26:16,533
Either you hit the ball or you don't.

559
00:26:16,616 --> 00:26:19,369
But you have to keep going no matter what.

560
00:26:19,452 --> 00:26:20,495
You can't just stop.

561
00:26:20,579 --> 00:26:24,916
All of that is in service of this idea
that we have our own perspective.

562
00:26:25,000 --> 00:26:27,335
<i>And that everyone around us,</i>

563
00:26:27,419 --> 00:26:30,255
<i>no matter what it seems</i>
<i>like they're doing,</i>

564
00:26:30,338 --> 00:26:33,633
<i>is living that same experience</i>
<i>in their own way.</i>

565
00:26:33,717 --> 00:26:36,553
<i>Win or lose, they come together as a team.</i>

566
00:26:36,636 --> 00:26:40,098
I feel like that's been
the story of our show as well.

567
00:26:40,181 --> 00:26:45,061
Everyone on your crew becomes a partner
in shepherding this little baby.

568
00:26:45,145 --> 00:26:47,230
<i>We're all its parents.</i>

569
00:26:49,316 --> 00:26:50,942
- (ALL WHOOPING)
- (WHISTLING)

570
00:26:54,446 --> 00:26:55,572
LIU: It's legit now.

571
00:26:56,573 --> 00:26:58,533
Everything's become serious now.

572
00:26:58,617 --> 00:26:59,618
Quiet on set.

573
00:26:59,701 --> 00:27:01,077
I'm sorry. Is that my job?

574
00:27:01,161 --> 00:27:03,622
- MAN: Thank you, Carrie.
- Okay. (CHUCKLES)

575
00:27:03,705 --> 00:27:05,707
Don't look directly
at the camera and like...

576
00:27:05,790 --> 00:27:08,376
Yeah, I had a great time working on this.

577
00:27:08,460 --> 00:27:10,045
(CHUCKLES)

578
00:27:10,128 --> 00:27:11,630
My piece is still in place, though?

579
00:27:12,422 --> 00:27:14,341
- WOMAN: Yes. (LAUGHS)
- Okay.

580
00:27:14,424 --> 00:27:17,177
We try to have a base set of...

581
00:27:17,260 --> 00:27:18,553
(AIRPLANE WHIRRING)

582
00:27:18,637 --> 00:27:20,305
The airplane. Okay.

583
00:27:20,388 --> 00:27:21,431
(AIRPLANE WHIRRING)

584
00:27:21,514 --> 00:27:23,767
Is it a helicopter? (LAUGHS)

585
00:27:23,850 --> 00:27:25,518
- WOMAN: Airplane.
- Okay.

586
00:27:25,602 --> 00:27:27,729
- This is gonna happen all day.
- Okay.

587
00:27:27,812 --> 00:27:30,106
Any time he throws a pitch,
there's this motion trail

588
00:27:30,190 --> 00:27:32,025
that comes off in the back
of the softball.

589
00:27:32,108 --> 00:27:33,109
- (DOG BARKS)
- Dog.

590
00:27:33,610 --> 00:27:34,944
(DOG BARKING)

591
00:27:35,028 --> 00:27:37,197
He's just a bouncing toupee.

592
00:27:37,280 --> 00:27:39,532
(AIRPLANE WHIRRING)

593
00:27:39,616 --> 00:27:41,242
(LAUGHS)

594
00:27:41,326 --> 00:27:43,244
Some of the first times
we were returning to doing...

595
00:27:43,328 --> 00:27:44,954
- (BIRDS SCREECHING)
- Bird.

596
00:27:45,497 --> 00:27:47,248
- (DOG BARKING)
- (LAUGHS)

597
00:27:47,332 --> 00:27:48,375
More dogs.

598
00:27:48,458 --> 00:27:50,043
(SIRENS WAILING)

599
00:27:50,126 --> 00:27:51,461
Oh. Okay.

600
00:27:53,129 --> 00:27:55,465
Firetruck. Oh, no, hope someone is okay.

601
00:27:55,548 --> 00:27:57,008
It's a new sound every time.

602
00:27:57,092 --> 00:27:58,218
- (CHUCKLES)
- (DOG BARKS)

603
00:27:58,301 --> 00:28:02,305
Wow. How many of these
do you get a day? Or an hour?

604
00:28:02,389 --> 00:28:06,851
It's not trains, it's sirens,
it's planes, it's civilization.

605
00:28:06,935 --> 00:28:09,437
- Say "Pickles."
- Pickles!

606
00:28:09,521 --> 00:28:10,605
(CAMERA SHUTTER CLICKS)



